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* clutter/clutter-private.h: Remove inclusion of backend-specific headers; update the main context object; add the declarations for the event queue functions. * clutter/clutter-backend.[ch]: Add the abstract ClutterBackend object, which holds backend-specific settings, the main stage, and the event queue. Every backend must implement a subclass of ClutterBackend and ClutterStage. * clutter/clutter-feature.c: Protect the GLX specific calls behing #ifdef HAVE_CLUTTER_GLX. * clutter/clutter-actor.c: * clutter/clutter-group.c: * clutter/clutter-clone-texture.c: Include GL/gl.h * clutter/clutter-event.[ch]: Update public API and implement the event queue private API; hold a reference on the event objects; move out the keysym-to-unicode table; add the new event types. * clutter/clutter-color.h: Include clutter-fixed.h * clutter/clutter-main.c: Update API; get the main stage from the backend object; process the event received from the queue; lock/unlock the main mutex if we have one; move the initialisation process sooner in the init sequence, in order to have the backend object when we check for options; call the backed vfuncs in the pre/post parse hooks. * clutter/clutter-stage.c: Make ClutterStage and abstract class, implemented by the backends. * clutter/clutter/glx/clutter-glx.h: * clutter/clutter/glx/clutter-backend-glx.[ch]: * clutter/clutter/glx/clutter-event-glx.c: * clutter/clutter/glx/clutter-stage-glx.[ch]: * clutter/clutter/glx/Makefile.am: Add the GLX backend. * clutter/clutter/egl/clutter-backend-egl.[ch]: * clutter/clutter/egl/clutter-event-egl.c: * clutter/clutter/egl/clutter-stage-egl.[ch]: * clutter/clutter/egl/Makefile.am: Add the stub for a EGL backend. * examples/*.c: Update for the new API.
162 lines
1.8 KiB
Plaintext
162 lines
1.8 KiB
Plaintext
<!-- ##### SECTION Title ##### -->
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clutter-event
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<!-- ##### SECTION Short_Description ##### -->
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User and window system event functionality
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<!-- ##### SECTION Long_Description ##### -->
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<para>
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Windowing events handled by Clutter.
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</para>
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<!-- ##### SECTION See_Also ##### -->
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<para>
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</para>
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<!-- ##### SECTION Stability_Level ##### -->
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<!-- ##### ENUM ClutterEventType ##### -->
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<para>
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</para>
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@CLUTTER_NOTHING:
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@CLUTTER_KEY_PRESS:
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@CLUTTER_KEY_RELEASE:
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@CLUTTER_MOTION:
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@CLUTTER_BUTTON_PRESS:
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@CLUTTER_2BUTTON_PRESS:
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@CLUTTER_BUTTON_RELEASE:
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@CLUTTER_STAGE_STATE:
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<!-- ##### STRUCT ClutterAnyEvent ##### -->
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<para>
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</para>
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@type:
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<!-- ##### STRUCT ClutterKeyEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@modifier_state:
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@keyval:
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@hardware_keycode:
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<!-- ##### STRUCT ClutterButtonEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@modifier_state:
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@button:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterMotionEvent ##### -->
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<para>
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</para>
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@type:
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@time:
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@x:
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@y:
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@modifier_state:
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@axes:
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@device:
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<!-- ##### STRUCT ClutterInputDevice ##### -->
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<para>
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</para>
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<!-- ##### UNION ClutterEvent ##### -->
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<para>
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</para>
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<!-- ##### FUNCTION clutter_event_new ##### -->
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<para>
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</para>
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@type:
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@Returns:
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<!-- ##### FUNCTION clutter_event_copy ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_event_free ##### -->
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<para>
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</para>
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@event:
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<!-- ##### FUNCTION clutter_event_type ##### -->
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<para>
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</para>
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@event:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_symbol ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_code ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_key_event_unicode ##### -->
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<para>
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</para>
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@keyev:
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@Returns:
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<!-- ##### FUNCTION clutter_keysym_to_unicode ##### -->
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<para>
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</para>
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@keyval:
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@Returns:
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