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47a21cd94f
cogl_texture_quad_hw and _sw now just add vertices to the vertex array. The last texture used is stored and if a different texture is encountered then flushes the vertices. cogl_texture_rectangle always flushes the vertices after calling either of the functions. |
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common | ||
doc/reference/cogl | ||
gl | ||
gles | ||
cogl-color.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-mesh.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl.h.in | ||
Makefile.am | ||
TODO |