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a12a2e591b
This adds a simple test for ClutterCairoTexture that draws two rectangles to the cairo surface in an idle callback and then verifies that they appeared at the right colours in the paint callback. If that succeeds then the second time the idle callback is invoked it will replace one of the rectangles with a sub region update and the following paint callback will again verify the rectangles.
197 lines
5.4 KiB
C
197 lines
5.4 KiB
C
#include <clutter/clutter.h>
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#include <cogl/cogl.h>
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#include "test-conform-common.h"
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#define BLOCK_SIZE 16
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/* Number of pixels at the border of a block to skip when verifying */
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#define TEST_INSET 1
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static const ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff };
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typedef enum
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{
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/* The first frame is drawn using clutter_cairo_texture_create. The
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second frame is an update of the first frame using
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clutter_cairo_texture_create_region. The states are stored like
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this because the cairo drawing is done on idle and the validation
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is done during paint and we need to synchronize the two */
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TEST_BEFORE_DRAW_FIRST_FRAME,
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TEST_BEFORE_VALIDATE_FIRST_FRAME,
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TEST_BEFORE_DRAW_SECOND_FRAME,
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TEST_BEFORE_VALIDATE_SECOND_FRAME,
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TEST_DONE
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} TestProgress;
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typedef struct _TestState
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{
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ClutterActor *stage;
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ClutterActor *ct;
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guint frame;
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TestProgress progress;
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} TestState;
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static void
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validate_part (int block_x, int block_y, const ClutterColor *color)
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{
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guint8 data[BLOCK_SIZE * BLOCK_SIZE * 4];
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int x, y;
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cogl_read_pixels (block_x * BLOCK_SIZE,
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block_y * BLOCK_SIZE,
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BLOCK_SIZE, BLOCK_SIZE,
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COGL_READ_PIXELS_COLOR_BUFFER,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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data);
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for (x = 0; x < BLOCK_SIZE - TEST_INSET * 2; x++)
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for (y = 0; y < BLOCK_SIZE - TEST_INSET * 2; y++)
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{
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const guint8 *p = data + ((x + TEST_INSET) * 4 +
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(y + TEST_INSET) * BLOCK_SIZE * 4);
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g_assert_cmpint (p[0], ==, color->red);
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g_assert_cmpint (p[1], ==, color->green);
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g_assert_cmpint (p[2], ==, color->blue);
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}
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}
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static void
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paint_cb (ClutterActor *actor, TestState *state)
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{
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static const ClutterColor red = { 0xff, 0x00, 0x00, 0xff };
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static const ClutterColor green = { 0x00, 0xff, 0x00, 0xff };
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static const ClutterColor blue = { 0x00, 0x00, 0xff, 0xff };
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if (state->frame++ < 2)
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return;
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switch (state->progress)
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{
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case TEST_BEFORE_DRAW_FIRST_FRAME:
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case TEST_BEFORE_DRAW_SECOND_FRAME:
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case TEST_DONE:
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/* Handled by the idle callback */
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break;
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case TEST_BEFORE_VALIDATE_FIRST_FRAME:
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/* In the first frame there is a red rectangle next to a green
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rectangle */
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validate_part (0, 0, &red);
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validate_part (1, 0, &green);
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state->progress = TEST_BEFORE_DRAW_SECOND_FRAME;
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break;
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case TEST_BEFORE_VALIDATE_SECOND_FRAME:
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/* The second frame is the same except the green rectangle is
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replaced with a blue one */
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validate_part (0, 0, &red);
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validate_part (1, 0, &blue);
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state->progress = TEST_DONE;
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break;
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}
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}
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static gboolean
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idle_cb (gpointer data)
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{
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TestState *state = data;
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cairo_t *cr;
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if (state->frame < 2)
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clutter_actor_queue_redraw (CLUTTER_ACTOR (state->stage));
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else
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switch (state->progress)
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{
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case TEST_BEFORE_DRAW_FIRST_FRAME:
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/* Draw two different colour rectangles */
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cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
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cairo_save (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_SOURCE);
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cairo_save (cr);
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cairo_rectangle (cr, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
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cairo_clip (cr);
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cairo_set_source_rgb (cr, 1.0, 0.0, 0.0);
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cairo_paint (cr);
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cairo_restore (cr);
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cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
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cairo_clip (cr);
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cairo_set_source_rgb (cr, 0.0, 1.0, 0.0);
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cairo_paint (cr);
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cairo_restore (cr);
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cairo_destroy (cr);
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state->progress = TEST_BEFORE_VALIDATE_FIRST_FRAME;
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break;
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case TEST_BEFORE_DRAW_SECOND_FRAME:
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/* Replace the second rectangle with a blue one */
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cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (state->ct));
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cairo_rectangle (cr, BLOCK_SIZE, 0, BLOCK_SIZE, BLOCK_SIZE);
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cairo_set_source_rgb (cr, 0.0, 0.0, 1.0);
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cairo_fill (cr);
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cairo_destroy (cr);
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state->progress = TEST_BEFORE_VALIDATE_SECOND_FRAME;
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break;
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case TEST_BEFORE_VALIDATE_FIRST_FRAME:
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case TEST_BEFORE_VALIDATE_SECOND_FRAME:
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/* Handled by the paint callback */
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break;
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case TEST_DONE:
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clutter_main_quit ();
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break;
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}
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return TRUE;
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}
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void
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test_clutter_cairo_texture (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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TestState state;
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unsigned int idle_source;
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unsigned int paint_handler;
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state.frame = 0;
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state.stage = clutter_stage_get_default ();
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state.progress = TEST_BEFORE_DRAW_FIRST_FRAME;
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state.ct = clutter_cairo_texture_new (BLOCK_SIZE * 2, BLOCK_SIZE);
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clutter_container_add_actor (CLUTTER_CONTAINER (state.stage), state.ct);
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clutter_stage_set_color (CLUTTER_STAGE (state.stage), &stage_color);
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/* We force continuous redrawing of the stage, since we need to skip
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* the first few frames, and we wont be doing anything else that
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* will trigger redrawing. */
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idle_source = g_idle_add (idle_cb, &state);
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paint_handler = g_signal_connect_after (state.stage, "paint",
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G_CALLBACK (paint_cb), &state);
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clutter_actor_show (state.stage);
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clutter_main ();
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g_signal_handler_disconnect (state.stage, paint_handler);
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g_source_remove (idle_source);
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if (g_test_verbose ())
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g_print ("OK\n");
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}
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