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https://github.com/brl/mutter.git
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7e8a864992
This was introduced in:
commit 010d16f647
Author: Robert Bragg <robert@linux.intel.com>
Date: Tue Mar 6 03:21:30 2012 +0000
Adds initial GLES2 integration support
This makes it possible to integrate existing GLES2 code with
applications using Cogl as the rendering api.
That's maybe a reasonable thing for a standalone cogl to want, but our
cogl has only one consumer. So if we want additional rendering out of
our cogl layer, it makes more sense to just add that to cogl rather than
support clutter or mutter or the javascript bindings creating their own
GLES contexts.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/500
486 lines
14 KiB
C
486 lines
14 KiB
C
#include "cogl-config.h"
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#include <stdlib.h>
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#include "test-unit.h"
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#include "test-utils.h"
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#define FB_WIDTH 512
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#define FB_HEIGHT 512
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static gboolean cogl_test_is_verbose;
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CoglContext *test_ctx;
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CoglFramebuffer *test_fb;
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static gboolean
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check_flags (TestFlags flags,
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CoglRenderer *renderer)
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{
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if (flags & TEST_REQUIREMENT_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL &&
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cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL3)
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_TEXTURE_RG &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RG))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_POINT_SPRITE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_MAP_WRITE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_OFFSCREEN &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN))
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{
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return FALSE;
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}
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if (flags & TEST_REQUIREMENT_FENCE &&
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!cogl_has_feature (test_ctx, COGL_FEATURE_ID_FENCE))
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{
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return FALSE;
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}
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if (flags & TEST_KNOWN_FAILURE)
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{
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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is_boolean_env_set (const char *variable)
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{
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char *val = getenv (variable);
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gboolean ret;
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if (!val)
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return FALSE;
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if (g_ascii_strcasecmp (val, "1") == 0 ||
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g_ascii_strcasecmp (val, "on") == 0 ||
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g_ascii_strcasecmp (val, "true") == 0)
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ret = TRUE;
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else if (g_ascii_strcasecmp (val, "0") == 0 ||
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g_ascii_strcasecmp (val, "off") == 0 ||
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g_ascii_strcasecmp (val, "false") == 0)
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ret = FALSE;
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else
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{
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g_critical ("Spurious boolean environment variable value (%s=%s)",
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variable, val);
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ret = TRUE;
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}
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return ret;
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}
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void
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test_utils_init (TestFlags requirement_flags,
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TestFlags known_failure_flags)
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{
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static int counter = 0;
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GError *error = NULL;
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CoglOnscreen *onscreen = NULL;
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CoglDisplay *display;
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CoglRenderer *renderer;
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gboolean missing_requirement;
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gboolean known_failure;
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if (counter != 0)
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g_critical ("We don't support running more than one test at a time\n"
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"in a single test run due to the state leakage that can\n"
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"cause subsequent tests to fail.\n"
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"\n"
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"If you want to run all the tests you should run\n"
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"$ make test-report");
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counter++;
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if (is_boolean_env_set ("COGL_TEST_VERBOSE") ||
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is_boolean_env_set ("V"))
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cogl_test_is_verbose = TRUE;
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/* NB: This doesn't have any effect since commit 47444dac of glib
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* because the environment variable is read in a magic constructor
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* so it is too late to set them here */
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if (g_getenv ("G_DEBUG"))
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{
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char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
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g_setenv ("G_DEBUG", debug, TRUE);
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g_free (debug);
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}
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else
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g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
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g_setenv ("COGL_X11_SYNC", "1", 0);
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test_ctx = cogl_context_new (NULL, &error);
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if (!test_ctx)
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g_critical ("Failed to create a CoglContext: %s", error->message);
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display = cogl_context_get_display (test_ctx);
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renderer = cogl_display_get_renderer (display);
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missing_requirement = !check_flags (requirement_flags, renderer);
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known_failure = !check_flags (known_failure_flags, renderer);
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if (is_boolean_env_set ("COGL_TEST_ONSCREEN"))
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{
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onscreen = cogl_onscreen_new (test_ctx, 640, 480);
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test_fb = COGL_FRAMEBUFFER (onscreen);
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}
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else
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{
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CoglOffscreen *offscreen;
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CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx,
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FB_WIDTH, FB_HEIGHT);
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offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
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test_fb = COGL_FRAMEBUFFER (offscreen);
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}
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if (!cogl_framebuffer_allocate (test_fb, &error))
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g_critical ("Failed to allocate framebuffer: %s", error->message);
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if (onscreen)
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cogl_onscreen_show (onscreen);
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cogl_framebuffer_clear4f (test_fb,
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COGL_BUFFER_BIT_COLOR |
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COGL_BUFFER_BIT_DEPTH |
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COGL_BUFFER_BIT_STENCIL,
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0, 0, 0, 1);
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if (missing_requirement)
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g_print ("WARNING: Missing required feature[s] for this test\n");
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else if (known_failure)
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g_print ("WARNING: Test is known to fail\n");
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}
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void
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test_utils_fini (void)
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{
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if (test_fb)
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cogl_object_unref (test_fb);
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if (test_ctx)
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cogl_object_unref (test_ctx);
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}
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static gboolean
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compare_component (int a, int b)
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{
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return ABS (a - b) <= 1;
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}
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void
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test_utils_compare_pixel_and_alpha (const uint8_t *screen_pixel,
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uint32_t expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff) ||
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!compare_component (screen_pixel[3], (expected_pixel >> 0) & 0xff))
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{
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uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%08x", screen_pixel_num);
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char *expected_pixel_string =
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g_strdup_printf ("#%08x", expected_pixel);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel)
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{
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/* Compare each component with a small fuzz factor */
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if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
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!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
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!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
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{
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uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
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char *screen_pixel_string =
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g_strdup_printf ("#%06x", screen_pixel_num >> 8);
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char *expected_pixel_string =
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g_strdup_printf ("#%06x", expected_pixel >> 8);
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g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
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g_free (screen_pixel_string);
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g_free (expected_pixel_string);
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}
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}
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void
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test_utils_check_pixel (CoglFramebuffer *test_fb,
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int x, int y, uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_framebuffer_read_pixels (test_fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_and_alpha (CoglFramebuffer *test_fb,
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int x, int y, uint32_t expected_pixel)
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{
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uint8_t pixel[4];
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cogl_framebuffer_read_pixels (test_fb,
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x, y, 1, 1,
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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pixel);
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test_utils_compare_pixel_and_alpha (pixel, expected_pixel);
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}
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void
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test_utils_check_pixel_rgb (CoglFramebuffer *test_fb,
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int x, int y, int r, int g, int b)
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{
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test_utils_check_pixel (test_fb, x, y, (r << 24) | (g << 16) | (b << 8));
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}
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void
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test_utils_check_region (CoglFramebuffer *test_fb,
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int x, int y,
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int width, int height,
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uint32_t expected_rgba)
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{
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uint8_t *pixels, *p;
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pixels = p = g_malloc (width * height * 4);
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cogl_framebuffer_read_pixels (test_fb,
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x,
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y,
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width,
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height,
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COGL_PIXEL_FORMAT_RGBA_8888,
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p);
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/* Check whether the center of each division is the right color */
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for (y = 0; y < height; y++)
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for (x = 0; x < width; x++)
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{
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test_utils_compare_pixel (p, expected_rgba);
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p += 4;
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}
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g_free (pixels);
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}
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CoglTexture *
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test_utils_create_color_texture (CoglContext *context,
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uint32_t color)
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{
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CoglTexture2D *tex_2d;
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color = GUINT32_TO_BE (color);
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tex_2d = cogl_texture_2d_new_from_data (context,
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1, 1, /* width/height */
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COGL_PIXEL_FORMAT_RGBA_8888_PRE,
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4, /* rowstride */
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(uint8_t *) &color,
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NULL);
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return COGL_TEXTURE (tex_2d);
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}
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gboolean
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cogl_test_verbose (void)
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{
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return cogl_test_is_verbose;
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}
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static void
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set_auto_mipmap_cb (CoglTexture *sub_texture,
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const float *sub_texture_coords,
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const float *meta_coords,
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void *user_data)
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{
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cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture),
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FALSE);
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}
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CoglTexture *
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test_utils_texture_new_with_size (CoglContext *ctx,
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int width,
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int height,
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TestUtilsTextureFlags flags,
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CoglTextureComponents components)
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{
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CoglTexture *tex;
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GError *skip_error = NULL;
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/* First try creating a fast-path non-sliced texture */
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tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
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cogl_texture_set_components (tex, components);
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if (!cogl_texture_allocate (tex, &skip_error))
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{
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g_error_free (skip_error);
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cogl_object_unref (tex);
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tex = NULL;
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}
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if (!tex)
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{
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/* If it fails resort to sliced textures */
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int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ?
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-1 : COGL_TEXTURE_MAX_WASTE;
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CoglTexture2DSliced *tex_2ds =
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cogl_texture_2d_sliced_new_with_size (ctx,
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width,
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height,
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max_waste);
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tex = COGL_TEXTURE (tex_2ds);
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cogl_texture_set_components (tex, components);
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}
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if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP)
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{
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/* To be able to iterate the slices of a #CoglTexture2DSliced we
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* need to ensure the texture is allocated... */
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cogl_texture_allocate (tex, NULL); /* don't catch exceptions */
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cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
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0, 0, 1, 1,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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set_auto_mipmap_cb,
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NULL); /* don't catch exceptions */
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}
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cogl_texture_allocate (tex, NULL);
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return tex;
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}
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CoglTexture *
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test_utils_texture_new_from_bitmap (CoglBitmap *bitmap,
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TestUtilsTextureFlags flags,
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gboolean premultiplied)
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{
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CoglAtlasTexture *atlas_tex;
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CoglTexture *tex;
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GError *internal_error = NULL;
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if (!flags)
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{
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/* First try putting the texture in the atlas */
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atlas_tex = cogl_atlas_texture_new_from_bitmap (bitmap);
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cogl_texture_set_premultiplied (COGL_TEXTURE (atlas_tex), premultiplied);
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if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
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return COGL_TEXTURE (atlas_tex);
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cogl_object_unref (atlas_tex);
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}
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g_clear_error (&internal_error);
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/* If that doesn't work try a fast path 2D texture */
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tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap));
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cogl_texture_set_premultiplied (tex, premultiplied);
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if (g_error_matches (internal_error,
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COGL_SYSTEM_ERROR,
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COGL_SYSTEM_ERROR_NO_MEMORY))
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{
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g_assert_not_reached ();
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return NULL;
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}
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g_clear_error (&internal_error);
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if (!tex)
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{
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/* Otherwise create a sliced texture */
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int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ?
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-1 : COGL_TEXTURE_MAX_WASTE;
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CoglTexture2DSliced *tex_2ds =
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cogl_texture_2d_sliced_new_from_bitmap (bitmap, max_waste);
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tex = COGL_TEXTURE (tex_2ds);
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cogl_texture_set_premultiplied (tex, premultiplied);
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}
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if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP)
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{
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cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
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0, 0, 1, 1,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
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set_auto_mipmap_cb,
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NULL); /* don't catch exceptions */
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}
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cogl_texture_allocate (tex, NULL);
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return tex;
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}
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CoglTexture *
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test_utils_texture_new_from_data (CoglContext *ctx,
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int width,
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int height,
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TestUtilsTextureFlags flags,
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CoglPixelFormat format,
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int rowstride,
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const uint8_t *data)
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{
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CoglBitmap *bmp;
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CoglTexture *tex;
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g_assert_cmpint (format, !=, COGL_PIXEL_FORMAT_ANY);
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g_assert (data != NULL);
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/* Wrap the data into a bitmap */
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bmp = cogl_bitmap_new_for_data (ctx,
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width, height,
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format,
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rowstride,
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(uint8_t *) data);
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tex = test_utils_texture_new_from_bitmap (bmp, flags, TRUE);
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cogl_object_unref (bmp);
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return tex;
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}
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