mirror of
https://github.com/brl/mutter.git
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6988744db7
Instead of using ClutterActor for the base class of the Stage implementation we should extend the StageWindow interface with the required bits (geometry, realization) and use a simple object class. This require a wee bit of changes across Backend, Stage and StageWindow, even though it's mostly re-shuffling. First of all, StageWindow should get new virtual functions: * geometry: - resize() - get_geometry() * realization - realize() - unrealize() This covers all the bits that we use from ClutterActor currently inside the stage implementations. The ClutterBackend::create_stage() virtual function should create a StageWindow, and not an Actor (it should always have been; the fact that it returned an Actor was a leak of the black magic going on underneath). Since we never guaranteed ABI compatibility for the Backend class, this is not a problem. Internally to ClutterStage we can finally drop the shenanigans of setting/unsetting actor flags on the implementation: if the realization succeeds, for instance, we set the REALIZED flag on the Stage and we're done. As an initial proof of concept, the X11 and GLX stage implementations have been ported to the New World Order(tm) and show no regressions.
111 lines
3.0 KiB
C
111 lines
3.0 KiB
C
#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib-object.h>
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#include "clutter-actor.h"
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#include "clutter-stage-window.h"
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#include "clutter-private.h"
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GType
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clutter_stage_window_get_type (void)
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{
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static GType stage_window_type = 0;
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if (G_UNLIKELY (stage_window_type == 0))
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{
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const GTypeInfo stage_window_info = {
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sizeof (ClutterStageWindowIface),
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NULL,
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NULL,
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};
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stage_window_type =
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g_type_register_static (G_TYPE_INTERFACE, I_("ClutterStageWindow"),
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&stage_window_info, 0);
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g_type_interface_add_prerequisite (stage_window_type,
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G_TYPE_OBJECT);
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}
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return stage_window_type;
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}
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ClutterActor *
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_clutter_stage_window_get_wrapper (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_wrapper (window);
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}
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void
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_clutter_stage_window_set_title (ClutterStageWindow *window,
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const gchar *title)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_title (window, title);
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}
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void
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_clutter_stage_window_set_fullscreen (ClutterStageWindow *window,
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gboolean is_fullscreen)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_fullscreen (window,
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is_fullscreen);
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}
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void
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_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
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gboolean is_visible)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_cursor_visible (window,
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is_visible);
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}
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void
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_clutter_stage_window_set_user_resizable (ClutterStageWindow *window,
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gboolean is_resizable)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->set_user_resizable (window,
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is_resizable);
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}
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gboolean
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_clutter_stage_window_realize (ClutterStageWindow *window)
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{
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return CLUTTER_STAGE_WINDOW_GET_IFACE (window)->realize (window);
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}
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void
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_clutter_stage_window_unrealize (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->unrealize (window);
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}
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void
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_clutter_stage_window_show (ClutterStageWindow *window,
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gboolean do_raise)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->show (window, do_raise);
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}
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void
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_clutter_stage_window_hide (ClutterStageWindow *window)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->hide (window);
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}
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void
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_clutter_stage_window_resize (ClutterStageWindow *window,
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gint width,
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gint height)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->resize (window, width, height);
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}
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void
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_clutter_stage_window_get_geometry (ClutterStageWindow *window,
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ClutterGeometry *geometry)
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{
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CLUTTER_STAGE_WINDOW_GET_IFACE (window)->get_geometry (window, geometry);
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}
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