mirror of
https://github.com/brl/mutter.git
synced 2024-12-27 13:22:15 +00:00
0af4105458
Commit a750f80c6a
was supposed to enable it for newer mesa but was wrong,
fix that.
2698 lines
89 KiB
C
2698 lines
89 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009,2010,2011,2013 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-i18n-private.h"
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#include "cogl-util.h"
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#include "cogl-winsys-private.h"
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#include "cogl-feature-private.h"
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#include "cogl-context-private.h"
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#include "cogl-framebuffer.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-renderer-private.h"
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#include "cogl-glx-renderer-private.h"
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#include "cogl-onscreen-template-private.h"
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#include "cogl-glx-display-private.h"
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#include "cogl-private.h"
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#include "cogl-texture-2d-private.h"
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#include "cogl-texture-rectangle-private.h"
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#include "cogl-pipeline-opengl-private.h"
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#include "cogl-frame-info-private.h"
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#include "cogl-framebuffer-private.h"
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#include "cogl-onscreen-private.h"
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#include "cogl-swap-chain-private.h"
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#include "cogl-xlib-renderer.h"
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#include "cogl-util.h"
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#include "cogl-winsys-glx-private.h"
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#include "cogl-error-private.h"
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#include "cogl-poll-private.h"
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#include "cogl-version.h"
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#include <stdlib.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <sys/time.h>
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#include <fcntl.h>
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#include <time.h>
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#include <GL/glx.h>
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#include <X11/Xlib.h>
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#define COGL_ONSCREEN_X11_EVENT_MASK (StructureNotifyMask | ExposureMask)
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#define MAX_GLX_CONFIG_ATTRIBS 30
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typedef struct _CoglContextGLX
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{
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GLXDrawable current_drawable;
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} CoglContextGLX;
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typedef struct _CoglOnscreenXlib
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{
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Window xwin;
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int x, y;
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CoglBool is_foreign_xwin;
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CoglOutput *output;
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} CoglOnscreenXlib;
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typedef struct _CoglOnscreenGLX
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{
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CoglOnscreenXlib _parent;
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GLXDrawable glxwin;
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uint32_t last_swap_vsync_counter;
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CoglBool pending_sync_notify;
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CoglBool pending_complete_notify;
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CoglBool pending_resize_notify;
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} CoglOnscreenGLX;
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typedef struct _CoglTexturePixmapGLX
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{
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GLXPixmap glx_pixmap;
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CoglBool has_mipmap_space;
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CoglBool can_mipmap;
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CoglTexture *glx_tex;
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CoglBool bind_tex_image_queued;
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CoglBool pixmap_bound;
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} CoglTexturePixmapGLX;
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/* Define a set of arrays containing the functions required from GL
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for each winsys feature */
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#define COGL_WINSYS_FEATURE_BEGIN(major_version, minor_version, \
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name, namespaces, extension_names, \
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feature_flags, \
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winsys_feature) \
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static const CoglFeatureFunction \
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cogl_glx_feature_ ## name ## _funcs[] = {
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
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{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglGLXRenderer, name) },
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#define COGL_WINSYS_FEATURE_END() \
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{ NULL, 0 }, \
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};
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#include "cogl-winsys-glx-feature-functions.h"
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/* Define an array of features */
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#undef COGL_WINSYS_FEATURE_BEGIN
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#define COGL_WINSYS_FEATURE_BEGIN(major_version, minor_version, \
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name, namespaces, extension_names, \
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feature_flags, \
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winsys_feature) \
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{ major_version, minor_version, \
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0, namespaces, extension_names, \
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feature_flags, \
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0, \
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winsys_feature, \
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cogl_glx_feature_ ## name ## _funcs },
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#undef COGL_WINSYS_FEATURE_FUNCTION
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#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
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#undef COGL_WINSYS_FEATURE_END
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#define COGL_WINSYS_FEATURE_END()
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static const CoglFeatureData winsys_feature_data[] =
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{
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#include "cogl-winsys-glx-feature-functions.h"
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};
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static CoglFuncPtr
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_cogl_winsys_renderer_get_proc_address (CoglRenderer *renderer,
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const char *name,
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CoglBool in_core)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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/* The GLX_ARB_get_proc_address extension documents that this should
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* work for core functions too so we don't need to do anything
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* special with in_core */
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return glx_renderer->glXGetProcAddress ((const GLubyte *) name);
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}
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static CoglOnscreen *
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find_onscreen_for_xid (CoglContext *context, uint32_t xid)
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{
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GList *l;
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for (l = context->framebuffers; l; l = l->next)
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{
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CoglFramebuffer *framebuffer = l->data;
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CoglOnscreenXlib *xlib_onscreen;
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if (framebuffer->type != COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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continue;
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/* Does the GLXEvent have the GLXDrawable or the X Window? */
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xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
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if (xlib_onscreen->xwin == (Window)xid)
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return COGL_ONSCREEN (framebuffer);
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}
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return NULL;
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}
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static void
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ensure_ust_type (CoglRenderer *renderer,
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GLXDrawable drawable)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
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int64_t ust;
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int64_t msc;
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int64_t sbc;
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struct timeval tv;
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struct timespec ts;
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int64_t current_system_time;
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int64_t current_monotonic_time;
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if (glx_renderer->ust_type != COGL_GLX_UST_IS_UNKNOWN)
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return;
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glx_renderer->ust_type = COGL_GLX_UST_IS_OTHER;
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if (glx_renderer->glXGetSyncValues == NULL)
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goto out;
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if (!glx_renderer->glXGetSyncValues (xlib_renderer->xdpy, drawable,
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&ust, &msc, &sbc))
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goto out;
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/* This is the time source that existing (buggy) linux drm drivers
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* use */
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gettimeofday (&tv, NULL);
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current_system_time = (tv.tv_sec * G_GINT64_CONSTANT (1000000)) + tv.tv_usec;
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if (current_system_time > ust - 1000000 &&
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current_system_time < ust + 1000000)
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{
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glx_renderer->ust_type = COGL_GLX_UST_IS_GETTIMEOFDAY;
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goto out;
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}
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/* This is the time source that the newer (fixed) linux drm
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* drivers use (Linux >= 3.8) */
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clock_gettime (CLOCK_MONOTONIC, &ts);
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current_monotonic_time = (ts.tv_sec * G_GINT64_CONSTANT (1000000)) +
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(ts.tv_nsec / G_GINT64_CONSTANT (1000));
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if (current_monotonic_time > ust - 1000000 &&
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current_monotonic_time < ust + 1000000)
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{
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glx_renderer->ust_type = COGL_GLX_UST_IS_MONOTONIC_TIME;
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goto out;
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}
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out:
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COGL_NOTE (WINSYS, "Classified OML system time as: %s",
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glx_renderer->ust_type == COGL_GLX_UST_IS_GETTIMEOFDAY ? "gettimeofday" :
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(glx_renderer->ust_type == COGL_GLX_UST_IS_MONOTONIC_TIME ? "monotonic" :
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"other"));
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return;
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}
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static int64_t
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ust_to_nanoseconds (CoglRenderer *renderer,
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GLXDrawable drawable,
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int64_t ust)
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{
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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ensure_ust_type (renderer, drawable);
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switch (glx_renderer->ust_type)
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{
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case COGL_GLX_UST_IS_UNKNOWN:
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g_assert_not_reached ();
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break;
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case COGL_GLX_UST_IS_GETTIMEOFDAY:
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case COGL_GLX_UST_IS_MONOTONIC_TIME:
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return 1000 * ust;
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case COGL_GLX_UST_IS_OTHER:
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/* In this case the scale of UST is undefined so we can't easily
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* scale to nanoseconds.
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*
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* For example the driver may be reporting the rdtsc CPU counter
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* as UST values and so the scale would need to be determined
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* empirically.
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*
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* Potentially we could block for a known duration within
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* ensure_ust_type() to measure the timescale of UST but for now
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* we just ignore unknown time sources */
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return 0;
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}
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return 0;
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}
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static int64_t
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_cogl_winsys_get_clock_time (CoglContext *context)
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{
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CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
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/* We don't call ensure_ust_type() because we don't have a drawable
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* to work with. cogl_get_clock_time() is documented to only work
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* once a valid, non-zero, timestamp has been retrieved from Cogl.
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*/
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switch (glx_renderer->ust_type)
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{
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case COGL_GLX_UST_IS_UNKNOWN:
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case COGL_GLX_UST_IS_OTHER:
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return 0;
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case COGL_GLX_UST_IS_GETTIMEOFDAY:
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{
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struct timeval tv;
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gettimeofday(&tv, NULL);
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return tv.tv_sec * G_GINT64_CONSTANT (1000000000) +
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tv.tv_usec * G_GINT64_CONSTANT (1000);
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}
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case COGL_GLX_UST_IS_MONOTONIC_TIME:
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{
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struct timespec ts;
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clock_gettime (CLOCK_MONOTONIC, &ts);
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return ts.tv_sec * G_GINT64_CONSTANT (1000000000) + ts.tv_nsec;
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}
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}
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g_assert_not_reached();
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return 0;
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}
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static void
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flush_pending_notifications_cb (void *data,
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void *user_data)
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{
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CoglFramebuffer *framebuffer = data;
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if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
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{
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CoglOnscreen *onscreen = COGL_ONSCREEN (framebuffer);
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CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
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CoglBool pending_sync_notify = glx_onscreen->pending_sync_notify;
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CoglBool pending_complete_notify = glx_onscreen->pending_complete_notify;
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/* If swap_region is called then notifying the sync event could
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* potentially immediately queue a subsequent pending notify so
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* we need to clear the flag before invoking the callback */
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glx_onscreen->pending_sync_notify = FALSE;
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glx_onscreen->pending_complete_notify = FALSE;
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if (pending_sync_notify)
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{
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CoglFrameInfo *info = g_queue_peek_head (&onscreen->pending_frame_infos);
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_cogl_onscreen_notify_frame_sync (onscreen, info);
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}
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if (pending_complete_notify)
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{
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CoglFrameInfo *info = g_queue_pop_head (&onscreen->pending_frame_infos);
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_cogl_onscreen_notify_complete (onscreen, info);
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cogl_object_unref (info);
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}
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if (glx_onscreen->pending_resize_notify)
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{
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_cogl_onscreen_notify_resize (onscreen);
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glx_onscreen->pending_resize_notify = FALSE;
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}
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}
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}
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static void
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flush_pending_notifications_idle (void *user_data)
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{
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CoglContext *context = user_data;
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CoglRenderer *renderer = context->display->renderer;
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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/* This needs to be disconnected before invoking the callbacks in
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* case the callbacks cause it to be queued again */
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_cogl_closure_disconnect (glx_renderer->flush_notifications_idle);
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glx_renderer->flush_notifications_idle = NULL;
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g_list_foreach (context->framebuffers,
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flush_pending_notifications_cb,
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NULL);
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}
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static void
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set_sync_pending (CoglOnscreen *onscreen)
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{
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CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglGLXRenderer *glx_renderer = renderer->winsys;
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/* We only want to dispatch sync events when the application calls
|
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* cogl_context_dispatch so instead of immediately notifying we
|
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* queue an idle callback */
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if (!glx_renderer->flush_notifications_idle)
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{
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glx_renderer->flush_notifications_idle =
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_cogl_poll_renderer_add_idle (renderer,
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flush_pending_notifications_idle,
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context,
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NULL);
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}
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glx_onscreen->pending_sync_notify = TRUE;
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}
|
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static void
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set_complete_pending (CoglOnscreen *onscreen)
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{
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CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
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CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
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CoglRenderer *renderer = context->display->renderer;
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CoglGLXRenderer *glx_renderer = renderer->winsys;
|
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|
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/* We only want to notify swap completion when the application calls
|
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* cogl_context_dispatch so instead of immediately notifying we
|
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* queue an idle callback */
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if (!glx_renderer->flush_notifications_idle)
|
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{
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glx_renderer->flush_notifications_idle =
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_cogl_poll_renderer_add_idle (renderer,
|
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flush_pending_notifications_idle,
|
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context,
|
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NULL);
|
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}
|
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|
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glx_onscreen->pending_complete_notify = TRUE;
|
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}
|
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|
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static void
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notify_swap_buffers (CoglContext *context, GLXBufferSwapComplete *swap_event)
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{
|
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CoglOnscreen *onscreen = find_onscreen_for_xid (context, (uint32_t)swap_event->drawable);
|
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CoglOnscreenGLX *glx_onscreen;
|
|
|
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if (!onscreen)
|
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return;
|
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glx_onscreen = onscreen->winsys;
|
|
|
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/* We only want to notify that the swap is complete when the
|
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application calls cogl_context_dispatch so instead of immediately
|
|
notifying we'll set a flag to remember to notify later */
|
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set_sync_pending (onscreen);
|
|
|
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if (swap_event->ust != 0)
|
|
{
|
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CoglFrameInfo *info = g_queue_peek_head (&onscreen->pending_frame_infos);
|
|
|
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info->presentation_time =
|
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ust_to_nanoseconds (context->display->renderer,
|
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glx_onscreen->glxwin,
|
|
swap_event->ust);
|
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}
|
|
|
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set_complete_pending (onscreen);
|
|
}
|
|
|
|
static void
|
|
update_output (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
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CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglOutput *output;
|
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int width, height;
|
|
|
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width = cogl_framebuffer_get_width (framebuffer);
|
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height = cogl_framebuffer_get_height (framebuffer);
|
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output = _cogl_xlib_renderer_output_for_rectangle (display->renderer,
|
|
xlib_onscreen->x,
|
|
xlib_onscreen->y,
|
|
width, height);
|
|
if (xlib_onscreen->output != output)
|
|
{
|
|
if (xlib_onscreen->output)
|
|
cogl_object_unref (xlib_onscreen->output);
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|
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xlib_onscreen->output = output;
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|
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if (output)
|
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cogl_object_ref (xlib_onscreen->output);
|
|
}
|
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}
|
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|
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static void
|
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notify_resize (CoglContext *context,
|
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XConfigureEvent *configure_event)
|
|
{
|
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CoglOnscreen *onscreen = find_onscreen_for_xid (context,
|
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configure_event->window);
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
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CoglRenderer *renderer = context->display->renderer;
|
|
CoglGLXRenderer *glx_renderer = renderer->winsys;
|
|
CoglOnscreenGLX *glx_onscreen;
|
|
CoglOnscreenXlib *xlib_onscreen;
|
|
|
|
if (!onscreen)
|
|
return;
|
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|
|
glx_onscreen = onscreen->winsys;
|
|
xlib_onscreen = onscreen->winsys;
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
configure_event->width,
|
|
configure_event->height);
|
|
|
|
/* We only want to notify that a resize happened when the
|
|
* application calls cogl_context_dispatch so instead of immediately
|
|
* notifying we queue an idle callback */
|
|
if (!glx_renderer->flush_notifications_idle)
|
|
{
|
|
glx_renderer->flush_notifications_idle =
|
|
_cogl_poll_renderer_add_idle (renderer,
|
|
flush_pending_notifications_idle,
|
|
context,
|
|
NULL);
|
|
}
|
|
|
|
glx_onscreen->pending_resize_notify = TRUE;
|
|
|
|
if (!xlib_onscreen->is_foreign_xwin)
|
|
{
|
|
int x, y;
|
|
|
|
if (configure_event->send_event)
|
|
{
|
|
x = configure_event->x;
|
|
y = configure_event->y;
|
|
}
|
|
else
|
|
{
|
|
Window child;
|
|
XTranslateCoordinates (configure_event->display,
|
|
configure_event->window,
|
|
DefaultRootWindow (configure_event->display),
|
|
0, 0, &x, &y, &child);
|
|
}
|
|
|
|
xlib_onscreen->x = x;
|
|
xlib_onscreen->y = y;
|
|
|
|
update_output (onscreen);
|
|
}
|
|
}
|
|
|
|
static CoglFilterReturn
|
|
glx_event_filter_cb (XEvent *xevent, void *data)
|
|
{
|
|
CoglContext *context = data;
|
|
#ifdef GLX_INTEL_swap_event
|
|
CoglGLXRenderer *glx_renderer;
|
|
#endif
|
|
|
|
if (xevent->type == ConfigureNotify)
|
|
{
|
|
notify_resize (context,
|
|
&xevent->xconfigure);
|
|
|
|
/* we let ConfigureNotify pass through */
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
#ifdef GLX_INTEL_swap_event
|
|
glx_renderer = context->display->renderer->winsys;
|
|
|
|
if (xevent->type == (glx_renderer->glx_event_base + GLX_BufferSwapComplete))
|
|
{
|
|
GLXBufferSwapComplete *swap_event = (GLXBufferSwapComplete *) xevent;
|
|
|
|
notify_swap_buffers (context, swap_event);
|
|
|
|
/* remove SwapComplete events from the queue */
|
|
return COGL_FILTER_REMOVE;
|
|
}
|
|
#endif /* GLX_INTEL_swap_event */
|
|
|
|
if (xevent->type == Expose)
|
|
{
|
|
CoglOnscreen *onscreen =
|
|
find_onscreen_for_xid (context, xevent->xexpose.window);
|
|
|
|
if (onscreen)
|
|
{
|
|
CoglOnscreenDirtyInfo info;
|
|
|
|
info.x = xevent->xexpose.x;
|
|
info.y = xevent->xexpose.y;
|
|
info.width = xevent->xexpose.width;
|
|
info.height = xevent->xexpose.height;
|
|
|
|
_cogl_onscreen_queue_dirty (onscreen, &info);
|
|
}
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
return COGL_FILTER_CONTINUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
|
|
{
|
|
CoglGLXRenderer *glx_renderer = renderer->winsys;
|
|
|
|
_cogl_xlib_renderer_disconnect (renderer);
|
|
|
|
if (glx_renderer->libgl_module)
|
|
g_module_close (glx_renderer->libgl_module);
|
|
|
|
g_slice_free (CoglGLXRenderer, renderer->winsys);
|
|
}
|
|
|
|
static CoglBool
|
|
update_all_outputs (CoglRenderer *renderer)
|
|
{
|
|
GList *l;
|
|
|
|
_COGL_GET_CONTEXT (context, FALSE);
|
|
|
|
if (context->display == NULL) /* during connection */
|
|
return FALSE;
|
|
|
|
if (context->display->renderer != renderer)
|
|
return FALSE;
|
|
|
|
for (l = context->framebuffers; l; l = l->next)
|
|
{
|
|
CoglFramebuffer *framebuffer = l->data;
|
|
|
|
if (framebuffer->type != COGL_FRAMEBUFFER_TYPE_ONSCREEN)
|
|
continue;
|
|
|
|
update_output (COGL_ONSCREEN (framebuffer));
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_renderer_outputs_changed (CoglRenderer *renderer)
|
|
{
|
|
update_all_outputs (renderer);
|
|
}
|
|
|
|
static CoglBool
|
|
resolve_core_glx_functions (CoglRenderer *renderer,
|
|
CoglError **error)
|
|
{
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
glx_renderer = renderer->winsys;
|
|
|
|
if (!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtension",
|
|
(void **) &glx_renderer->glXQueryExtension) ||
|
|
!g_module_symbol (glx_renderer->libgl_module, "glXQueryVersion",
|
|
(void **) &glx_renderer->glXQueryVersion) ||
|
|
!g_module_symbol (glx_renderer->libgl_module, "glXQueryExtensionsString",
|
|
(void **) &glx_renderer->glXQueryExtensionsString) ||
|
|
(!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddress",
|
|
(void **) &glx_renderer->glXGetProcAddress) &&
|
|
!g_module_symbol (glx_renderer->libgl_module, "glXGetProcAddressARB",
|
|
(void **) &glx_renderer->glXGetProcAddress)) ||
|
|
!g_module_symbol (glx_renderer->libgl_module, "glXQueryDrawable",
|
|
(void **) &glx_renderer->glXQueryDrawable))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to resolve required GLX symbol");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
update_base_winsys_features (CoglRenderer *renderer)
|
|
{
|
|
CoglGLXRenderer *glx_renderer = renderer->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (renderer);
|
|
const char *glx_extensions;
|
|
int default_screen;
|
|
char **split_extensions;
|
|
int i;
|
|
|
|
default_screen = DefaultScreen (xlib_renderer->xdpy);
|
|
glx_extensions =
|
|
glx_renderer->glXQueryExtensionsString (xlib_renderer->xdpy,
|
|
default_screen);
|
|
|
|
COGL_NOTE (WINSYS, " GLX Extensions: %s", glx_extensions);
|
|
|
|
split_extensions = g_strsplit (glx_extensions, " ", 0 /* max_tokens */);
|
|
|
|
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
|
|
if (_cogl_feature_check (renderer,
|
|
"GLX", winsys_feature_data + i,
|
|
glx_renderer->glx_major,
|
|
glx_renderer->glx_minor,
|
|
COGL_DRIVER_GL, /* the driver isn't used */
|
|
split_extensions,
|
|
glx_renderer))
|
|
{
|
|
glx_renderer->legacy_feature_flags |=
|
|
winsys_feature_data[i].feature_flags;
|
|
if (winsys_feature_data[i].winsys_feature)
|
|
COGL_FLAGS_SET (glx_renderer->base_winsys_features,
|
|
winsys_feature_data[i].winsys_feature,
|
|
TRUE);
|
|
}
|
|
|
|
g_strfreev (split_extensions);
|
|
|
|
/* Note: the GLX_SGI_video_sync spec explicitly states this extension
|
|
* only works for direct contexts. */
|
|
if (!glx_renderer->is_direct)
|
|
{
|
|
glx_renderer->glXGetVideoSync = NULL;
|
|
glx_renderer->glXWaitVideoSync = NULL;
|
|
COGL_FLAGS_SET (glx_renderer->base_winsys_features,
|
|
COGL_WINSYS_FEATURE_VBLANK_COUNTER,
|
|
FALSE);
|
|
}
|
|
|
|
COGL_FLAGS_SET (glx_renderer->base_winsys_features,
|
|
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
|
|
TRUE);
|
|
|
|
if (glx_renderer->glXWaitVideoSync ||
|
|
glx_renderer->glXWaitForMsc)
|
|
COGL_FLAGS_SET (glx_renderer->base_winsys_features,
|
|
COGL_WINSYS_FEATURE_VBLANK_WAIT,
|
|
TRUE);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
|
|
CoglError **error)
|
|
{
|
|
CoglGLXRenderer *glx_renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
|
|
renderer->winsys = g_slice_new0 (CoglGLXRenderer);
|
|
|
|
glx_renderer = renderer->winsys;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
|
|
if (!_cogl_xlib_renderer_connect (renderer, error))
|
|
goto error;
|
|
|
|
if (renderer->driver != COGL_DRIVER_GL &&
|
|
renderer->driver != COGL_DRIVER_GL3)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"GLX Backend can only be used in conjunction with OpenGL");
|
|
goto error;
|
|
}
|
|
|
|
glx_renderer->libgl_module = g_module_open (COGL_GL_LIBNAME,
|
|
G_MODULE_BIND_LAZY);
|
|
|
|
if (glx_renderer->libgl_module == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"Failed to dynamically open the OpenGL library");
|
|
goto error;
|
|
}
|
|
|
|
if (!resolve_core_glx_functions (renderer, error))
|
|
goto error;
|
|
|
|
if (!glx_renderer->glXQueryExtension (xlib_renderer->xdpy,
|
|
&glx_renderer->glx_error_base,
|
|
&glx_renderer->glx_event_base))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"XServer appears to lack required GLX support");
|
|
goto error;
|
|
}
|
|
|
|
/* XXX: Note: For a long time Mesa exported a hybrid GLX, exporting
|
|
* extensions specified to require GLX 1.3, but still reporting 1.2
|
|
* via glXQueryVersion. */
|
|
if (!glx_renderer->glXQueryVersion (xlib_renderer->xdpy,
|
|
&glx_renderer->glx_major,
|
|
&glx_renderer->glx_minor)
|
|
|| !(glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 2))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_INIT,
|
|
"XServer appears to lack required GLX 1.2 support");
|
|
goto error;
|
|
}
|
|
|
|
update_base_winsys_features (renderer);
|
|
|
|
glx_renderer->dri_fd = -1;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_renderer_disconnect (renderer);
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
update_winsys_features (CoglContext *context, CoglError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display = context->display->winsys;
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE);
|
|
|
|
if (!_cogl_context_update_features (context, error))
|
|
return FALSE;
|
|
|
|
memcpy (context->winsys_features,
|
|
glx_renderer->base_winsys_features,
|
|
sizeof (context->winsys_features));
|
|
|
|
context->feature_flags |= glx_renderer->legacy_feature_flags;
|
|
|
|
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_ONSCREEN_MULTIPLE, TRUE);
|
|
|
|
if (glx_renderer->glXCopySubBuffer || context->glBlitFramebuffer)
|
|
{
|
|
CoglGpuInfo *info = &context->gpu;
|
|
CoglGpuInfoArchitecture arch = info->architecture;
|
|
|
|
COGL_FLAGS_SET (context->winsys_features, COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
|
|
|
|
/*
|
|
* "The "drisw" binding in Mesa for loading sofware renderers is
|
|
* broken, and neither glBlitFramebuffer nor glXCopySubBuffer
|
|
* work correctly."
|
|
* - ajax
|
|
* - https://bugzilla.gnome.org/show_bug.cgi?id=674208
|
|
*
|
|
* This is broken in software Mesa at least as of 7.10 and got
|
|
* fixed in Mesa 10.1
|
|
*/
|
|
|
|
if (info->driver_package == COGL_GPU_INFO_DRIVER_PACKAGE_MESA &&
|
|
info->driver_package_version < COGL_VERSION_ENCODE (10, 1, 0) &&
|
|
(arch == COGL_GPU_INFO_ARCHITECTURE_LLVMPIPE ||
|
|
arch == COGL_GPU_INFO_ARCHITECTURE_SOFTPIPE ||
|
|
arch == COGL_GPU_INFO_ARCHITECTURE_SWRAST))
|
|
{
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION, FALSE);
|
|
}
|
|
}
|
|
|
|
/* Note: glXCopySubBuffer and glBlitFramebuffer won't be throttled
|
|
* by the SwapInterval so we have to throttle swap_region requests
|
|
* manually... */
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION) &&
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT))
|
|
COGL_FLAGS_SET (context->winsys_features,
|
|
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
|
|
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
|
|
{
|
|
/* TODO: remove this deprecated feature */
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_SWAP_BUFFERS_EVENT,
|
|
TRUE);
|
|
COGL_FLAGS_SET (context->features,
|
|
COGL_FEATURE_ID_PRESENTATION_TIME,
|
|
TRUE);
|
|
}
|
|
|
|
/* We'll manually handle queueing dirty events in response to
|
|
* Expose events from X */
|
|
COGL_FLAGS_SET (context->private_features,
|
|
COGL_PRIVATE_FEATURE_DIRTY_EVENTS,
|
|
TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
glx_attributes_from_framebuffer_config (CoglDisplay *display,
|
|
CoglFramebufferConfig *config,
|
|
int *attributes)
|
|
{
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
int i = 0;
|
|
|
|
attributes[i++] = GLX_DRAWABLE_TYPE;
|
|
attributes[i++] = GLX_WINDOW_BIT;
|
|
|
|
attributes[i++] = GLX_RENDER_TYPE;
|
|
attributes[i++] = GLX_RGBA_BIT;
|
|
|
|
attributes[i++] = GLX_DOUBLEBUFFER;
|
|
attributes[i++] = GL_TRUE;
|
|
|
|
attributes[i++] = GLX_RED_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_GREEN_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_BLUE_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_ALPHA_SIZE;
|
|
attributes[i++] = config->swap_chain->has_alpha ? 1 : GLX_DONT_CARE;
|
|
attributes[i++] = GLX_DEPTH_SIZE;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_STENCIL_SIZE;
|
|
attributes[i++] = config->need_stencil ? 1: GLX_DONT_CARE;
|
|
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4 &&
|
|
config->samples_per_pixel)
|
|
{
|
|
attributes[i++] = GLX_SAMPLE_BUFFERS;
|
|
attributes[i++] = 1;
|
|
attributes[i++] = GLX_SAMPLES;
|
|
attributes[i++] = config->samples_per_pixel;
|
|
}
|
|
|
|
attributes[i++] = None;
|
|
|
|
g_assert (i < MAX_GLX_CONFIG_ATTRIBS);
|
|
}
|
|
|
|
/* It seems the GLX spec never defined an invalid GLXFBConfig that
|
|
* we could overload as an indication of error, so we have to return
|
|
* an explicit boolean status. */
|
|
static CoglBool
|
|
find_fbconfig (CoglDisplay *display,
|
|
CoglFramebufferConfig *config,
|
|
GLXFBConfig *config_ret,
|
|
CoglError **error)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
GLXFBConfig *configs = NULL;
|
|
int n_configs;
|
|
static int attributes[MAX_GLX_CONFIG_ATTRIBS];
|
|
CoglBool ret = TRUE;
|
|
int xscreen_num = DefaultScreen (xlib_renderer->xdpy);
|
|
|
|
glx_attributes_from_framebuffer_config (display, config, attributes);
|
|
|
|
configs = glx_renderer->glXChooseFBConfig (xlib_renderer->xdpy,
|
|
xscreen_num,
|
|
attributes,
|
|
&n_configs);
|
|
if (!configs || n_configs == 0)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Failed to find any compatible fbconfigs");
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
|
|
if (config->swap_chain->has_alpha)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < n_configs; i++)
|
|
{
|
|
XVisualInfo *vinfo;
|
|
|
|
vinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
configs[i]);
|
|
if (vinfo == NULL)
|
|
continue;
|
|
|
|
if (vinfo->depth == 32 &&
|
|
(vinfo->red_mask | vinfo->green_mask | vinfo->blue_mask)
|
|
!= 0xffffffff)
|
|
{
|
|
COGL_NOTE (WINSYS, "Found an ARGB FBConfig [index:%d]", i);
|
|
*config_ret = configs[i];
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find fbconfig with rgba visual");
|
|
ret = FALSE;
|
|
goto done;
|
|
}
|
|
else
|
|
{
|
|
COGL_NOTE (WINSYS, "Using the first available FBConfig");
|
|
*config_ret = configs[0];
|
|
}
|
|
|
|
done:
|
|
XFree (configs);
|
|
return ret;
|
|
}
|
|
|
|
static GLXContext
|
|
create_gl3_context (CoglDisplay *display,
|
|
GLXFBConfig fb_config)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
|
|
/* We want a core profile 3.1 context with no deprecated features */
|
|
static const int attrib_list[] =
|
|
{
|
|
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
|
|
GLX_CONTEXT_MINOR_VERSION_ARB, 1,
|
|
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
|
|
GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
|
|
None
|
|
};
|
|
|
|
/* Make sure that the display supports the GLX_ARB_create_context
|
|
extension */
|
|
if (glx_renderer->glXCreateContextAttribs == NULL)
|
|
return NULL;
|
|
|
|
return glx_renderer->glXCreateContextAttribs (xlib_renderer->xdpy,
|
|
fb_config,
|
|
NULL /* share_context */,
|
|
True, /* direct */
|
|
attrib_list);
|
|
}
|
|
|
|
static CoglBool
|
|
create_context (CoglDisplay *display, CoglError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
CoglBool support_transparent_windows =
|
|
display->onscreen_template->config.swap_chain->has_alpha;
|
|
GLXFBConfig config;
|
|
CoglError *fbconfig_error = NULL;
|
|
XSetWindowAttributes attrs;
|
|
XVisualInfo *xvisinfo;
|
|
GLXDrawable dummy_drawable;
|
|
CoglXlibTrapState old_state;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context == NULL, TRUE);
|
|
|
|
glx_display->found_fbconfig =
|
|
find_fbconfig (display, &display->onscreen_template->config, &config,
|
|
&fbconfig_error);
|
|
if (!glx_display->found_fbconfig)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable fbconfig for the GLX context: %s",
|
|
fbconfig_error->message);
|
|
cogl_error_free (fbconfig_error);
|
|
return FALSE;
|
|
}
|
|
|
|
glx_display->fbconfig = config;
|
|
glx_display->fbconfig_has_rgba_visual = support_transparent_windows;
|
|
|
|
COGL_NOTE (WINSYS, "Creating GLX Context (display: %p)",
|
|
xlib_renderer->xdpy);
|
|
|
|
if (display->renderer->driver == COGL_DRIVER_GL3)
|
|
glx_display->glx_context = create_gl3_context (display, config);
|
|
else
|
|
glx_display->glx_context =
|
|
glx_renderer->glXCreateNewContext (xlib_renderer->xdpy,
|
|
config,
|
|
GLX_RGBA_TYPE,
|
|
NULL,
|
|
True);
|
|
|
|
if (glx_display->glx_context == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to create suitable GL context");
|
|
return FALSE;
|
|
}
|
|
|
|
glx_renderer->is_direct =
|
|
glx_renderer->glXIsDirect (xlib_renderer->xdpy, glx_display->glx_context);
|
|
|
|
COGL_NOTE (WINSYS, "Setting %s context",
|
|
glx_renderer->is_direct ? "direct" : "indirect");
|
|
|
|
/* XXX: GLX doesn't let us make a context current without a window
|
|
* so we create a dummy window that we can use while no CoglOnscreen
|
|
* framebuffer is in use.
|
|
*/
|
|
|
|
xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
config);
|
|
if (xvisinfo == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to retrieve the X11 visual");
|
|
return FALSE;
|
|
}
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &old_state);
|
|
|
|
attrs.override_redirect = True;
|
|
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
xvisinfo->visual,
|
|
AllocNone);
|
|
attrs.border_pixel = 0;
|
|
|
|
glx_display->dummy_xwin =
|
|
XCreateWindow (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
-100, -100, 1, 1,
|
|
0,
|
|
xvisinfo->depth,
|
|
CopyFromParent,
|
|
xvisinfo->visual,
|
|
CWOverrideRedirect | CWColormap | CWBorderPixel,
|
|
&attrs);
|
|
|
|
/* Try and create a GLXWindow to use with extensions dependent on
|
|
* GLX versions >= 1.3 that don't accept regular X Windows as GLX
|
|
* drawables. */
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3)
|
|
{
|
|
glx_display->dummy_glxwin =
|
|
glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
|
|
config,
|
|
glx_display->dummy_xwin,
|
|
NULL);
|
|
}
|
|
|
|
if (glx_display->dummy_glxwin)
|
|
dummy_drawable = glx_display->dummy_glxwin;
|
|
else
|
|
dummy_drawable = glx_display->dummy_xwin;
|
|
|
|
COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the GLX context",
|
|
(unsigned int) dummy_drawable);
|
|
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
dummy_drawable,
|
|
dummy_drawable,
|
|
glx_display->glx_context);
|
|
|
|
XFree (xvisinfo);
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (display->renderer, &old_state))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to select the newly created GLX context");
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_display_destroy (CoglDisplay *display)
|
|
{
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
|
|
_COGL_RETURN_IF_FAIL (glx_display != NULL);
|
|
|
|
if (glx_display->glx_context)
|
|
{
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
None, None, NULL);
|
|
glx_renderer->glXDestroyContext (xlib_renderer->xdpy,
|
|
glx_display->glx_context);
|
|
glx_display->glx_context = NULL;
|
|
}
|
|
|
|
if (glx_display->dummy_glxwin)
|
|
{
|
|
glx_renderer->glXDestroyWindow (xlib_renderer->xdpy,
|
|
glx_display->dummy_glxwin);
|
|
glx_display->dummy_glxwin = None;
|
|
}
|
|
|
|
if (glx_display->dummy_xwin)
|
|
{
|
|
XDestroyWindow (xlib_renderer->xdpy, glx_display->dummy_xwin);
|
|
glx_display->dummy_xwin = None;
|
|
}
|
|
|
|
g_slice_free (CoglGLXDisplay, display->winsys);
|
|
display->winsys = NULL;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_display_setup (CoglDisplay *display,
|
|
CoglError **error)
|
|
{
|
|
CoglGLXDisplay *glx_display;
|
|
int i;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (display->winsys == NULL, FALSE);
|
|
|
|
glx_display = g_slice_new0 (CoglGLXDisplay);
|
|
display->winsys = glx_display;
|
|
|
|
if (!create_context (display, error))
|
|
goto error;
|
|
|
|
for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
|
|
glx_display->glx_cached_configs[i].depth = -1;
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
_cogl_winsys_display_destroy (display);
|
|
return FALSE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_context_init (CoglContext *context, CoglError **error)
|
|
{
|
|
context->winsys = g_new0 (CoglContextGLX, 1);
|
|
|
|
cogl_xlib_renderer_add_filter (context->display->renderer,
|
|
glx_event_filter_cb,
|
|
context);
|
|
return update_winsys_features (context, error);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_context_deinit (CoglContext *context)
|
|
{
|
|
cogl_xlib_renderer_remove_filter (context->display->renderer,
|
|
glx_event_filter_cb,
|
|
context);
|
|
g_free (context->winsys);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
|
|
CoglError **error)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglDisplay *display = context->display;
|
|
CoglGLXDisplay *glx_display = display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (display->renderer);
|
|
CoglGLXRenderer *glx_renderer = display->renderer->winsys;
|
|
Window xwin;
|
|
CoglOnscreenXlib *xlib_onscreen;
|
|
CoglOnscreenGLX *glx_onscreen;
|
|
GLXFBConfig fbconfig;
|
|
CoglError *fbconfig_error = NULL;
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (glx_display->glx_context, FALSE);
|
|
|
|
if (!find_fbconfig (display, &framebuffer->config,
|
|
&fbconfig,
|
|
&fbconfig_error))
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_CONTEXT,
|
|
"Unable to find suitable fbconfig for the GLX context: %s",
|
|
fbconfig_error->message);
|
|
cogl_error_free (fbconfig_error);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Update the real number of samples_per_pixel now that we have
|
|
* found an fbconfig... */
|
|
if (framebuffer->config.samples_per_pixel)
|
|
{
|
|
int samples;
|
|
int status = glx_renderer->glXGetFBConfigAttrib (xlib_renderer->xdpy,
|
|
fbconfig,
|
|
GLX_SAMPLES,
|
|
&samples);
|
|
g_return_val_if_fail (status == Success, TRUE);
|
|
framebuffer->samples_per_pixel = samples;
|
|
}
|
|
|
|
/* FIXME: We need to explicitly Select for ConfigureNotify events.
|
|
* For foreign windows we need to be careful not to mess up any
|
|
* existing event mask.
|
|
* We need to document that for windows we create then toolkits
|
|
* must be careful not to clear event mask bits that we select.
|
|
*/
|
|
|
|
/* XXX: Note we ignore the user's original width/height when
|
|
* given a foreign X window. */
|
|
if (onscreen->foreign_xid)
|
|
{
|
|
Status status;
|
|
CoglXlibTrapState state;
|
|
XWindowAttributes attr;
|
|
int xerror;
|
|
|
|
xwin = onscreen->foreign_xid;
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
|
|
|
|
status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr);
|
|
XSync (xlib_renderer->xdpy, False);
|
|
xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state);
|
|
if (status == 0 || xerror)
|
|
{
|
|
char message[1000];
|
|
XGetErrorText (xlib_renderer->xdpy, xerror, message, sizeof(message));
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to query geometry of foreign xid 0x%08lX: %s",
|
|
xwin, message);
|
|
return FALSE;
|
|
}
|
|
|
|
_cogl_framebuffer_winsys_update_size (framebuffer,
|
|
attr.width, attr.height);
|
|
|
|
/* Make sure the app selects for the events we require... */
|
|
onscreen->foreign_update_mask_callback (onscreen,
|
|
COGL_ONSCREEN_X11_EVENT_MASK,
|
|
onscreen->foreign_update_mask_data);
|
|
}
|
|
else
|
|
{
|
|
int width;
|
|
int height;
|
|
CoglXlibTrapState state;
|
|
XVisualInfo *xvisinfo;
|
|
XSetWindowAttributes xattr;
|
|
unsigned long mask;
|
|
int xerror;
|
|
|
|
width = cogl_framebuffer_get_width (framebuffer);
|
|
height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
_cogl_xlib_renderer_trap_errors (display->renderer, &state);
|
|
|
|
xvisinfo = glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
fbconfig);
|
|
if (xvisinfo == NULL)
|
|
{
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"Unable to retrieve the X11 visual of context's "
|
|
"fbconfig");
|
|
return FALSE;
|
|
}
|
|
|
|
/* window attributes */
|
|
xattr.background_pixel = WhitePixel (xlib_renderer->xdpy,
|
|
DefaultScreen (xlib_renderer->xdpy));
|
|
xattr.border_pixel = 0;
|
|
/* XXX: is this an X resource that we are leaking‽... */
|
|
xattr.colormap = XCreateColormap (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
xvisinfo->visual,
|
|
AllocNone);
|
|
xattr.event_mask = COGL_ONSCREEN_X11_EVENT_MASK;
|
|
|
|
mask = CWBorderPixel | CWColormap | CWEventMask;
|
|
|
|
xwin = XCreateWindow (xlib_renderer->xdpy,
|
|
DefaultRootWindow (xlib_renderer->xdpy),
|
|
0, 0,
|
|
width, height,
|
|
0,
|
|
xvisinfo->depth,
|
|
InputOutput,
|
|
xvisinfo->visual,
|
|
mask, &xattr);
|
|
|
|
XFree (xvisinfo);
|
|
|
|
XSync (xlib_renderer->xdpy, False);
|
|
xerror = _cogl_xlib_renderer_untrap_errors (display->renderer, &state);
|
|
if (xerror)
|
|
{
|
|
char message[1000];
|
|
XGetErrorText (xlib_renderer->xdpy, xerror,
|
|
message, sizeof (message));
|
|
_cogl_set_error (error, COGL_WINSYS_ERROR,
|
|
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
|
|
"X error while creating Window for CoglOnscreen: %s",
|
|
message);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
onscreen->winsys = g_slice_new0 (CoglOnscreenGLX);
|
|
xlib_onscreen = onscreen->winsys;
|
|
glx_onscreen = onscreen->winsys;
|
|
|
|
xlib_onscreen->xwin = xwin;
|
|
xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE;
|
|
|
|
/* Try and create a GLXWindow to use with extensions dependent on
|
|
* GLX versions >= 1.3 that don't accept regular X Windows as GLX
|
|
* drawables. */
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 3)
|
|
{
|
|
glx_onscreen->glxwin =
|
|
glx_renderer->glXCreateWindow (xlib_renderer->xdpy,
|
|
fbconfig,
|
|
xlib_onscreen->xwin,
|
|
NULL);
|
|
}
|
|
|
|
#ifdef GLX_INTEL_swap_event
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
|
|
{
|
|
GLXDrawable drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
/* similarly to above, we unconditionally select this event
|
|
* because we rely on it to advance the master clock, and
|
|
* drive redraw/relayout, animations and event handling.
|
|
*/
|
|
glx_renderer->glXSelectEvent (xlib_renderer->xdpy,
|
|
drawable,
|
|
GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
|
|
}
|
|
#endif /* GLX_INTEL_swap_event */
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
CoglGLXDisplay *glx_display = context->display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglXlibTrapState old_state;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
GLXDrawable drawable;
|
|
|
|
/* If we never successfully allocated then there's nothing to do */
|
|
if (glx_onscreen == NULL)
|
|
return;
|
|
|
|
if (xlib_onscreen->output != NULL)
|
|
{
|
|
cogl_object_unref (xlib_onscreen->output);
|
|
xlib_onscreen->output = NULL;
|
|
}
|
|
|
|
_cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state);
|
|
|
|
drawable =
|
|
glx_onscreen->glxwin == None ? xlib_onscreen->xwin : glx_onscreen->glxwin;
|
|
|
|
/* Cogl always needs a valid context bound to something so if we are
|
|
* destroying the onscreen that is currently bound we'll switch back
|
|
* to the dummy drawable. Although the documentation for
|
|
* glXDestroyWindow states that a currently bound window won't
|
|
* actually be destroyed until it is unbound, it looks like this
|
|
* doesn't work if the X window itself is destroyed */
|
|
if (drawable == glx_context->current_drawable)
|
|
{
|
|
GLXDrawable dummy_drawable = (glx_display->dummy_glxwin == None ?
|
|
glx_display->dummy_xwin :
|
|
glx_display->dummy_glxwin);
|
|
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
dummy_drawable,
|
|
dummy_drawable,
|
|
glx_display->glx_context);
|
|
glx_context->current_drawable = dummy_drawable;
|
|
}
|
|
|
|
if (glx_onscreen->glxwin != None)
|
|
{
|
|
glx_renderer->glXDestroyWindow (xlib_renderer->xdpy,
|
|
glx_onscreen->glxwin);
|
|
glx_onscreen->glxwin = None;
|
|
}
|
|
|
|
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
|
|
{
|
|
XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
|
|
xlib_onscreen->xwin = None;
|
|
}
|
|
else
|
|
xlib_onscreen->xwin = None;
|
|
|
|
XSync (xlib_renderer->xdpy, False);
|
|
|
|
_cogl_xlib_renderer_untrap_errors (context->display->renderer, &old_state);
|
|
|
|
g_slice_free (CoglOnscreenGLX, onscreen->winsys);
|
|
onscreen->winsys = NULL;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
CoglGLXDisplay *glx_display = context->display->winsys;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
CoglXlibTrapState old_state;
|
|
GLXDrawable drawable;
|
|
|
|
drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
if (glx_context->current_drawable == drawable)
|
|
return;
|
|
|
|
_cogl_xlib_renderer_trap_errors (context->display->renderer, &old_state);
|
|
|
|
COGL_NOTE (WINSYS,
|
|
"MakeContextCurrent dpy: %p, window: 0x%x (%s), context: %p",
|
|
xlib_renderer->xdpy,
|
|
(unsigned int) drawable,
|
|
xlib_onscreen->is_foreign_xwin ? "foreign" : "native",
|
|
glx_display->glx_context);
|
|
|
|
glx_renderer->glXMakeContextCurrent (xlib_renderer->xdpy,
|
|
drawable,
|
|
drawable,
|
|
glx_display->glx_context);
|
|
|
|
/* In case we are using GLX_SGI_swap_control for vblank syncing
|
|
* we need call glXSwapIntervalSGI here to make sure that it
|
|
* affects the current drawable.
|
|
*
|
|
* Note: we explicitly set to 0 when we aren't using the swap
|
|
* interval to synchronize since some drivers have a default
|
|
* swap interval of 1. Sadly some drivers even ignore requests
|
|
* to disable the swap interval.
|
|
*
|
|
* NB: glXSwapIntervalSGI applies to the context not the
|
|
* drawable which is why we can't just do this once when the
|
|
* framebuffer is allocated.
|
|
*
|
|
* FIXME: We should check for GLX_EXT_swap_control which allows
|
|
* per framebuffer swap intervals. GLX_MESA_swap_control also
|
|
* allows per-framebuffer swap intervals but the semantics tend
|
|
* to be more muddled since Mesa drivers tend to expose both the
|
|
* MESA and SGI extensions which should technically be mutually
|
|
* exclusive.
|
|
*/
|
|
if (glx_renderer->glXSwapInterval)
|
|
{
|
|
CoglFramebuffer *fb = COGL_FRAMEBUFFER (onscreen);
|
|
if (fb->config.swap_throttled)
|
|
glx_renderer->glXSwapInterval (1);
|
|
else
|
|
glx_renderer->glXSwapInterval (0);
|
|
}
|
|
|
|
XSync (xlib_renderer->xdpy, False);
|
|
|
|
/* FIXME: We should be reporting a CoglError here
|
|
*/
|
|
if (_cogl_xlib_renderer_untrap_errors (context->display->renderer,
|
|
&old_state))
|
|
{
|
|
g_warning ("X Error received while making drawable 0x%08lX current",
|
|
drawable);
|
|
return;
|
|
}
|
|
|
|
glx_context->current_drawable = drawable;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_wait_for_gpu (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *ctx = framebuffer->context;
|
|
|
|
ctx->glFinish ();
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_wait_for_vblank (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *ctx = framebuffer->context;
|
|
CoglGLXRenderer *glx_renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer);
|
|
|
|
if (glx_renderer->glXWaitForMsc ||
|
|
glx_renderer->glXGetVideoSync)
|
|
{
|
|
CoglFrameInfo *info = g_queue_peek_tail (&onscreen->pending_frame_infos);
|
|
|
|
if (glx_renderer->glXWaitForMsc)
|
|
{
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
Drawable drawable = glx_onscreen->glxwin;
|
|
int64_t ust;
|
|
int64_t msc;
|
|
int64_t sbc;
|
|
|
|
glx_renderer->glXGetSyncValues (xlib_renderer->xdpy, drawable,
|
|
&ust, &msc, &sbc);
|
|
glx_renderer->glXWaitForMsc (xlib_renderer->xdpy, drawable,
|
|
0, 2, (msc + 1) % 2,
|
|
&ust, &msc, &sbc);
|
|
info->presentation_time = ust_to_nanoseconds (ctx->display->renderer,
|
|
drawable,
|
|
ust);
|
|
}
|
|
else
|
|
{
|
|
uint32_t current_count;
|
|
struct timespec ts;
|
|
|
|
glx_renderer->glXGetVideoSync (¤t_count);
|
|
glx_renderer->glXWaitVideoSync (2,
|
|
(current_count + 1) % 2,
|
|
¤t_count);
|
|
|
|
clock_gettime (CLOCK_MONOTONIC, &ts);
|
|
info->presentation_time =
|
|
ts.tv_sec * G_GINT64_CONSTANT (1000000000) + ts.tv_nsec;
|
|
}
|
|
}
|
|
}
|
|
|
|
static uint32_t
|
|
_cogl_winsys_get_vsync_counter (CoglContext *ctx)
|
|
{
|
|
uint32_t video_sync_count;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
glx_renderer->glXGetVideoSync (&video_sync_count);
|
|
|
|
return video_sync_count;
|
|
}
|
|
|
|
#ifndef GLX_BACK_BUFFER_AGE_EXT
|
|
#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
|
|
#endif
|
|
|
|
static int
|
|
_cogl_winsys_onscreen_get_buffer_age (CoglOnscreen *onscreen)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
GLXDrawable drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
unsigned int age;
|
|
|
|
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_BUFFER_AGE))
|
|
return 0;
|
|
|
|
glx_renderer->glXQueryDrawable (xlib_renderer->xdpy, drawable, GLX_BACK_BUFFER_AGE_EXT, &age);
|
|
|
|
return age;
|
|
}
|
|
|
|
static void
|
|
set_frame_info_output (CoglOnscreen *onscreen,
|
|
CoglOutput *output)
|
|
{
|
|
CoglFrameInfo *info = g_queue_peek_tail (&onscreen->pending_frame_infos);
|
|
|
|
info->output = output;
|
|
|
|
if (output)
|
|
{
|
|
float refresh_rate = cogl_output_get_refresh_rate (output);
|
|
if (refresh_rate != 0.0)
|
|
info->refresh_rate = refresh_rate;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
|
|
const int *user_rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
GLXDrawable drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
uint32_t end_frame_vsync_counter = 0;
|
|
CoglBool have_counter;
|
|
CoglBool can_wait;
|
|
int x_min = 0, x_max = 0, y_min = 0, y_max = 0;
|
|
|
|
/*
|
|
* We assume that glXCopySubBuffer is synchronized which means it won't prevent multiple
|
|
* blits per retrace if they can all be performed in the blanking period. If that's the
|
|
* case then we still want to use the vblank sync menchanism but
|
|
* we only need it to throttle redraws.
|
|
*/
|
|
CoglBool blit_sub_buffer_is_synchronized =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED);
|
|
|
|
int framebuffer_width = cogl_framebuffer_get_width (framebuffer);
|
|
int framebuffer_height = cogl_framebuffer_get_height (framebuffer);
|
|
int *rectangles = g_alloca (sizeof (int) * n_rectangles * 4);
|
|
int i;
|
|
|
|
/* glXCopySubBuffer expects rectangles relative to the bottom left corner but
|
|
* we are given rectangles relative to the top left so we need to flip
|
|
* them... */
|
|
memcpy (rectangles, user_rectangles, sizeof (int) * n_rectangles * 4);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
|
|
if (i == 0)
|
|
{
|
|
x_min = rect[0];
|
|
x_max = rect[0] + rect[2];
|
|
y_min = rect[1];
|
|
y_max = rect[1] + rect[3];
|
|
}
|
|
else
|
|
{
|
|
x_min = MIN (x_min, rect[0]);
|
|
x_max = MAX (x_max, rect[0] + rect[2]);
|
|
y_min = MIN (y_min, rect[1]);
|
|
y_max = MAX (y_max, rect[1] + rect[3]);
|
|
}
|
|
|
|
rect[1] = framebuffer_height - rect[1] - rect[3];
|
|
|
|
}
|
|
|
|
_cogl_framebuffer_flush_state (framebuffer,
|
|
framebuffer,
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
if (framebuffer->config.swap_throttled)
|
|
{
|
|
have_counter =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER);
|
|
can_wait = _cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT);
|
|
}
|
|
else
|
|
{
|
|
have_counter = FALSE;
|
|
can_wait = FALSE;
|
|
}
|
|
|
|
/* We need to ensure that all the rendering is done, otherwise
|
|
* redraw operations that are slower than the framerate can
|
|
* queue up in the pipeline during a heavy animation, causing a
|
|
* larger and larger backlog of rendering visible as lag to the
|
|
* user.
|
|
*
|
|
* For an exaggerated example consider rendering at 60fps (so 16ms
|
|
* per frame) and you have a really slow frame that takes 160ms to
|
|
* render, even though painting the scene and issuing the commands
|
|
* to the GPU takes no time at all. If all we did was use the
|
|
* video_sync extension to throttle the painting done by the CPU
|
|
* then every 16ms we would have another frame queued up even though
|
|
* the GPU has only rendered one tenth of the current frame. By the
|
|
* time the GPU would get to the 2nd frame there would be 9 frames
|
|
* waiting to be rendered.
|
|
*
|
|
* The problem is that we don't currently have a good way to throttle
|
|
* the GPU, only the CPU so we have to resort to synchronizing the
|
|
* GPU with the CPU to throttle it.
|
|
*
|
|
* Note: since calling glFinish() and synchronizing the CPU with
|
|
* the GPU is far from ideal, we hope that this is only a short
|
|
* term solution.
|
|
* - One idea is to using sync objects to track render
|
|
* completion so we can throttle the backlog (ideally with an
|
|
* additional extension that lets us get notifications in our
|
|
* mainloop instead of having to busy wait for the
|
|
* completion.)
|
|
* - Another option is to support clipped redraws by reusing the
|
|
* contents of old back buffers such that we can flip instead
|
|
* of using a blit and then we can use GLX_INTEL_swap_events
|
|
* to throttle. For this though we would still probably want an
|
|
* additional extension so we can report the limited region of
|
|
* the window damage to X/compositors.
|
|
*/
|
|
_cogl_winsys_wait_for_gpu (onscreen);
|
|
|
|
if (blit_sub_buffer_is_synchronized && have_counter && can_wait)
|
|
{
|
|
end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context);
|
|
|
|
/* If we have the GLX_SGI_video_sync extension then we can
|
|
* be a bit smarter about how we throttle blits by avoiding
|
|
* any waits if we can see that the video sync count has
|
|
* already progressed. */
|
|
if (glx_onscreen->last_swap_vsync_counter == end_frame_vsync_counter)
|
|
_cogl_winsys_wait_for_vblank (onscreen);
|
|
}
|
|
else if (can_wait)
|
|
_cogl_winsys_wait_for_vblank (onscreen);
|
|
|
|
if (glx_renderer->glXCopySubBuffer)
|
|
{
|
|
Display *xdpy = xlib_renderer->xdpy;
|
|
int i;
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
glx_renderer->glXCopySubBuffer (xdpy, drawable,
|
|
rect[0], rect[1], rect[2], rect[3]);
|
|
}
|
|
}
|
|
else if (context->glBlitFramebuffer)
|
|
{
|
|
int i;
|
|
/* XXX: checkout how this state interacts with the code to use
|
|
* glBlitFramebuffer in Neil's texture atlasing branch */
|
|
|
|
/* glBlitFramebuffer is affected by the scissor so we need to
|
|
* ensure we have flushed an empty clip stack to get rid of it.
|
|
* We also mark that the clip state is dirty so that it will be
|
|
* flushed to the correct state the next time something is
|
|
* drawn */
|
|
_cogl_clip_stack_flush (NULL, framebuffer);
|
|
context->current_draw_buffer_changes |= COGL_FRAMEBUFFER_STATE_CLIP;
|
|
|
|
context->glDrawBuffer (GL_FRONT);
|
|
for (i = 0; i < n_rectangles; i++)
|
|
{
|
|
int *rect = &rectangles[4 * i];
|
|
int x2 = rect[0] + rect[2];
|
|
int y2 = rect[1] + rect[3];
|
|
context->glBlitFramebuffer (rect[0], rect[1], x2, y2,
|
|
rect[0], rect[1], x2, y2,
|
|
GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
}
|
|
context->glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
/* NB: unlike glXSwapBuffers, glXCopySubBuffer and
|
|
* glBlitFramebuffer don't issue an implicit glFlush() so we
|
|
* have to flush ourselves if we want the request to complete in
|
|
* a finite amount of time since otherwise the driver can batch
|
|
* the command indefinitely. */
|
|
context->glFlush ();
|
|
|
|
/* NB: It's important we save the counter we read before acting on
|
|
* the swap request since if we are mixing and matching different
|
|
* swap methods between frames we don't want to read the timer e.g.
|
|
* after calling glFinish() some times and not for others.
|
|
*
|
|
* In other words; this way we consistently save the time at the end
|
|
* of the applications frame such that the counter isn't muddled by
|
|
* the varying costs of different swap methods.
|
|
*/
|
|
if (have_counter)
|
|
glx_onscreen->last_swap_vsync_counter = end_frame_vsync_counter;
|
|
|
|
if (!xlib_onscreen->is_foreign_xwin)
|
|
{
|
|
CoglOutput *output;
|
|
|
|
x_min = CLAMP (x_min, 0, framebuffer_width);
|
|
x_max = CLAMP (x_max, 0, framebuffer_width);
|
|
y_min = CLAMP (y_min, 0, framebuffer_width);
|
|
y_max = CLAMP (y_max, 0, framebuffer_height);
|
|
|
|
output =
|
|
_cogl_xlib_renderer_output_for_rectangle (context->display->renderer,
|
|
xlib_onscreen->x + x_min,
|
|
xlib_onscreen->y + y_min,
|
|
x_max - x_min,
|
|
y_max - y_min);
|
|
|
|
set_frame_info_output (onscreen, output);
|
|
}
|
|
|
|
/* XXX: we don't get SwapComplete events based on how we implement
|
|
* the _swap_region() API but if cogl-onscreen.c knows we are
|
|
* handling _SYNC and _COMPLETE events in the winsys then we need to
|
|
* send fake events in this case.
|
|
*/
|
|
if (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT))
|
|
{
|
|
set_sync_pending (onscreen);
|
|
set_complete_pending (onscreen);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
|
|
const int *rectangles,
|
|
int n_rectangles)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglGLXRenderer *glx_renderer = context->display->renderer->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
CoglBool have_counter;
|
|
GLXDrawable drawable;
|
|
|
|
/* XXX: theoretically this shouldn't be necessary but at least with
|
|
* the Intel drivers we have see that if we don't call
|
|
* glXMakeContextCurrent for the drawable we are swapping then
|
|
* we get a BadDrawable error from the X server. */
|
|
_cogl_framebuffer_flush_state (framebuffer,
|
|
framebuffer,
|
|
COGL_FRAMEBUFFER_STATE_BIND);
|
|
|
|
drawable = glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
if (framebuffer->config.swap_throttled)
|
|
{
|
|
uint32_t end_frame_vsync_counter = 0;
|
|
|
|
have_counter =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_COUNTER);
|
|
|
|
/* If the swap_region API is also being used then we need to track
|
|
* the vsync counter for each swap request so we can manually
|
|
* throttle swap_region requests. */
|
|
if (have_counter)
|
|
end_frame_vsync_counter = _cogl_winsys_get_vsync_counter (context);
|
|
|
|
if (!glx_renderer->glXSwapInterval)
|
|
{
|
|
CoglBool can_wait =
|
|
_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_VBLANK_WAIT);
|
|
|
|
/* If we are going to wait for VBLANK manually, we not only
|
|
* need to flush out pending drawing to the GPU before we
|
|
* sleep, we need to wait for it to finish. Otherwise, we
|
|
* may end up with the situation:
|
|
*
|
|
* - We finish drawing - GPU drawing continues
|
|
* - We go to sleep - GPU drawing continues
|
|
* VBLANK - We call glXSwapBuffers - GPU drawing continues
|
|
* - GPU drawing continues
|
|
* - Swap buffers happens
|
|
*
|
|
* Producing a tear. Calling glFinish() first will cause us
|
|
* to properly wait for the next VBLANK before we swap. This
|
|
* obviously does not happen when we use _GLX_SWAP and let
|
|
* the driver do the right thing
|
|
*/
|
|
_cogl_winsys_wait_for_gpu (onscreen);
|
|
|
|
if (have_counter && can_wait)
|
|
{
|
|
if (glx_onscreen->last_swap_vsync_counter ==
|
|
end_frame_vsync_counter)
|
|
_cogl_winsys_wait_for_vblank (onscreen);
|
|
}
|
|
else if (can_wait)
|
|
_cogl_winsys_wait_for_vblank (onscreen);
|
|
}
|
|
}
|
|
else
|
|
have_counter = FALSE;
|
|
|
|
glx_renderer->glXSwapBuffers (xlib_renderer->xdpy, drawable);
|
|
|
|
if (have_counter)
|
|
glx_onscreen->last_swap_vsync_counter =
|
|
_cogl_winsys_get_vsync_counter (context);
|
|
|
|
set_frame_info_output (onscreen, xlib_onscreen->output);
|
|
}
|
|
|
|
static uint32_t
|
|
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
|
|
{
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
return xlib_onscreen->xwin;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglContextGLX *glx_context = context->winsys;
|
|
CoglOnscreenGLX *glx_onscreen = onscreen->winsys;
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
GLXDrawable drawable =
|
|
glx_onscreen->glxwin ? glx_onscreen->glxwin : xlib_onscreen->xwin;
|
|
|
|
if (glx_context->current_drawable != drawable)
|
|
return;
|
|
|
|
glx_context->current_drawable = 0;
|
|
_cogl_winsys_onscreen_bind (onscreen);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_visibility (CoglOnscreen *onscreen,
|
|
CoglBool visibility)
|
|
{
|
|
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
|
|
if (visibility)
|
|
XMapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
|
|
else
|
|
XUnmapWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_onscreen_set_resizable (CoglOnscreen *onscreen,
|
|
CoglBool resizable)
|
|
{
|
|
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
|
|
CoglContext *context = framebuffer->context;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (context->display->renderer);
|
|
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
|
|
|
|
XSizeHints *size_hints = XAllocSizeHints ();
|
|
|
|
if (resizable)
|
|
{
|
|
/* TODO: Add cogl_onscreen_request_minimum_size () */
|
|
size_hints->min_width = 1;
|
|
size_hints->min_height = 1;
|
|
|
|
size_hints->max_width = INT_MAX;
|
|
size_hints->max_height = INT_MAX;
|
|
}
|
|
else
|
|
{
|
|
int width = cogl_framebuffer_get_width (framebuffer);
|
|
int height = cogl_framebuffer_get_height (framebuffer);
|
|
|
|
size_hints->min_width = width;
|
|
size_hints->min_height = height;
|
|
|
|
size_hints->max_width = width;
|
|
size_hints->max_height = height;
|
|
}
|
|
|
|
XSetWMNormalHints (xlib_renderer->xdpy, xlib_onscreen->xwin, size_hints);
|
|
|
|
XFree (size_hints);
|
|
}
|
|
|
|
/* XXX: This is a particularly hacky _cogl_winsys interface... */
|
|
static XVisualInfo *
|
|
_cogl_winsys_xlib_get_visual_info (void)
|
|
{
|
|
CoglGLXDisplay *glx_display;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
_COGL_GET_CONTEXT (ctx, NULL);
|
|
|
|
_COGL_RETURN_VAL_IF_FAIL (ctx->display->winsys, FALSE);
|
|
|
|
glx_display = ctx->display->winsys;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (ctx->display->renderer);
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
if (!glx_display->found_fbconfig)
|
|
return NULL;
|
|
|
|
return glx_renderer->glXGetVisualFromFBConfig (xlib_renderer->xdpy,
|
|
glx_display->fbconfig);
|
|
}
|
|
|
|
static CoglBool
|
|
get_fbconfig_for_depth (CoglContext *context,
|
|
unsigned int depth,
|
|
GLXFBConfig *fbconfig_ret,
|
|
CoglBool *can_mipmap_ret)
|
|
{
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
CoglGLXDisplay *glx_display;
|
|
Display *dpy;
|
|
GLXFBConfig *fbconfigs;
|
|
int n_elements, i;
|
|
int db, stencil, alpha, mipmap, rgba, value;
|
|
int spare_cache_slot = 0;
|
|
CoglBool found = FALSE;
|
|
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (context->display->renderer);
|
|
glx_renderer = context->display->renderer->winsys;
|
|
glx_display = context->display->winsys;
|
|
|
|
/* Check if we've already got a cached config for this depth */
|
|
for (i = 0; i < COGL_GLX_N_CACHED_CONFIGS; i++)
|
|
if (glx_display->glx_cached_configs[i].depth == -1)
|
|
spare_cache_slot = i;
|
|
else if (glx_display->glx_cached_configs[i].depth == depth)
|
|
{
|
|
*fbconfig_ret = glx_display->glx_cached_configs[i].fb_config;
|
|
*can_mipmap_ret = glx_display->glx_cached_configs[i].can_mipmap;
|
|
return glx_display->glx_cached_configs[i].found;
|
|
}
|
|
|
|
dpy = xlib_renderer->xdpy;
|
|
|
|
fbconfigs = glx_renderer->glXGetFBConfigs (dpy, DefaultScreen (dpy),
|
|
&n_elements);
|
|
|
|
db = G_MAXSHORT;
|
|
stencil = G_MAXSHORT;
|
|
mipmap = 0;
|
|
rgba = 0;
|
|
|
|
for (i = 0; i < n_elements; i++)
|
|
{
|
|
XVisualInfo *vi;
|
|
int visual_depth;
|
|
|
|
vi = glx_renderer->glXGetVisualFromFBConfig (dpy, fbconfigs[i]);
|
|
if (vi == NULL)
|
|
continue;
|
|
|
|
visual_depth = vi->depth;
|
|
|
|
XFree (vi);
|
|
|
|
if (visual_depth != depth)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_ALPHA_SIZE,
|
|
&alpha);
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BUFFER_SIZE,
|
|
&value);
|
|
if (value != depth && (value - alpha) != depth)
|
|
continue;
|
|
|
|
if (glx_renderer->glx_major == 1 && glx_renderer->glx_minor >= 4)
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_SAMPLES,
|
|
&value);
|
|
if (value > 1)
|
|
continue;
|
|
}
|
|
|
|
value = 0;
|
|
if (depth == 32)
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGBA_EXT,
|
|
&value);
|
|
if (value)
|
|
rgba = 1;
|
|
}
|
|
|
|
if (!value)
|
|
{
|
|
if (rgba)
|
|
continue;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_TEXTURE_RGB_EXT,
|
|
&value);
|
|
if (!value)
|
|
continue;
|
|
}
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_DOUBLEBUFFER,
|
|
&value);
|
|
if (value > db)
|
|
continue;
|
|
|
|
db = value;
|
|
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_STENCIL_SIZE,
|
|
&value);
|
|
if (value > stencil)
|
|
continue;
|
|
|
|
stencil = value;
|
|
|
|
/* glGenerateMipmap is defined in the offscreen extension */
|
|
if (cogl_has_feature (context, COGL_FEATURE_ID_OFFSCREEN))
|
|
{
|
|
glx_renderer->glXGetFBConfigAttrib (dpy,
|
|
fbconfigs[i],
|
|
GLX_BIND_TO_MIPMAP_TEXTURE_EXT,
|
|
&value);
|
|
|
|
if (value < mipmap)
|
|
continue;
|
|
|
|
mipmap = value;
|
|
}
|
|
|
|
*fbconfig_ret = fbconfigs[i];
|
|
*can_mipmap_ret = mipmap;
|
|
found = TRUE;
|
|
}
|
|
|
|
if (n_elements)
|
|
XFree (fbconfigs);
|
|
|
|
glx_display->glx_cached_configs[spare_cache_slot].depth = depth;
|
|
glx_display->glx_cached_configs[spare_cache_slot].found = found;
|
|
glx_display->glx_cached_configs[spare_cache_slot].fb_config = *fbconfig_ret;
|
|
glx_display->glx_cached_configs[spare_cache_slot].can_mipmap = mipmap;
|
|
|
|
return found;
|
|
}
|
|
|
|
static CoglBool
|
|
should_use_rectangle (CoglContext *context)
|
|
{
|
|
|
|
if (context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_UNKNOWN)
|
|
{
|
|
if (cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
|
|
{
|
|
const char *rect_env;
|
|
|
|
/* Use the rectangle only if it is available and either:
|
|
|
|
the COGL_PIXMAP_TEXTURE_RECTANGLE environment variable is
|
|
set to 'force'
|
|
|
|
*or*
|
|
|
|
the env var is set to 'allow' or not set and NPOTs textures
|
|
are not available */
|
|
|
|
context->rectangle_state =
|
|
cogl_has_feature (context, COGL_FEATURE_ID_TEXTURE_NPOT) ?
|
|
COGL_WINSYS_RECTANGLE_STATE_DISABLE :
|
|
COGL_WINSYS_RECTANGLE_STATE_ENABLE;
|
|
|
|
if ((rect_env = g_getenv ("COGL_PIXMAP_TEXTURE_RECTANGLE")) ||
|
|
/* For compatibility, we'll also look at the old Clutter
|
|
environment variable */
|
|
(rect_env = g_getenv ("CLUTTER_PIXMAP_TEXTURE_RECTANGLE")))
|
|
{
|
|
if (g_ascii_strcasecmp (rect_env, "force") == 0)
|
|
context->rectangle_state =
|
|
COGL_WINSYS_RECTANGLE_STATE_ENABLE;
|
|
else if (g_ascii_strcasecmp (rect_env, "disable") == 0)
|
|
context->rectangle_state =
|
|
COGL_WINSYS_RECTANGLE_STATE_DISABLE;
|
|
else if (g_ascii_strcasecmp (rect_env, "allow"))
|
|
g_warning ("Unknown value for COGL_PIXMAP_TEXTURE_RECTANGLE, "
|
|
"should be 'force' or 'disable'");
|
|
}
|
|
}
|
|
else
|
|
context->rectangle_state = COGL_WINSYS_RECTANGLE_STATE_DISABLE;
|
|
}
|
|
|
|
return context->rectangle_state == COGL_WINSYS_RECTANGLE_STATE_ENABLE;
|
|
}
|
|
|
|
static CoglBool
|
|
try_create_glx_pixmap (CoglContext *context,
|
|
CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglBool mipmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
CoglRenderer *renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
Display *dpy;
|
|
/* We have to initialize this *opaque* variable because gcc tries to
|
|
* be too smart for its own good and warns that the variable may be
|
|
* used uninitialized otherwise. */
|
|
GLXFBConfig fb_config = (GLXFBConfig)0;
|
|
int attribs[7];
|
|
int i = 0;
|
|
GLenum target;
|
|
CoglXlibTrapState trap_state;
|
|
|
|
unsigned int depth = tex_pixmap->depth;
|
|
Visual* visual = tex_pixmap->visual;
|
|
|
|
renderer = context->display->renderer;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
glx_renderer = renderer->winsys;
|
|
dpy = xlib_renderer->xdpy;
|
|
|
|
if (!get_fbconfig_for_depth (context, depth, &fb_config,
|
|
&glx_tex_pixmap->can_mipmap))
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "No suitable FBConfig found for depth %i",
|
|
depth);
|
|
return FALSE;
|
|
}
|
|
|
|
if (should_use_rectangle (context))
|
|
{
|
|
target = GLX_TEXTURE_RECTANGLE_EXT;
|
|
glx_tex_pixmap->can_mipmap = FALSE;
|
|
}
|
|
else
|
|
target = GLX_TEXTURE_2D_EXT;
|
|
|
|
if (!glx_tex_pixmap->can_mipmap)
|
|
mipmap = FALSE;
|
|
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_EXT;
|
|
|
|
/* Check whether an alpha channel is used by comparing the total
|
|
* number of 1-bits in color masks against the color depth requested
|
|
* by the client.
|
|
*/
|
|
if (_cogl_util_popcountl (visual->red_mask |
|
|
visual->green_mask |
|
|
visual->blue_mask) == depth)
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGB_EXT;
|
|
else
|
|
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
|
|
|
|
attribs[i++] = GLX_MIPMAP_TEXTURE_EXT;
|
|
attribs[i++] = mipmap;
|
|
|
|
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
|
|
attribs[i++] = target;
|
|
|
|
attribs[i++] = None;
|
|
|
|
/* We need to trap errors from glXCreatePixmap because it can
|
|
* sometimes fail during normal usage. For example on NVidia it gets
|
|
* upset if you try to create two GLXPixmaps for the same drawable.
|
|
*/
|
|
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap =
|
|
glx_renderer->glXCreatePixmap (dpy,
|
|
fb_config,
|
|
tex_pixmap->pixmap,
|
|
attribs);
|
|
glx_tex_pixmap->has_mipmap_space = mipmap;
|
|
|
|
XSync (dpy, False);
|
|
|
|
if (_cogl_xlib_renderer_untrap_errors (renderer, &trap_state))
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Failed to create pixmap for %p", tex_pixmap);
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
glx_renderer->glXDestroyPixmap (dpy, glx_tex_pixmap->glx_pixmap);
|
|
XSync (dpy, False);
|
|
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_texture_pixmap_x11_create (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap;
|
|
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
|
|
|
|
if (!_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP))
|
|
{
|
|
tex_pixmap->winsys = NULL;
|
|
return FALSE;
|
|
}
|
|
|
|
glx_tex_pixmap = g_new0 (CoglTexturePixmapGLX, 1);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
glx_tex_pixmap->can_mipmap = FALSE;
|
|
glx_tex_pixmap->has_mipmap_space = FALSE;
|
|
|
|
glx_tex_pixmap->glx_tex = NULL;
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
|
glx_tex_pixmap->pixmap_bound = FALSE;
|
|
|
|
tex_pixmap->winsys = glx_tex_pixmap;
|
|
|
|
if (!try_create_glx_pixmap (ctx, tex_pixmap, FALSE))
|
|
{
|
|
tex_pixmap->winsys = NULL;
|
|
g_free (glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
free_glx_pixmap (CoglContext *context,
|
|
CoglTexturePixmapGLX *glx_tex_pixmap)
|
|
{
|
|
CoglXlibTrapState trap_state;
|
|
CoglRenderer *renderer;
|
|
CoglXlibRenderer *xlib_renderer;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
renderer = context->display->renderer;
|
|
xlib_renderer = _cogl_xlib_renderer_get_data (renderer);
|
|
glx_renderer = renderer->winsys;
|
|
|
|
if (glx_tex_pixmap->pixmap_bound)
|
|
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
/* FIXME - we need to trap errors and synchronize here because
|
|
* of ordering issues between the XPixmap destruction and the
|
|
* GLXPixmap destruction.
|
|
*
|
|
* If the X pixmap is destroyed, the GLX pixmap is destroyed as
|
|
* well immediately, and thus, when Cogl calls glXDestroyPixmap()
|
|
* it'll cause a BadDrawable error.
|
|
*
|
|
* this is technically a bug in the X server, which should not
|
|
* destroy either pixmaps until the call to glXDestroyPixmap(); so
|
|
* at some point we should revisit this code and remove the
|
|
* trap+sync after verifying that the destruction is indeed safe.
|
|
*
|
|
* for reference, see:
|
|
* http://bugzilla.clutter-project.org/show_bug.cgi?id=2324
|
|
*/
|
|
_cogl_xlib_renderer_trap_errors (renderer, &trap_state);
|
|
glx_renderer->glXDestroyPixmap (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap);
|
|
XSync (xlib_renderer->xdpy, False);
|
|
_cogl_xlib_renderer_untrap_errors (renderer, &trap_state);
|
|
|
|
glx_tex_pixmap->glx_pixmap = None;
|
|
glx_tex_pixmap->pixmap_bound = FALSE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_texture_pixmap_x11_free (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap;
|
|
|
|
if (!tex_pixmap->winsys)
|
|
return;
|
|
|
|
glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
free_glx_pixmap (COGL_TEXTURE (tex_pixmap)->context, glx_tex_pixmap);
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
cogl_object_unref (glx_tex_pixmap->glx_tex);
|
|
|
|
tex_pixmap->winsys = NULL;
|
|
g_free (glx_tex_pixmap);
|
|
}
|
|
|
|
static CoglBool
|
|
_cogl_winsys_texture_pixmap_x11_update (CoglTexturePixmapX11 *tex_pixmap,
|
|
CoglBool needs_mipmap)
|
|
{
|
|
CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
|
|
CoglContext *ctx = COGL_TEXTURE (tex_pixmap)->context;
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
CoglGLXRenderer *glx_renderer;
|
|
|
|
/* If we don't have a GLX pixmap then fallback */
|
|
if (glx_tex_pixmap->glx_pixmap == None)
|
|
return FALSE;
|
|
|
|
glx_renderer = ctx->display->renderer->winsys;
|
|
|
|
/* Lazily create a texture to hold the pixmap */
|
|
if (glx_tex_pixmap->glx_tex == NULL)
|
|
{
|
|
CoglPixelFormat texture_format;
|
|
CoglError *error = NULL;
|
|
|
|
texture_format = (tex_pixmap->depth >= 32 ?
|
|
COGL_PIXEL_FORMAT_RGBA_8888_PRE :
|
|
COGL_PIXEL_FORMAT_RGB_888);
|
|
|
|
if (should_use_rectangle (ctx))
|
|
{
|
|
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
|
|
cogl_texture_rectangle_new_with_size (ctx,
|
|
tex->width,
|
|
tex->height,
|
|
texture_format,
|
|
&error));
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture rectangle for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture rectangle could not be created: %s",
|
|
tex_pixmap, error->message);
|
|
cogl_error_free (error);
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
glx_tex_pixmap->glx_tex = COGL_TEXTURE (
|
|
cogl_texture_2d_new_with_size (ctx,
|
|
tex->width,
|
|
tex->height,
|
|
texture_format));
|
|
|
|
if (cogl_texture_allocate (glx_tex_pixmap->glx_tex, &error))
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Created a texture 2d for %p",
|
|
tex_pixmap);
|
|
else
|
|
{
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back for %p because a "
|
|
"texture 2d could not be created: %s",
|
|
tex_pixmap, error->message);
|
|
cogl_error_free (error);
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (needs_mipmap)
|
|
{
|
|
/* If we can't support mipmapping then temporarily fallback */
|
|
if (!glx_tex_pixmap->can_mipmap)
|
|
return FALSE;
|
|
|
|
/* Recreate the GLXPixmap if it wasn't previously created with a
|
|
* mipmap tree */
|
|
if (!glx_tex_pixmap->has_mipmap_space)
|
|
{
|
|
free_glx_pixmap (ctx, glx_tex_pixmap);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Recreating GLXPixmap with mipmap "
|
|
"support for %p", tex_pixmap);
|
|
if (!try_create_glx_pixmap (ctx, tex_pixmap, TRUE))
|
|
|
|
{
|
|
/* If the pixmap failed then we'll permanently fallback
|
|
* to using XImage. This shouldn't happen. */
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Falling back to XGetImage "
|
|
"updates for %p because creating the GLXPixmap "
|
|
"with mipmap support failed", tex_pixmap);
|
|
|
|
if (glx_tex_pixmap->glx_tex)
|
|
cogl_object_unref (glx_tex_pixmap->glx_tex);
|
|
return FALSE;
|
|
}
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
|
}
|
|
}
|
|
|
|
if (glx_tex_pixmap->bind_tex_image_queued)
|
|
{
|
|
GLuint gl_handle, gl_target;
|
|
CoglXlibRenderer *xlib_renderer =
|
|
_cogl_xlib_renderer_get_data (ctx->display->renderer);
|
|
|
|
cogl_texture_get_gl_texture (glx_tex_pixmap->glx_tex,
|
|
&gl_handle, &gl_target);
|
|
|
|
COGL_NOTE (TEXTURE_PIXMAP, "Rebinding GLXPixmap for %p", tex_pixmap);
|
|
|
|
_cogl_bind_gl_texture_transient (gl_target, gl_handle, FALSE);
|
|
|
|
if (glx_tex_pixmap->pixmap_bound)
|
|
glx_renderer->glXReleaseTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT);
|
|
|
|
glx_renderer->glXBindTexImage (xlib_renderer->xdpy,
|
|
glx_tex_pixmap->glx_pixmap,
|
|
GLX_FRONT_LEFT_EXT,
|
|
NULL);
|
|
|
|
/* According to the recommended usage in the spec for
|
|
* GLX_EXT_texture_pixmap we should release the texture after
|
|
* we've finished drawing with it and it is undefined what
|
|
* happens if you render to a pixmap that is bound to a texture.
|
|
* However that would require the texture backend to know when
|
|
* Cogl has finished painting and it may be more expensive to
|
|
* keep unbinding the texture. Leaving it bound appears to work
|
|
* on Mesa and NVidia drivers and it is also what Compiz does so
|
|
* it is probably ok */
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = FALSE;
|
|
glx_tex_pixmap->pixmap_bound = TRUE;
|
|
|
|
_cogl_texture_2d_externally_modified (glx_tex_pixmap->glx_tex);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
_cogl_winsys_texture_pixmap_x11_damage_notify (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
glx_tex_pixmap->bind_tex_image_queued = TRUE;
|
|
}
|
|
|
|
static CoglTexture *
|
|
_cogl_winsys_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
|
|
{
|
|
CoglTexturePixmapGLX *glx_tex_pixmap = tex_pixmap->winsys;
|
|
|
|
return glx_tex_pixmap->glx_tex;
|
|
}
|
|
|
|
static CoglWinsysVtable _cogl_winsys_vtable =
|
|
{
|
|
.id = COGL_WINSYS_ID_GLX,
|
|
.name = "GLX",
|
|
.constraints = (COGL_RENDERER_CONSTRAINT_USES_X11 |
|
|
COGL_RENDERER_CONSTRAINT_USES_XLIB),
|
|
|
|
.renderer_get_proc_address = _cogl_winsys_renderer_get_proc_address,
|
|
.renderer_connect = _cogl_winsys_renderer_connect,
|
|
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
|
|
.renderer_outputs_changed = _cogl_winsys_renderer_outputs_changed,
|
|
.display_setup = _cogl_winsys_display_setup,
|
|
.display_destroy = _cogl_winsys_display_destroy,
|
|
.context_init = _cogl_winsys_context_init,
|
|
.context_deinit = _cogl_winsys_context_deinit,
|
|
.context_get_clock_time = _cogl_winsys_get_clock_time,
|
|
.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info,
|
|
.onscreen_init = _cogl_winsys_onscreen_init,
|
|
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
|
|
.onscreen_bind = _cogl_winsys_onscreen_bind,
|
|
.onscreen_swap_buffers_with_damage =
|
|
_cogl_winsys_onscreen_swap_buffers_with_damage,
|
|
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
|
|
.onscreen_get_buffer_age = _cogl_winsys_onscreen_get_buffer_age,
|
|
.onscreen_update_swap_throttled =
|
|
_cogl_winsys_onscreen_update_swap_throttled,
|
|
.onscreen_x11_get_window_xid =
|
|
_cogl_winsys_onscreen_x11_get_window_xid,
|
|
.onscreen_set_visibility = _cogl_winsys_onscreen_set_visibility,
|
|
.onscreen_set_resizable =
|
|
_cogl_winsys_onscreen_set_resizable,
|
|
|
|
/* X11 tfp support... */
|
|
/* XXX: instead of having a rather monolithic winsys vtable we could
|
|
* perhaps look for a way to separate these... */
|
|
.texture_pixmap_x11_create =
|
|
_cogl_winsys_texture_pixmap_x11_create,
|
|
.texture_pixmap_x11_free =
|
|
_cogl_winsys_texture_pixmap_x11_free,
|
|
.texture_pixmap_x11_update =
|
|
_cogl_winsys_texture_pixmap_x11_update,
|
|
.texture_pixmap_x11_damage_notify =
|
|
_cogl_winsys_texture_pixmap_x11_damage_notify,
|
|
.texture_pixmap_x11_get_texture =
|
|
_cogl_winsys_texture_pixmap_x11_get_texture,
|
|
};
|
|
|
|
/* XXX: we use a function because no doubt someone will complain
|
|
* about using c99 member initializers because they aren't portable
|
|
* to windows. We want to avoid having to rigidly follow the real
|
|
* order of members since some members are #ifdefd and we'd have
|
|
* to mirror the #ifdefing to add padding etc. For any winsys that
|
|
* can assume the platform has a sane compiler then we can just use
|
|
* c99 initializers for insane platforms they can initialize
|
|
* the members by name in a function.
|
|
*/
|
|
const CoglWinsysVtable *
|
|
_cogl_winsys_glx_get_vtable (void)
|
|
{
|
|
return &_cogl_winsys_vtable;
|
|
}
|