mirror of
https://github.com/brl/mutter.git
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7037812ae6
The GDL API is used for example on intel ce4100 (aka Sodaville) based systems as a way to allocate memory that can be composited using the platforms overlay hardware. This updates the Cogl EGL winsys and the support in Clutter so we can continue to support these platforms.
426 lines
12 KiB
Makefile
426 lines
12 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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# preamble
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NULL =
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SUBDIRS =
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BUILT_SOURCES =
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EXTRA_DIST =
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CLEANFILES =
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DISTCLEANFILES =
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noinst_LTLIBRARIES =
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lib_LTLIBRARIES =
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_builddir) \
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-I$(srcdir)/tesselator \
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-I$(srcdir)/winsys \
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-I$(srcdir)/driver/$(COGL_DRIVER) \
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$(NULL)
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if COGL_STANDALONE_BUILD
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INCLUDES += \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_builddir)/clutter/cogl \
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$(NULL)
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else
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INCLUDES += \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_builddir)/clutter/cogl \
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$(NULL)
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endif
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AM_CPPFLAGS = \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_DISABLE_DEPRECATED \
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-DG_LOG_DOMAIN=\"Cogl\" \
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-DCLUTTER_COMPILATION \
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$(NULL)
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AM_CFLAGS = $(COGL_DEP_CFLAGS) $(COGL_EXTRA_CFLAGS) $(MAINTAINER_CFLAGS)
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BUILT_SOURCES += cogl-defines.h
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DISTCLEANFILES += cogl-defines.h
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EXTRA_DIST += cogl-defines.h.in
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# Note: The cogl-1.0/cogl-gl-1.0 files are essentially for
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# compatability only. I'm not really sure who could possibly be using
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# them so we may decide to remove them entirely at some point.
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pc_files = \
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cogl-1.0.pc \
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cogl-gl-1.0.pc
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if COGL_STANDALONE_BUILD
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pc_files += cogl-$(COGL_API_VERSION).pc
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endif
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cogl-gl-1.0.pc: cogl-1.0.pc
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$(QUIET_GEN)cp -f $< $(@F)
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pkgconfigdir = $(libdir)/pkgconfig
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pkgconfig_DATA = $(pc_files)
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EXTRA_DIST += cogl.pc.in
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DISTCLEANFILES += $(pc_files)
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# public headers
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cogl_public_h = \
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$(srcdir)/cogl-object.h \
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$(srcdir)/cogl-bitmap.h \
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$(srcdir)/cogl-buffer.h \
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$(srcdir)/cogl-color.h \
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$(srcdir)/cogl-fixed.h \
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$(srcdir)/cogl-material-compat.h \
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$(srcdir)/cogl-pipeline.h \
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$(srcdir)/cogl-vector.h \
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$(srcdir)/cogl-matrix.h \
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$(srcdir)/cogl-offscreen.h \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-pixel-array.h \
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$(srcdir)/cogl-shader.h \
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$(srcdir)/cogl-texture.h \
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$(srcdir)/cogl-texture-3d.h \
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$(srcdir)/cogl-types.h \
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$(srcdir)/cogl-vertex-buffer.h \
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$(srcdir)/cogl-index-array.h \
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$(srcdir)/cogl-vertex-array.h \
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$(srcdir)/cogl-indices.h \
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$(srcdir)/cogl-attribute.h \
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$(srcdir)/cogl-primitive.h \
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$(srcdir)/cogl-clip-state.h \
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$(srcdir)/cogl-framebuffer.h \
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$(srcdir)/cogl-clutter.h \
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$(srcdir)/cogl.h \
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$(NULL)
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cogl_experimental_h = \
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$(srcdir)/cogl-renderer.h \
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$(srcdir)/cogl-swap-chain.h \
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$(srcdir)/cogl-onscreen-template.h \
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$(srcdir)/cogl-display.h \
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$(srcdir)/cogl-context.h \
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$(srcdir)/cogl2-path.h \
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$(srcdir)/cogl2-clip-state.h \
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$(NULL)
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# driver sources
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cogl_driver_sources =
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if COGL_DRIVER_GL
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cogl_driver_sources += \
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$(srcdir)/driver/gl/cogl-feature-functions-gl.h \
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$(srcdir)/driver/gl/cogl-gl.c \
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$(srcdir)/driver/gl/cogl-texture-driver-gl.c \
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$(NULL)
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endif
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if COGL_DRIVER_GLES
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cogl_driver_sources += \
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$(srcdir)/driver/gles/cogl-feature-functions-gles.h \
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$(srcdir)/driver/gles/cogl-gles.c \
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$(srcdir)/driver/gles/cogl-texture-driver-gles.c \
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$(NULL)
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endif # COGL_DRIVER_GLES
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# winsys sources, common to all backends
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cogl_winsys_common_sources = \
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$(srcdir)/winsys/cogl-winsys-private.h \
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$(srcdir)/winsys/cogl-winsys.c \
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$(NULL)
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# tesselator sources
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cogl_tesselator_sources = \
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$(srcdir)/tesselator/dict-list.h \
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$(srcdir)/tesselator/dict.c \
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$(srcdir)/tesselator/dict.h \
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$(srcdir)/tesselator/geom.c \
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$(srcdir)/tesselator/geom.h \
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$(srcdir)/tesselator/gluos.h \
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$(srcdir)/tesselator/memalloc.h \
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$(srcdir)/tesselator/mesh.c \
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$(srcdir)/tesselator/mesh.h \
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$(srcdir)/tesselator/normal.c \
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$(srcdir)/tesselator/normal.h \
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$(srcdir)/tesselator/priorityq-heap.h \
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$(srcdir)/tesselator/priorityq-sort.h \
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$(srcdir)/tesselator/priorityq.c \
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$(srcdir)/tesselator/priorityq.h \
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$(srcdir)/tesselator/render.c \
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$(srcdir)/tesselator/render.h \
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$(srcdir)/tesselator/sweep.c \
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$(srcdir)/tesselator/sweep.h \
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$(srcdir)/tesselator/tess.c \
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$(srcdir)/tesselator/tess.h \
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$(srcdir)/tesselator/tesselator.h \
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$(srcdir)/tesselator/tessmono.c \
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$(srcdir)/tesselator/tessmono.h \
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$(srcdir)/tesselator/GL/glu.h \
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$(NULL)
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EXTRA_DIST += \
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$(srcdir)/tesselator/README \
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$(srcdir)/tesselator/priorityq-heap.c \
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$(NULL)
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# sources
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cogl_sources_c = \
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$(cogl_driver_sources) \
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$(cogl_winsys_common_sources) \
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$(cogl_tesselator_sources) \
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$(srcdir)/cogl-private.h \
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$(srcdir)/cogl-debug.h \
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$(srcdir)/cogl-debug-options.h \
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$(srcdir)/cogl-handle.h \
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$(srcdir)/cogl-context-private.h \
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$(srcdir)/cogl-context.c \
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$(srcdir)/cogl-renderer-private.h \
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$(srcdir)/cogl-renderer.h \
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$(srcdir)/cogl-renderer.c \
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$(srcdir)/cogl-swap-chain-private.h \
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$(srcdir)/cogl-swap-chain.h \
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$(srcdir)/cogl-swap-chain.c \
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$(srcdir)/cogl-onscreen-template-private.h \
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$(srcdir)/cogl-onscreen-template.h \
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$(srcdir)/cogl-onscreen-template.c \
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$(srcdir)/cogl-display-private.h \
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$(srcdir)/cogl-display.h \
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$(srcdir)/cogl-display.c \
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$(srcdir)/cogl-internal.h \
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$(srcdir)/cogl.c \
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$(srcdir)/cogl-object-private.h \
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$(srcdir)/cogl-object.h \
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$(srcdir)/cogl-object.c \
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$(srcdir)/cogl-util.h \
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$(srcdir)/cogl-util.c \
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$(srcdir)/cogl-bitmap-private.h \
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$(srcdir)/cogl-bitmap.c \
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$(srcdir)/cogl-bitmap-fallback.c \
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$(srcdir)/cogl-primitives-private.h \
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$(srcdir)/cogl-primitives.h \
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$(srcdir)/cogl-primitives.c \
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$(srcdir)/cogl-path-private.h \
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$(srcdir)/cogl-path.h \
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$(srcdir)/cogl-path.c \
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$(srcdir)/cogl2-path.h \
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$(srcdir)/cogl2-path.c \
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$(srcdir)/cogl-bitmap-pixbuf.c \
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$(srcdir)/cogl-clip-stack.h \
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$(srcdir)/cogl-clip-stack.c \
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$(srcdir)/cogl-clip-state-private.h \
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$(srcdir)/cogl-clip-state.h \
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$(srcdir)/cogl-clip-state.c \
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$(srcdir)/cogl2-clip-state.h \
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$(srcdir)/cogl2-clip-state.c \
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$(srcdir)/cogl-feature-private.h \
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$(srcdir)/cogl-feature-private.c \
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$(srcdir)/cogl-fixed.c \
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$(srcdir)/cogl-color-private.h \
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$(srcdir)/cogl-color.c \
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$(srcdir)/cogl-buffer-private.h \
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$(srcdir)/cogl-buffer.c \
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$(srcdir)/cogl-pixel-array-private.h \
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$(srcdir)/cogl-pixel-array.c \
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$(srcdir)/cogl-vertex-buffer-private.h \
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$(srcdir)/cogl-vertex-buffer.c \
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$(srcdir)/cogl-index-array-private.h \
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$(srcdir)/cogl-index-array.c \
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$(srcdir)/cogl-vertex-array-private.h \
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$(srcdir)/cogl-vertex-array.c \
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$(srcdir)/cogl-indices-private.h \
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$(srcdir)/cogl-indices.c \
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$(srcdir)/cogl-attribute-private.h \
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$(srcdir)/cogl-attribute.c \
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$(srcdir)/cogl-primitive-private.h \
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$(srcdir)/cogl-primitive.c \
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$(srcdir)/cogl-matrix.c \
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$(srcdir)/cogl-vector.c \
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$(srcdir)/cogl-matrix-private.h \
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$(srcdir)/cogl-matrix-stack.c \
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$(srcdir)/cogl-matrix-stack.h \
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$(srcdir)/cogl-pipeline.c \
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$(srcdir)/cogl-pipeline-private.h \
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$(srcdir)/cogl-pipeline-opengl.c \
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$(srcdir)/cogl-pipeline-opengl-private.h \
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$(srcdir)/cogl-pipeline-fragend-glsl.c \
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$(srcdir)/cogl-pipeline-fragend-glsl-private.h \
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$(srcdir)/cogl-pipeline-fragend-arbfp.c \
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$(srcdir)/cogl-pipeline-fragend-arbfp-private.h \
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$(srcdir)/cogl-pipeline-fragend-fixed.c \
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$(srcdir)/cogl-pipeline-fragend-fixed-private.h \
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$(srcdir)/cogl-pipeline-vertend-glsl.c \
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$(srcdir)/cogl-pipeline-vertend-glsl-private.h \
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$(srcdir)/cogl-pipeline-vertend-fixed.c \
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$(srcdir)/cogl-pipeline-vertend-fixed-private.h \
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$(srcdir)/cogl-pipeline-progend-glsl.c \
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$(srcdir)/cogl-pipeline-progend-glsl-private.h \
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$(srcdir)/cogl-material-compat.c \
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$(srcdir)/cogl-program.c \
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$(srcdir)/cogl-program-private.h \
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$(srcdir)/cogl-blend-string.c \
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$(srcdir)/cogl-blend-string.h \
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$(srcdir)/cogl-debug.c \
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$(srcdir)/cogl-sub-texture-private.h \
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$(srcdir)/cogl-texture-private.h \
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$(srcdir)/cogl-texture-2d-private.h \
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$(srcdir)/cogl-texture-2d-sliced-private.h \
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$(srcdir)/cogl-texture-3d-private.h \
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$(srcdir)/cogl-texture-driver.h \
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$(srcdir)/cogl-sub-texture.c \
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$(srcdir)/cogl-texture.c \
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$(srcdir)/cogl-texture-2d.c \
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$(srcdir)/cogl-texture-2d-sliced.c \
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$(srcdir)/cogl-texture-3d.c \
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$(srcdir)/cogl-texture-rectangle-private.h \
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$(srcdir)/cogl-texture-rectangle.c \
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$(srcdir)/cogl-rectangle-map.h \
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$(srcdir)/cogl-rectangle-map.c \
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$(srcdir)/cogl-atlas.h \
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$(srcdir)/cogl-atlas.c \
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$(srcdir)/cogl-atlas-texture-private.h \
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$(srcdir)/cogl-atlas-texture.c \
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$(srcdir)/cogl-blit.h \
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$(srcdir)/cogl-blit.c \
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$(srcdir)/cogl-spans.h \
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$(srcdir)/cogl-spans.c \
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$(srcdir)/cogl-journal-private.h \
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$(srcdir)/cogl-journal.c \
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$(srcdir)/cogl-framebuffer-private.h \
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$(srcdir)/cogl-framebuffer.c \
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$(srcdir)/cogl-matrix-mesa.h \
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$(srcdir)/cogl-matrix-mesa.c \
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$(srcdir)/cogl-profile.h \
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$(srcdir)/cogl-profile.c \
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$(srcdir)/cogl-flags.h \
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$(srcdir)/cogl-bitmask.h \
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$(srcdir)/cogl-bitmask.c \
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$(srcdir)/cogl-shader-boilerplate.h \
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$(srcdir)/cogl-shader-private.h \
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$(srcdir)/cogl-shader.c \
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$(srcdir)/cogl-gtype-private.h \
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$(srcdir)/cogl-point-in-poly-private.h \
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$(srcdir)/cogl-point-in-poly.c \
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$(srcdir)/cogl-clutter.c \
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$(NULL)
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if SUPPORT_XLIB
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cogl_experimental_h += \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.h \
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$(srcdir)/cogl-xlib.h
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cogl_sources_c += \
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$(srcdir)/cogl-renderer-x11-private.h \
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$(srcdir)/cogl-renderer-xlib-private.h \
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$(srcdir)/cogl-renderer-xlib.c \
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$(srcdir)/cogl-display-xlib-private.h \
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$(srcdir)/cogl-xlib.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11.c \
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$(srcdir)/winsys/cogl-texture-pixmap-x11-private.h
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endif
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if SUPPORT_GLX
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cogl_sources_c += \
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$(srcdir)/cogl-renderer-glx-private.h \
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$(srcdir)/cogl-display-glx-private.h \
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$(srcdir)/winsys/cogl-winsys-glx-feature-functions.h \
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$(srcdir)/winsys/cogl-winsys-glx.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_X11
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_POWERVR_NULL
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_EGL_PLATFORM_GDL
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-egl.c
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endif
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if SUPPORT_WIN32
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-win32.c \
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$(srcdir)/winsys/cogl-winsys-stub.c
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endif
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if SUPPORT_OSX
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cogl_sources_c += \
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$(srcdir)/winsys/cogl-winsys-osx.c \
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$(srcdir)/winsys/cogl-winsys-stub.c
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endif
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EXTRA_DIST += stb_image.c
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# glib-mkenums rules
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glib_enum_h = cogl-enum-types.h
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glib_enum_c = cogl-enum-types.c
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glib_enum_headers = $(cogl_public_h)
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include $(top_srcdir)/build/autotools/Makefile.am.enums
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if COGL_STANDALONE_BUILD
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lib_LTLIBRARIES += libcogl.la
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else
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noinst_LTLIBRARIES += libcogl.la
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endif
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libcogl_la_LIBADD = -lm $(COGL_DEP_LIBS)
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if SUPPORT_GLX
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libcogl_la_LIBADD += -ldl
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endif
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if COGL_STANDALONE_BUILD
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# XXX: The aim is to eventually get rid of all private API exports
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# for coglpango.
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libcogl_la_LDFLAGS = \
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-no-undefined \
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-version-info @COGL_LT_CURRENT@:@COGL_LT_REVISION@:@COGL_LT_AGE@ \
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-export-dynamic \
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-export-symbols-regex "^(cogl|_cogl_debug_flags|_cogl_atlas_new|_cogl_atlas_add_reorganize_callback|_cogl_atlas_reserve_space|_cogl_callback|_cogl_util_get_eye_planes_for_screen_poly).*"
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endif
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libcogl_la_SOURCES = $(cogl_sources_c)
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nodist_libcogl_la_SOURCES = $(BUILT_SOURCES)
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# Cogl installed headers
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cogl_headers = \
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$(cogl_public_h) \
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$(srcdir)/cogl-deprecated.h \
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$(NULL)
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if COGL_STANDALONE_BUILD
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coglincludedir = $(includedir)/cogl/cogl
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coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
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nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
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else
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coglincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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coglinclude_HEADERS = $(cogl_headers) $(cogl_experimental_h)
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nodist_coglinclude_HEADERS = cogl-defines.h cogl-enum-types.h
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endif
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-include $(INTROSPECTION_MAKEFILE)
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INTROSPECTION_GIRS =
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if HAVE_INTROSPECTION
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Cogl-1.0.gir: libcogl.la Makefile
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Cogl_1_0_gir_NAMESPACE = Cogl
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Cogl_1_0_gir_VERSION = 1.0
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Cogl_1_0_gir_LIBS = libcogl.la
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Cogl_1_0_gir_FILES = $(cogl_headers) cogl-enum-types.h
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Cogl_1_0_gir_CFLAGS = $(INCLUDES) $(AM_CPPFLAGS)
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Cogl_1_0_gir_INCLUDES = GL-1.0 GObject-2.0
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Cogl_1_0_gir_EXPORT_PACKAGES = cogl-1.0
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Cogl_1_0_gir_SCANNERFLAGS = --warn-all --c-include='cogl/cogl.h'
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INTROSPECTION_GIRS += Cogl-1.0.gir
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girdir = $(datadir)/gir-1.0
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gir_DATA = $(INTROSPECTION_GIRS)
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CLEANFILES += $(INTROSPECTION_GIRS)
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endif
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