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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
378 lines
9.9 KiB
C
378 lines
9.9 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "cogl-config.h"
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#endif
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#include <string.h>
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#include "cogl-boxed-value.h"
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#include "cogl-context-private.h"
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#include "cogl-util-gl-private.h"
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CoglBool
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_cogl_boxed_value_equal (const CoglBoxedValue *bva,
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const CoglBoxedValue *bvb)
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{
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const void *pa, *pb;
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if (bva->type != bvb->type)
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return FALSE;
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switch (bva->type)
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{
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case COGL_BOXED_NONE:
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return TRUE;
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case COGL_BOXED_INT:
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if (bva->size != bvb->size || bva->count != bvb->count)
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return FALSE;
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if (bva->count == 1)
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{
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pa = bva->v.int_value;
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pb = bvb->v.int_value;
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}
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else
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{
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pa = bva->v.int_array;
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pb = bvb->v.int_array;
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}
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return !memcmp (pa, pb, sizeof (int) * bva->size * bva->count);
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case COGL_BOXED_FLOAT:
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if (bva->size != bvb->size || bva->count != bvb->count)
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return FALSE;
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if (bva->count == 1)
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{
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pa = bva->v.float_value;
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pb = bvb->v.float_value;
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}
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else
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{
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pa = bva->v.float_array;
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pb = bvb->v.float_array;
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}
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return !memcmp (pa, pb, sizeof (float) * bva->size * bva->count);
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case COGL_BOXED_MATRIX:
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if (bva->size != bvb->size ||
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bva->count != bvb->count)
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return FALSE;
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if (bva->count == 1)
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{
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pa = bva->v.matrix;
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pb = bvb->v.matrix;
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}
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else
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{
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pa = bva->v.array;
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pb = bvb->v.array;
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}
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return !memcmp (pa, pb,
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sizeof (float) * bva->size * bva->size * bva->count);
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}
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g_warn_if_reached ();
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return FALSE;
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}
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static void
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_cogl_boxed_value_tranpose (float *dst,
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int size,
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const float *src)
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{
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int y, x;
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/* If the value is transposed we'll just transpose it now as it
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* is copied into the boxed value instead of passing TRUE to
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* glUniformMatrix because that is not supported on GLES and it
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* doesn't seem like the GL driver would be able to do anything
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* much smarter than this anyway */
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for (y = 0; y < size; y++)
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for (x = 0; x < size; x++)
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*(dst++) = src[y + x * size];
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}
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static void
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_cogl_boxed_value_set_x (CoglBoxedValue *bv,
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int size,
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int count,
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CoglBoxedType type,
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size_t value_size,
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const void *value,
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CoglBool transpose)
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{
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if (count == 1)
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{
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if (bv->count > 1)
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g_free (bv->v.array);
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if (transpose)
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_cogl_boxed_value_tranpose (bv->v.float_value,
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size,
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value);
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else
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memcpy (bv->v.float_value, value, value_size);
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}
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else
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{
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if (bv->count > 1)
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{
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if (bv->count != count ||
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bv->size != size ||
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bv->type != type)
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{
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g_free (bv->v.array);
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bv->v.array = g_malloc (count * value_size);
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}
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}
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else
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bv->v.array = g_malloc (count * value_size);
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if (transpose)
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{
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int value_num;
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for (value_num = 0; value_num < count; value_num++)
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_cogl_boxed_value_tranpose (bv->v.float_array +
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value_num * size * size,
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size,
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(const float *) value +
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value_num * size * size);
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}
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else
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memcpy (bv->v.array, value, count * value_size);
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}
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bv->type = type;
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bv->size = size;
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bv->count = count;
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}
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void
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_cogl_boxed_value_set_1f (CoglBoxedValue *bv,
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float value)
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{
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_cogl_boxed_value_set_x (bv,
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1, 1, COGL_BOXED_FLOAT,
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sizeof (float), &value, FALSE);
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}
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void
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_cogl_boxed_value_set_1i (CoglBoxedValue *bv,
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int value)
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{
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_cogl_boxed_value_set_x (bv,
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1, 1, COGL_BOXED_INT,
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sizeof (int), &value, FALSE);
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}
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void
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_cogl_boxed_value_set_float (CoglBoxedValue *bv,
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int n_components,
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int count,
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const float *value)
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{
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_cogl_boxed_value_set_x (bv,
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n_components, count,
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COGL_BOXED_FLOAT,
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sizeof (float) * n_components, value, FALSE);
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}
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void
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_cogl_boxed_value_set_int (CoglBoxedValue *bv,
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int n_components,
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int count,
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const int *value)
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{
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_cogl_boxed_value_set_x (bv,
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n_components, count,
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COGL_BOXED_INT,
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sizeof (int) * n_components, value, FALSE);
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}
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void
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_cogl_boxed_value_set_matrix (CoglBoxedValue *bv,
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int dimensions,
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int count,
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CoglBool transpose,
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const float *value)
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{
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_cogl_boxed_value_set_x (bv,
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dimensions, count,
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COGL_BOXED_MATRIX,
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sizeof (float) * dimensions * dimensions,
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value,
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transpose);
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}
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void
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_cogl_boxed_value_copy (CoglBoxedValue *dst,
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const CoglBoxedValue *src)
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{
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*dst = *src;
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if (src->count > 1)
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{
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switch (src->type)
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{
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case COGL_BOXED_NONE:
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break;
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case COGL_BOXED_INT:
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dst->v.int_array = g_memdup (src->v.int_array,
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src->size * src->count * sizeof (int));
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break;
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case COGL_BOXED_FLOAT:
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dst->v.float_array = g_memdup (src->v.float_array,
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src->size *
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src->count *
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sizeof (float));
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break;
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case COGL_BOXED_MATRIX:
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dst->v.float_array = g_memdup (src->v.float_array,
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src->size * src->size *
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src->count * sizeof (float));
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break;
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}
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}
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}
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void
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_cogl_boxed_value_destroy (CoglBoxedValue *bv)
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{
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if (bv->count > 1)
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g_free (bv->v.array);
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}
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void
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_cogl_boxed_value_set_uniform (CoglContext *ctx,
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GLint location,
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const CoglBoxedValue *value)
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{
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switch (value->type)
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{
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case COGL_BOXED_NONE:
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break;
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case COGL_BOXED_INT:
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{
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const int *ptr;
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if (value->count == 1)
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ptr = value->v.int_value;
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else
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ptr = value->v.int_array;
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switch (value->size)
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{
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case 1:
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GE( ctx, glUniform1iv (location, value->count, ptr) );
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break;
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case 2:
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GE( ctx, glUniform2iv (location, value->count, ptr) );
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break;
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case 3:
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GE( ctx, glUniform3iv (location, value->count, ptr) );
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break;
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case 4:
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GE( ctx, glUniform4iv (location, value->count, ptr) );
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break;
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}
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}
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break;
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case COGL_BOXED_FLOAT:
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{
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const float *ptr;
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if (value->count == 1)
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ptr = value->v.float_value;
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else
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ptr = value->v.float_array;
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switch (value->size)
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{
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case 1:
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GE( ctx, glUniform1fv (location, value->count, ptr) );
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break;
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case 2:
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GE( ctx, glUniform2fv (location, value->count, ptr) );
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break;
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case 3:
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GE( ctx, glUniform3fv (location, value->count, ptr) );
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break;
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case 4:
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GE( ctx, glUniform4fv (location, value->count, ptr) );
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break;
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}
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}
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break;
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case COGL_BOXED_MATRIX:
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{
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const float *ptr;
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if (value->count == 1)
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ptr = value->v.matrix;
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else
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ptr = value->v.float_array;
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switch (value->size)
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{
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case 2:
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GE( ctx, glUniformMatrix2fv (location, value->count,
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FALSE, ptr) );
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break;
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case 3:
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GE( ctx, glUniformMatrix3fv (location, value->count,
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FALSE, ptr) );
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break;
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case 4:
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GE( ctx, glUniformMatrix4fv (location, value->count,
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FALSE, ptr) );
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break;
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}
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}
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break;
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}
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}
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