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https://github.com/brl/mutter.git
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2e61318914
This removes cogl_framebuffer_get_color_format() since the actual internal format isn't strictly controlled by us. CoglFramebuffer::format has been renamed to ::internal_format to make it clearer that it only really represents the premultiplication status. The plan is to make most of the work involved in creating a texture happen lazily when allocating so this patch also changes _cogl_framebuffer_init() to not take a format argument anymore since we won't know the format of offscreen framebuffers until the framebuffer is allocated, after the corresponding texture has been allocated. In the case of offscreen framebuffers we now update the framebuffer internal_format during allocation. Reviewed-by: Neil Roberts <neil@linux.intel.com> (cherry picked from commit 8cc9e1c8bd2fac8b2a95087249c23c952d5e379f) Note: Since we can't break API compatibility on the 1.x branch this actually keeps the cogl_framebuffer_get_color_format() api but moves it into a new deprecated/cogl-framebuffer-deprecated.c file and it now returns the newly name ::internal_format.
186 lines
5.5 KiB
C
186 lines
5.5 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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#ifndef __COGL_H__
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#define __COGL_H__
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#ifdef COGL_COMPILATION
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#error "<cogl/cogl.h> shouldn't be included internally"
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#endif
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/* Note: When building Cogl .gir we explicitly define
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* __COGL_H_INSIDE__ */
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#ifndef __COGL_H_INSIDE__
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#define __COGL_H_INSIDE__
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#define __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#endif
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#ifdef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#ifndef COGL_ENABLE_EXPERIMENTAL_API
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#define COGL_ENABLE_EXPERIMENTAL_API
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#endif
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#endif
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/* We currently keep gtype integration delimited in case we eventually
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* want to split it out into a separate utility library when Cogl
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* becomes a standalone project. (like cairo-gobject.so)
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*/
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#define _COGL_SUPPORTS_GTYPE_INTEGRATION
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/*
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* API common to the 1.x and 2.0 api...
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*/
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#include <cogl/cogl-defines.h>
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#include <cogl/cogl-macros.h>
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#include <cogl/cogl-error.h>
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#include <cogl/cogl-object.h>
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#include <cogl/cogl1-context.h>
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#include <cogl/cogl-bitmap.h>
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#include <cogl/cogl-color.h>
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#include <cogl/cogl-matrix.h>
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#include <cogl/cogl-matrix-stack.h>
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#include <cogl/cogl-offscreen.h>
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#include <cogl/cogl-primitives.h>
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#include <cogl/cogl-texture.h>
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#include <cogl/cogl-types.h>
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#include <cogl/cogl-version.h>
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/*
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* 1.x only api...
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*/
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#ifndef COGL_ENABLE_EXPERIMENTAL_2_0_API
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#include <cogl/cogl-enum-types.h>
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#include <cogl/deprecated/cogl-clip-state.h>
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#include <cogl/deprecated/cogl-vertex-buffer.h>
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#include <cogl/deprecated/cogl-fixed.h>
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#include <cogl/deprecated/cogl-material-compat.h>
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#include <cogl/deprecated/cogl-shader.h>
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#include <cogl/deprecated/cogl-framebuffer-deprecated.h>
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#endif
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/* It would be good to move these casts up into 1.x only api if we can
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* update Clutter, Mutter and GnomeShell to avoid redundant casts when
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* they enable the experimental api... */
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#include <cogl/deprecated/cogl-type-casts.h>
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/*
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* 2.0 api that's compatible with the 1.x api...
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*/
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#if defined (COGL_ENABLE_EXPERIMENTAL_API)
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#include <cogl/cogl-swap-chain.h>
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#include <cogl/cogl-renderer.h>
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#include <cogl/cogl-output.h>
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#include <cogl/cogl-display.h>
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-buffer.h>
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#include <cogl/cogl-pixel-buffer.h>
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#include <cogl/cogl-vector.h>
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#include <cogl/cogl-euler.h>
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#include <cogl/cogl-quaternion.h>
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#include <cogl/cogl-texture-2d.h>
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#include <cogl/cogl-texture-2d-gl.h>
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#include <cogl/cogl-texture-rectangle.h>
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#include <cogl/cogl-texture-3d.h>
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#include <cogl/cogl-texture-2d-sliced.h>
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#include <cogl/cogl-sub-texture.h>
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#include <cogl/cogl-atlas-texture.h>
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#include <cogl/cogl-meta-texture.h>
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#include <cogl/cogl-primitive-texture.h>
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#include <cogl/cogl-index-buffer.h>
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#include <cogl/cogl-attribute-buffer.h>
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#include <cogl/cogl-indices.h>
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#include <cogl/cogl-attribute.h>
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#include <cogl/cogl-primitive.h>
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#include <cogl/cogl-depth-state.h>
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#include <cogl/cogl-pipeline.h>
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#include <cogl/cogl-pipeline-state.h>
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#include <cogl/cogl-pipeline-layer-state.h>
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#include <cogl/cogl-snippet.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-onscreen.h>
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#include <cogl/cogl-frame-info.h>
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#include <cogl/cogl-poll.h>
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#include <cogl/cogl-fence.h>
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#if defined (COGL_HAS_EGL_PLATFORM_KMS_SUPPORT)
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#include <cogl/cogl-kms-renderer.h>
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#include <cogl/cogl-kms-display.h>
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#endif
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#ifdef COGL_HAS_WIN32_SUPPORT
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#include <cogl/cogl-win32-renderer.h>
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#endif
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#ifdef COGL_HAS_GLIB_SUPPORT
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#include <cogl/cogl-glib-source.h>
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#endif
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/* XXX: This will definitly go away once all the Clutter winsys
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* code has been migrated down into Cogl! */
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#include <cogl/deprecated/cogl-clutter.h>
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#endif
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/*
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* API deprecations
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*/
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#include <cogl/cogl-deprecated.h>
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/*
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* Cogl Path api compatability
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*
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* The cogl_path_ api used to be part of the core Cogl api so for
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* compatability we include cogl-path.h via cogl.h
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*
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* Note: we have to make sure not to include cogl-path.h while
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* building core cogl or generating the Cogl .gir data because
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* cogl-path now gets built after cogl and some cogl-path headers are
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* only generated at build time...
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*/
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#if defined (COGL_HAS_COGL_PATH_SUPPORT) && \
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!defined (COGL_COMPILATION) && \
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!defined (COGL_GIR_SCANNING)
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#include <cogl-path/cogl-path.h>
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#endif
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/**
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* SECTION:cogl
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* @short_description: General purpose API
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*
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* General utility functions for COGL.
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*/
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/* The gobject introspection scanner seems to parse public headers in
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* isolation which means we need to be extra careful about how we
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* define and undefine __COGL_H_INSIDE__ used to detect when internal
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* headers are incorrectly included by developers. In the gobject
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* introspection case we have to manually define __COGL_H_INSIDE__ as
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* a commandline argument for the scanner which means we must be
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* careful not to undefine it in a header...
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*/
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#ifdef __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#undef __COGL_H_INSIDE__
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#undef __COGL_MUST_UNDEF_COGL_H_INSIDE__
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#endif
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#endif /* __COGL_H__ */
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