mutter/clutter/cogl/cogl/cogl-pixel-array.c
Robert Bragg 2e0d2cf055 cogl-buffer: Move malloc fallback logic into CoglBuffer
Since we'll want to share the fallback logic with CoglVertexArray this
moves the malloc based fallback (for when OpenGL doesn't support vertex
or pixel buffer objects) into cogl-buffer.c.
2010-07-07 14:08:11 +01:00

164 lines
4.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
/* For an overview of the functionality implemented here, please see
* cogl-pixel-array.h, which contains the gtk-doc section overview for the
* Pixel Buffers API.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <string.h>
#include <glib.h>
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context.h"
#include "cogl-object.h"
#include "cogl-pixel-array-private.h"
#include "cogl-pixel-array.h"
/*
* GL/GLES compatibility defines for the buffer API:
*/
#if defined (HAVE_COGL_GL)
#define glGenBuffers ctx->drv.pf_glGenBuffers
#define glBindBuffer ctx->drv.pf_glBindBuffer
#define glBufferData ctx->drv.pf_glBufferData
#define glBufferSubData ctx->drv.pf_glBufferSubData
#define glGetBufferSubData ctx->drv.pf_glGetBufferSubData
#define glDeleteBuffers ctx->drv.pf_glDeleteBuffers
#define glMapBuffer ctx->drv.pf_glMapBuffer
#define glUnmapBuffer ctx->drv.pf_glUnmapBuffer
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER GL_PIXEL_UNPACK_BUFFER_ARB
#endif
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER GL_PIXEL_PACK_BUFFER_ARB
#endif
#elif defined (HAVE_COGL_GLES2)
#include "../gles/cogl-gles2-wrapper.h"
#endif
static void
_cogl_pixel_array_free (CoglPixelArray *buffer);
#if !defined (COGL_HAS_GLES)
static const CoglBufferVtable
cogl_pixel_array_vtable;
#endif
static const CoglBufferVtable
cogl_malloc_pixel_array_vtable;
COGL_BUFFER_DEFINE (PixelArray, pixel_array)
static CoglPixelArray *
_cogl_pixel_array_new (unsigned int size)
{
CoglPixelArray *pixel_array = g_slice_new0 (CoglPixelArray);
CoglBuffer *buffer = COGL_BUFFER (pixel_array);
gboolean use_malloc;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
if (!cogl_features_available (COGL_FEATURE_PBOS))
use_malloc = TRUE;
else
use_malloc = FALSE;
/* parent's constructor */
_cogl_buffer_initialize (buffer,
size,
use_malloc,
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
COGL_BUFFER_USAGE_HINT_TEXTURE,
COGL_BUFFER_UPDATE_HINT_STATIC);
pixel_array->flags = COGL_PIXEL_ARRAY_FLAG_NONE;
/* return COGL_INVALID_HANDLE; */
return _cogl_pixel_array_object_new (pixel_array);
}
CoglPixelArray *
cogl_pixel_array_new_with_size (unsigned int width,
unsigned int height,
CoglPixelFormat format,
unsigned int *rowstride)
{
CoglPixelArray *buffer;
CoglPixelArray *pixel_array;
unsigned int stride;
/* creating a buffer to store "any" format does not make sense */
if (G_UNLIKELY (format == COGL_PIXEL_FORMAT_ANY))
return COGL_INVALID_HANDLE;
/* for now we fallback to cogl_pixel_array_new, later, we could ask
* libdrm a tiled buffer for instance */
stride = width * _cogl_get_format_bpp (format);
if (rowstride)
*rowstride = stride;
buffer = _cogl_pixel_array_new (height * stride);
if (G_UNLIKELY (buffer == COGL_INVALID_HANDLE))
return COGL_INVALID_HANDLE;
pixel_array = COGL_PIXEL_ARRAY (buffer);
pixel_array->width = width;
pixel_array->height = height;
pixel_array->format = format;
pixel_array->stride = stride;
return buffer;
}
static void
_cogl_pixel_array_free (CoglPixelArray *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
/* parent's destructor */
_cogl_buffer_fini (COGL_BUFFER (buffer));
GE( glDeleteBuffers (1, &(COGL_BUFFER (buffer)->gl_handle)) );
g_slice_free (CoglPixelArray, buffer);
}