mutter/clutter/clutter/clutter-private.h
Bilal Elmoussaoui 893e6e49b1 clutter: Drop unused private functions/defines
The commit also stops defining certain functions in a private header
when they are only used in the same file.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3437>
2023-12-13 11:20:04 +00:00

242 lines
7.4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#pragma once
#include <string.h>
#include <glib.h>
#include "cogl-pango/cogl-pango.h"
#include "clutter/clutter-backend.h"
#include "clutter/clutter-context.h"
#include "clutter/clutter-effect.h"
#include "clutter/clutter-event.h"
#include "clutter/clutter-layout-manager.h"
#include "clutter/clutter-settings.h"
#include "clutter/clutter-stage-manager.h"
#include "clutter/clutter-stage.h"
G_BEGIN_DECLS
typedef struct _ClutterContext ClutterContext;
#define CLUTTER_REGISTER_VALUE_TRANSFORM_TO(TYPE_TO,func) { \
g_value_register_transform_func (g_define_type_id, TYPE_TO, func); \
}
#define CLUTTER_REGISTER_VALUE_TRANSFORM_FROM(TYPE_FROM,func) { \
g_value_register_transform_func (TYPE_FROM, g_define_type_id, func); \
}
#define CLUTTER_REGISTER_INTERVAL_PROGRESS(func) { \
clutter_interval_register_progress_func (g_define_type_id, func); \
}
#define CLUTTER_PRIVATE_FLAGS(a) (((ClutterActor *) (a))->private_flags)
#define CLUTTER_SET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) |= (f))
#define CLUTTER_UNSET_PRIVATE_FLAGS(a,f) (CLUTTER_PRIVATE_FLAGS (a) &= ~(f))
#define CLUTTER_ACTOR_IS_TOPLEVEL(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IS_TOPLEVEL) != FALSE)
#define CLUTTER_ACTOR_IN_DESTRUCTION(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_DESTRUCTION) != FALSE)
#define CLUTTER_ACTOR_IN_PAINT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PAINT) != FALSE)
#define CLUTTER_ACTOR_IN_PICK(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_PICK) != FALSE)
#define CLUTTER_ACTOR_IN_RELAYOUT(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_RELAYOUT) != FALSE)
#define CLUTTER_ACTOR_IN_MAP_UNMAP(a) ((CLUTTER_PRIVATE_FLAGS (a) & CLUTTER_IN_MAP_UNMAP) != FALSE)
#define CLUTTER_PARAM_ANIMATABLE (1 << G_PARAM_USER_SHIFT)
/* automagic interning of a static string */
#define I_(str) (g_intern_static_string ((str)))
/* This is a replacement for the nearbyint function which always rounds to the
* nearest integer. nearbyint is apparently a C99 function so it might not
* always be available but also it seems in glibc it is defined as a function
* call so this macro could end up faster anyway. We can't just add 0.5f
* because it will break for negative numbers. */
#define CLUTTER_NEARBYINT(x) ((int) ((x) < 0.0f ? (x) - 0.5f : (x) + 0.5f))
typedef enum
{
CLUTTER_ACTOR_UNUSED_FLAG = 0,
CLUTTER_IN_DESTRUCTION = 1 << 0,
CLUTTER_IS_TOPLEVEL = 1 << 1,
CLUTTER_IN_PREF_WIDTH = 1 << 3,
CLUTTER_IN_PREF_HEIGHT = 1 << 4,
/* Used to avoid recursion */
CLUTTER_IN_PAINT = 1 << 5,
CLUTTER_IN_PICK = 1 << 6,
/* Used to avoid recursion */
CLUTTER_IN_RELAYOUT = 1 << 7,
CLUTTER_IN_MAP_UNMAP = 1 << 8,
} ClutterPrivateFlags;
/* shared between clutter-main.c and clutter-frame-source.c */
typedef struct
{
GSourceFunc func;
gpointer data;
GDestroyNotify notify;
} ClutterThreadsDispatch;
gboolean _clutter_threads_dispatch (gpointer data);
void _clutter_threads_dispatch_free (gpointer data);
ClutterContext * _clutter_context_get_default (void);
CLUTTER_EXPORT
gboolean _clutter_context_is_initialized (void);
gboolean _clutter_context_get_show_fps (void);
/* Diagnostic mode */
gboolean _clutter_diagnostic_enabled (void);
/* use this function as the accumulator if you have a signal with
* a G_TYPE_BOOLEAN return value; this will stop the emission as
* soon as one handler returns TRUE
*/
gboolean _clutter_boolean_handled_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy);
/* use this function as the accumulator if you have a signal with
* a G_TYPE_BOOLEAN return value; this will stop the emission as
* soon as one handler returns FALSE
*/
gboolean _clutter_boolean_continue_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer dummy);
void _clutter_run_repaint_functions (ClutterRepaintFlags flags);
void _clutter_util_fully_transform_vertices (const graphene_matrix_t *modelview,
const graphene_matrix_t *projection,
const float *viewport,
const graphene_point3d_t *vertices_in,
graphene_point3d_t *vertices_out,
int n_vertices);
CLUTTER_EXPORT
PangoDirection _clutter_pango_unichar_direction (gunichar ch);
PangoDirection _clutter_pango_find_base_dir (const gchar *text,
gint length);
typedef enum _ClutterCullResult
{
CLUTTER_CULL_RESULT_UNKNOWN,
CLUTTER_CULL_RESULT_IN,
CLUTTER_CULL_RESULT_OUT,
} ClutterCullResult;
gboolean _clutter_has_progress_function (GType gtype);
gboolean _clutter_run_progress_function (GType gtype,
const GValue *initial,
const GValue *final,
gdouble progress,
GValue *retval);
void clutter_timeline_cancel_delay (ClutterTimeline *timeline);
static inline void
clutter_round_to_256ths (float *f)
{
*f = roundf ((*f) * 256) / 256;
}
static inline uint64_t
ns (uint64_t ns)
{
return ns;
}
static inline int64_t
us (int64_t us)
{
return us;
}
static inline int64_t
ms (int64_t ms)
{
return ms;
}
static inline int64_t
ms2us (int64_t ms)
{
return us (ms * 1000);
}
static inline int64_t
us2ns (int64_t us)
{
return ns (us * 1000);
}
static inline int64_t
us2ms (int64_t us)
{
return (int64_t) (us / 1000);
}
static inline int64_t
ns2us (int64_t ns)
{
return us (ns / 1000);
}
static inline int64_t
s2us (int64_t s)
{
return s * G_USEC_PER_SEC;
}
static inline int64_t
us2s (int64_t us)
{
return us / G_USEC_PER_SEC;
}
static inline int64_t
s2ns (int64_t s)
{
return us2ns (s2us (s));
}
static inline int64_t
s2ms (int64_t s)
{
return (int64_t) ms (s * 1000);
}
G_END_DECLS