mutter/build/win32/vs9/clutter.vsprops
Chun-wei Fan e2f9841818 Clean up Visual Studio Build Files
-Combine entries in the property sheets and make it a bit more flexible,
 and drop some redundant items
-Use Custom Build Rules for generating enumeration and marshalling sources,
 and the .def file so that they can be wiped off when a "clean" is
 requested, and regenerate automatically when the templates/.symbols
 files are updated.
-Improve consistency by using ApiVersion rather than ClutterApiVersion
 with the Visual Studio project for other components of the Clutter/GTK+
 stack
-Get rid of unneeded configs in the "install" project
2013-08-29 17:35:13 +08:00

345 lines
22 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="clutterprops"
OutputDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin"
IntermediateDirectory="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\..\..;..\..\..\clutter;$(GlibEtcInstallRoot)\include;$(GlibEtcInstallRoot)\include\glib-2.0;$(GlibEtcInstallRoot)\include\cairo;$(GlibEtcInstallRoot)\include\atk-1.0;$(GlibEtcInstallRoot)\include\pango-1.0;$(GlibEtcInstallRoot)\include\cogl-1.0;$(GlibEtcInstallRoot)\include\json-glib-1.0;$(GlibEtcInstallRoot)\lib\glib-2.0\include"
PreprocessorDefinitions="G_DISABLE_SINGLE_INCLUDES"
ForcedIncludeFiles="msvc_recommended_pragmas.h"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="cogl-pango-1.0.lib cogl-1.0.lib glib-2.0.lib gobject-2.0.lib"
AdditionalLibraryDirectories="$(GlibEtcInstallRoot)\lib"
/>
<UserMacro
Name="VSVer"
Value="9"
/>
<UserMacro
Name="GlibEtcInstallRoot"
Value="$(SolutionDir)\..\..\..\..\vs$(VSVer)\$(PlatformName)"
/>
<UserMacro
Name="CopyDir"
Value="$(GlibEtcInstallRoot)"
/>
<UserMacro
Name="DefDir"
Value="$(SolutionDir)$(ConfigurationName)\$(PlatformName)\obj\$(ProjectName)"
/>
<UserMacro
Name="ApiVersion"
Value="1.0"
/>
<UserMacro
Name="BaseWinBuildDef"
Value="_WIN32_WINNT=0x0500"
/>
<UserMacro
Name="BaseBuildDef"
Value="$(BaseWinBuildDef)"
/>
<UserMacro
Name="LibBuildDefines"
Value="HAVE_CONFIG_H;CLUTTER_COMPILATION;COGL_ENABLE_EXPERIMENTAL_API;COGL_HAS_WIN32_SUPPORT;CLUTTER_ENABLE_EXPERIMENTAL_API"
/>
<UserMacro
Name="DebugLibBuildDefines"
Value="$(LibBuildDefines);_DEBUG;CLUTTER_ENABLE_DEBUG"
/>
<UserMacro
Name="ReleaseLibBuildDefines"
Value="$(LibBuildDefines);G_DISABLE_ASSERT;G_DISABLE_CHECKS;G_DISABLE_CAST_CHECKS"
/>
<UserMacro
Name="ClutterBuildDefines"
Value="$(BaseBuildDef);G_LOG_DOMAIN=\&quot;Clutter\&quot;;CLUTTER_LOCALEDIR=\&quot;../share/locale\&quot;;CLUTTER_SYSCONFDIR=\&quot;../etc\&quot;"
/>
<UserMacro
Name="ClutterDisableDeprecationWarnings"
Value="CLUTTER_DISABLE_DEPRECATION_WARNINGS;GLIB_DISABLE_DEPRECATION_WARNINGS"
/>
<UserMacro
Name="CallyTestDefs"
Value="$(BaseWinBuildDef);PREFIXDIR=\&quot;/some/dummy/dir\&quot;;$(ClutterDisableDeprecationWarnings)"
/>
<UserMacro
Name="TestProgDef"
Value="$(BaseBuildDef);TESTS_DATADIR=\&quot;../share/clutter-$(ApiVersion)/data\&quot;"
/>
<UserMacro
Name="TestPerfProgDef"
Value="$(BaseBuildDef);TESTS_DATA_DIR=\&quot;../share/clutter-$(ApiVersion)/data\&quot;;$(ClutterDisableDeprecationWarnings)"
/>
<UserMacro
Name="DoConfigs"
Value="
if exist ..\..\..\clutter\config.h goto DONE_CONFIG_H&#x0D;&#x0A;
copy ..\..\..\clutter\config.h.win32 ..\..\..\clutter\config.h&#x0D;&#x0A;
:DONE_CONFIG_H&#x0D;&#x0A;
if &quot;$(ConfigurationName)&quot; == &quot;Release&quot; goto DO_CLUTTER_CONFIG_WIN32&#x0D;&#x0A;
if &quot;$(ConfigurationName)&quot; == &quot;Debug&quot; goto DO_CLUTTER_CONFIG_WIN32&#x0D;&#x0A;
if exist ..\..\..\clutter\clutter.bld.GDK.win32 goto DONE_CLUTTER_CONFIG_H&#x0D;&#x0A;
if exist clutter.bld.*.win32 del clutter.bld.*.win32&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-config.h.win32_GDK clutter.bld.GDK.win32&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-config.h.win32_GDK ..\..\..\clutter\clutter-config.h&#x0D;&#x0A;
goto DONE_CLUTTER_CONFIG_H&#x0D;&#x0A;
:DO_CLUTTER_CONFIG_WIN32&#x0D;&#x0A;
if exist ..\..\..\clutter\clutter.bld.win32.win32 goto DONE_CLUTTER_CONFIG_H&#x0D;&#x0A;
if exist clutter.bld.*.win32 del clutter.bld.*.win32&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-config.h.win32 clutter.bld.win32.win32&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-config.h.win32 ..\..\..\clutter\clutter-config.h&#x0D;&#x0A;
:DONE_CLUTTER_CONFIG_H&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenMarshalSrc"
Value="
if exist ..\..\..\clutter\clutter-marshal.h goto DONE_CLUTTER_MARSHAL_H&#x0D;&#x0A;
cd ..\..\..\clutter&#x0D;&#x0A;
$(GlibEtcInstallRoot)\bin\glib-genmarshal --prefix=_clutter_marshal --header clutter-marshal.list &gt; clutter-marshal.h&#x0D;&#x0A;
cd ..\build\win32\vs$(VSVer)&#x0D;&#x0A;
:DONE_CLUTTER_MARSHAL_H&#x0D;&#x0A;
if exist ..\..\..\clutter\clutter-marshal.c goto DONE_CLUTTER_MARSHAL_C&#x0D;&#x0A;
cd ..\..\..\clutter&#x0D;&#x0A;
echo #include &quot;clutter-marshal.h&quot; &gt; clutter-marshal.c&#x0D;&#x0A;
$(GlibEtcInstallRoot)\bin\glib-genmarshal --prefix=_clutter_marshal --body clutter-marshal.list &gt;&gt; clutter-marshal.c&#x0D;&#x0A;
cd ..\build\win32\vs$(VSVer)&#x0D;&#x0A;
:DONE_CLUTTER_MARSHAL_C&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenEnumsSrc"
Value="
cd ..&#x0D;&#x0A;
call gen-enums.bat $(GlibEtcInstallRoot)&#x0D;&#x0A;
cd .\vs$(VSVer)&#x0D;&#x0A;
"
/>
<UserMacro
Name="ClutterDoInstall"
Value="
mkdir $(CopyDir)&#x0D;&#x0A;
mkdir $(CopyDir)\bin&#x0D;&#x0A;
mkdir $(CopyDir)\share\clutter-$(ApiVersion)\data&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.dll $(CopyDir)\bin&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*.exe $(CopyDir)\bin&#x0D;&#x0A;
copy ..\*.bat $(CopyDir)\bin&#x0D;&#x0A;
copy ..\..\..\tests\data\*.png $(CopyDir)\share\clutter-$(ApiVersion)\data&#x0D;&#x0A;
copy ..\..\..\tests\data\clutter-1.0.suppressions $(CopyDir)\share\clutter-$(ApiVersion)\data&#x0D;&#x0A;
copy ..\..\..\tests\data\*.json $(CopyDir)\share\clutter-$(ApiVersion)\data&#x0D;&#x0A;
mkdir $(CopyDir)\lib&#x0D;&#x0A;
copy $(SolutionDir)$(ConfigurationName)\$(PlatformName)\bin\*-$(ApiVersion).lib $(CopyDir)\lib&#x0D;&#x0A;
if exist clutter.bld.win32.win32 goto DO_INSTALL_COMMON_HEADERS&#x0D;&#x0A;
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk&#x0D;&#x0A;
copy ..\..\..\clutter\gdk\clutter-gdk.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk&#x0D;&#x0A;
:DO_INSTALL_COMMON_HEADERS&#x0D;&#x0A;
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\win32&#x0D;&#x0A;
copy ..\..\..\clutter\clutter.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-actor-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-align-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-bind-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-binding-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-blur-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-box-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-brightness-contrast-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-cairo.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-canvas.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-child-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-click-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-cogl-compat.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-color-static.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-color.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-colorize-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-config.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-content.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-deform-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-deprecated.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-desaturate-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-device-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-drag-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-drop-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-enums.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-enum-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-event.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-feature.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-fixed-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-flow-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-gesture-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-grid-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-image.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-interval.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-layout-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-layout-meta.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-list-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-keyframe-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-keysyms.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-macros.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-main.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-marshal.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-model.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-offscreen-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-page-turn-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-paint-node.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-paint-nodes.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-pan-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-path-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-property-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-rotate-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-script.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-scriptable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-scroll-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-settings.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-shader-effect.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-shader-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-snap-constraint.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-stage-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-stage-window.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-swipe-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-table-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-tap-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-text.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-text-buffer.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-transition.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-transition-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-types.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-units.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-version.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\clutter-zoom-action.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter&#x0D;&#x0A;
copy ..\..\..\clutter\win32\clutter-win32.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\win32&#x0D;&#x0A;
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-alpha.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-animatable.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-animation.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-animator.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-backend.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour-depth.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour-ellipse.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour-opacity.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour-path.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour-rotate.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-behaviour-scale.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-bin-layout.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-box.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-cairo-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-container.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-fixed.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-frame-source.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-group.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-input-device.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-keysyms.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-main.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-media.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-score.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-shader.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-stage-manager.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-state.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-timeline.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-timeout-pool.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
copy ..\..\..\clutter\deprecated\clutter-util.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\deprecated&#x0D;&#x0A;
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-actor.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-clone.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-factory.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-group.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-main.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-rectangle.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-root.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-stage.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-text.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-texture.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
copy ..\..\..\clutter\cally\cally-util.h $(CopyDir)\include\clutter-$(ApiVersion)\cally&#x0D;&#x0A;
"
/>
<UserMacro
Name="ClutterDoInstallGDK"
Value="
mkdir $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk&#x0D;&#x0A;
copy ..\..\..\clutter\gdk\clutter-gdk.h $(CopyDir)\include\clutter-$(ApiVersion)\clutter\gdk&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateClutterDef"
Value="
echo EXPORTS &gt; $(DefDir)\clutter.def&#x0D;&#x0A;
cl -EP -DHAVE_CAIRO -DCLUTTER_WINDOWING_WIN32 -DCLUTTER_ENABLE_EXPERIMENTAL_API ..\..\..\clutter\clutter.symbols &gt;&gt; $(DefDir)\clutter.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="GenerateClutterGDKDef"
Value="
echo EXPORTS &gt; $(DefDir)\clutter.def&#x0D;&#x0A;
cl -EP -DHAVE_CAIRO -DCLUTTER_WINDOWING_WIN32 -DCLUTTER_WINDOWING_GDK -DCLUTTER_ENABLE_EXPERIMENTAL_API ..\..\..\clutter\clutter.symbols &gt;&gt; $(DefDir)\clutter.def&#x0D;&#x0A;
"
/>
<UserMacro
Name="ClutterLibtoolCompatibleDllPrefix"
Value="lib"
/>
<UserMacro
Name="ClutterLibtoolCompatibleDllSuffix"
Value="-$(ApiVersion)-0"
/>
<UserMacro
Name="ClutterSeparateVSDllPrefix"
Value=""
/>
<UserMacro
Name="ClutterSeparateVSDllSuffix"
Value="-1-vs$(VSVer)"
/>
<!-- Change these two to GlibLibtoolCompatibleDllPrefix and
GlibLibtoolCompatibleDllSuffix if that is what you want -->
<UserMacro
Name="ClutterDllPrefix"
Value="$(ClutterSeparateVSDllPrefix)"
/>
<UserMacro
Name="ClutterDllSuffix"
Value="$(ClutterSeparateVSDllSuffix)"
/>
</VisualStudioPropertySheet>