mirror of
https://github.com/brl/mutter.git
synced 2024-11-27 18:40:40 -05:00
a112d7a10e
Previously, we would use a single offscreen framebuffer for both transformations and when a shadow framebuffer should be used, but that can be dreadfully slow when using software rendering with a discrete GPU due to bandwidth limitations. Keep the offscreen framebuffer for transformations only and add another intermediate shadow framebuffer used as a copy of the onscreen framebuffer. https://gitlab.gnome.org/GNOME/mutter/merge_requests/917 (cherry picked from commit 2b8b450fe16c21f0f37a1779560c0e5da61a9b89)
496 lines
15 KiB
C
496 lines
15 KiB
C
/*
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* Copyright (C) 2016 Red Hat Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "clutter-build-config.h"
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#include "clutter/clutter-stage-view.h"
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#include "clutter/clutter-stage-view-private.h"
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#include <cairo-gobject.h>
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#include <math.h>
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enum
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{
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PROP_0,
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PROP_LAYOUT,
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PROP_FRAMEBUFFER,
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PROP_OFFSCREEN,
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PROP_SHADOWFB,
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PROP_SCALE,
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PROP_LAST
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};
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static GParamSpec *obj_props[PROP_LAST];
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typedef struct _ClutterStageViewPrivate
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{
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cairo_rectangle_int_t layout;
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float scale;
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CoglFramebuffer *framebuffer;
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CoglOffscreen *offscreen;
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CoglPipeline *offscreen_pipeline;
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CoglOffscreen *shadowfb;
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CoglPipeline *shadowfb_pipeline;
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guint dirty_viewport : 1;
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guint dirty_projection : 1;
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} ClutterStageViewPrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterStageView, clutter_stage_view, G_TYPE_OBJECT)
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void
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clutter_stage_view_get_layout (ClutterStageView *view,
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cairo_rectangle_int_t *rect)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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*rect = priv->layout;
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}
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/**
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* clutter_stage_view_get_framebuffer:
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* @view: a #ClutterStageView
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*
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* Retrieves the framebuffer of @view to draw to.
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*
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* Returns: (transfer none): a #CoglFramebuffer
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*/
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CoglFramebuffer *
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clutter_stage_view_get_framebuffer (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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if (priv->offscreen)
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return priv->offscreen;
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else if (priv->shadowfb)
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return priv->shadowfb;
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else
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return priv->framebuffer;
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}
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/**
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* clutter_stage_view_get_onscreen:
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* @view: a #ClutterStageView
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*
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* Retrieves the onscreen framebuffer of @view if available.
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*
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* Returns: (transfer none): a #CoglFramebuffer
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*/
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CoglFramebuffer *
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clutter_stage_view_get_onscreen (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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return priv->framebuffer;
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}
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static CoglPipeline *
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clutter_stage_view_create_framebuffer_pipeline (CoglFramebuffer *framebuffer)
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{
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CoglPipeline *pipeline;
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pipeline = cogl_pipeline_new (cogl_framebuffer_get_context (framebuffer));
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cogl_pipeline_set_layer_filters (pipeline, 0,
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COGL_PIPELINE_FILTER_NEAREST,
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COGL_PIPELINE_FILTER_NEAREST);
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cogl_pipeline_set_layer_texture (pipeline, 0,
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cogl_offscreen_get_texture (framebuffer));
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cogl_pipeline_set_layer_wrap_mode (pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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return pipeline;
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}
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static void
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clutter_stage_view_ensure_offscreen_blit_pipeline (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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ClutterStageViewClass *view_class =
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CLUTTER_STAGE_VIEW_GET_CLASS (view);
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g_assert (priv->offscreen != NULL);
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if (priv->offscreen_pipeline)
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return;
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priv->offscreen_pipeline =
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clutter_stage_view_create_framebuffer_pipeline (priv->offscreen);
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if (view_class->setup_offscreen_blit_pipeline)
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view_class->setup_offscreen_blit_pipeline (view, priv->offscreen_pipeline);
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}
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static void
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clutter_stage_view_ensure_shadowfb_blit_pipeline (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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if (priv->shadowfb_pipeline)
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return;
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priv->shadowfb_pipeline =
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clutter_stage_view_create_framebuffer_pipeline (priv->shadowfb);
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}
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void
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clutter_stage_view_invalidate_offscreen_blit_pipeline (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
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}
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static void
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clutter_stage_view_copy_to_framebuffer (ClutterStageView *view,
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const cairo_rectangle_int_t *rect,
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CoglPipeline *pipeline,
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CoglFramebuffer *src_framebuffer,
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CoglFramebuffer *dst_framebuffer,
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gboolean can_blit)
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{
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CoglMatrix matrix;
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/* First, try with blit */
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if (can_blit)
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{
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if (cogl_blit_framebuffer (src_framebuffer,
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dst_framebuffer,
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0, 0,
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0, 0,
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cogl_framebuffer_get_width (dst_framebuffer),
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cogl_framebuffer_get_height (dst_framebuffer),
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NULL))
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return;
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}
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/* If blit fails, fallback to the slower painting method */
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cogl_framebuffer_push_matrix (dst_framebuffer);
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cogl_matrix_init_identity (&matrix);
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cogl_matrix_translate (&matrix, -1, 1, 0);
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cogl_matrix_scale (&matrix, 2, -2, 0);
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cogl_framebuffer_set_projection_matrix (dst_framebuffer, &matrix);
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cogl_framebuffer_draw_rectangle (dst_framebuffer,
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pipeline,
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0, 0, 1, 1);
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cogl_framebuffer_pop_matrix (dst_framebuffer);
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}
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void
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clutter_stage_view_blit_offscreen (ClutterStageView *view,
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const cairo_rectangle_int_t *rect)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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if (priv->offscreen)
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{
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gboolean can_blit;
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CoglMatrix matrix;
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clutter_stage_view_ensure_offscreen_blit_pipeline (view);
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clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
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can_blit = cogl_matrix_is_identity (&matrix);
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if (priv->shadowfb)
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{
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clutter_stage_view_copy_to_framebuffer (view,
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rect,
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priv->offscreen_pipeline,
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priv->offscreen,
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priv->shadowfb,
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can_blit);
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}
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else
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{
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clutter_stage_view_copy_to_framebuffer (view,
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rect,
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priv->offscreen_pipeline,
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priv->offscreen,
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priv->framebuffer,
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can_blit);
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}
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}
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if (priv->shadowfb)
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{
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clutter_stage_view_ensure_shadowfb_blit_pipeline (view);
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clutter_stage_view_copy_to_framebuffer (view,
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rect,
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priv->shadowfb_pipeline,
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priv->shadowfb,
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priv->framebuffer,
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TRUE);
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}
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}
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float
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clutter_stage_view_get_scale (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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return priv->scale;
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}
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gboolean
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clutter_stage_view_is_dirty_viewport (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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return priv->dirty_viewport;
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}
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void
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clutter_stage_view_set_dirty_viewport (ClutterStageView *view,
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gboolean dirty)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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priv->dirty_viewport = dirty;
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}
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gboolean
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clutter_stage_view_is_dirty_projection (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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return priv->dirty_projection;
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}
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void
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clutter_stage_view_set_dirty_projection (ClutterStageView *view,
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gboolean dirty)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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priv->dirty_projection = dirty;
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}
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void
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clutter_stage_view_get_offscreen_transformation_matrix (ClutterStageView *view,
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CoglMatrix *matrix)
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{
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ClutterStageViewClass *view_class = CLUTTER_STAGE_VIEW_GET_CLASS (view);
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view_class->get_offscreen_transformation_matrix (view, matrix);
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}
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void
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clutter_stage_view_transform_to_onscreen (ClutterStageView *view,
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gfloat *x,
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gfloat *y)
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{
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gfloat z = 0, w = 1;
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CoglMatrix matrix;
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clutter_stage_view_get_offscreen_transformation_matrix (view, &matrix);
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cogl_matrix_get_inverse (&matrix, &matrix);
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cogl_matrix_transform_point (&matrix, x, y, &z, &w);
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}
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static void
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clutter_stage_default_get_offscreen_transformation_matrix (ClutterStageView *view,
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CoglMatrix *matrix)
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{
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cogl_matrix_init_identity (matrix);
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}
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static void
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clutter_stage_view_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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switch (prop_id)
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{
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case PROP_LAYOUT:
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g_value_set_boxed (value, &priv->layout);
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break;
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case PROP_FRAMEBUFFER:
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g_value_set_boxed (value, priv->framebuffer);
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break;
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case PROP_OFFSCREEN:
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g_value_set_boxed (value, priv->offscreen);
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break;
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case PROP_SHADOWFB:
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g_value_set_boxed (value, priv->shadowfb);
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break;
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case PROP_SCALE:
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g_value_set_float (value, priv->scale);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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clutter_stage_view_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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cairo_rectangle_int_t *layout;
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switch (prop_id)
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{
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case PROP_LAYOUT:
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layout = g_value_get_boxed (value);
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priv->layout = *layout;
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break;
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case PROP_FRAMEBUFFER:
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priv->framebuffer = g_value_dup_boxed (value);
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#ifndef G_DISABLE_CHECKS
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if (priv->framebuffer)
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{
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int fb_width, fb_height;
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fb_width = cogl_framebuffer_get_width (priv->framebuffer);
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fb_height = cogl_framebuffer_get_height (priv->framebuffer);
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g_warn_if_fail (fabsf (roundf (fb_width / priv->scale) -
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fb_width / priv->scale) < FLT_EPSILON);
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g_warn_if_fail (fabsf (roundf (fb_height / priv->scale) -
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fb_height / priv->scale) < FLT_EPSILON);
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}
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#endif
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break;
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case PROP_OFFSCREEN:
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priv->offscreen = g_value_dup_boxed (value);
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break;
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case PROP_SHADOWFB:
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priv->shadowfb = g_value_dup_boxed (value);
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break;
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case PROP_SCALE:
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priv->scale = g_value_get_float (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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}
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}
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static void
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clutter_stage_view_dispose (GObject *object)
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{
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ClutterStageView *view = CLUTTER_STAGE_VIEW (object);
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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g_clear_pointer (&priv->framebuffer, cogl_object_unref);
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g_clear_pointer (&priv->shadowfb, cogl_object_unref);
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g_clear_pointer (&priv->offscreen, cogl_object_unref);
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g_clear_pointer (&priv->offscreen_pipeline, cogl_object_unref);
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g_clear_pointer (&priv->shadowfb_pipeline, cogl_object_unref);
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G_OBJECT_CLASS (clutter_stage_view_parent_class)->dispose (object);
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}
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static void
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clutter_stage_view_init (ClutterStageView *view)
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{
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ClutterStageViewPrivate *priv =
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clutter_stage_view_get_instance_private (view);
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priv->dirty_viewport = TRUE;
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priv->dirty_projection = TRUE;
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priv->scale = 1.0;
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}
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static void
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clutter_stage_view_class_init (ClutterStageViewClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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klass->get_offscreen_transformation_matrix =
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clutter_stage_default_get_offscreen_transformation_matrix;
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object_class->get_property = clutter_stage_view_get_property;
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object_class->set_property = clutter_stage_view_set_property;
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object_class->dispose = clutter_stage_view_dispose;
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obj_props[PROP_LAYOUT] =
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g_param_spec_boxed ("layout",
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"View layout",
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"The view layout on the screen",
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CAIRO_GOBJECT_TYPE_RECTANGLE_INT,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_FRAMEBUFFER] =
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g_param_spec_boxed ("framebuffer",
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"View framebuffer",
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"The front buffer of the view",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_OFFSCREEN] =
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g_param_spec_boxed ("offscreen",
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"Offscreen buffer",
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"Framebuffer used as intermediate buffer",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_SHADOWFB] =
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g_param_spec_boxed ("shadowfb",
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"Shadow framebuffer",
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"Framebuffer used as intermediate shadow buffer",
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COGL_TYPE_HANDLE,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS);
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obj_props[PROP_SCALE] =
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g_param_spec_float ("scale",
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"View scale",
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"The view scale",
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0.5, G_MAXFLOAT, 1.0,
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G_PARAM_READWRITE |
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G_PARAM_CONSTRUCT |
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G_PARAM_STATIC_STRINGS);
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g_object_class_install_properties (object_class, PROP_LAST, obj_props);
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}
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