mutter/build/win32/vs10/cogl.vcxprojin
Chun-wei Fan 4b1b912b45 MSVC 2010 Builds: Fix .pdb File Generation
To make the .pdb filename match the filename of the built target, one must
specify the .pdb file name if the target filename does not match the
project name for Visual Studio 2010 and later.  Update the projects
accordingly.
2015-03-06 17:39:17 +08:00

546 lines
40 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_SDL|Win32">
<Configuration>Debug_SDL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug_SDL|x64">
<Configuration>Debug_SDL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL|Win32">
<Configuration>Release_SDL</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_SDL|x64">
<Configuration>Release_SDL</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F3A80987-5411-43DB-A23B-06F2076E1206}</ProjectGuid>
<RootNamespace>cogl</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v100</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="cogl-gen-srcs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Debug\$(Platform)\bin\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Debug\$(Platform)\bin\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Release\$(Platform)\bin\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Release\$(Platform)\bin\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(DebugLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">
<PreBuildEvent>
<Command></Command>
</PreBuildEvent>
<ClCompile>
<AdditionalIncludeDirectories>..\..\..\cogl\deprecated;..\..\..\cogl\winsys;..\..\..\cogl\driver\gl;..\..\..\cogl\driver\gl\gl;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>$(ReleaseLibBuildDefines);$(CoglBuildDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<AdditionalDependencies>SDL2.lib;opengl32.lib;intl.lib;cairo.lib;gdk_pixbuf-2.0.lib;gmodule-2.0.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).dll</OutputFile>
<ModuleDefinitionFile>$(IntDir)\cogl.def</ModuleDefinitionFile>
<ImportLibrary>$(TargetDir)$(ProjectName)-$(ApiVersion).lib</ImportLibrary>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(CoglDllPrefix)$(ProjectName)$(CoglDllSuffix).pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-wgl.c" />
<ClCompile Include="..\..\..\cogl\winsys\cogl-winsys-sdl2.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-sdl.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\cogl\cogl-win32-renderer.c" />
#include "cogl.vs10.sourcefiles"
<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-driver-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\gl\cogl-texture-driver-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-attribute-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-buffer-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-clip-stack-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-framebuffer-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-texture-2d-gl.c" />
<ClCompile Include="..\..\..\cogl\driver\gl\cogl-util-gl.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\..\config.h.win32">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\config.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying config.h from config.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyConfigH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\config.h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl\cogl-gl-header.h.win32">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying cogl-gl-header.h from cogl-gl-header.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyGLHeaderH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-gl-header.h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(CopyDefinesH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(CopyDefinesH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(CopyDefinesH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Copying cogl-defines.h from cogl-defines.h.win32...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(CopyDefinesH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\WGL_DEFINES;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl\cogl-defines.h.win32_SDL">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(CopyDefinesSDLH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(CopyDefinesSDLH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(CopyDefinesSDLH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Copying cogl-defines.h from cogl-defines.h.win32_SDL...</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(CopyDefinesSDLH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-defines.h;..\..\..\cogl\SDL_DEFINES;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl\cogl.symbols">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenerateCoglSDLDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenerateCoglSDLDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenerateCoglDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenerateCoglDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenerateCoglSDLDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenerateCoglSDLDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenerateCoglDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating $(IntDir)\cogl.def</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenerateCoglDef)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)\cogl.def;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl\cogl-enum-types.h.in">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl\cogl-enum-types.h</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglEnumsH)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-enum-types.h;%(Outputs)</Outputs>
</CustomBuild>
<CustomBuild Include="..\..\..\cogl\cogl-enum-types.c.in">
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug_SDL|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release_SDL|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
<Message Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Generating ..\..\..\cogl\cogl-enum-types.c</Message>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(GenCoglEnumsC)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\..\..\cogl\cogl-enum-types.c;%(Outputs)</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\..\..\cogl\cogl.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>