mutter/cogl/cogl-buffer.c
Neil Roberts 139421de19 object: Remove the type member of CoglObjectClass
Unlike in GObject the type number for a CoglObject is entirely an
internal implementation detail so there is no need to make a GQuark to
make it safe to export out of the library. Instead we can just
directly use a fixed pointer address as the identifier for the type.
This patch makes it use the address of the class struct of the
identifier. This should make it faster to do type checks because it
does not need to call a function every time it wants to get the type
number.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2012-01-27 17:18:32 +00:00

540 lines
14 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Damien Lespiau <damien.lespiau@intel.com>
* Robert Bragg <robert@linux.intel.com>
*/
/* For an overview of the functionality implemented here, please see
* cogl-buffer.h, which contains the gtk-doc section overview for the
* Pixel Buffers API.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <string.h>
#include <glib.h>
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-util.h"
#include "cogl-context-private.h"
#include "cogl-handle.h"
#include "cogl-pixel-buffer-private.h"
/*
* GL/GLES compatibility defines for the buffer API:
*/
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER 0x88EB
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8892
#endif
#ifndef GL_ELEMENT_ARRAY_BUFFER
#define GL_ARRAY_BUFFER 0x8893
#endif
#ifndef GL_READ_ONLY
#define GL_READ_ONLY 0x88B8
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif
#ifndef GL_READ_WRITE
#define GL_READ_WRITE 0x88BA
#endif
/* XXX:
* The CoglHandle macros don't support any form of inheritance, so for
* now we implement the CoglObject support for the CoglBuffer
* abstract class manually.
*/
void
_cogl_buffer_register_buffer_type (const CoglObjectClass *klass)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
ctx->buffer_types = g_slist_prepend (ctx->buffer_types, (void *) klass);
}
gboolean
cogl_is_buffer (const void *object)
{
const CoglHandleObject *obj = object;
GSList *l;
_COGL_GET_CONTEXT (ctx, FALSE);
if (object == NULL)
return FALSE;
for (l = ctx->buffer_types; l; l = l->next)
if (l->data == obj->klass)
return TRUE;
return FALSE;
}
static GLenum
convert_bind_target_to_gl_target (CoglBufferBindTarget target)
{
switch (target)
{
case COGL_BUFFER_BIND_TARGET_PIXEL_PACK:
return GL_PIXEL_PACK_BUFFER;
case COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK:
return GL_PIXEL_UNPACK_BUFFER;
case COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER:
return GL_ARRAY_BUFFER;
case COGL_BUFFER_BIND_TARGET_INDEX_BUFFER:
return GL_ELEMENT_ARRAY_BUFFER;
default:
g_return_val_if_reached (COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
}
}
static void *
bo_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
guint8 *data;
CoglBufferBindTarget target;
GLenum gl_target;
_COGL_GET_CONTEXT (ctx, NULL);
if ((access & COGL_BUFFER_ACCESS_READ) &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ))
return NULL;
if ((access & COGL_BUFFER_ACCESS_WRITE) &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
return NULL;
target = buffer->last_target;
_cogl_buffer_bind (buffer, target);
gl_target = convert_bind_target_to_gl_target (target);
/* create an empty store if we don't have one yet. creating the store
* lazily allows the user of the CoglBuffer to set a hint before the
* store is created. */
if (!buffer->store_created || (hints & COGL_BUFFER_MAP_HINT_DISCARD))
{
GLenum gl_enum;
gl_enum = _cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
buffer->update_hint);
GE( ctx, glBufferData (gl_target,
buffer->size,
NULL,
gl_enum) );
buffer->store_created = TRUE;
}
GE_RET( data, ctx, glMapBuffer (gl_target,
_cogl_buffer_access_to_gl_enum (access)) );
if (data)
buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
_cogl_buffer_unbind (buffer);
return data;
}
static void
bo_unmap (CoglBuffer *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_cogl_buffer_bind (buffer, buffer->last_target);
GE( ctx, glUnmapBuffer (convert_bind_target_to_gl_target
(buffer->last_target)) );
buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
_cogl_buffer_unbind (buffer);
}
static gboolean
bo_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size)
{
CoglBufferBindTarget target;
GLenum gl_target;
_COGL_GET_CONTEXT (ctx, FALSE);
target = buffer->last_target;
_cogl_buffer_bind (buffer, target);
gl_target = convert_bind_target_to_gl_target (target);
/* create an empty store if we don't have one yet. creating the store
* lazily allows the user of the CoglBuffer to set a hint before the
* store is created. */
if (!buffer->store_created)
{
GLenum gl_enum = _cogl_buffer_hints_to_gl_enum (buffer->usage_hint,
buffer->update_hint);
GE( ctx, glBufferData (gl_target,
buffer->size,
NULL,
gl_enum) );
buffer->store_created = TRUE;
}
GE( ctx, glBufferSubData (gl_target, offset, size, data) );
_cogl_buffer_unbind (buffer);
return TRUE;
}
/*
* Fallback path, buffer->data points to a malloc'ed buffer.
*/
static void *
malloc_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
return buffer->data;
}
static void
malloc_unmap (CoglBuffer *buffer)
{
buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED;
}
static gboolean
malloc_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size)
{
memcpy (buffer->data + offset, data, size);
return TRUE;
}
void
_cogl_buffer_initialize (CoglBuffer *buffer,
unsigned int size,
gboolean use_malloc,
CoglBufferBindTarget default_target,
CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
buffer->flags = COGL_BUFFER_FLAG_NONE;
buffer->store_created = FALSE;
buffer->size = size;
buffer->last_target = default_target;
buffer->usage_hint = usage_hint;
buffer->update_hint = update_hint;
buffer->data = NULL;
buffer->immutable_ref = 0;
if (use_malloc)
{
buffer->vtable.map = malloc_map;
buffer->vtable.unmap = malloc_unmap;
buffer->vtable.set_data = malloc_set_data;
buffer->data = g_malloc (size);
}
else
{
buffer->vtable.map = bo_map;
buffer->vtable.unmap = bo_unmap;
buffer->vtable.set_data = bo_set_data;
GE( ctx, glGenBuffers (1, &buffer->gl_handle) );
buffer->flags |= COGL_BUFFER_FLAG_BUFFER_OBJECT;
}
}
void
_cogl_buffer_fini (CoglBuffer *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED));
_COGL_RETURN_IF_FAIL (buffer->immutable_ref == 0);
if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
GE( ctx, glDeleteBuffers (1, &buffer->gl_handle) );
else
g_free (buffer->data);
}
GLenum
_cogl_buffer_access_to_gl_enum (CoglBufferAccess access)
{
if ((access & COGL_BUFFER_ACCESS_READ_WRITE) == COGL_BUFFER_ACCESS_READ_WRITE)
return GL_READ_WRITE;
else if (access & COGL_BUFFER_ACCESS_WRITE)
return GL_WRITE_ONLY;
else
return GL_READ_ONLY;
}
GLenum
_cogl_buffer_hints_to_gl_enum (CoglBufferUsageHint usage_hint,
CoglBufferUpdateHint update_hint)
{
_COGL_GET_CONTEXT (ctx, 0);
/* usage hint is always TEXTURE for now */
if (update_hint == COGL_BUFFER_UPDATE_HINT_STATIC)
return GL_STATIC_DRAW;
if (update_hint == COGL_BUFFER_UPDATE_HINT_DYNAMIC)
return GL_DYNAMIC_DRAW;
/* OpenGL ES 1.1 and 2 only know about STATIC_DRAW and DYNAMIC_DRAW */
#ifdef HAVE_COGL_GL
if (update_hint == COGL_BUFFER_UPDATE_HINT_STREAM)
return GL_STREAM_DRAW;
#endif
return GL_STATIC_DRAW;
}
void *
_cogl_buffer_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
{
_COGL_GET_CONTEXT (ctx, NULL);
_COGL_RETURN_VAL_IF_FAIL (buffer != NULL, NULL);
/* Don't allow binding the buffer to multiple targets at the same time */
_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[buffer->last_target] != buffer,
NULL);
/* Don't allow nesting binds to the same target */
_COGL_RETURN_VAL_IF_FAIL (ctx->current_buffer[target] == NULL, NULL);
buffer->last_target = target;
ctx->current_buffer[target] = buffer;
if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
{
GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
GE( ctx, glBindBuffer (gl_target, buffer->gl_handle) );
return NULL;
}
else
return buffer->data;
}
void
_cogl_buffer_unbind (CoglBuffer *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (buffer != NULL);
/* the unbind should pair up with a previous bind */
_COGL_RETURN_IF_FAIL (ctx->current_buffer[buffer->last_target] == buffer);
if (buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT)
{
GLenum gl_target = convert_bind_target_to_gl_target (buffer->last_target);
GE( ctx, glBindBuffer (gl_target, 0) );
}
ctx->current_buffer[buffer->last_target] = NULL;
}
unsigned int
cogl_buffer_get_size (CoglBuffer *buffer)
{
if (!cogl_is_buffer (buffer))
return 0;
return COGL_BUFFER (buffer)->size;
}
void
cogl_buffer_set_update_hint (CoglBuffer *buffer,
CoglBufferUpdateHint hint)
{
if (!cogl_is_buffer (buffer))
return;
if (G_UNLIKELY (hint > COGL_BUFFER_UPDATE_HINT_STREAM))
hint = COGL_BUFFER_UPDATE_HINT_STATIC;
buffer->update_hint = hint;
}
CoglBufferUpdateHint
cogl_buffer_get_update_hint (CoglBuffer *buffer)
{
if (!cogl_is_buffer (buffer))
return FALSE;
return buffer->update_hint;
}
static void
warn_about_midscene_changes (void)
{
static gboolean seen = FALSE;
if (!seen)
{
g_warning ("Mid-scene modification of buffers has "
"undefined results\n");
seen = TRUE;
}
}
void *
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
return buffer->data;
buffer->data = buffer->vtable.map (buffer, access, hints);
return buffer->data;
}
void
cogl_buffer_unmap (CoglBuffer *buffer)
{
if (!cogl_is_buffer (buffer))
return;
if (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED))
return;
buffer->vtable.unmap (buffer);
}
void *
_cogl_buffer_map_for_fill_or_fallback (CoglBuffer *buffer)
{
void *ret;
_COGL_GET_CONTEXT (ctx, NULL);
_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
ctx->buffer_map_fallback_in_use = TRUE;
ret = cogl_buffer_map (buffer,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
if (ret)
return ret;
else
{
/* If the map fails then we'll use a temporary buffer to fill
the data and then upload it using cogl_buffer_set_data when
the buffer is unmapped. The temporary buffer is shared to
avoid reallocating it every time */
g_byte_array_set_size (ctx->buffer_map_fallback_array, buffer->size);
buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
return ctx->buffer_map_fallback_array->data;
}
}
void
_cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (ctx->buffer_map_fallback_in_use);
ctx->buffer_map_fallback_in_use = FALSE;
if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
{
cogl_buffer_set_data (buffer, 0,
ctx->buffer_map_fallback_array->data,
buffer->size);
buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
}
else
cogl_buffer_unmap (buffer);
}
gboolean
cogl_buffer_set_data (CoglBuffer *buffer,
gsize offset,
const void *data,
gsize size)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
return buffer->vtable.set_data (buffer, offset, data, size);
}
CoglBuffer *
_cogl_buffer_immutable_ref (CoglBuffer *buffer)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
buffer->immutable_ref++;
return buffer;
}
void
_cogl_buffer_immutable_unref (CoglBuffer *buffer)
{
_COGL_RETURN_IF_FAIL (cogl_is_buffer (buffer));
_COGL_RETURN_IF_FAIL (buffer->immutable_ref > 0);
buffer->immutable_ref--;
}