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Robert Bragg
4bd64b6ba6
texture_quad_multiple_primitives: rework wrap mode overrides
This reworks _cogl_texture_quad_multiple_primitives so instead of using the CoglPipelineWrapModeOverrides mechanism to force the clamp to edge repeat mode we now derive an override pipeline using cogl_pipeline_copy instead. This avoids a relatively large, unconditional, memset.
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