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ClutterTexture has many properties that can only be accessed using the GObject API. This is fairly inefficient and makes binding the class overly complicated. The Texture class should have accessor methods for all its properties, properly documented. |
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.. | ||
actor-box.png | ||
building-clutter.xml | ||
clutter-animation-tutorial.xml | ||
clutter-docs.xml | ||
clutter-overview.xml | ||
clutter-sections.txt | ||
clutter.types | ||
creating-behaviours.xml | ||
easing-modes.png | ||
easing-modes.svg | ||
event-flow.dia | ||
event-flow.png | ||
Makefile.am | ||
path-alpha-func.png | ||
running-clutter.xml | ||
subclassing-ClutterActor.xml | ||
version.xml.in |