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02b69e4d76
GCC has some optimization for the inclusion guard, but they only work if the check is the outermost one. We're fairly inconsistent because of historical reasons, so we should ensure that we follow the same pattern in every public header.
103 lines
4.8 KiB
C
103 lines
4.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#ifndef __CLUTTER_PAINT_NODE_H__
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#define __CLUTTER_PAINT_NODE_H__
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#include <cogl/cogl.h>
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#include <clutter/clutter-types.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_PAINT_NODE (clutter_paint_node_get_type ())
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#define CLUTTER_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_PAINT_NODE, ClutterPaintNode))
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#define CLUTTER_IS_PAINT_NODE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_PAINT_NODE))
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typedef struct _ClutterPaintNodePrivate ClutterPaintNodePrivate;
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typedef struct _ClutterPaintNodeClass ClutterPaintNodeClass;
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CLUTTER_AVAILABLE_IN_1_10
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GType clutter_paint_node_get_type (void) G_GNUC_CONST;
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CLUTTER_AVAILABLE_IN_1_10
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ClutterPaintNode * clutter_paint_node_ref (ClutterPaintNode *node);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_unref (ClutterPaintNode *node);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_set_name (ClutterPaintNode *node,
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const char *name);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_add_child (ClutterPaintNode *node,
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ClutterPaintNode *child);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_add_rectangle (ClutterPaintNode *node,
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const ClutterActorBox *rect);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_add_texture_rectangle (ClutterPaintNode *node,
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const ClutterActorBox *rect,
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float x_1,
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float y_1,
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float x_2,
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float y_2);
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#if defined(COGL_ENABLE_EXPERIMENTAL_API) && defined(CLUTTER_ENABLE_EXPERIMENTAL_API)
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_add_path (ClutterPaintNode *node,
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CoglPath *path);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_paint_node_add_primitive (ClutterPaintNode *node,
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CoglPrimitive *primitive);
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#endif /* COGL_ENABLE_EXPERIMENTAL_API && CLUTTER_ENABLE_EXPERIMENTAL_API */
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/**
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* CLUTTER_VALUE_HOLDS_PAINT_NODE:
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* @value: a #GValue
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*
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* Evaluates to %TRUE if the @value has been initialized to hold
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* a #ClutterPaintNode.
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*
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* Since: 1.10
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*/
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#define CLUTTER_VALUE_HOLDS_PAINT_NODE(value) (G_VALUE_HOLDS (value, CLUTTER_TYPE_PAINT_NODE))
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_value_set_paint_node (GValue *value,
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gpointer node);
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CLUTTER_AVAILABLE_IN_1_10
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void clutter_value_take_paint_node (GValue *value,
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gpointer node);
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CLUTTER_AVAILABLE_IN_1_10
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gpointer clutter_value_get_paint_node (const GValue *value);
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CLUTTER_AVAILABLE_IN_1_10
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gpointer clutter_value_dup_paint_node (const GValue *value);
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G_END_DECLS
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#endif /* __CLUTTER_PAINT_NODE_H__ */
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