mutter/tests/test-cogl-primitives.c
Emmanuele Bassi 4b97a02410 2008-06-13 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c:
	* clutter/clutter-actor.h:
	* tests/test-cogl-primitives.c:
	* tests/test-events.c:
	* tests/test-multistage.c:
	* tests/test-textures.c:
	* tests/test-timeline.c: Miscellaneous fixes for distcheck to
	pass.
2008-06-13 15:01:34 +00:00

306 lines
6.7 KiB
C

#include <config.h>
#include <glib.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include <cogl/cogl.h>
/* Coglbox declaration
*--------------------------------------------------*/
G_BEGIN_DECLS
#define TEST_TYPE_COGLBOX test_coglbox_get_type()
#define TEST_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
#define TEST_IS_COGLBOX(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
TEST_TYPE_COGLBOX))
#define TEST_IS_COGLBOX_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
TEST_TYPE_COGLBOX))
#define TEST_COGLBOX_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
TEST_TYPE_COGLBOX, TestCoglboxClass))
typedef struct _TestCoglbox TestCoglbox;
typedef struct _TestCoglboxClass TestCoglboxClass;
typedef struct _TestCoglboxPrivate TestCoglboxPrivate;
struct _TestCoglbox
{
ClutterActor parent;
/*< private >*/
TestCoglboxPrivate *priv;
};
struct _TestCoglboxClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_test_coglbox1) (void);
void (*_test_coglbox2) (void);
void (*_test_coglbox3) (void);
void (*_test_coglbox4) (void);
};
GType test_coglbox_get_type (void) G_GNUC_CONST;
G_END_DECLS
/* Coglbox private declaration
*--------------------------------------------------*/
G_DEFINE_TYPE (TestCoglbox, test_coglbox, CLUTTER_TYPE_ACTOR);
#define TEST_COGLBOX_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), TEST_TYPE_COGLBOX, TestCoglboxPrivate))
struct _TestCoglboxPrivate
{
void (*_test_coglbox_priv1) (void);
};
/* Coglbox implementation
*--------------------------------------------------*/
typedef void (*PaintFunc) (void);
static void
test_paint_line ()
{
cogl_path_line (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (50),
CLUTTER_INT_TO_FIXED (25));
}
static void
test_paint_rect ()
{
cogl_path_rectangle (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (100),
CLUTTER_INT_TO_FIXED (50));
}
static void
test_paint_rndrect()
{
cogl_path_round_rectangle (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-25),
CLUTTER_INT_TO_FIXED (100),
CLUTTER_INT_TO_FIXED (50),
CLUTTER_INT_TO_FIXED (10),
5);
}
static void
test_paint_polyl ()
{
ClutterFixed poly_coords[] = {
CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (+50),
CLUTTER_INT_TO_FIXED (-30),
CLUTTER_INT_TO_FIXED (+30),
CLUTTER_INT_TO_FIXED (+30),
CLUTTER_INT_TO_FIXED (-30),
CLUTTER_INT_TO_FIXED (+40)
};
cogl_path_polyline (poly_coords, 4);
}
static void
test_paint_polyg ()
{
gint poly_coords[] = {
CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (+50),
CLUTTER_INT_TO_FIXED (-30),
CLUTTER_INT_TO_FIXED (+30),
CLUTTER_INT_TO_FIXED (+30),
CLUTTER_INT_TO_FIXED (-30),
CLUTTER_INT_TO_FIXED (+40)
};
cogl_path_polygon (poly_coords, 4);
}
static void
test_paint_elp ()
{
cogl_path_ellipse (0, 0,
CLUTTER_INT_TO_FIXED (60),
CLUTTER_INT_TO_FIXED (40));
}
static void
test_paint_curve ()
{
cogl_path_move_to (CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (+50));
cogl_path_curve_to (CLUTTER_INT_TO_FIXED (+100),
CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (-100),
CLUTTER_INT_TO_FIXED (-50),
CLUTTER_INT_TO_FIXED (+50),
CLUTTER_INT_TO_FIXED (+50));
}
static PaintFunc paint_func []=
{
test_paint_line,
test_paint_rect,
test_paint_rndrect,
test_paint_polyl,
test_paint_polyg,
test_paint_elp,
test_paint_curve
};
static void
test_coglbox_paint(ClutterActor *self)
{
TestCoglboxPrivate *priv;
ClutterColor cfill;
ClutterColor cstroke;
static GTimer *timer = NULL;
static gint paint_index = 0;
gint NUM_PAINT_FUNCS;
NUM_PAINT_FUNCS = G_N_ELEMENTS (paint_func);
priv = TEST_COGLBOX_GET_PRIVATE (self);
if (!timer)
{
timer = g_timer_new ();
g_timer_start (timer);
paint_index = 0;
}
if (g_timer_elapsed (timer, NULL) >= 1)
{
paint_index = (++paint_index) % NUM_PAINT_FUNCS;
g_timer_start (timer);
}
cfill.red = 0;
cfill.green = 160;
cfill.blue = 0;
cfill.alpha = 255;
cstroke.red = 200;
cstroke.green = 0;
cstroke.blue = 0;
cstroke.alpha = 255;
cogl_push_matrix ();
paint_func[paint_index] ();
cogl_translate (100,100,0);
cogl_color (&cstroke);
cogl_path_stroke ();
cogl_translate (150,0,0);
cogl_color (&cfill);
cogl_path_fill ();
cogl_pop_matrix();
}
static void
test_coglbox_finalize (GObject *object)
{
G_OBJECT_CLASS (test_coglbox_parent_class)->finalize (object);
}
static void
test_coglbox_dispose (GObject *object)
{
TestCoglboxPrivate *priv;
priv = TEST_COGLBOX_GET_PRIVATE (object);
G_OBJECT_CLASS (test_coglbox_parent_class)->dispose (object);
}
static void
test_coglbox_init (TestCoglbox *self)
{
TestCoglboxPrivate *priv;
self->priv = priv = TEST_COGLBOX_GET_PRIVATE(self);
}
static void
test_coglbox_class_init (TestCoglboxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = test_coglbox_finalize;
gobject_class->dispose = test_coglbox_dispose;
actor_class->paint = test_coglbox_paint;
g_type_class_add_private (gobject_class, sizeof (TestCoglboxPrivate));
}
ClutterActor*
test_coglbox_new (void)
{
return g_object_new (TEST_TYPE_COGLBOX, NULL);
}
#define SPIN() while (g_main_context_pending (NULL)) \
g_main_context_iteration (NULL, FALSE);
int
main (int argc, char *argv[])
{
ClutterActor *stage;
ClutterActor *coglbox;
clutter_init(&argc, &argv);
stage = clutter_stage_get_default ();
clutter_actor_set_size (stage, 400, 400);
clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test");
coglbox = test_coglbox_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox);
clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0);
clutter_actor_set_position (coglbox, 0, 100);
clutter_actor_show_all (stage);
while (1)
{
clutter_actor_hide (coglbox);
clutter_actor_show (coglbox);
SPIN();
}
return 0;
}