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This is part of a broader cleanup of some of the experimental Cogl API. One of the reasons for this particular rename is to reduce the verbosity of using the API. Another reason is that CoglVertexArray is going to be renamed CoglAttributeBuffer and we want to help emphasize the relationship between CoglAttributes and CoglAttributeBuffers.
104 lines
3.1 KiB
C
104 lines
3.1 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifndef __COGL_ATTRIBUTE_PRIVATE_H
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#define __COGL_ATTRIBUTE_PRIVATE_H
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#include "cogl-object-private.h"
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#include "cogl-attribute.h"
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typedef enum
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{
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COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY,
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COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY
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} CoglAttributeNameID;
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struct _CoglAttribute
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{
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CoglObject _parent;
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CoglVertexArray *array;
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char *name;
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CoglAttributeNameID name_id;
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gsize stride;
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gsize offset;
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int n_components;
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CoglAttributeType type;
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gboolean normalized;
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unsigned int texture_unit;
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int immutable_ref;
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};
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typedef enum
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{
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COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
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COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
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COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
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/* When flushing from the journal the logged pipeline will already
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contain the legacy state overrides so we don't want to apply them
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again when we flush the pipeline for drawing */
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COGL_DRAW_SKIP_LEGACY_STATE = 1 << 3,
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/* By default the vertex attribute drawing code will assume that if
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there is a color attribute array enabled then we can't determine
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if the colors will be opaque so we need to enabling
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blending. However when drawing from the journal we know what the
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contents of the color array is so we can override this by passing
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this flag. */
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COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 4
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} CoglDrawFlags;
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CoglAttribute *
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_cogl_attribute_immutable_ref (CoglAttribute *attribute);
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void
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_cogl_attribute_immutable_unref (CoglAttribute *attribute);
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void
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_cogl_draw_attributes_array (CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglAttribute **attributes,
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CoglDrawFlags flags);
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void
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_cogl_draw_indexed_attributes_array (CoglVerticesMode mode,
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int first_vertex,
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int n_vertices,
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CoglIndices *indices,
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CoglAttribute **attributes,
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CoglDrawFlags flags);
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void
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_cogl_attribute_disable_cached_arrays (void);
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#endif /* __COGL_ATTRIBUTE_PRIVATE_H */
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