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The load-finished signal has a GError* argument which is meant to signify whether the loading was successful. However many of the places in ClutterTexture that emit this signal directly pass their 'error' variable which is a GError** and will be NULL or not completely independently of whether there was an error. If the argument was dereferenced it would probably crash. The test-texture-async interactive test case should also verify that the ::load-finished signal is correctly emitted. Fixes bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1622
154 lines
3.9 KiB
C
154 lines
3.9 KiB
C
#include <stdlib.h>
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#include <gmodule.h>
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#include <clutter/clutter.h>
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enum
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{
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LOAD_SYNC,
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LOAD_DATA_ASYNC,
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LOAD_ASYNC
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};
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static void
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on_load_finished (ClutterTexture *texture,
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const GError *error,
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gpointer user_data)
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{
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gint load_type = GPOINTER_TO_INT (user_data);
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const gchar *load_str = NULL;
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switch (load_type)
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{
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case LOAD_SYNC:
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load_str = "synchronous loading";
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break;
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case LOAD_DATA_ASYNC:
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load_str = "asynchronous data loading";
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break;
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case LOAD_ASYNC:
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load_str = "asynchronous loading";
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break;
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}
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if (error != NULL)
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g_print ("%s failed: %s\n", load_str, error->message);
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else
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g_print ("%s successful\n", load_str);
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}
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static void size_change_cb (ClutterTexture *texture,
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gint width,
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gint height,
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gpointer user_data)
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{
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clutter_actor_set_size (user_data, width, height);
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}
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const gchar *path = "redhand.png";
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static gboolean task (gpointer foo)
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{
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ClutterTimeline *timeline;
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ClutterAlpha *alpha;
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ClutterBehaviour *depth_behavior;
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ClutterActor *image[4];
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ClutterActor *clone[4];
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ClutterActor *stage;
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gint i;
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stage = clutter_stage_get_default ();
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#if 0
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for (i=0;i<4;i++)
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image[i] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"filename", path,
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"load-async", TRUE,
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NULL);
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#else
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/*for (i=0;i<4;i++)*/
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image[0] = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
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g_signal_connect (image[0], "load-finished",
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G_CALLBACK (on_load_finished),
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GINT_TO_POINTER (LOAD_SYNC));
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image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"load-data-async", TRUE,
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NULL);
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g_signal_connect (image[1], "load-finished",
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G_CALLBACK (on_load_finished),
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GINT_TO_POINTER (LOAD_DATA_ASYNC));
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image[2] = g_object_new (CLUTTER_TYPE_TEXTURE,
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"load-async", TRUE,
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NULL);
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g_signal_connect (image[2], "load-finished",
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G_CALLBACK (on_load_finished),
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GINT_TO_POINTER (LOAD_ASYNC));
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#endif
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for (i=0;i<3;i++)
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{
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clutter_texture_set_from_file (CLUTTER_TEXTURE (image[i]), path, NULL);
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}
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for (i=0;i<3;i++)
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{
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clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
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}
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for (i=0;i<3;i++)
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{
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clutter_actor_set_position (image[i], 50+i*100, 0+i*50);
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clone[i]=clutter_clone_new (image[i]);
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g_signal_connect (image[i], "size-change",
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G_CALLBACK (size_change_cb), clone[i]);
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clutter_container_add (CLUTTER_CONTAINER (stage), clone[i], NULL);
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clutter_actor_set_position (clone[i], 50+i*100, 150+i*50+100);
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}
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for (i=0; i<3; i++)
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{
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timeline = clutter_timeline_new (5000);
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alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
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depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
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clutter_behaviour_apply (depth_behavior, image[i]);
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clutter_timeline_start (timeline);
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}
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return FALSE;
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}
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G_MODULE_EXPORT gint
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test_texture_async_main (int argc, char *argv[])
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{
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ClutterActor *stage;
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ClutterColor stage_color = { 0x12, 0x34, 0x56, 0xff };
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GError *error;
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clutter_init (&argc, &argv);
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g_thread_init (NULL);
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stage = clutter_stage_get_default ();
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_actor_show (stage);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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error = NULL;
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path = argv[1]?argv[1]:"redhand.png";
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g_timeout_add (500, task, NULL);
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clutter_main ();
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/*g_object_unref (depth_behavior);
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g_object_unref (timeline);*/
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return EXIT_SUCCESS;
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}
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