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6d51a18e7c
This adds a new function to enable per-vertex point size on a pipeline. This can be set with cogl_pipeline_set_per_vertex_point_size(). Once enabled the point size can be set either by drawing with an attribute named 'cogl_point_size_in' or by writing to the 'cogl_point_size_out' builtin from a snippet. There is a feature flag which must be checked for before using per-vertex point sizes. This will only be set on GL >= 2.0 or on GLES 2.0. GL will only let you set a per-vertex point size from GLSL by writing to gl_PointSize. This is only available in GL2 and not in the older GLSL extensions. The per-vertex point size has its own pipeline state flag so that it can be part of the state that affects vertex shader generation. Having to enable the per vertex point size with a separate function is a bit awkward. Ideally it would work like the color attribute where you can just set it for every vertex in your primitive with cogl_pipeline_set_color or set it per-vertex by just using the attribute. This is harder to get working with the point size because we need to generate a different vertex shader depending on what attributes are bound. I think if we wanted to make this work transparently we would still want to internally have a pipeline property describing whether the shader was generated with per-vertex support so that it would work with the shader cache correctly. Potentially we could make the per-vertex property internal and automatically make a weak pipeline whenever the attribute is bound. However we would then also need to automatically detect when an application is writing to cogl_point_size_out from a snippet. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit 8495d9c1c15ce389885a9356d965eabd97758115) Conflicts: cogl/cogl-context.c cogl/cogl-pipeline-private.h cogl/cogl-pipeline.c cogl/cogl-private.h cogl/driver/gl/cogl-pipeline-progend-fixed.c cogl/driver/gl/gl/cogl-pipeline-progend-fixed-arbfp.c
349 lines
9.4 KiB
C
349 lines
9.4 KiB
C
#include <config.h>
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#include <cogl/cogl.h>
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#include <stdlib.h>
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#include "test-unit.h"
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#include "test-utils.h"
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#define FB_WIDTH 512
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#define FB_HEIGHT 512
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static CoglBool cogl_test_is_verbose;
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CoglContext *test_ctx;
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CoglFramebuffer *test_fb;
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static CoglBool
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check_flags (TestFlags flags,
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CoglRenderer *renderer)
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{
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if (flags & TEST_REQUIREMENT_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL3)
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_NPOT &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_TEXTURE_3D &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_3D))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_TEXTURE_RECTANGLE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_POINT_SPRITE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_GLES2_CONTEXT &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLES2_CONTEXT))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_MAP_WRITE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_GLSL &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_GLSL))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_OFFSCREEN &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_FENCE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_FENCE))
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{
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return FALSE;
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}
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if (flags & TEST_KNOWN_FAILURE)
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{
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return FALSE;
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}
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return TRUE;
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}
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CoglBool
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is_boolean_env_set (const char *variable)
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{
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char *val = getenv (variable);
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CoglBool ret;
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if (!val)
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return FALSE;
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if (g_ascii_strcasecmp (val, "1") == 0 ||
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g_ascii_strcasecmp (val, "on") == 0 ||
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g_ascii_strcasecmp (val, "true") == 0)
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ret = TRUE;
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else if (g_ascii_strcasecmp (val, "0") == 0 ||
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g_ascii_strcasecmp (val, "off") == 0 ||
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g_ascii_strcasecmp (val, "false") == 0)
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ret = FALSE;
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else
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{
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g_critical ("Spurious boolean environment variable value (%s=%s)",
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variable, val);
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ret = TRUE;
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}
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return ret;
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}
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void
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test_utils_init (TestFlags requirement_flags,
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TestFlags known_failure_flags)
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{
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static int counter = 0;
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CoglError *error = NULL;
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CoglOnscreen *onscreen = NULL;
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CoglDisplay *display;
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CoglRenderer *renderer;
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CoglBool missing_requirement;
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CoglBool known_failure;
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if (counter != 0)
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g_critical ("We don't support running more than one test at a time\n"
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"in a single test run due to the state leakage that can\n"
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"cause subsequent tests to fail.\n"
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"\n"
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"If you want to run all the tests you should run\n"
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"$ make test-report");
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counter++;
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if (is_boolean_env_set ("COGL_TEST_VERBOSE") ||
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is_boolean_env_set ("V"))
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cogl_test_is_verbose = TRUE;
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if (g_getenv ("G_DEBUG"))
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{
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char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
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g_setenv ("G_DEBUG", debug, TRUE);
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g_free (debug);
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}
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else
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g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
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g_setenv ("COGL_X11_SYNC", "1", 0);
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test_ctx = cogl_context_new (NULL, &error);
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if (!test_ctx)
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g_critical ("Failed to create a CoglContext: %s", error->message);
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display = cogl_context_get_display (test_ctx);
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renderer = cogl_display_get_renderer (display);
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missing_requirement = !check_flags (requirement_flags, renderer);
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known_failure = !check_flags (known_failure_flags, renderer);
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if (is_boolean_env_set ("COGL_TEST_ONSCREEN"))
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{
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onscreen = cogl_onscreen_new (test_ctx, 640, 480);
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test_fb = COGL_FRAMEBUFFER (onscreen);
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}
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else
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{
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CoglOffscreen *offscreen;
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CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx,
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FB_WIDTH, FB_HEIGHT,
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COGL_PIXEL_FORMAT_ANY);
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offscreen = cogl_offscreen_new_to_texture (COGL_TEXTURE (tex));
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test_fb = COGL_FRAMEBUFFER (offscreen);
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}
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if (!cogl_framebuffer_allocate (test_fb, &error))
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g_critical ("Failed to allocate framebuffer: %s", error->message);
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if (onscreen)
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_clear4f (test_fb,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 1);
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if (missing_requirement)
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g_print ("WARNING: Missing required feature[s] for this test\n");
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else if (known_failure)
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g_print ("WARNING: Test is known to fail\n");
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}
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void
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test_utils_fini (void)
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{
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if (test_fb)
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cogl_object_unref (test_fb);
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if (test_ctx)
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cogl_object_unref (test_ctx);
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}
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static CoglBool
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compare_component (int a, int b)
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{
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return ABS (a - b) <= 1;
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}
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void
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test_utils_compare_pixel_and_alpha (const uint8_t *screen_pixel,
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uint32_t expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff) ||
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!compare_component (screen_pixel[3], (expected_pixel >> 0) & 0xff))
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{
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uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%08x", screen_pixel_num);
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char *expected_pixel_string =
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g_strdup_printf ("#%08x", expected_pixel);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
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{
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uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%06x", screen_pixel_num >> 8);
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char *expected_pixel_string =
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g_strdup_printf ("#%06x", expected_pixel >> 8);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_check_pixel (CoglFramebuffer *test_fb,
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int x, int y, uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_framebuffer_read_pixels (test_fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_and_alpha (CoglFramebuffer *test_fb,
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int x, int y, uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_framebuffer_read_pixels (test_fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel_and_alpha (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_rgb (CoglFramebuffer *test_fb,
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int x, int y, int r, int g, int b)
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{
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test_utils_check_pixel (test_fb, x, y, (r << 24) | (g << 16) | (b << 8));
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}
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void
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test_utils_check_region (CoglFramebuffer *test_fb,
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int x, int y,
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int width, int height,
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uint32_t expected_rgba)
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{
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uint8_t *pixels, *p;
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pixels = p = g_malloc (width * height * 4);
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cogl_framebuffer_read_pixels (test_fb,
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x,
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y,
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width,
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height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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p);
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/* Check whether the center of each division is the right color */
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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test_utils_compare_pixel (p, expected_rgba);
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p += 4;
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}
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g_free (pixels);
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}
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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uint32_t color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(uint8_t *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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CoglBool
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cogl_test_verbose (void)
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{
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return cogl_test_is_verbose;
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}
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