mutter/cogl/cogl-pipeline-fragend-arbfp.c
Neil Roberts 0c732c27ae cogl-pipeline: Rename the fragment_{source,header}_buffer to codegen
We want to reuse the same buffers for vertends so calling them
fragment_* doesn't make sense.
2010-12-13 17:22:57 +00:00

1106 lines
36 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-debug.h"
#include "cogl-pipeline-private.h"
#ifdef COGL_PIPELINE_FRAGEND_ARBFP
#include "cogl.h"
#include "cogl-internal.h"
#include "cogl-context.h"
#include "cogl-handle.h"
#include "cogl-texture-private.h"
#include "cogl-blend-string.h"
#include "cogl-journal-private.h"
#include "cogl-color-private.h"
#include "cogl-profile.h"
#include "cogl-program-private.h"
#include <glib.h>
#include <glib/gprintf.h>
#include <string.h>
/*
* GL/GLES compatability defines for pipeline thingies:
*/
#ifdef HAVE_COGL_GLES2
#include "../gles/cogl-gles2-wrapper.h"
#endif
#ifdef HAVE_COGL_GL
#define glProgramString ctx->drv.pf_glProgramString
#define glBindProgram ctx->drv.pf_glBindProgram
#define glDeletePrograms ctx->drv.pf_glDeletePrograms
#define glGenPrograms ctx->drv.pf_glGenPrograms
#define glProgramLocalParameter4fv ctx->drv.pf_glProgramLocalParameter4fv
#define glUseProgram ctx->drv.pf_glUseProgram
#endif
/* This might not be defined on GLES */
#ifndef GL_TEXTURE_3D
#define GL_TEXTURE_3D 0x806F
#endif
typedef struct _UnitState
{
int constant_id; /* The program.local[] index */
unsigned int dirty_combine_constant:1;
unsigned int sampled:1;
} UnitState;
typedef struct _ArbfpProgramState
{
int ref_count;
/* XXX: only valid during codegen */
CoglPipeline *arbfp_authority;
CoglHandle user_program;
/* XXX: only valid during codegen */
GString *source;
GLuint gl_program;
UnitState *unit_state;
int next_constant_id;
/* Age of the program the last time the uniforms were flushed. This
is used to detect when we need to flush all of the uniforms */
unsigned int user_program_age;
/* We need to track the last pipeline that an ARBfp program was used
* with so know if we need to update any program.local parameters. */
CoglPipeline *last_used_for_pipeline;
} ArbfpProgramState;
typedef struct _CoglPipelineFragendARBfpPrivate
{
ArbfpProgramState *arbfp_program_state;
} CoglPipelineFragendARBfpPrivate;
const CoglPipelineFragend _cogl_pipeline_arbfp_fragend;
static ArbfpProgramState *
arbfp_program_state_new (int n_layers)
{
ArbfpProgramState *state = g_slice_new0 (ArbfpProgramState);
state->ref_count = 1;
state->unit_state = g_new0 (UnitState, n_layers);
return state;
}
static ArbfpProgramState *
arbfp_program_state_ref (ArbfpProgramState *state)
{
state->ref_count++;
return state;
}
void
arbfp_program_state_unref (ArbfpProgramState *state)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
g_return_if_fail (state->ref_count > 0);
state->ref_count--;
if (state->ref_count == 0)
{
if (state->gl_program)
{
GE (glDeletePrograms (1, &state->gl_program));
state->gl_program = 0;
}
g_free (state->unit_state);
g_slice_free (ArbfpProgramState, state);
}
}
static CoglPipelineFragendARBfpPrivate *
get_arbfp_priv (CoglPipeline *pipeline)
{
if (!(pipeline->fragend_priv_set_mask & COGL_PIPELINE_FRAGEND_ARBFP_MASK))
return NULL;
return pipeline->fragend_privs[COGL_PIPELINE_FRAGEND_ARBFP];
}
static void
set_arbfp_priv (CoglPipeline *pipeline, CoglPipelineFragendARBfpPrivate *priv)
{
if (priv)
{
pipeline->fragend_privs[COGL_PIPELINE_FRAGEND_ARBFP] = priv;
pipeline->fragend_priv_set_mask |= COGL_PIPELINE_FRAGEND_ARBFP_MASK;
}
else
pipeline->fragend_priv_set_mask &= ~COGL_PIPELINE_FRAGEND_ARBFP_MASK;
}
static ArbfpProgramState *
get_arbfp_program_state (CoglPipeline *pipeline)
{
CoglPipelineFragendARBfpPrivate *priv = get_arbfp_priv (pipeline);
if (!priv)
return NULL;
return priv->arbfp_program_state;
}
static gboolean
_cogl_pipeline_fragend_arbfp_start (CoglPipeline *pipeline,
int n_layers,
unsigned long pipelines_difference,
int n_tex_coord_attribs)
{
CoglPipelineFragendARBfpPrivate *priv;
CoglPipeline *authority;
CoglPipelineFragendARBfpPrivate *authority_priv;
ArbfpProgramState *arbfp_program_state;
CoglHandle user_program;
_COGL_GET_CONTEXT (ctx, FALSE);
/* First validate that we can handle the current state using ARBfp
*/
if (!cogl_features_available (COGL_FEATURE_SHADERS_ARBFP))
return FALSE;
/* TODO: support fog */
if (ctx->legacy_fog_state.enabled)
return FALSE;
user_program = cogl_pipeline_get_user_program (pipeline);
if (user_program != COGL_INVALID_HANDLE &&
_cogl_program_get_language (user_program) != COGL_SHADER_LANGUAGE_ARBFP)
return FALSE;
/* Now lookup our ARBfp backend private state (allocating if
* necessary) */
priv = get_arbfp_priv (pipeline);
if (!priv)
{
priv = g_slice_new0 (CoglPipelineFragendARBfpPrivate);
set_arbfp_priv (pipeline, priv);
}
/* If we have a valid arbfp_program_state pointer then we are all
* set and don't need to generate a new program. */
if (priv->arbfp_program_state)
return TRUE;
/* If we don't have an associated arbfp program yet then find the
* arbfp-authority (the oldest ancestor whose state will result in
* the same program being generated as for this pipeline).
*
* We always make sure to associate new programs with the
* arbfp-authority to maximize the chance that other pipelines can
* share it.
*/
authority = _cogl_pipeline_find_equivalent_parent
(pipeline,
COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN &
~COGL_PIPELINE_STATE_LAYERS,
COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN,
COGL_PIPELINE_FIND_EQUIVALENT_COMPARE_TEXTURE_TARGET);
authority_priv = get_arbfp_priv (authority);
if (authority_priv &&
authority_priv->arbfp_program_state)
{
/* If we are going to share our program state with an arbfp-authority
* then steal a reference to the program state associated with that
* arbfp-authority... */
priv->arbfp_program_state =
arbfp_program_state_ref (authority_priv->arbfp_program_state);
return TRUE;
}
if (!authority_priv)
{
authority_priv = g_slice_new0 (CoglPipelineFragendARBfpPrivate);
set_arbfp_priv (authority, authority_priv);
}
/* If we haven't yet found an existing program then before we resort to
* generating a new arbfp program we see if we can find a suitable
* program in the arbfp_cache. */
if (G_LIKELY (!(cogl_debug_flags & COGL_DEBUG_DISABLE_PROGRAM_CACHES)))
{
arbfp_program_state = g_hash_table_lookup (ctx->arbfp_cache, authority);
if (arbfp_program_state)
{
priv->arbfp_program_state =
arbfp_program_state_ref (arbfp_program_state);
/* Since we have already resolved the arbfp-authority at this point
* we might as well also associate any program we find from the cache
* with the authority too... */
if (authority_priv != priv)
authority_priv->arbfp_program_state =
arbfp_program_state_ref (arbfp_program_state);
return TRUE;
}
}
/* If we still haven't found an existing program then start
* generating code for a new program...
*/
arbfp_program_state = arbfp_program_state_new (n_layers);
priv->arbfp_program_state = arbfp_program_state_ref (arbfp_program_state);
/* Since we have already resolved the arbfp-authority at this point we might
* as well also associate any program we generate with the authority too...
*/
if (authority_priv != priv)
authority_priv->arbfp_program_state =
arbfp_program_state_ref (arbfp_program_state);
arbfp_program_state->user_program = user_program;
if (user_program == COGL_INVALID_HANDLE)
{
int i;
/* We reuse a single grow-only GString for code-gen */
g_string_set_size (ctx->codegen_source_buffer, 0);
arbfp_program_state->source = ctx->codegen_source_buffer;
g_string_append (arbfp_program_state->source,
"!!ARBfp1.0\n"
"TEMP output;\n"
"TEMP tmp0, tmp1, tmp2, tmp3, tmp4;\n"
"PARAM half = {.5, .5, .5, .5};\n"
"PARAM one = {1, 1, 1, 1};\n"
"PARAM two = {2, 2, 2, 2};\n"
"PARAM minus_one = {-1, -1, -1, -1};\n");
/* At the end of code-gen we'll add the program to a cache and
* we'll use the authority pipeline as the basis for key into
* that cache... */
arbfp_program_state->arbfp_authority = authority;
for (i = 0; i < n_layers; i++)
{
arbfp_program_state->unit_state[i].sampled = FALSE;
arbfp_program_state->unit_state[i].dirty_combine_constant = FALSE;
}
arbfp_program_state->next_constant_id = 0;
}
return TRUE;
}
unsigned int
_cogl_pipeline_fragend_arbfp_hash (const void *data)
{
unsigned long fragment_state =
COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN;
unsigned long layer_fragment_state =
COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN;
CoglPipelineEvalFlags flags = COGL_PIPELINE_EVAL_FLAG_IGNORE_TEXTURE_DATA;
return _cogl_pipeline_hash ((CoglPipeline *)data,
fragment_state, layer_fragment_state,
flags);
}
gboolean
_cogl_pipeline_fragend_arbfp_equal (const void *a, const void *b)
{
unsigned long fragment_state =
COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN;
unsigned long layer_fragment_state =
COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN;
CoglPipelineEvalFlags flags = COGL_PIPELINE_EVAL_FLAG_IGNORE_TEXTURE_DATA;
return _cogl_pipeline_equal ((CoglPipeline *)a, (CoglPipeline *)b,
fragment_state, layer_fragment_state,
flags);
}
static const char *
gl_target_to_arbfp_string (GLenum gl_target)
{
#ifndef HAVE_COGL_GLES2
if (gl_target == GL_TEXTURE_1D)
return "1D";
else
#endif
if (gl_target == GL_TEXTURE_2D)
return "2D";
#ifdef GL_ARB_texture_rectangle
else if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
return "RECT";
#endif
else if (gl_target == GL_TEXTURE_3D)
return "3D";
else
return "2D";
}
static void
setup_texture_source (ArbfpProgramState *arbfp_program_state,
int unit_index,
GLenum gl_target)
{
if (!arbfp_program_state->unit_state[unit_index].sampled)
{
g_string_append_printf (arbfp_program_state->source,
"TEMP texel%d;\n"
"TEX texel%d,fragment.texcoord[%d],"
"texture[%d],%s;\n",
unit_index,
unit_index,
unit_index,
unit_index,
gl_target_to_arbfp_string (gl_target));
arbfp_program_state->unit_state[unit_index].sampled = TRUE;
}
}
typedef enum _CoglPipelineFragendARBfpArgType
{
COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE,
COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT,
COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE
} CoglPipelineFragendARBfpArgType;
typedef struct _CoglPipelineFragendARBfpArg
{
const char *name;
CoglPipelineFragendARBfpArgType type;
/* for type = TEXTURE */
int texture_unit;
GLenum texture_target;
/* for type = CONSTANT */
int constant_id;
const char *swizzle;
} CoglPipelineFragendARBfpArg;
static void
append_arg (GString *source, const CoglPipelineFragendARBfpArg *arg)
{
switch (arg->type)
{
case COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE:
g_string_append_printf (source, "texel%d%s",
arg->texture_unit, arg->swizzle);
break;
case COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT:
g_string_append_printf (source, "program.local[%d]%s",
arg->constant_id, arg->swizzle);
break;
case COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE:
g_string_append_printf (source, "%s%s",
arg->name, arg->swizzle);
break;
}
}
/* Note: we are trying to avoid duplicating strings during codegen
* which is why we have the slightly awkward
* CoglPipelineFragendARBfpArg mechanism. */
static void
setup_arg (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
CoglBlendStringChannelMask mask,
int arg_index,
GLint src,
GLint op,
CoglPipelineFragendARBfpArg *arg)
{
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
static const char *tmp_name[3] = { "tmp0", "tmp1", "tmp2" };
GLenum gl_target;
CoglHandle texture;
switch (src)
{
case GL_TEXTURE:
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
arg->name = "texel%d";
arg->texture_unit = _cogl_pipeline_layer_get_unit_index (layer);
texture = _cogl_pipeline_layer_get_texture (layer);
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
setup_texture_source (arbfp_program_state, arg->texture_unit, gl_target);
break;
case GL_CONSTANT:
{
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
UnitState *unit_state = &arbfp_program_state->unit_state[unit_index];
unit_state->constant_id = arbfp_program_state->next_constant_id++;
unit_state->dirty_combine_constant = TRUE;
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT;
arg->name = "program.local[%d]";
arg->constant_id = unit_state->constant_id;
break;
}
case GL_PRIMARY_COLOR:
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE;
arg->name = "fragment.color.primary";
break;
case GL_PREVIOUS:
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE;
if (_cogl_pipeline_layer_get_unit_index (layer) == 0)
arg->name = "fragment.color.primary";
else
arg->name = "output";
break;
default: /* GL_TEXTURE0..N */
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE;
arg->name = "texture[%d]";
arg->texture_unit = src - GL_TEXTURE0;
texture = _cogl_pipeline_layer_get_texture (layer);
cogl_texture_get_gl_texture (texture, NULL, &gl_target);
setup_texture_source (arbfp_program_state, arg->texture_unit, gl_target);
}
arg->swizzle = "";
switch (op)
{
case GL_SRC_COLOR:
break;
case GL_ONE_MINUS_SRC_COLOR:
g_string_append_printf (arbfp_program_state->source,
"SUB tmp%d, one, ",
arg_index);
append_arg (arbfp_program_state->source, arg);
g_string_append_printf (arbfp_program_state->source, ";\n");
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE;
arg->name = tmp_name[arg_index];
arg->swizzle = "";
break;
case GL_SRC_ALPHA:
/* avoid a swizzle if we know RGB are going to be masked
* in the end anyway */
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
arg->swizzle = ".a";
break;
case GL_ONE_MINUS_SRC_ALPHA:
g_string_append_printf (arbfp_program_state->source,
"SUB tmp%d, one, ",
arg_index);
append_arg (arbfp_program_state->source, arg);
/* avoid a swizzle if we know RGB are going to be masked
* in the end anyway */
if (mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
g_string_append_printf (arbfp_program_state->source, ".a;\n");
else
g_string_append_printf (arbfp_program_state->source, ";\n");
arg->type = COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_SIMPLE;
arg->name = tmp_name[arg_index];
break;
default:
g_error ("Unknown texture combine operator %d", op);
break;
}
}
static gboolean
fragend_arbfp_args_equal (CoglPipelineFragendARBfpArg *arg0,
CoglPipelineFragendARBfpArg *arg1)
{
if (arg0->type != arg1->type)
return FALSE;
if (arg0->name != arg1->name &&
strcmp (arg0->name, arg1->name) != 0)
return FALSE;
if (arg0->type == COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_TEXTURE &&
arg0->texture_unit != arg1->texture_unit)
return FALSE;
/* Note we don't have to check the target; a texture unit can only
* have one target enabled at a time. */
if (arg0->type == COGL_PIPELINE_FRAGEND_ARBFP_ARG_TYPE_CONSTANT &&
arg0->constant_id != arg0->constant_id)
return FALSE;
if (arg0->swizzle != arg1->swizzle &&
strcmp (arg0->swizzle, arg1->swizzle) != 0)
return FALSE;
return TRUE;
}
static void
append_function (CoglPipeline *pipeline,
CoglBlendStringChannelMask mask,
GLint function,
CoglPipelineFragendARBfpArg *args,
int n_args)
{
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
const char *mask_name;
switch (mask)
{
case COGL_BLEND_STRING_CHANNEL_MASK_RGB:
mask_name = ".rgb";
break;
case COGL_BLEND_STRING_CHANNEL_MASK_ALPHA:
mask_name = ".a";
break;
case COGL_BLEND_STRING_CHANNEL_MASK_RGBA:
mask_name = "";
break;
default:
g_error ("Unknown channel mask %d", mask);
mask_name = "";
}
switch (function)
{
case GL_ADD:
g_string_append_printf (arbfp_program_state->source,
"ADD_SAT output%s, ",
mask_name);
break;
case GL_MODULATE:
/* Note: no need to saturate since we can assume operands
* have values in the range [0,1] */
g_string_append_printf (arbfp_program_state->source, "MUL output%s, ",
mask_name);
break;
case GL_REPLACE:
/* Note: no need to saturate since we can assume operand
* has a value in the range [0,1] */
g_string_append_printf (arbfp_program_state->source, "MOV output%s, ",
mask_name);
break;
case GL_SUBTRACT:
g_string_append_printf (arbfp_program_state->source,
"SUB_SAT output%s, ",
mask_name);
break;
case GL_ADD_SIGNED:
g_string_append_printf (arbfp_program_state->source, "ADD tmp3%s, ",
mask_name);
append_arg (arbfp_program_state->source, &args[0]);
g_string_append (arbfp_program_state->source, ", ");
append_arg (arbfp_program_state->source, &args[1]);
g_string_append (arbfp_program_state->source, ";\n");
g_string_append_printf (arbfp_program_state->source,
"SUB_SAT output%s, tmp3, half",
mask_name);
n_args = 0;
break;
case GL_DOT3_RGB:
/* These functions are the same except that GL_DOT3_RGB never
* updates the alpha channel.
*
* NB: GL_DOT3_RGBA is a bit special because it effectively forces
* an RGBA mask and we end up ignoring any separate alpha channel
* function.
*/
case GL_DOT3_RGBA:
{
const char *tmp4 = "tmp4";
/* The maths for this was taken from Mesa;
* apparently:
*
* tmp3 = 2*src0 - 1
* tmp4 = 2*src1 - 1
* output = DP3 (tmp3, tmp4)
*
* is the same as:
*
* output = 4 * DP3 (src0 - 0.5, src1 - 0.5)
*/
g_string_append (arbfp_program_state->source, "MAD tmp3, two, ");
append_arg (arbfp_program_state->source, &args[0]);
g_string_append (arbfp_program_state->source, ", minus_one;\n");
if (!fragend_arbfp_args_equal (&args[0], &args[1]))
{
g_string_append (arbfp_program_state->source, "MAD tmp4, two, ");
append_arg (arbfp_program_state->source, &args[1]);
g_string_append (arbfp_program_state->source, ", minus_one;\n");
}
else
tmp4 = "tmp3";
g_string_append_printf (arbfp_program_state->source,
"DP3_SAT output%s, tmp3, %s",
mask_name, tmp4);
n_args = 0;
}
break;
case GL_INTERPOLATE:
/* Note: no need to saturate since we can assume operands
* have values in the range [0,1] */
/* NB: GL_INTERPOLATE = arg0*arg2 + arg1*(1-arg2)
* but LRP dst, a, b, c = b*a + c*(1-a) */
g_string_append_printf (arbfp_program_state->source, "LRP output%s, ",
mask_name);
append_arg (arbfp_program_state->source, &args[2]);
g_string_append (arbfp_program_state->source, ", ");
append_arg (arbfp_program_state->source, &args[0]);
g_string_append (arbfp_program_state->source, ", ");
append_arg (arbfp_program_state->source, &args[1]);
n_args = 0;
break;
default:
g_error ("Unknown texture combine function %d", function);
g_string_append_printf (arbfp_program_state->source, "MUL_SAT output%s, ",
mask_name);
n_args = 2;
break;
}
if (n_args > 0)
append_arg (arbfp_program_state->source, &args[0]);
if (n_args > 1)
{
g_string_append (arbfp_program_state->source, ", ");
append_arg (arbfp_program_state->source, &args[1]);
}
g_string_append (arbfp_program_state->source, ";\n");
}
static void
append_masked_combine (CoglPipeline *arbfp_authority,
CoglPipelineLayer *layer,
CoglBlendStringChannelMask mask,
GLint function,
GLint *src,
GLint *op)
{
int i;
int n_args;
CoglPipelineFragendARBfpArg args[3];
n_args = _cogl_get_n_args_for_combine_func (function);
for (i = 0; i < n_args; i++)
{
setup_arg (arbfp_authority,
layer,
mask,
i,
src[i],
op[i],
&args[i]);
}
append_function (arbfp_authority,
mask,
function,
args,
n_args);
}
static gboolean
_cogl_pipeline_fragend_arbfp_add_layer (CoglPipeline *pipeline,
CoglPipelineLayer *layer,
unsigned long layers_difference)
{
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
CoglPipelineLayer *combine_authority =
_cogl_pipeline_layer_get_authority (layer,
COGL_PIPELINE_LAYER_STATE_COMBINE);
CoglPipelineLayerBigState *big_state = combine_authority->big_state;
/* Notes...
*
* We are ignoring the issue of texture indirection limits until
* someone complains (Ref Section 3.11.6 in the ARB_fragment_program
* spec)
*
* There always five TEMPs named tmp0, tmp1 and tmp2, tmp3 and tmp4
* available and these constants: 'one' = {1, 1, 1, 1}, 'half'
* {.5, .5, .5, .5}, 'two' = {2, 2, 2, 2}, 'minus_one' = {-1, -1,
* -1, -1}
*
* tmp0-2 are intended for dealing with some of the texture combine
* operands (e.g. GL_ONE_MINUS_SRC_COLOR) tmp3/4 are for dealing
* with the GL_ADD_SIGNED texture combine and the GL_DOT3_RGB[A]
* functions.
*
* Each layer outputs to the TEMP called "output", and reads from
* output if it needs to refer to GL_PREVIOUS. (we detect if we are
* layer0 so we will read fragment.color for GL_PREVIOUS in that
* case)
*
* We aim to do all the channels together if the same function is
* used for RGB as for A.
*
* We aim to avoid string duplication / allocations during codegen.
*
* We are careful to only saturate when writing to output.
*/
if (!arbfp_program_state->source)
return TRUE;
if (!_cogl_pipeline_need_texture_combine_separate (combine_authority))
{
append_masked_combine (pipeline,
layer,
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
big_state->texture_combine_rgb_func,
big_state->texture_combine_rgb_src,
big_state->texture_combine_rgb_op);
}
else if (big_state->texture_combine_rgb_func == GL_DOT3_RGBA)
{
/* GL_DOT3_RGBA Is a bit weird as a GL_COMBINE_RGB function
* since if you use it, it overrides your ALPHA function...
*/
append_masked_combine (pipeline,
layer,
COGL_BLEND_STRING_CHANNEL_MASK_RGBA,
big_state->texture_combine_rgb_func,
big_state->texture_combine_rgb_src,
big_state->texture_combine_rgb_op);
}
else
{
append_masked_combine (pipeline,
layer,
COGL_BLEND_STRING_CHANNEL_MASK_RGB,
big_state->texture_combine_rgb_func,
big_state->texture_combine_rgb_src,
big_state->texture_combine_rgb_op);
append_masked_combine (pipeline,
layer,
COGL_BLEND_STRING_CHANNEL_MASK_ALPHA,
big_state->texture_combine_alpha_func,
big_state->texture_combine_alpha_src,
big_state->texture_combine_alpha_op);
}
return TRUE;
}
gboolean
_cogl_pipeline_fragend_arbfp_passthrough (CoglPipeline *pipeline)
{
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
if (!arbfp_program_state->source)
return TRUE;
g_string_append (arbfp_program_state->source,
"MOV output, fragment.color.primary;\n");
return TRUE;
}
typedef struct _UpdateConstantsState
{
int unit;
gboolean update_all;
ArbfpProgramState *arbfp_program_state;
} UpdateConstantsState;
static gboolean
update_constants_cb (CoglPipeline *pipeline,
int layer_index,
void *user_data)
{
UpdateConstantsState *state = user_data;
ArbfpProgramState *arbfp_program_state = state->arbfp_program_state;
UnitState *unit_state = &arbfp_program_state->unit_state[state->unit++];
_COGL_GET_CONTEXT (ctx, FALSE);
if (state->update_all || unit_state->dirty_combine_constant)
{
float constant[4];
_cogl_pipeline_get_layer_combine_constant (pipeline,
layer_index,
constant);
GE (glProgramLocalParameter4fv (GL_FRAGMENT_PROGRAM_ARB,
unit_state->constant_id,
constant));
unit_state->dirty_combine_constant = FALSE;
}
return TRUE;
}
static gboolean
_cogl_pipeline_fragend_arbfp_end (CoglPipeline *pipeline,
unsigned long pipelines_difference)
{
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (pipeline);
GLuint gl_program;
_COGL_GET_CONTEXT (ctx, FALSE);
if (arbfp_program_state->source)
{
GLenum gl_error;
COGL_STATIC_COUNTER (fragend_arbfp_compile_counter,
"arbfp compile counter",
"Increments each time a new ARBfp "
"program is compiled",
0 /* no application private data */);
COGL_COUNTER_INC (_cogl_uprof_context, fragend_arbfp_compile_counter);
g_string_append (arbfp_program_state->source,
"MOV result.color,output;\n");
g_string_append (arbfp_program_state->source, "END\n");
if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_SHOW_SOURCE))
g_message ("pipeline program:\n%s", arbfp_program_state->source->str);
GE (glGenPrograms (1, &arbfp_program_state->gl_program));
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB,
arbfp_program_state->gl_program));
while ((gl_error = glGetError ()) != GL_NO_ERROR)
;
glProgramString (GL_FRAGMENT_PROGRAM_ARB,
GL_PROGRAM_FORMAT_ASCII_ARB,
arbfp_program_state->source->len,
arbfp_program_state->source->str);
if (glGetError () != GL_NO_ERROR)
{
g_warning ("\n%s\n%s",
arbfp_program_state->source->str,
glGetString (GL_PROGRAM_ERROR_STRING_ARB));
}
arbfp_program_state->source = NULL;
if (G_LIKELY (!(cogl_debug_flags & COGL_DEBUG_DISABLE_PROGRAM_CACHES)))
{
CoglPipeline *key;
/* XXX: I wish there was a way to insert into a GHashTable
* with a pre-calculated hash value since there is a cost to
* calculating the hash of a CoglPipeline and in this case
* we know we have already called _cogl_pipeline_hash during
* _cogl_pipeline_fragend_arbfp_backend_start so we could pass the
* value through to here to avoid hashing it again.
*/
/* XXX: Any keys referenced by the hash table need to remain
* valid all the while that there are corresponding values,
* so for now we simply make a copy of the current authority
* pipeline.
*
* FIXME: A problem with this is that our key into the cache
* may hold references to some arbitrary user textures which
* will now be kept alive indefinitly which is a shame. A
* better solution will be to derive a special "key
* pipeline" from the authority which derives from the base
* Cogl pipeline (to avoid affecting the lifetime of any
* other pipelines) and only takes a copy of the state that
* relates to the arbfp program and references small dummy
* textures instead of potentially large user textures. */
key = cogl_pipeline_copy (arbfp_program_state->arbfp_authority);
arbfp_program_state_ref (arbfp_program_state);
g_hash_table_insert (ctx->arbfp_cache, key, arbfp_program_state);
if (G_UNLIKELY (g_hash_table_size (ctx->arbfp_cache) > 50))
{
static gboolean seen = FALSE;
if (!seen)
g_warning ("Over 50 separate ARBfp programs have been "
"generated which is very unusual, so something "
"is probably wrong!\n");
seen = TRUE;
}
}
/* The authority is only valid during codegen since the program
* state may have a longer lifetime than the original authority
* it is created for. */
arbfp_program_state->arbfp_authority = NULL;
}
if (arbfp_program_state->user_program != COGL_INVALID_HANDLE)
{
/* An arbfp program should contain exactly one shader which we
can use directly */
CoglProgram *program = arbfp_program_state->user_program;
CoglShader *shader = program->attached_shaders->data;
gl_program = shader->gl_handle;
}
else
gl_program = arbfp_program_state->gl_program;
GE (glBindProgram (GL_FRAGMENT_PROGRAM_ARB, gl_program));
_cogl_use_program (0, COGL_PIPELINE_PROGRAM_TYPE_ARBFP);
if (arbfp_program_state->user_program == COGL_INVALID_HANDLE)
{
UpdateConstantsState state;
state.unit = 0;
state.arbfp_program_state = arbfp_program_state;
/* If this arbfp program was last used with a different pipeline
* then we need to ensure we update all program.local params */
state.update_all =
pipeline != arbfp_program_state->last_used_for_pipeline;
cogl_pipeline_foreach_layer (pipeline,
update_constants_cb,
&state);
}
else
{
CoglProgram *program = arbfp_program_state->user_program;
gboolean program_changed;
/* If the shader has changed since it was last flushed then we
need to update all uniforms */
program_changed = program->age != arbfp_program_state->user_program_age;
_cogl_program_flush_uniforms (program, gl_program, program_changed);
arbfp_program_state->user_program_age = program->age;
}
/* We need to track what pipeline used this arbfp program last since
* we will need to update program.local params when switching
* between different pipelines. */
arbfp_program_state->last_used_for_pipeline = pipeline;
return TRUE;
}
static void
dirty_arbfp_program_state (CoglPipeline *pipeline)
{
CoglPipelineFragendARBfpPrivate *priv;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
priv = get_arbfp_priv (pipeline);
if (!priv)
return;
if (priv->arbfp_program_state)
{
arbfp_program_state_unref (priv->arbfp_program_state);
priv->arbfp_program_state = NULL;
}
}
static void
_cogl_pipeline_fragend_arbfp_pipeline_pre_change_notify (
CoglPipeline *pipeline,
CoglPipelineState change,
const CoglColor *new_color)
{
if ((change & COGL_PIPELINE_STATE_AFFECTS_FRAGMENT_CODEGEN))
dirty_arbfp_program_state (pipeline);
}
/* NB: layers are considered immutable once they have any dependants
* so although multiple pipelines can end up depending on a single
* static layer, we can guarantee that if a layer is being *changed*
* then it can only have one pipeline depending on it.
*
* XXX: Don't forget this is *pre* change, we can't read the new value
* yet!
*/
static void
_cogl_pipeline_fragend_arbfp_layer_pre_change_notify (
CoglPipeline *owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change)
{
CoglPipelineFragendARBfpPrivate *priv = get_arbfp_priv (owner);
if (!priv)
return;
if ((change & COGL_PIPELINE_LAYER_STATE_AFFECTS_FRAGMENT_CODEGEN))
{
dirty_arbfp_program_state (owner);
return;
}
if (change & COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT)
{
ArbfpProgramState *arbfp_program_state = get_arbfp_program_state (owner);
if (arbfp_program_state)
{
int unit_index = _cogl_pipeline_layer_get_unit_index (layer);
arbfp_program_state->unit_state[unit_index].dirty_combine_constant =
TRUE;
}
}
/* TODO: we could be saving snippets of texture combine code along
* with each layer and then when a layer changes we would just free
* the snippet. */
return;
}
static void
_cogl_pipeline_fragend_arbfp_free_priv (CoglPipeline *pipeline)
{
CoglPipelineFragendARBfpPrivate *priv = get_arbfp_priv (pipeline);
if (priv)
{
if (priv->arbfp_program_state)
arbfp_program_state_unref (priv->arbfp_program_state);
g_slice_free (CoglPipelineFragendARBfpPrivate, priv);
set_arbfp_priv (pipeline, NULL);
}
}
const CoglPipelineFragend _cogl_pipeline_arbfp_fragend =
{
_cogl_pipeline_fragend_arbfp_start,
_cogl_pipeline_fragend_arbfp_add_layer,
_cogl_pipeline_fragend_arbfp_passthrough,
_cogl_pipeline_fragend_arbfp_end,
_cogl_pipeline_fragend_arbfp_pipeline_pre_change_notify,
NULL,
_cogl_pipeline_fragend_arbfp_layer_pre_change_notify,
_cogl_pipeline_fragend_arbfp_free_priv
};
#endif /* COGL_PIPELINE_FRAGEND_ARBFP */