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fe1c9db011
the stringify script so that automake won't complain.
58 lines
1.5 KiB
Makefile
58 lines
1.5 KiB
Makefile
libclutterincludedir = $(includedir)/clutter-@CLUTTER_API_VERSION@/cogl
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libclutterinclude_HEADERS = $(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gles.h
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INCLUDES = \
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-I$(top_srcdir) \
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-I$(top_srcdir)/clutter \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/common \
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-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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$(CLUTTER_CFLAGS) \
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$(CLUTTER_DEBUG_CFLAGS) \
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$(GCC_FLAGS)
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LDADD = $(CLUTTER_LIBS)
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noinst_LTLIBRARIES = libclutter-cogl.la
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libclutter_cogl_la_SOURCES = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(top_builddir)/clutter/cogl/cogl-defines-gles.h \
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cogl-internal.h \
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cogl-texture.h \
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cogl-fbo.h \
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cogl-context.h \
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cogl.c \
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cogl-primitives.c \
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cogl-texture.c \
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cogl-fbo.c \
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cogl-context.c \
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cogl-gles2-wrapper.h
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if USE_GLES2_WRAPPER
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libclutter_cogl_la_SOURCES += \
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cogl-gles2-wrapper.c \
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cogl-fixed-vertex-shader.h \
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cogl-fixed-vertex-shader.c \
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cogl-fixed-fragment-shader.h \
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cogl-fixed-fragment-shader.c
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endif
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EXTRA_DIST = cogl-defines.h.in \
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stringify.sh \
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cogl-fixed-vertex-shader.glsl \
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cogl-fixed-fragment-shader.glsl
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libclutter_cogl_la_LIBADD = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
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.glsl.h :
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/bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh -h $<
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.glsl.c :
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/bin/sh $(top_srcdir)/clutter/cogl/gles/stringify.sh $<
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cogl-gles2-wrapper.lo : cogl-fixed-vertex-shader.h cogl-fixed-fragment-shader.h
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