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This subclass of CoglBuffer aims at wrapping PBOs or other system surfaces like DRM buffer objects. Two constructors are available: cogl_pixel_buffer_new() with a size when you only care about the size of the buffer (such a buffer can be used to store several texture data such as the three planes of a I420 frame). cogl_pixel_buffer_new_full() is more a 1:1 mapping between the data and an underlying surface, with the possibility of having access to a low level memory buffer that may have a stride. |
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