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cogl_(fromebuffer)_set_viewport will implicitly cast away the fraction of a floating point number, meaning if a coordinate calculation resulted in just below the integer (which for example ~1.75 scaling on a 1920x1080 did), we'd set a one pixel too narrow viewport. Fix this by always rounding the floating point to the closest int before passing, avoiding the precision loss. https://bugzilla.gnome.org/show_bug.cgi?id=765011 |
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meson.build |