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Although cogl_multiply_matrix was consistent with OpenGL, after further consideration it was agreed that cogl_transform is a better name. Given that it's in the global cogl_ namespace cogl_transform seems more self documenting. |
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common | ||
cookbook | ||
manual | ||
reference | ||
clutter-actor-invariants.txt | ||
CODING_STYLE | ||
HACKING | ||
HACKING.backends | ||
Makefile.am | ||
RELEASING |