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7c5aea9b68
The CoglTextureSliceCallback function pointer now takes const pointers for the texture coordinates. This makes it clearer that the callback should not modify the array and therefore the backend can use the same array for both sets of coords.
58 lines
2.1 KiB
C
58 lines
2.1 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2007,2008,2009 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifndef __COGL_JOURNAL_PRIVATE_H
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#define __COGL_JOURNAL_PRIVATE_H
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#include "cogl-handle.h"
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/* To improve batching of geometry when submitting vertices to OpenGL we
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* log the texture rectangles we want to draw to a journal, so when we
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* later flush the journal we aim to batch data, and gl draw calls. */
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typedef struct _CoglJournalEntry
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{
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CoglHandle material;
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int n_layers;
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CoglMaterialFlushOptions flush_options;
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CoglMatrix model_view;
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/* XXX: These entries are pretty big now considering the padding in
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* CoglMaterialFlushOptions and CoglMatrix, so we might need to optimize this
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* later. */
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} CoglJournalEntry;
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void _cogl_journal_flush (void);
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void
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_cogl_journal_log_quad (float x_1,
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float y_1,
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float x_2,
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float y_2,
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CoglHandle material,
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int n_layers,
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guint32 fallback_layers,
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GLuint layer0_override_texture,
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const float *tex_coords,
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unsigned int tex_coords_len);
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#endif /* __COGL_JOURNAL_PRIVATE_H */
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