mirror of
https://github.com/brl/mutter.git
synced 2024-12-04 13:50:41 -05:00
6eeeffdc68
It has been inofficially deprecated for years, is known to cause issues with valgrind and potentially hides memory corruption. Lets stop using it. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1512>
1692 lines
53 KiB
C
1692 lines
53 KiB
C
/*
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* Copyright (C) 2018 Endless, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* Written by:
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* Georges Basile Stavracas Neto <gbsneto@gnome.org>
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*/
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#include "config.h"
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#include "compositor/meta-window-actor-x11.h"
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#include "backends/meta-logical-monitor.h"
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#include "clutter/clutter-frame-clock.h"
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#include "compositor/compositor-private.h"
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#include "compositor/meta-cullable.h"
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#include "compositor/meta-shaped-texture-private.h"
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#include "compositor/meta-surface-actor.h"
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#include "compositor/meta-surface-actor-x11.h"
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#include "compositor/region-utils.h"
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#include "core/frame.h"
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#include "core/window-private.h"
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#include "meta/compositor.h"
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#include "meta/meta-enum-types.h"
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#include "meta/meta-shadow-factory.h"
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#include "meta/meta-window-actor.h"
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#include "meta/meta-x11-errors.h"
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#include "meta/window.h"
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#include "x11/window-x11.h"
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#include "x11/meta-x11-display-private.h"
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#include "x11/window-x11.h"
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enum
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{
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PROP_SHADOW_MODE = 1,
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PROP_SHADOW_CLASS
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};
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struct _MetaWindowActorX11
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{
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MetaWindowActor parent;
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/* List of FrameData for recent frames */
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GList *frames;
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guint send_frame_messages_timer;
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int64_t frame_drawn_time;
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gboolean pending_schedule_update_now;
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ClutterFrameClock *frame_clock;
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gulong repaint_scheduled_id;
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gulong size_changed_id;
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/* If set, the client needs to be sent a _NET_WM_FRAME_DRAWN
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* client message for one or more messages in ->frames */
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gboolean needs_frame_drawn;
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gboolean repaint_scheduled;
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/*
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* MetaShadowFactory only caches shadows that are actually in use;
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* to avoid unnecessary recomputation we do two things: 1) we store
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* both a focused and unfocused shadow for the window. If the window
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* doesn't have different focused and unfocused shadow parameters,
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* these will be the same. 2) when the shadow potentially changes we
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* don't immediately unreference the old shadow, we just flag it as
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* dirty and recompute it when we next need it (recompute_focused_shadow,
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* recompute_unfocused_shadow.) Because of our extraction of
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* size-invariant window shape, we'll often find that the new shadow
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* is the same as the old shadow.
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*/
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MetaShadow *focused_shadow;
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MetaShadow *unfocused_shadow;
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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/* The frame region */
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cairo_region_t *frame_bounds;
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/* Extracted size-invariant shape used for shadows */
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MetaWindowShape *shadow_shape;
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char *shadow_class;
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MetaShadowFactory *shadow_factory;
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gulong shadow_factory_changed_handler_id;
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MetaShadowMode shadow_mode;
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gboolean needs_reshape;
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gboolean recompute_focused_shadow;
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gboolean recompute_unfocused_shadow;
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gboolean is_frozen;
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};
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static MetaCullableInterface *cullable_parent_iface;
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static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaWindowActorX11, meta_window_actor_x11, META_TYPE_WINDOW_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init))
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/* Each time the application updates the sync request counter to a new even value
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* value, we queue a frame into the windows list of frames. Once we're painting
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* an update "in response" to the window, we fill in frame_counter with the
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* Cogl counter for that frame, and send _NET_WM_FRAME_DRAWN at the end of the
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* frame. _NET_WM_FRAME_TIMINGS is sent when we get a frame_complete callback.
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*
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* As an exception, if a window is completely obscured, we try to throttle drawning
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* to a slower frame rate. In this case, frame_counter stays -1 until
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* send_frame_message_timeout() runs, at which point we send both the
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* _NET_WM_FRAME_DRAWN and _NET_WM_FRAME_TIMINGS messages.
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*/
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typedef struct
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{
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uint64_t sync_request_serial;
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int64_t frame_counter;
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int64_t frame_drawn_time;
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} FrameData;
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static void
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frame_data_free (FrameData *frame)
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{
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g_free (frame);
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}
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static void
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surface_repaint_scheduled (MetaSurfaceActor *actor,
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gpointer user_data)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (user_data);
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actor_x11->repaint_scheduled = TRUE;
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}
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static void
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remove_frame_messages_timer (MetaWindowActorX11 *actor_x11)
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{
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g_assert (actor_x11->send_frame_messages_timer != 0);
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g_clear_handle_id (&actor_x11->send_frame_messages_timer, g_source_remove);
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}
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static void
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do_send_frame_drawn (MetaWindowActorX11 *actor_x11,
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FrameData *frame)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaDisplay *display = meta_window_get_display (window);
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Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
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int64_t now_us;
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XClientMessageEvent ev = { 0, };
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now_us = g_get_monotonic_time ();
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frame->frame_drawn_time =
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meta_compositor_monotonic_to_high_res_xserver_time (display->compositor,
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now_us);
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actor_x11->frame_drawn_time = frame->frame_drawn_time;
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ev.type = ClientMessage;
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ev.window = meta_window_get_xwindow (window);
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ev.message_type = display->x11_display->atom__NET_WM_FRAME_DRAWN;
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ev.format = 32;
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ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
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ev.data.l[1] = frame->sync_request_serial >> 32;
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ev.data.l[2] = frame->frame_drawn_time & G_GUINT64_CONSTANT (0xffffffff);
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ev.data.l[3] = frame->frame_drawn_time >> 32;
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meta_x11_error_trap_push (display->x11_display);
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XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
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XFlush (xdisplay);
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meta_x11_error_trap_pop (display->x11_display);
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}
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static void
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do_send_frame_timings (MetaWindowActorX11 *actor_x11,
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FrameData *frame,
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int refresh_interval,
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int64_t presentation_time)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaDisplay *display = meta_window_get_display (window);
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Display *xdisplay = meta_x11_display_get_xdisplay (display->x11_display);
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XClientMessageEvent ev = { 0, };
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ev.type = ClientMessage;
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ev.window = meta_window_get_xwindow (window);
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ev.message_type = display->x11_display->atom__NET_WM_FRAME_TIMINGS;
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ev.format = 32;
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ev.data.l[0] = frame->sync_request_serial & G_GUINT64_CONSTANT (0xffffffff);
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ev.data.l[1] = frame->sync_request_serial >> 32;
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if (presentation_time != 0)
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{
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MetaCompositor *compositor = display->compositor;
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int64_t presentation_time_server;
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presentation_time_server =
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meta_compositor_monotonic_to_high_res_xserver_time (compositor,
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presentation_time);
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int64_t presentation_time_offset = presentation_time_server - frame->frame_drawn_time;
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if (presentation_time_offset == 0)
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presentation_time_offset = 1;
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if ((int32_t)presentation_time_offset == presentation_time_offset)
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ev.data.l[2] = presentation_time_offset;
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}
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ev.data.l[3] = refresh_interval;
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ev.data.l[4] = 1000 * META_SYNC_DELAY;
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meta_x11_error_trap_push (display->x11_display);
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XSendEvent (xdisplay, ev.window, False, 0, (XEvent *) &ev);
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XFlush (xdisplay);
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meta_x11_error_trap_pop (display->x11_display);
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}
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static void
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send_frame_timings (MetaWindowActorX11 *actor_x11,
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FrameData *frame,
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ClutterFrameInfo *frame_info,
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int64_t presentation_time)
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{
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float refresh_rate;
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int refresh_interval;
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refresh_rate = frame_info->refresh_rate;
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/* 0.0 is a flag for not known, but sanity-check against other odd numbers */
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if (refresh_rate >= 1.0)
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refresh_interval = (int) (0.5 + 1000000 / refresh_rate);
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else
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refresh_interval = 0;
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do_send_frame_timings (actor_x11, frame, refresh_interval, presentation_time);
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}
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static gboolean
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send_frame_messages_timeout (gpointer data)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (data);
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GList *l;
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for (l = actor_x11->frames; l;)
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{
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GList *l_next = l->next;
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FrameData *frame = l->data;
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if (frame->frame_counter == -1)
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{
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do_send_frame_drawn (actor_x11, frame);
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do_send_frame_timings (actor_x11, frame, 0, 0);
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actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
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frame_data_free (frame);
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}
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l = l_next;
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}
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actor_x11->needs_frame_drawn = FALSE;
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actor_x11->send_frame_messages_timer = 0;
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return G_SOURCE_REMOVE;
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}
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static void
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queue_send_frame_messages_timeout (MetaWindowActorX11 *actor_x11)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaDisplay *display = meta_window_get_display (window);
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MetaLogicalMonitor *logical_monitor;
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int64_t now_us;
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int64_t current_time;
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float refresh_rate;
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int interval, offset;
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if (actor_x11->send_frame_messages_timer != 0)
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return;
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logical_monitor = meta_window_get_main_logical_monitor (window);
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if (logical_monitor)
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{
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GList *monitors = meta_logical_monitor_get_monitors (logical_monitor);
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MetaMonitor *monitor;
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MetaMonitorMode *mode;
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monitor = g_list_first (monitors)->data;
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mode = meta_monitor_get_current_mode (monitor);
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refresh_rate = meta_monitor_mode_get_refresh_rate (mode);
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}
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else
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{
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refresh_rate = 60.0f;
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}
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now_us = g_get_monotonic_time ();
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current_time =
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meta_compositor_monotonic_to_high_res_xserver_time (display->compositor,
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now_us);
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interval = (int) (1000000 / refresh_rate) * 6;
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offset = MAX (0, actor_x11->frame_drawn_time + interval - current_time) / 1000;
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/* The clutter master clock source has already been added with META_PRIORITY_REDRAW,
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* so the timer will run *after* the clutter frame handling, if a frame is ready
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* to be drawn when the timer expires.
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*/
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actor_x11->send_frame_messages_timer =
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g_timeout_add_full (META_PRIORITY_REDRAW, offset,
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send_frame_messages_timeout,
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actor_x11, NULL);
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g_source_set_name_by_id (actor_x11->send_frame_messages_timer,
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"[mutter] send_frame_messages_timeout");
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}
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static void
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assign_frame_counter_to_frames (MetaWindowActorX11 *actor_x11)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
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MetaCompositor *compositor = window->display->compositor;
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ClutterStage *stage = meta_compositor_get_stage (compositor);
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GList *l;
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/* If the window is obscured, then we're expecting to deal with sending
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* frame messages in a timeout, rather than in this paint cycle.
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*/
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if (actor_x11->send_frame_messages_timer != 0)
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return;
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for (l = actor_x11->frames; l; l = l->next)
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{
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FrameData *frame = l->data;
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if (frame->frame_counter == -1)
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frame->frame_counter = clutter_stage_get_frame_counter (stage);
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}
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}
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static void
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meta_window_actor_x11_frame_complete (MetaWindowActor *actor,
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ClutterFrameInfo *frame_info,
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int64_t presentation_time)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
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GList *l;
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if (meta_window_actor_is_destroyed (actor))
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return;
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for (l = actor_x11->frames; l;)
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{
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GList *l_next = l->next;
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FrameData *frame = l->data;
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int64_t frame_counter = frame_info->frame_counter;
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if (frame->frame_counter != -1 && frame->frame_counter <= frame_counter)
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{
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MetaWindow *window =
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meta_window_actor_get_meta_window (actor);
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if (G_UNLIKELY (frame->frame_drawn_time == 0))
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g_warning ("%s: Frame has assigned frame counter but no frame drawn time",
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window->desc);
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if (G_UNLIKELY (frame->frame_counter < frame_counter))
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g_debug ("%s: frame_complete callback never occurred for frame %" G_GINT64_FORMAT,
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window->desc, frame->frame_counter);
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actor_x11->frames = g_list_delete_link (actor_x11->frames, l);
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send_frame_timings (actor_x11, frame, frame_info, presentation_time);
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frame_data_free (frame);
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}
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l = l_next;
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}
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}
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static void
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surface_size_changed (MetaSurfaceActor *actor,
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gpointer user_data)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (user_data);
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meta_window_actor_x11_update_shape (actor_x11);
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}
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static void
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meta_window_actor_x11_assign_surface_actor (MetaWindowActor *actor,
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MetaSurfaceActor *surface_actor)
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{
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MetaWindowActorClass *parent_class =
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META_WINDOW_ACTOR_CLASS (meta_window_actor_x11_parent_class);
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
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MetaSurfaceActor *prev_surface_actor;
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prev_surface_actor = meta_window_actor_get_surface (actor);
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if (prev_surface_actor)
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{
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g_warn_if_fail (meta_is_wayland_compositor ());
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g_clear_signal_handler (&actor_x11->size_changed_id, prev_surface_actor);
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clutter_actor_remove_child (CLUTTER_ACTOR (actor),
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CLUTTER_ACTOR (prev_surface_actor));
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}
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parent_class->assign_surface_actor (actor, surface_actor);
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clutter_actor_add_child (CLUTTER_ACTOR (actor),
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CLUTTER_ACTOR (surface_actor));
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meta_window_actor_x11_update_shape (actor_x11);
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actor_x11->size_changed_id =
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g_signal_connect (surface_actor, "size-changed",
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G_CALLBACK (surface_size_changed),
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actor_x11);
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actor_x11->repaint_scheduled_id =
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g_signal_connect (surface_actor, "repaint-scheduled",
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G_CALLBACK (surface_repaint_scheduled),
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actor_x11);
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}
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static void
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meta_window_actor_x11_queue_frame_drawn (MetaWindowActor *actor,
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gboolean skip_sync_delay)
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{
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MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
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MetaWindow *window =
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meta_window_actor_get_meta_window (actor);
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FrameData *frame;
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if (meta_window_actor_is_destroyed (actor))
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return;
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frame = g_new0 (FrameData, 1);
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frame->frame_counter = -1;
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frame->sync_request_serial = window->sync_request_serial;
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actor_x11->frames = g_list_prepend (actor_x11->frames, frame);
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actor_x11->needs_frame_drawn = TRUE;
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if (skip_sync_delay)
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{
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if (actor_x11->frame_clock)
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clutter_frame_clock_schedule_update_now (actor_x11->frame_clock);
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else
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actor_x11->pending_schedule_update_now = TRUE;
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}
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if (!actor_x11->repaint_scheduled)
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{
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MetaSurfaceActor *surface;
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gboolean is_obscured;
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surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
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if (surface)
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is_obscured = meta_surface_actor_is_obscured (surface);
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else
|
|
is_obscured = FALSE;
|
|
|
|
/* A frame was marked by the client without actually doing any
|
|
* damage or any unobscured, or while we had the window frozen
|
|
* (e.g. during an interactive resize.) We need to make sure that the
|
|
* before_paint/after_paint functions get called, enabling us to
|
|
* send a _NET_WM_FRAME_DRAWN. We do a 1-pixel redraw to get
|
|
* consistent timing with non-empty frames. If the window
|
|
* is completely obscured, or completely off screen we fire off the
|
|
* send_frame_messages timeout.
|
|
*/
|
|
if (is_obscured ||
|
|
!clutter_actor_peek_stage_views (CLUTTER_ACTOR (actor)))
|
|
{
|
|
queue_send_frame_messages_timeout (actor_x11);
|
|
}
|
|
else if (surface)
|
|
{
|
|
const cairo_rectangle_int_t clip = { 0, 0, 1, 1 };
|
|
clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (surface), &clip);
|
|
actor_x11->repaint_scheduled = TRUE;
|
|
}
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
has_shadow (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
|
|
if (actor_x11->shadow_mode == META_SHADOW_MODE_FORCED_OFF)
|
|
return FALSE;
|
|
if (actor_x11->shadow_mode == META_SHADOW_MODE_FORCED_ON)
|
|
return TRUE;
|
|
|
|
/* Leaving out shadows for maximized and fullscreen windows is an efficiency
|
|
* win and also prevents the unsightly effect of the shadow of maximized
|
|
* window appearing on an adjacent window */
|
|
if ((meta_window_get_maximized (window) == META_MAXIMIZE_BOTH) ||
|
|
meta_window_is_fullscreen (window))
|
|
return FALSE;
|
|
|
|
/*
|
|
* If we have two snap-tiled windows, we don't want the shadow to obstruct
|
|
* the other window.
|
|
*/
|
|
if (meta_window_get_tile_match (window))
|
|
return FALSE;
|
|
|
|
/*
|
|
* Always put a shadow around windows with a frame - This should override
|
|
* the restriction about not putting a shadow around ARGB windows.
|
|
*/
|
|
if (meta_window_get_frame (window))
|
|
return TRUE;
|
|
|
|
/*
|
|
* Do not add shadows to non-opaque (ARGB32) windows, as we can't easily
|
|
* generate shadows for them.
|
|
*/
|
|
if (!meta_window_actor_is_opaque (META_WINDOW_ACTOR (actor_x11)))
|
|
return FALSE;
|
|
|
|
/*
|
|
* If a window specifies that it has custom frame extents, that likely
|
|
* means that it is drawing a shadow itself. Don't draw our own.
|
|
*/
|
|
if (window->has_custom_frame_extents)
|
|
return FALSE;
|
|
|
|
/*
|
|
* Generate shadows for all other windows.
|
|
*/
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
meta_window_actor_x11_should_unredirect (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
MetaWindowX11 *window_x11 = META_WINDOW_X11 (window);
|
|
MetaSurfaceActor *surface;
|
|
MetaSurfaceActorX11 *surface_x11;
|
|
|
|
if (meta_window_actor_is_destroyed (META_WINDOW_ACTOR (actor_x11)))
|
|
return FALSE;
|
|
|
|
if (!meta_window_x11_can_unredirect (window_x11))
|
|
return FALSE;
|
|
|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
if (!surface)
|
|
return FALSE;
|
|
|
|
if (!META_IS_SURFACE_ACTOR_X11 (surface))
|
|
return FALSE;
|
|
|
|
surface_x11 = META_SURFACE_ACTOR_X11 (surface);
|
|
return meta_surface_actor_x11_should_unredirect (surface_x11);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_x11_set_unredirected (MetaWindowActorX11 *actor_x11,
|
|
gboolean unredirected)
|
|
{
|
|
MetaSurfaceActor *surface;
|
|
MetaSurfaceActorX11 *surface_x11;
|
|
|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
g_assert (surface);
|
|
|
|
g_return_if_fail (META_IS_SURFACE_ACTOR_X11 (surface));
|
|
|
|
surface_x11 = META_SURFACE_ACTOR_X11 (surface);
|
|
meta_surface_actor_x11_set_unredirected (surface_x11, unredirected);
|
|
}
|
|
|
|
static const char *
|
|
get_shadow_class (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
if (actor_x11->shadow_class)
|
|
{
|
|
return actor_x11->shadow_class;
|
|
}
|
|
else
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
MetaWindowType window_type;
|
|
|
|
window_type = meta_window_get_window_type (window);
|
|
switch (window_type)
|
|
{
|
|
case META_WINDOW_DROPDOWN_MENU:
|
|
case META_WINDOW_COMBO:
|
|
return "dropdown-menu";
|
|
case META_WINDOW_POPUP_MENU:
|
|
return "popup-menu";
|
|
default:
|
|
{
|
|
MetaFrameType frame_type;
|
|
|
|
frame_type = meta_window_get_frame_type (window);
|
|
return meta_frame_type_to_string (frame_type);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
get_shadow_params (MetaWindowActorX11 *actor_x11,
|
|
gboolean appears_focused,
|
|
MetaShadowParams *params)
|
|
{
|
|
const char *shadow_class = get_shadow_class (actor_x11);
|
|
|
|
meta_shadow_factory_get_params (actor_x11->shadow_factory,
|
|
shadow_class, appears_focused,
|
|
params);
|
|
}
|
|
|
|
static void
|
|
get_shape_bounds (MetaWindowActorX11 *actor_x11,
|
|
cairo_rectangle_int_t *bounds)
|
|
{
|
|
cairo_region_get_extents (actor_x11->shape_region, bounds);
|
|
}
|
|
|
|
static void
|
|
get_shadow_bounds (MetaWindowActorX11 *actor_x11,
|
|
gboolean appears_focused,
|
|
cairo_rectangle_int_t *bounds)
|
|
{
|
|
MetaShadow *shadow;
|
|
cairo_rectangle_int_t shape_bounds;
|
|
MetaShadowParams params;
|
|
|
|
shadow = appears_focused ? actor_x11->focused_shadow
|
|
: actor_x11->unfocused_shadow;
|
|
|
|
get_shape_bounds (actor_x11, &shape_bounds);
|
|
get_shadow_params (actor_x11, appears_focused, ¶ms);
|
|
|
|
meta_shadow_get_bounds (shadow,
|
|
params.x_offset + shape_bounds.x,
|
|
params.y_offset + shape_bounds.y,
|
|
shape_bounds.width,
|
|
shape_bounds.height,
|
|
bounds);
|
|
}
|
|
|
|
/* If we have an ARGB32 window that we decorate with a frame, it's
|
|
* probably something like a translucent terminal - something where
|
|
* the alpha channel represents transparency rather than a shape. We
|
|
* don't want to show the shadow through the translucent areas since
|
|
* the shadow is wrong for translucent windows (it should be
|
|
* translucent itself and colored), and not only that, will /look/
|
|
* horribly wrong - a misplaced big black blob. As a hack, what we
|
|
* want to do is just draw the shadow as normal outside the frame, and
|
|
* inside the frame draw no shadow. This is also not even close to
|
|
* the right result, but looks OK. We also apply this approach to
|
|
* windows set to be partially translucent with _NET_WM_WINDOW_OPACITY.
|
|
*/
|
|
static gboolean
|
|
clip_shadow_under_window (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
|
|
if (window->frame)
|
|
return TRUE;
|
|
|
|
return meta_window_actor_is_opaque (META_WINDOW_ACTOR (actor_x11));
|
|
}
|
|
|
|
/**
|
|
* set_clip_region_beneath:
|
|
* @actor_x11: a #MetaWindowActorX11
|
|
* @clip_region: the region of the screen that isn't completely
|
|
* obscured beneath the main window texture.
|
|
*
|
|
* Provides a hint as to what areas need to be drawn *beneath*
|
|
* the main window texture. This is the relevant clip region
|
|
* when drawing the shadow, properly accounting for areas of the
|
|
* shadow hid by the window itself. This will be set before painting
|
|
* then unset afterwards.
|
|
*/
|
|
static void
|
|
set_clip_region_beneath (MetaWindowActorX11 *actor_x11,
|
|
cairo_region_t *beneath_region)
|
|
{
|
|
MetaWindow *window;
|
|
gboolean appears_focused;
|
|
|
|
window = meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
appears_focused = meta_window_appears_focused (window);
|
|
if (appears_focused ? actor_x11->focused_shadow : actor_x11->unfocused_shadow)
|
|
{
|
|
g_clear_pointer (&actor_x11->shadow_clip, cairo_region_destroy);
|
|
|
|
if (beneath_region)
|
|
{
|
|
actor_x11->shadow_clip = cairo_region_copy (beneath_region);
|
|
|
|
if (clip_shadow_under_window (actor_x11))
|
|
{
|
|
if (actor_x11->frame_bounds)
|
|
cairo_region_subtract (actor_x11->shadow_clip, actor_x11->frame_bounds);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
actor_x11->shadow_clip = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
check_needs_shadow (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
MetaShadow *old_shadow = NULL;
|
|
MetaShadow **shadow_location;
|
|
gboolean recompute_shadow;
|
|
gboolean should_have_shadow;
|
|
gboolean appears_focused;
|
|
|
|
/* Calling has_shadow() here at every pre-paint is cheap
|
|
* and avoids the need to explicitly handle window type changes, which
|
|
* we would do if tried to keep track of when we might be adding or removing
|
|
* a shadow more explicitly. We only keep track of changes to the *shape* of
|
|
* the shadow with actor_x11->recompute_shadow.
|
|
*/
|
|
|
|
should_have_shadow = has_shadow (actor_x11);
|
|
appears_focused = meta_window_appears_focused (window);
|
|
|
|
if (appears_focused)
|
|
{
|
|
recompute_shadow = actor_x11->recompute_focused_shadow;
|
|
actor_x11->recompute_focused_shadow = FALSE;
|
|
shadow_location = &actor_x11->focused_shadow;
|
|
}
|
|
else
|
|
{
|
|
recompute_shadow = actor_x11->recompute_unfocused_shadow;
|
|
actor_x11->recompute_unfocused_shadow = FALSE;
|
|
shadow_location = &actor_x11->unfocused_shadow;
|
|
}
|
|
|
|
if (!should_have_shadow || recompute_shadow)
|
|
{
|
|
if (*shadow_location != NULL)
|
|
{
|
|
old_shadow = *shadow_location;
|
|
*shadow_location = NULL;
|
|
}
|
|
}
|
|
|
|
if (!*shadow_location && should_have_shadow)
|
|
{
|
|
MetaShadowFactory *factory = actor_x11->shadow_factory;
|
|
const char *shadow_class = get_shadow_class (actor_x11);
|
|
cairo_rectangle_int_t shape_bounds;
|
|
|
|
if (!actor_x11->shadow_shape)
|
|
{
|
|
actor_x11->shadow_shape =
|
|
meta_window_shape_new (actor_x11->shape_region);
|
|
}
|
|
|
|
get_shape_bounds (actor_x11, &shape_bounds);
|
|
*shadow_location =
|
|
meta_shadow_factory_get_shadow (factory,
|
|
actor_x11->shadow_shape,
|
|
shape_bounds.width, shape_bounds.height,
|
|
shadow_class, appears_focused);
|
|
}
|
|
|
|
if (old_shadow)
|
|
meta_shadow_unref (old_shadow);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_x11_process_damage (MetaWindowActorX11 *actor_x11,
|
|
XDamageNotifyEvent *event)
|
|
{
|
|
MetaSurfaceActor *surface;
|
|
|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
if (surface)
|
|
meta_surface_actor_process_damage (surface,
|
|
event->area.x,
|
|
event->area.y,
|
|
event->area.width,
|
|
event->area.height);
|
|
|
|
meta_window_actor_notify_damaged (META_WINDOW_ACTOR (actor_x11));
|
|
}
|
|
|
|
static cairo_region_t *
|
|
scan_visible_region (guchar *mask_data,
|
|
int stride,
|
|
cairo_region_t *scan_area)
|
|
{
|
|
int i, n_rects = cairo_region_num_rectangles (scan_area);
|
|
MetaRegionBuilder builder;
|
|
|
|
meta_region_builder_init (&builder);
|
|
|
|
for (i = 0; i < n_rects; i++)
|
|
{
|
|
int x, y;
|
|
cairo_rectangle_int_t rect;
|
|
|
|
cairo_region_get_rectangle (scan_area, i, &rect);
|
|
|
|
for (y = rect.y; y < (rect.y + rect.height); y++)
|
|
{
|
|
for (x = rect.x; x < (rect.x + rect.width); x++)
|
|
{
|
|
int x2 = x;
|
|
while (mask_data[y * stride + x2] == 255 && x2 < (rect.x + rect.width))
|
|
x2++;
|
|
|
|
if (x2 > x)
|
|
{
|
|
meta_region_builder_add_rectangle (&builder, x, y, x2 - x, 1);
|
|
x = x2;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return meta_region_builder_finish (&builder);
|
|
}
|
|
|
|
static void
|
|
get_client_area_rect_from_texture (MetaWindowActorX11 *actor_x11,
|
|
MetaShapedTexture *shaped_texture,
|
|
cairo_rectangle_int_t *client_area)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
cairo_rectangle_int_t surface_rect = { 0 };
|
|
|
|
surface_rect.width = meta_shaped_texture_get_width (shaped_texture);
|
|
surface_rect.height = meta_shaped_texture_get_height (shaped_texture);
|
|
meta_window_x11_surface_rect_to_client_rect (window,
|
|
&surface_rect,
|
|
client_area);
|
|
}
|
|
|
|
static void
|
|
get_client_area_rect (MetaWindowActorX11 *actor_x11,
|
|
cairo_rectangle_int_t *client_area)
|
|
{
|
|
MetaSurfaceActor *surface =
|
|
meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
MetaShapedTexture *stex = meta_surface_actor_get_texture (surface);
|
|
|
|
if (!meta_window_x11_always_update_shape (window) || !stex)
|
|
{
|
|
meta_window_get_client_area_rect (window, client_area);
|
|
return;
|
|
}
|
|
|
|
get_client_area_rect_from_texture (actor_x11, stex, client_area);
|
|
}
|
|
|
|
static void
|
|
build_and_scan_frame_mask (MetaWindowActorX11 *actor_x11,
|
|
cairo_region_t *shape_region)
|
|
{
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
CoglContext *ctx = clutter_backend_get_cogl_context (backend);
|
|
MetaSurfaceActor *surface =
|
|
meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
uint8_t *mask_data;
|
|
unsigned int tex_width, tex_height;
|
|
MetaShapedTexture *stex;
|
|
CoglTexture2D *mask_texture;
|
|
int stride;
|
|
cairo_t *cr;
|
|
cairo_surface_t *image;
|
|
GError *error = NULL;
|
|
|
|
stex = meta_surface_actor_get_texture (surface);
|
|
g_return_if_fail (stex);
|
|
|
|
meta_shaped_texture_set_mask_texture (stex, NULL);
|
|
|
|
tex_width = meta_shaped_texture_get_width (stex);
|
|
tex_height = meta_shaped_texture_get_height (stex);
|
|
|
|
stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
|
|
|
|
/* Create data for an empty image */
|
|
mask_data = g_malloc0 (stride * tex_height);
|
|
|
|
image = cairo_image_surface_create_for_data (mask_data,
|
|
CAIRO_FORMAT_A8,
|
|
tex_width,
|
|
tex_height,
|
|
stride);
|
|
cr = cairo_create (image);
|
|
|
|
gdk_cairo_region (cr, shape_region);
|
|
cairo_fill (cr);
|
|
|
|
if (window->frame)
|
|
{
|
|
cairo_region_t *frame_paint_region, *scanned_region;
|
|
cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
|
|
cairo_rectangle_int_t client_area;
|
|
cairo_rectangle_int_t frame_rect;
|
|
|
|
/* If we update the shape regardless of the frozen state of the actor,
|
|
* as with Xwayland to avoid the black shadow effect, we ought to base
|
|
* the frame size on the buffer size rather than the reported window's
|
|
* frame size, as the buffer may not have been committed yet at this
|
|
* point.
|
|
*/
|
|
if (meta_window_x11_always_update_shape (window))
|
|
{
|
|
meta_window_x11_surface_rect_to_frame_rect (window, &rect, &frame_rect);
|
|
get_client_area_rect_from_texture (actor_x11, stex, &client_area);
|
|
}
|
|
else
|
|
{
|
|
meta_window_get_frame_rect (window, &frame_rect);
|
|
meta_window_get_client_area_rect (window, &client_area);
|
|
}
|
|
|
|
/* Make sure we don't paint the frame over the client window. */
|
|
frame_paint_region = cairo_region_create_rectangle (&rect);
|
|
cairo_region_subtract_rectangle (frame_paint_region, &client_area);
|
|
|
|
gdk_cairo_region (cr, frame_paint_region);
|
|
cairo_clip (cr);
|
|
|
|
meta_frame_get_mask (window->frame, &frame_rect, cr);
|
|
|
|
cairo_surface_flush (image);
|
|
scanned_region = scan_visible_region (mask_data, stride, frame_paint_region);
|
|
cairo_region_union (shape_region, scanned_region);
|
|
cairo_region_destroy (scanned_region);
|
|
cairo_region_destroy (frame_paint_region);
|
|
}
|
|
|
|
cairo_destroy (cr);
|
|
cairo_surface_destroy (image);
|
|
|
|
mask_texture = cogl_texture_2d_new_from_data (ctx, tex_width, tex_height,
|
|
COGL_PIXEL_FORMAT_A_8,
|
|
stride, mask_data, &error);
|
|
|
|
if (error)
|
|
{
|
|
g_warning ("Failed to allocate mask texture: %s", error->message);
|
|
g_error_free (error);
|
|
}
|
|
|
|
if (mask_texture)
|
|
{
|
|
meta_shaped_texture_set_mask_texture (stex, COGL_TEXTURE (mask_texture));
|
|
cogl_object_unref (mask_texture);
|
|
}
|
|
else
|
|
{
|
|
meta_shaped_texture_set_mask_texture (stex, NULL);
|
|
}
|
|
|
|
g_free (mask_data);
|
|
}
|
|
|
|
static void
|
|
invalidate_shadow (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
actor_x11->recompute_focused_shadow = TRUE;
|
|
actor_x11->recompute_unfocused_shadow = TRUE;
|
|
|
|
if (meta_window_actor_is_frozen (META_WINDOW_ACTOR (actor_x11)))
|
|
return;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (actor_x11));
|
|
}
|
|
|
|
static void
|
|
update_shape_region (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
cairo_region_t *region = NULL;
|
|
cairo_rectangle_int_t client_area;
|
|
|
|
get_client_area_rect (actor_x11, &client_area);
|
|
|
|
if (window->frame && window->shape_region)
|
|
{
|
|
region = cairo_region_copy (window->shape_region);
|
|
cairo_region_translate (region, client_area.x, client_area.y);
|
|
}
|
|
else if (window->shape_region != NULL)
|
|
{
|
|
region = cairo_region_reference (window->shape_region);
|
|
}
|
|
else
|
|
{
|
|
/* If we don't have a shape on the server, that means that
|
|
* we have an implicit shape of one rectangle covering the
|
|
* entire window. */
|
|
region = cairo_region_create_rectangle (&client_area);
|
|
}
|
|
|
|
if (window->shape_region || window->frame)
|
|
build_and_scan_frame_mask (actor_x11, region);
|
|
|
|
g_clear_pointer (&actor_x11->shape_region, cairo_region_destroy);
|
|
actor_x11->shape_region = region;
|
|
|
|
g_clear_pointer (&actor_x11->shadow_shape, meta_window_shape_unref);
|
|
|
|
invalidate_shadow (actor_x11);
|
|
}
|
|
|
|
static void
|
|
update_input_region (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
MetaSurfaceActor *surface =
|
|
meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
cairo_region_t *region;
|
|
|
|
if (window->shape_region && window->input_region)
|
|
{
|
|
region = cairo_region_copy (window->shape_region);
|
|
cairo_region_intersect (region, window->input_region);
|
|
}
|
|
else if (window->shape_region)
|
|
{
|
|
region = cairo_region_reference (window->shape_region);
|
|
}
|
|
else if (window->input_region)
|
|
{
|
|
region = cairo_region_reference (window->input_region);
|
|
}
|
|
else
|
|
{
|
|
region = NULL;
|
|
}
|
|
|
|
meta_surface_actor_set_input_region (surface, region);
|
|
cairo_region_destroy (region);
|
|
}
|
|
|
|
static gboolean
|
|
is_actor_maybe_transparent (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaSurfaceActor *surface;
|
|
MetaShapedTexture *stex;
|
|
|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
if (!surface)
|
|
return TRUE;
|
|
|
|
if (META_IS_SURFACE_ACTOR_X11 (surface) &&
|
|
meta_surface_actor_x11_is_unredirected (META_SURFACE_ACTOR_X11 (surface)))
|
|
return FALSE;
|
|
|
|
stex = meta_surface_actor_get_texture (surface);
|
|
if (!meta_shaped_texture_has_alpha (stex))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
update_opaque_region (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
gboolean is_maybe_transparent;
|
|
cairo_region_t *opaque_region;
|
|
MetaSurfaceActor *surface;
|
|
|
|
is_maybe_transparent = is_actor_maybe_transparent (actor_x11);
|
|
if (is_maybe_transparent && window->opaque_region)
|
|
{
|
|
cairo_rectangle_int_t client_area;
|
|
|
|
get_client_area_rect (actor_x11, &client_area);
|
|
|
|
/* The opaque region is defined to be a part of the
|
|
* window which ARGB32 will always paint with opaque
|
|
* pixels. For these regions, we want to avoid painting
|
|
* windows and shadows beneath them.
|
|
*
|
|
* If the client gives bad coordinates where it does not
|
|
* fully paint, the behavior is defined by the specification
|
|
* to be undefined, and considered a client bug. In mutter's
|
|
* case, graphical glitches will occur.
|
|
*/
|
|
opaque_region = cairo_region_copy (window->opaque_region);
|
|
cairo_region_translate (opaque_region, client_area.x, client_area.y);
|
|
cairo_region_intersect (opaque_region, actor_x11->shape_region);
|
|
}
|
|
else if (is_maybe_transparent)
|
|
{
|
|
opaque_region = NULL;
|
|
}
|
|
else
|
|
{
|
|
opaque_region = cairo_region_reference (actor_x11->shape_region);
|
|
}
|
|
|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
meta_surface_actor_set_opaque_region (surface, opaque_region);
|
|
cairo_region_destroy (opaque_region);
|
|
}
|
|
|
|
static void
|
|
update_frame_bounds (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
|
|
g_clear_pointer (&actor_x11->frame_bounds, cairo_region_destroy);
|
|
actor_x11->frame_bounds =
|
|
cairo_region_copy (meta_window_get_frame_bounds (window));
|
|
}
|
|
|
|
static void
|
|
update_regions (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
if (!actor_x11->needs_reshape)
|
|
return;
|
|
|
|
update_shape_region (actor_x11);
|
|
update_input_region (actor_x11);
|
|
update_opaque_region (actor_x11);
|
|
|
|
actor_x11->needs_reshape = FALSE;
|
|
}
|
|
|
|
static void
|
|
check_needs_reshape (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaWindow *window =
|
|
meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
|
|
if (meta_window_x11_always_update_shape (window))
|
|
return;
|
|
|
|
update_regions (actor_x11);
|
|
}
|
|
|
|
void
|
|
meta_window_actor_x11_update_shape (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaSurfaceActor *surface =
|
|
meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
|
|
actor_x11->needs_reshape = TRUE;
|
|
|
|
if (meta_window_actor_is_frozen (META_WINDOW_ACTOR (actor_x11)))
|
|
return;
|
|
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (surface));
|
|
}
|
|
|
|
static void
|
|
handle_updates (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
MetaSurfaceActor *surface =
|
|
meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
MetaWindow *window;
|
|
|
|
if (META_IS_SURFACE_ACTOR_X11 (surface) &&
|
|
meta_surface_actor_x11_is_unredirected (META_SURFACE_ACTOR_X11 (surface)))
|
|
return;
|
|
|
|
window = meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
if (meta_window_actor_is_frozen (META_WINDOW_ACTOR (actor_x11)))
|
|
{
|
|
/* The window is frozen due to a pending animation: we'll wait until
|
|
* the animation finishes to repair the window.
|
|
*
|
|
* However, with Xwayland, we still might need to update the shape
|
|
* region as the wl_buffer will be set to plain black on resize,
|
|
* which causes the shadows to look bad.
|
|
*/
|
|
if (surface && meta_window_x11_always_update_shape (window))
|
|
check_needs_reshape (actor_x11);
|
|
|
|
return;
|
|
}
|
|
|
|
if (META_IS_SURFACE_ACTOR_X11 (surface))
|
|
{
|
|
MetaSurfaceActorX11 *surface_x11 = META_SURFACE_ACTOR_X11 (surface);
|
|
|
|
meta_surface_actor_x11_handle_updates (surface_x11);
|
|
}
|
|
|
|
if (META_IS_SURFACE_ACTOR_X11 (surface) &&
|
|
!meta_surface_actor_x11_is_visible (META_SURFACE_ACTOR_X11 (surface)))
|
|
return;
|
|
|
|
update_frame_bounds (actor_x11);
|
|
check_needs_reshape (actor_x11);
|
|
check_needs_shadow (actor_x11);
|
|
}
|
|
|
|
static void
|
|
handle_stage_views_changed (MetaWindowActorX11 *actor_x11)
|
|
{
|
|
ClutterActor *actor = CLUTTER_ACTOR (actor_x11);
|
|
|
|
actor_x11->frame_clock = clutter_actor_pick_frame_clock (actor, NULL);
|
|
if (actor_x11->frame_clock && actor_x11->pending_schedule_update_now)
|
|
{
|
|
clutter_frame_clock_schedule_update_now (actor_x11->frame_clock);
|
|
actor_x11->pending_schedule_update_now = FALSE;
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_before_paint (MetaWindowActor *actor,
|
|
ClutterStageView *stage_view)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
handle_updates (actor_x11);
|
|
|
|
assign_frame_counter_to_frames (actor_x11);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_paint (ClutterActor *actor,
|
|
ClutterPaintContext *paint_context)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
MetaWindow *window;
|
|
gboolean appears_focused;
|
|
MetaShadow *shadow;
|
|
|
|
/* This window got damage when obscured; we set up a timer
|
|
* to send frame completion events, but since we're drawing
|
|
* the window now (for some other reason) cancel the timer
|
|
* and send the completion events normally */
|
|
if (actor_x11->send_frame_messages_timer != 0)
|
|
{
|
|
remove_frame_messages_timer (actor_x11);
|
|
assign_frame_counter_to_frames (actor_x11);
|
|
}
|
|
|
|
window = meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
appears_focused = meta_window_appears_focused (window);
|
|
shadow = appears_focused ? actor_x11->focused_shadow
|
|
: actor_x11->unfocused_shadow;
|
|
|
|
if (shadow)
|
|
{
|
|
MetaShadowParams params;
|
|
cairo_rectangle_int_t shape_bounds;
|
|
cairo_region_t *clip = actor_x11->shadow_clip;
|
|
CoglFramebuffer *framebuffer;
|
|
|
|
get_shape_bounds (actor_x11, &shape_bounds);
|
|
get_shadow_params (actor_x11, appears_focused, ¶ms);
|
|
|
|
/* The frame bounds are already subtracted from actor_x11->shadow_clip
|
|
* if that exists.
|
|
*/
|
|
if (!clip && clip_shadow_under_window (actor_x11))
|
|
{
|
|
cairo_rectangle_int_t bounds;
|
|
|
|
get_shadow_bounds (actor_x11, appears_focused, &bounds);
|
|
clip = cairo_region_create_rectangle (&bounds);
|
|
|
|
if (actor_x11->frame_bounds)
|
|
cairo_region_subtract (clip, actor_x11->frame_bounds);
|
|
}
|
|
|
|
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
|
|
meta_shadow_paint (shadow,
|
|
framebuffer,
|
|
params.x_offset + shape_bounds.x,
|
|
params.y_offset + shape_bounds.y,
|
|
shape_bounds.width,
|
|
shape_bounds.height,
|
|
(clutter_actor_get_paint_opacity (actor) *
|
|
params.opacity * window->opacity) / (255 * 255),
|
|
clip,
|
|
clip_shadow_under_window (actor_x11));
|
|
|
|
if (clip && clip != actor_x11->shadow_clip)
|
|
cairo_region_destroy (clip);
|
|
}
|
|
|
|
CLUTTER_ACTOR_CLASS (meta_window_actor_x11_parent_class)->paint (actor,
|
|
paint_context);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_after_paint (MetaWindowActor *actor,
|
|
ClutterStageView *stage_view)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
MetaWindow *window;
|
|
|
|
actor_x11->repaint_scheduled = FALSE;
|
|
|
|
if (meta_window_actor_is_destroyed (actor))
|
|
return;
|
|
|
|
/* If the window had damage, but wasn't actually redrawn because
|
|
* it is obscured, we should wait until timer expiration before
|
|
* sending _NET_WM_FRAME_* messages.
|
|
*/
|
|
if (actor_x11->send_frame_messages_timer == 0 &&
|
|
actor_x11->needs_frame_drawn)
|
|
{
|
|
GList *l;
|
|
|
|
for (l = actor_x11->frames; l; l = l->next)
|
|
{
|
|
FrameData *frame = l->data;
|
|
|
|
if (frame->frame_drawn_time == 0)
|
|
do_send_frame_drawn (actor_x11, frame);
|
|
}
|
|
|
|
actor_x11->needs_frame_drawn = FALSE;
|
|
}
|
|
|
|
/* This is for Xwayland, and a no-op on plain Xorg */
|
|
window = meta_window_actor_get_meta_window (actor);
|
|
if (meta_window_x11_should_thaw_after_paint (window))
|
|
{
|
|
meta_window_x11_thaw_commits (window);
|
|
meta_window_x11_set_thaw_after_paint (window, FALSE);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
meta_window_actor_x11_get_paint_volume (ClutterActor *actor,
|
|
ClutterPaintVolume *volume)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
MetaWindow *window;
|
|
gboolean appears_focused;
|
|
MetaSurfaceActor *surface;
|
|
|
|
/* The paint volume is computed before paint functions are called
|
|
* so our bounds might not be updated yet. Force an update. */
|
|
handle_updates (actor_x11);
|
|
|
|
window = meta_window_actor_get_meta_window (META_WINDOW_ACTOR (actor_x11));
|
|
appears_focused = meta_window_appears_focused (window);
|
|
if (appears_focused ? actor_x11->focused_shadow : actor_x11->unfocused_shadow)
|
|
{
|
|
cairo_rectangle_int_t shadow_bounds;
|
|
ClutterActorBox shadow_box;
|
|
|
|
/* We could compute an full clip region as we do for the window
|
|
* texture, but the shadow is relatively cheap to draw, and
|
|
* a little more complex to clip, so we just catch the case where
|
|
* the shadow is completely obscured and doesn't need to be drawn
|
|
* at all.
|
|
*/
|
|
|
|
get_shadow_bounds (actor_x11, appears_focused, &shadow_bounds);
|
|
shadow_box.x1 = shadow_bounds.x;
|
|
shadow_box.x2 = shadow_bounds.x + shadow_bounds.width;
|
|
shadow_box.y1 = shadow_bounds.y;
|
|
shadow_box.y2 = shadow_bounds.y + shadow_bounds.height;
|
|
|
|
clutter_paint_volume_union_box (volume, &shadow_box);
|
|
}
|
|
|
|
surface = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
if (surface)
|
|
{
|
|
ClutterActor *surface_actor = CLUTTER_ACTOR (surface);
|
|
const ClutterPaintVolume *child_volume;
|
|
|
|
child_volume = clutter_actor_get_transformed_paint_volume (surface_actor,
|
|
actor);
|
|
if (!child_volume)
|
|
return FALSE;
|
|
|
|
clutter_paint_volume_union (volume, child_volume);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_queue_destroy (MetaWindowActor *actor)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
|
|
if (actor_x11->send_frame_messages_timer != 0)
|
|
remove_frame_messages_timer (actor_x11);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_set_frozen (MetaWindowActor *actor,
|
|
gboolean frozen)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (actor);
|
|
MetaWindow *window = meta_window_actor_get_meta_window (actor);
|
|
|
|
if (actor_x11->is_frozen == frozen)
|
|
return;
|
|
|
|
actor_x11->is_frozen = frozen;
|
|
|
|
if (frozen)
|
|
meta_window_x11_freeze_commits (window);
|
|
else
|
|
meta_window_x11_thaw_commits (window);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_update_regions (MetaWindowActor *actor)
|
|
{
|
|
update_regions (META_WINDOW_ACTOR_X11 (actor));
|
|
}
|
|
|
|
static gboolean
|
|
meta_window_actor_x11_can_freeze_commits (MetaWindowActor *actor)
|
|
{
|
|
ClutterActor *clutter_actor = CLUTTER_ACTOR (actor);
|
|
|
|
return clutter_actor_is_mapped (clutter_actor);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SHADOW_MODE:
|
|
{
|
|
MetaShadowMode newv = g_value_get_enum (value);
|
|
|
|
if (newv == actor_x11->shadow_mode)
|
|
return;
|
|
|
|
actor_x11->shadow_mode = newv;
|
|
|
|
invalidate_shadow (actor_x11);
|
|
}
|
|
break;
|
|
case PROP_SHADOW_CLASS:
|
|
{
|
|
const char *newv = g_value_get_string (value);
|
|
|
|
if (g_strcmp0 (newv, actor_x11->shadow_class) == 0)
|
|
return;
|
|
|
|
g_free (actor_x11->shadow_class);
|
|
actor_x11->shadow_class = g_strdup (newv);
|
|
|
|
invalidate_shadow (actor_x11);
|
|
}
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SHADOW_MODE:
|
|
g_value_set_enum (value, actor_x11->shadow_mode);
|
|
break;
|
|
case PROP_SHADOW_CLASS:
|
|
g_value_set_string (value, actor_x11->shadow_class);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_constructed (GObject *object)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
MetaWindowActor *actor = META_WINDOW_ACTOR (actor_x11);
|
|
MetaWindow *window = meta_window_actor_get_meta_window (actor);
|
|
|
|
/*
|
|
* Start off with an empty shape region to maintain the invariant that it's
|
|
* always set.
|
|
*/
|
|
actor_x11->shape_region = cairo_region_create ();
|
|
|
|
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->constructed (object);
|
|
|
|
/* If a window doesn't start off with updates frozen, we should
|
|
* we should send a _NET_WM_FRAME_DRAWN immediately after the first drawn.
|
|
*/
|
|
if (window->extended_sync_request_counter &&
|
|
!meta_window_updates_are_frozen (window))
|
|
meta_window_actor_queue_frame_drawn (actor, FALSE);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_cull_out (MetaCullable *cullable,
|
|
cairo_region_t *unobscured_region,
|
|
cairo_region_t *clip_region)
|
|
{
|
|
MetaWindowActorX11 *self = META_WINDOW_ACTOR_X11 (cullable);
|
|
|
|
cullable_parent_iface->cull_out (cullable, unobscured_region, clip_region);
|
|
|
|
set_clip_region_beneath (self, clip_region);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_reset_culling (MetaCullable *cullable)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (cullable);
|
|
|
|
g_clear_pointer (&actor_x11->shadow_clip, cairo_region_destroy);
|
|
|
|
cullable_parent_iface->reset_culling (cullable);
|
|
}
|
|
|
|
static void
|
|
cullable_iface_init (MetaCullableInterface *iface)
|
|
{
|
|
cullable_parent_iface = g_type_interface_peek_parent (iface);
|
|
|
|
iface->cull_out = meta_window_actor_x11_cull_out;
|
|
iface->reset_culling = meta_window_actor_x11_reset_culling;
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_dispose (GObject *object)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
MetaSurfaceActor *surface_actor;
|
|
|
|
g_clear_signal_handler (&actor_x11->shadow_factory_changed_handler_id,
|
|
actor_x11->shadow_factory);
|
|
|
|
if (actor_x11->send_frame_messages_timer != 0)
|
|
remove_frame_messages_timer (actor_x11);
|
|
|
|
surface_actor = meta_window_actor_get_surface (META_WINDOW_ACTOR (actor_x11));
|
|
if (surface_actor)
|
|
{
|
|
g_clear_signal_handler (&actor_x11->repaint_scheduled_id, surface_actor);
|
|
g_clear_signal_handler (&actor_x11->size_changed_id, surface_actor);
|
|
}
|
|
|
|
g_clear_pointer (&actor_x11->shape_region, cairo_region_destroy);
|
|
g_clear_pointer (&actor_x11->shadow_clip, cairo_region_destroy);
|
|
g_clear_pointer (&actor_x11->frame_bounds, cairo_region_destroy);
|
|
|
|
g_clear_pointer (&actor_x11->shadow_class, g_free);
|
|
g_clear_pointer (&actor_x11->focused_shadow, meta_shadow_unref);
|
|
g_clear_pointer (&actor_x11->unfocused_shadow, meta_shadow_unref);
|
|
g_clear_pointer (&actor_x11->shadow_shape, meta_window_shape_unref);
|
|
|
|
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_finalize (GObject *object)
|
|
{
|
|
MetaWindowActorX11 *actor_x11 = META_WINDOW_ACTOR_X11 (object);
|
|
|
|
g_list_free_full (actor_x11->frames, (GDestroyNotify) frame_data_free);
|
|
|
|
G_OBJECT_CLASS (meta_window_actor_x11_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_class_init (MetaWindowActorX11Class *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
|
|
GParamSpec *pspec;
|
|
|
|
window_actor_class->frame_complete = meta_window_actor_x11_frame_complete;
|
|
window_actor_class->assign_surface_actor = meta_window_actor_x11_assign_surface_actor;
|
|
window_actor_class->queue_frame_drawn = meta_window_actor_x11_queue_frame_drawn;
|
|
window_actor_class->before_paint = meta_window_actor_x11_before_paint;
|
|
window_actor_class->after_paint = meta_window_actor_x11_after_paint;
|
|
window_actor_class->queue_destroy = meta_window_actor_x11_queue_destroy;
|
|
window_actor_class->set_frozen = meta_window_actor_x11_set_frozen;
|
|
window_actor_class->update_regions = meta_window_actor_x11_update_regions;
|
|
window_actor_class->can_freeze_commits = meta_window_actor_x11_can_freeze_commits;
|
|
|
|
actor_class->paint = meta_window_actor_x11_paint;
|
|
actor_class->get_paint_volume = meta_window_actor_x11_get_paint_volume;
|
|
|
|
object_class->constructed = meta_window_actor_x11_constructed;
|
|
object_class->set_property = meta_window_actor_x11_set_property;
|
|
object_class->get_property = meta_window_actor_x11_get_property;
|
|
object_class->dispose = meta_window_actor_x11_dispose;
|
|
object_class->finalize = meta_window_actor_x11_finalize;
|
|
|
|
pspec = g_param_spec_enum ("shadow-mode",
|
|
"Shadow mode",
|
|
"Decides when to paint shadows",
|
|
META_TYPE_SHADOW_MODE,
|
|
META_SHADOW_MODE_AUTO,
|
|
G_PARAM_READWRITE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_SHADOW_MODE,
|
|
pspec);
|
|
|
|
pspec = g_param_spec_string ("shadow-class",
|
|
"Name of the shadow class for this window.",
|
|
"NULL means to use the default shadow class for this window type",
|
|
NULL,
|
|
G_PARAM_READWRITE);
|
|
|
|
g_object_class_install_property (object_class,
|
|
PROP_SHADOW_CLASS,
|
|
pspec);
|
|
}
|
|
|
|
static void
|
|
meta_window_actor_x11_init (MetaWindowActorX11 *self)
|
|
{
|
|
/* We do this now since we might be going right back into the frozen state. */
|
|
g_signal_connect (self, "thawed", G_CALLBACK (handle_updates), NULL);
|
|
|
|
g_signal_connect (self, "stage-views-changed",
|
|
G_CALLBACK (handle_stage_views_changed), NULL);
|
|
|
|
self->shadow_factory = meta_shadow_factory_get_default ();
|
|
self->shadow_factory_changed_handler_id =
|
|
g_signal_connect_swapped (self->shadow_factory,
|
|
"changed",
|
|
G_CALLBACK (invalidate_shadow),
|
|
self);
|
|
}
|