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501d19656e
This is a step in cleaning up the Clutter context management. By making it a GObject it's easier to add e.g. properties and features that helps with introspection. For now, this means the context creation is changed to go via a "constructor" (clutter_create_context()). This is so that the global context singleton can be mantained outsid of ClutterContext, until it can be removed. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2016>
319 lines
9.5 KiB
C
319 lines
9.5 KiB
C
/*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "config.h"
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#include "clutter/clutter-context-private.h"
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#include <hb-glib.h>
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#include "cally/cally.h"
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#include "clutter/clutter-backend-private.h"
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#include "clutter/clutter-debug.h"
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#include "clutter/clutter-graphene.h"
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#include "clutter/clutter-main.h"
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#include "clutter/clutter-paint-node-private.h"
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#include "clutter/clutter-settings-private.h"
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static gboolean clutter_disable_mipmap_text = FALSE;
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static gboolean clutter_show_fps = FALSE;
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#ifdef CLUTTER_ENABLE_DEBUG
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static const GDebugKey clutter_debug_keys[] = {
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{ "misc", CLUTTER_DEBUG_MISC },
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{ "actor", CLUTTER_DEBUG_ACTOR },
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{ "texture", CLUTTER_DEBUG_TEXTURE },
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{ "event", CLUTTER_DEBUG_EVENT },
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{ "paint", CLUTTER_DEBUG_PAINT },
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{ "pick", CLUTTER_DEBUG_PICK },
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{ "pango", CLUTTER_DEBUG_PANGO },
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{ "backend", CLUTTER_DEBUG_BACKEND },
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{ "scheduler", CLUTTER_DEBUG_SCHEDULER },
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{ "script", CLUTTER_DEBUG_SCRIPT },
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{ "shader", CLUTTER_DEBUG_SHADER },
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{ "animation", CLUTTER_DEBUG_ANIMATION },
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{ "layout", CLUTTER_DEBUG_LAYOUT },
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{ "clipping", CLUTTER_DEBUG_CLIPPING },
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{ "oob-transforms", CLUTTER_DEBUG_OOB_TRANSFORMS },
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{ "frame-timings", CLUTTER_DEBUG_FRAME_TIMINGS },
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{ "detailed-trace", CLUTTER_DEBUG_DETAILED_TRACE },
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{ "grabs", CLUTTER_DEBUG_GRABS },
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{ "frame-clock", CLUTTER_DEBUG_FRAME_CLOCK },
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};
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#endif /* CLUTTER_ENABLE_DEBUG */
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static const GDebugKey clutter_pick_debug_keys[] = {
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{ "nop-picking", CLUTTER_DEBUG_NOP_PICKING },
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};
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static const GDebugKey clutter_paint_debug_keys[] = {
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{ "disable-swap-events", CLUTTER_DEBUG_DISABLE_SWAP_EVENTS },
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{ "disable-clipped-redraws", CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS },
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{ "redraws", CLUTTER_DEBUG_REDRAWS },
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{ "paint-volumes", CLUTTER_DEBUG_PAINT_VOLUMES },
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{ "disable-culling", CLUTTER_DEBUG_DISABLE_CULLING },
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{ "disable-offscreen-redirect", CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT },
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{ "continuous-redraw", CLUTTER_DEBUG_CONTINUOUS_REDRAW },
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{ "paint-deform-tiles", CLUTTER_DEBUG_PAINT_DEFORM_TILES },
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{ "damage-region", CLUTTER_DEBUG_PAINT_DAMAGE_REGION },
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{ "disable-dynamic-max-render-time", CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME },
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{ "max-render-time", CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME },
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};
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typedef struct _ClutterContextPrivate
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{
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ClutterTextDirection text_direction;
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} ClutterContextPrivate;
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G_DEFINE_TYPE_WITH_PRIVATE (ClutterContext, clutter_context, G_TYPE_OBJECT)
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static void
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clutter_context_dispose (GObject *object)
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{
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ClutterContext *context = CLUTTER_CONTEXT (object);
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g_clear_pointer (&context->events_queue, g_async_queue_unref);
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g_clear_pointer (&context->backend, clutter_backend_destroy);
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G_OBJECT_CLASS (clutter_context_parent_class)->dispose (object);
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}
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static void
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clutter_context_class_init (ClutterContextClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->dispose = clutter_context_dispose;
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clutter_graphene_init ();
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}
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static void
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clutter_context_init (ClutterContext *context)
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{
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ClutterContextPrivate *priv = clutter_context_get_instance_private (context);
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priv->text_direction = CLUTTER_TEXT_DIRECTION_LTR;
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}
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ClutterTextDirection
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clutter_get_text_direction (void)
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{
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ClutterTextDirection dir = CLUTTER_TEXT_DIRECTION_LTR;
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const gchar *direction;
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direction = g_getenv ("CLUTTER_TEXT_DIRECTION");
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if (direction && *direction != '\0')
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{
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if (strcmp (direction, "rtl") == 0)
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dir = CLUTTER_TEXT_DIRECTION_RTL;
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else if (strcmp (direction, "ltr") == 0)
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dir = CLUTTER_TEXT_DIRECTION_LTR;
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}
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else
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{
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PangoLanguage *language;
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const PangoScript *scripts;
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int n_scripts, i;
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language = pango_language_get_default ();
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scripts = pango_language_get_scripts (language, &n_scripts);
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for (i = 0; i < n_scripts; i++)
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{
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hb_script_t script;
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hb_direction_t text_dir;
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script = hb_glib_script_to_script ((GUnicodeScript) scripts[i]);
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text_dir = hb_script_get_horizontal_direction (script);
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if (text_dir == HB_DIRECTION_LTR)
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dir = CLUTTER_TEXT_DIRECTION_LTR;
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else if (text_dir == HB_DIRECTION_RTL)
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dir = CLUTTER_TEXT_DIRECTION_RTL;
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else
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continue;
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}
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}
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CLUTTER_NOTE (MISC, "Text direction: %s",
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dir == CLUTTER_TEXT_DIRECTION_RTL ? "rtl" : "ltr");
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return dir;
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}
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static gboolean
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clutter_context_init_real (ClutterContext *context,
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ClutterContextFlags flags,
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GError **error)
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{
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ClutterContextPrivate *priv = clutter_context_get_instance_private (context);
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/* If we are displaying the regions that would get redrawn with clipped
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* redraws enabled we actually have to disable the clipped redrawing
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* because otherwise we end up with nasty trails of rectangles everywhere.
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*/
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_REDRAWS)
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clutter_paint_debug_flags |= CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS;
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/* The same is true when drawing the outlines of paint volumes... */
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES)
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{
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clutter_paint_debug_flags |=
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CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS | CLUTTER_DEBUG_DISABLE_CULLING;
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}
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if (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)
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g_message ("Enabling damaged region");
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if (!_clutter_backend_create_context (context->backend, error))
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return FALSE;
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priv->text_direction = clutter_get_text_direction ();
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context->is_initialized = TRUE;
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/* Initialize a11y */
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if (!(flags & CLUTTER_CONTEXT_FLAG_NO_A11Y))
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cally_accessibility_init ();
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/* Initialize types required for paint nodes */
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clutter_paint_node_init_types (context->backend);
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return TRUE;
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}
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static void
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init_clutter_debug (ClutterContext *context)
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{
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const char *env_string;
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#ifdef CLUTTER_ENABLE_DEBUG
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env_string = g_getenv ("CLUTTER_DEBUG");
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if (env_string != NULL)
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{
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clutter_debug_flags =
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g_parse_debug_string (env_string,
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clutter_debug_keys,
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G_N_ELEMENTS (clutter_debug_keys));
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env_string = NULL;
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}
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#endif /* CLUTTER_ENABLE_DEBUG */
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env_string = g_getenv ("CLUTTER_PICK");
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if (env_string != NULL)
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{
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clutter_pick_debug_flags =
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g_parse_debug_string (env_string,
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clutter_pick_debug_keys,
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G_N_ELEMENTS (clutter_pick_debug_keys));
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env_string = NULL;
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}
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env_string = g_getenv ("CLUTTER_PAINT");
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if (env_string != NULL)
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{
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clutter_paint_debug_flags =
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g_parse_debug_string (env_string,
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clutter_paint_debug_keys,
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G_N_ELEMENTS (clutter_paint_debug_keys));
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env_string = NULL;
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}
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env_string = g_getenv ("CLUTTER_SHOW_FPS");
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if (env_string)
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clutter_show_fps = TRUE;
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env_string = g_getenv ("CLUTTER_DISABLE_MIPMAPPED_TEXT");
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if (env_string)
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clutter_disable_mipmap_text = TRUE;
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}
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ClutterContext *
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clutter_context_new (ClutterContextFlags flags,
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ClutterBackendConstructor backend_constructor,
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gpointer user_data,
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GError **error)
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{
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ClutterContext *context;
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context = g_object_new (CLUTTER_TYPE_CONTEXT, NULL);
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init_clutter_debug (context);
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context->show_fps = clutter_show_fps;
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context->is_initialized = FALSE;
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context->backend = backend_constructor (user_data);
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context->settings = clutter_settings_get_default ();
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_clutter_settings_set_backend (context->settings,
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context->backend);
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context->events_queue =
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g_async_queue_new_full ((GDestroyNotify) clutter_event_free);
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context->last_repaint_id = 1;
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if (!clutter_context_init_real (context, flags, error))
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return NULL;
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return context;
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}
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void
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clutter_context_destroy (ClutterContext *context)
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{
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g_object_run_dispose (G_OBJECT (context));
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g_object_unref (context);
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}
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ClutterBackend *
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clutter_context_get_backend (ClutterContext *context)
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{
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return context->backend;
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}
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CoglPangoFontMap *
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clutter_context_get_pango_fontmap (ClutterContext *context)
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{
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CoglPangoFontMap *font_map;
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gdouble resolution;
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gboolean use_mipmapping;
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if (G_LIKELY (context->font_map != NULL))
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return context->font_map;
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font_map = COGL_PANGO_FONT_MAP (cogl_pango_font_map_new ());
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resolution = clutter_backend_get_resolution (context->backend);
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cogl_pango_font_map_set_resolution (font_map, resolution);
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use_mipmapping = !clutter_disable_mipmap_text;
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cogl_pango_font_map_set_use_mipmapping (font_map, use_mipmapping);
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context->font_map = font_map;
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return context->font_map;
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}
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ClutterTextDirection
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clutter_context_get_text_direction (ClutterContext *context)
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{
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ClutterContextPrivate *priv = clutter_context_get_instance_private (context);
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return priv->text_direction;
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}
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