mutter/cogl/cogl/cogl1-context.h
Jonas Ådahl 6885c37784 cogl: Mark exported cogl symbols using COGL_EXPORT
Just like libmutter-clutter, and libmutter, mark exported symbols with
an COGL_EXPORT macro. This removes the .map and .map.in files previously
used, containing a list of semi private symbols. This symbol was out of
date, i.e. pointed to non-existing symbols, and was also replaced with
COGL_EXPORT macros.

unit_test_* symbols are exported by the help of the unit test defining
macro. test_* symbols are no longer supported as it proved unnecessary.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1059
2020-03-26 09:05:38 +01:00

173 lines
5.7 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_1_CONTEXT_H__
#define __COGL_1_CONTEXT_H__
#include <cogl/cogl-types.h>
#include <cogl/cogl-texture.h>
#include <cogl/cogl-framebuffer.h>
#include <cogl/cogl-macros.h>
G_BEGIN_DECLS
/**
* cogl_get_option_group:
*
* Retrieves the #GOptionGroup used by Cogl to parse the command
* line options. Clutter uses this to handle the Cogl command line
* options during its initialization process.
*
* Return value: a #GOptionGroup
*
* Since: 1.0
* Deprecated: 1.16: Not replaced
*/
COGL_DEPRECATED
COGL_EXPORT GOptionGroup *
cogl_get_option_group (void);
/* Misc */
/**
* cogl_get_proc_address: (skip)
* @name: the name of the function.
*
* Gets a pointer to a given GL or GL ES extension function. This acts
* as a wrapper around glXGetProcAddress() or whatever is the
* appropriate function for the current backend.
*
* <note>This function should not be used to query core opengl API
* symbols since eglGetProcAddress for example doesn't allow this and
* and may return a junk pointer if you do.</note>
*
* Return value: a pointer to the requested function or %NULL if the
* function is not available.
*/
COGL_EXPORT GCallback
cogl_get_proc_address (const char *name);
/**
* cogl_set_depth_test_enabled:
* @setting: %TRUE to enable depth testing or %FALSE to disable.
*
* Sets whether depth testing is enabled. If it is disabled then the
* order that actors are layered on the screen depends solely on the
* order specified using clutter_actor_raise() and
* clutter_actor_lower(), otherwise it will also take into account the
* actor's depth. Depth testing is disabled by default.
*
* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
*/
COGL_DEPRECATED_FOR (cogl_pipeline_set_depth_state)
COGL_EXPORT void
cogl_set_depth_test_enabled (gboolean setting);
/**
* cogl_get_depth_test_enabled:
*
* Queries if depth testing has been enabled via cogl_set_depth_test_enable()
*
* Return value: %TRUE if depth testing is enabled, and %FALSE otherwise
*
* Deprecated: 1.16: Use cogl_pipeline_set_depth_state() instead
*/
COGL_DEPRECATED_FOR (cogl_pipeline_set_depth_state)
COGL_EXPORT gboolean
cogl_get_depth_test_enabled (void);
/**
* cogl_set_backface_culling_enabled:
* @setting: %TRUE to enable backface culling or %FALSE to disable.
*
* Sets whether textures positioned so that their backface is showing
* should be hidden. This can be used to efficiently draw two-sided
* textures or fully closed cubes without enabling depth testing. This
* only affects calls to the cogl_rectangle* family of functions and
* cogl_vertex_buffer_draw*. Backface culling is disabled by default.
*
* Deprecated: 1.16: Use cogl_pipeline_set_cull_face_mode() instead
*/
COGL_DEPRECATED_FOR (cogl_pipeline_set_cull_face_mode)
COGL_EXPORT void
cogl_set_backface_culling_enabled (gboolean setting);
/**
* cogl_get_backface_culling_enabled:
*
* Queries if backface culling has been enabled via
* cogl_set_backface_culling_enabled()
*
* Return value: %TRUE if backface culling is enabled, and %FALSE otherwise
*
* Deprecated: 1.16: Use cogl_pipeline_get_cull_face_mode() instead
*/
COGL_DEPRECATED_FOR (cogl_pipeline_get_cull_face_mode)
COGL_EXPORT gboolean
cogl_get_backface_culling_enabled (void);
/**
* cogl_flush:
*
* This function should only need to be called in exceptional circumstances.
*
* As an optimization Cogl drawing functions may batch up primitives
* internally, so if you are trying to use raw GL outside of Cogl you stand a
* better chance of being successful if you ask Cogl to flush any batched
* geometry before making your state changes.
*
* It only ensure that the underlying driver is issued all the commands
* necessary to draw the batched primitives. It provides no guarantees about
* when the driver will complete the rendering.
*
* This provides no guarantees about the GL state upon returning and to avoid
* confusing Cogl you should aim to restore any changes you make before
* resuming use of Cogl.
*
* If you are making state changes with the intention of affecting Cogl drawing
* primitives you are 100% on your own since you stand a good chance of
* conflicting with Cogl internals. For example clutter-gst which currently
* uses direct GL calls to bind ARBfp programs will very likely break when Cogl
* starts to use ARBfb programs itself for the material API.
*
* Since: 1.0
*/
COGL_EXPORT void
cogl_flush (void);
G_END_DECLS
#endif /* __COGL_1_CONTEXT_H__ */