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cd82b704e9
Right before we create the EGL context, we check if we were built with OpenGL or OpenGLES support and it was OpenGL then we call eglBindAPI (EGL_OPENGL_API); This also explicitly requests a EGL_RENDERABLE_TYPE supporting the EGL_OPENGL_BIT. This will let us add a new ./configure flavour that combines OpenGL and EGL instead of OpenGL and GLX.