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When removing the frame callback on the CoglOnscreen, we loose the ability to get notified of swap events. This could leave us with a counter != 0 which leads to a deadlock situation after the next realize/draw cycle. https://bugzilla.gnome.org/show_bug.cgi?id=755014 |
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clutter-stage-cogl.c | ||
clutter-stage-cogl.h |