mirror of
https://github.com/brl/mutter.git
synced 2024-12-25 12:32:05 +00:00
150 lines
4.5 KiB
C
150 lines
4.5 KiB
C
/*
|
|
* Clutter.
|
|
*
|
|
* An OpenGL based 'interactive canvas' library.
|
|
*
|
|
* Authored By: Emmanuele Bassi <ebassi@linux.intel.com>
|
|
*
|
|
* Copyright (C) 2009 Intel Corporation.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/*
|
|
* SECTION:clutter-master-clock
|
|
* @short_description: The master clock for all animations
|
|
*
|
|
* The #ClutterMasterClock class is responsible for advancing all
|
|
* #ClutterTimelines when a stage is being redrawn. The master clock
|
|
* makes sure that the scenegraph is always integrally updated before
|
|
* painting it.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "clutter-master-clock.h"
|
|
#include "clutter-master-clock-default.h"
|
|
#include "clutter-private.h"
|
|
#ifdef CLUTTER_WINDOWING_GDK
|
|
#include "gdk/clutter-backend-gdk.h"
|
|
#include "gdk/clutter-master-clock-gdk.h"
|
|
#endif
|
|
|
|
#define clutter_master_clock_get_type _clutter_master_clock_get_type
|
|
|
|
typedef ClutterMasterClockIface ClutterMasterClockInterface;
|
|
|
|
G_DEFINE_INTERFACE (ClutterMasterClock, clutter_master_clock, G_TYPE_OBJECT)
|
|
|
|
static void
|
|
clutter_master_clock_default_init (ClutterMasterClockInterface *iface)
|
|
{
|
|
}
|
|
|
|
ClutterMasterClock *
|
|
_clutter_master_clock_get_default (void)
|
|
{
|
|
ClutterMainContext *context = _clutter_context_get_default ();
|
|
|
|
if (G_UNLIKELY (context->master_clock == NULL))
|
|
{
|
|
#ifdef CLUTTER_WINDOWING_GDK
|
|
if (CLUTTER_IS_BACKEND_GDK (context->backend))
|
|
context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK_GDK, NULL);
|
|
else
|
|
#endif
|
|
context->master_clock = g_object_new (CLUTTER_TYPE_MASTER_CLOCK_DEFAULT, NULL);
|
|
}
|
|
|
|
return context->master_clock;
|
|
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_add_timeline:
|
|
* @master_clock: a #ClutterMasterClock
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Adds @timeline to the list of playing timelines held by the master
|
|
* clock.
|
|
*/
|
|
void
|
|
_clutter_master_clock_add_timeline (ClutterMasterClock *master_clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
|
|
|
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->add_timeline (master_clock,
|
|
timeline);
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_remove_timeline:
|
|
* @master_clock: a #ClutterMasterClock
|
|
* @timeline: a #ClutterTimeline
|
|
*
|
|
* Removes @timeline from the list of playing timelines held by the
|
|
* master clock.
|
|
*/
|
|
void
|
|
_clutter_master_clock_remove_timeline (ClutterMasterClock *master_clock,
|
|
ClutterTimeline *timeline)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
|
|
|
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->remove_timeline (master_clock,
|
|
timeline);
|
|
}
|
|
|
|
/*
|
|
* _clutter_master_clock_start_running:
|
|
* @master_clock: a #ClutterMasterClock
|
|
*
|
|
* Called when we have events or redraws to process; if the clock
|
|
* is stopped, does the processing necessary to wake it up again.
|
|
*/
|
|
void
|
|
_clutter_master_clock_start_running (ClutterMasterClock *master_clock)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
|
|
|
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->start_running (master_clock);
|
|
}
|
|
|
|
/**
|
|
* _clutter_master_clock_ensure_next_iteration:
|
|
* @master_clock: a #ClutterMasterClock
|
|
*
|
|
* Ensures that the master clock will run at least one iteration
|
|
*/
|
|
void
|
|
_clutter_master_clock_ensure_next_iteration (ClutterMasterClock *master_clock)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
|
|
|
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->ensure_next_iteration (master_clock);
|
|
}
|
|
|
|
void
|
|
_clutter_master_clock_set_paused (ClutterMasterClock *master_clock,
|
|
gboolean paused)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_MASTER_CLOCK (master_clock));
|
|
|
|
CLUTTER_MASTER_CLOCK_GET_IFACE (master_clock)->set_paused (master_clock,
|
|
!!paused);
|
|
}
|