mutter/cogl/cogl/cogl-pipeline-layer-private.h
Michel Dänzer 1ad3d265e3 cogl/pipeline: Rename and export cogl_pipeline_get_layer_filters
For symmetry with cogl_pipeline_set_layer_filters.

Suggested by Jonas Ådahl.

v2:
* Align function parameters. (Jonas Ådahl)

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2757>
2022-12-15 11:54:21 +00:00

367 lines
12 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009,2010,2011 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_PIPELINE_LAYER_PRIVATE_H
#define __COGL_PIPELINE_LAYER_PRIVATE_H
#include "cogl-private.h"
#include "cogl-pipeline.h"
#include "cogl-node-private.h"
#include "cogl-texture.h"
#include "cogl-pipeline-layer-state.h"
#include "cogl-pipeline-snippet-private.h"
#include "cogl-sampler-cache-private.h"
#include <glib.h>
typedef struct _CoglPipelineLayer CoglPipelineLayer;
#define COGL_PIPELINE_LAYER(OBJECT) ((CoglPipelineLayer *)OBJECT)
/* XXX: should I rename these as
* COGL_PIPELINE_LAYER_STATE_INDEX_XYZ... ?
*/
typedef enum
{
/* sparse state */
COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
/* note: layers don't currently have any non-sparse state */
COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT,
COGL_PIPELINE_LAYER_STATE_COUNT = COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT
} CoglPipelineLayerStateIndex;
/* XXX: If you add or remove state groups here you may need to update
* some of the state masks following this enum too!
*
* FIXME: perhaps it would be better to rename this enum to
* CoglPipelineLayerStateGroup to better convey the fact that a single
* enum here can map to multiple properties.
*/
typedef enum
{
COGL_PIPELINE_LAYER_STATE_UNIT =
1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
COGL_PIPELINE_LAYER_STATE_SAMPLER =
1L<<COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE =
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT =
1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
COGL_PIPELINE_LAYER_STATE_USER_MATRIX =
1L<<COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS =
1L<<COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS =
1L<<COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS =
1L<<COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
/* COGL_PIPELINE_LAYER_STATE_TEXTURE_INTERN = 1L<<8, */
} CoglPipelineLayerState;
/*
* Various special masks that tag state-groups in different ways...
*/
#define COGL_PIPELINE_LAYER_STATE_ALL \
((1L<<COGL_PIPELINE_LAYER_STATE_COUNT) - 1)
#define COGL_PIPELINE_LAYER_STATE_ALL_SPARSE \
COGL_PIPELINE_LAYER_STATE_ALL
#define COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE \
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
COGL_PIPELINE_LAYER_STATE_USER_MATRIX | \
COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS | \
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS | \
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
#define COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY \
(COGL_PIPELINE_LAYER_STATE_COMBINE | \
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS | \
COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN \
COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_FUNC_ADD = 0x0104,
COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED = 0x8574,
COGL_PIPELINE_COMBINE_FUNC_SUBTRACT = 0x84E7,
COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE = 0x8575,
COGL_PIPELINE_COMBINE_FUNC_REPLACE = 0x1E01,
COGL_PIPELINE_COMBINE_FUNC_MODULATE = 0x2100,
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB = 0x86AE,
COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA = 0x86AF
} CoglPipelineCombineFunc;
typedef enum
{
/* Note that these numbers are deliberately not the same as the GL
numbers so that we can reserve all numbers > TEXTURE0 to store
very large layer numbers */
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE,
COGL_PIPELINE_COMBINE_SOURCE_CONSTANT,
COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR,
COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS,
COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0
} CoglPipelineCombineSource;
typedef enum
{
/* These are the same values as GL */
COGL_PIPELINE_COMBINE_OP_SRC_COLOR = 0x0300,
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_COLOR = 0x0301,
COGL_PIPELINE_COMBINE_OP_SRC_ALPHA = 0x0302,
COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_ALPHA = 0x0303
} CoglPipelineCombineOp;
typedef struct
{
/* The texture combine state determines how the color of individual
* texture fragments are calculated. */
CoglPipelineCombineFunc texture_combine_rgb_func;
CoglPipelineCombineSource texture_combine_rgb_src[3];
CoglPipelineCombineOp texture_combine_rgb_op[3];
CoglPipelineCombineFunc texture_combine_alpha_func;
CoglPipelineCombineSource texture_combine_alpha_src[3];
CoglPipelineCombineOp texture_combine_alpha_op[3];
float texture_combine_constant[4];
/* The texture matrix dscribes how to transform texture coordinates */
graphene_matrix_t matrix;
CoglPipelineSnippetList vertex_snippets;
CoglPipelineSnippetList fragment_snippets;
gboolean point_sprite_coords;
} CoglPipelineLayerBigState;
struct _CoglPipelineLayer
{
/* XXX: Please think twice about adding members that *have* be
* initialized during a _cogl_pipeline_layer_copy. We are aiming
* to have copies be as cheap as possible and copies may be
* done by the primitives APIs which means they may happen
* in performance critical code paths.
*
* XXX: If you are extending the state we track please consider if
* the state is expected to vary frequently across many pipelines or
* if the state can be shared among many derived pipelines instead.
* This will determine if the state should be added directly to this
* structure which will increase the memory overhead for *all*
* layers or if instead it can go under ->big_state.
*/
/* Layers represent their state in a tree structure where some of
* the state relating to a given pipeline or layer may actually be
* owned by one if is ancestors in the tree. We have a common data
* type to track the tree hierarchy so we can share code... */
CoglNode _parent;
/* Some layers have a pipeline owner, which is to say that the layer
* is referenced in that pipelines->layer_differences list. A layer
* doesn't always have an owner and may simply be an ancestor for
* other layers that keeps track of some shared state. */
CoglPipeline *owner;
/* The lowest index is blended first then others on top */
int index;
/* A mask of which state groups are different in this layer
* in comparison to its parent. */
unsigned int differences;
/* Common differences
*
* As a basic way to reduce memory usage we divide the layer
* state into two groups; the minimal state modified in 90% of
* all layers and the rest, so that the second group can
* be allocated dynamically when required.
*/
/* Each layer is directly associated with a single texture unit */
int unit_index;
/* The texture for this layer, or NULL for an empty
* layer */
CoglTexture *texture;
const CoglSamplerCacheEntry *sampler_cache_entry;
/* Infrequent differences aren't currently tracked in
* a separate, dynamically allocated structure as they are
* for pipelines... */
CoglPipelineLayerBigState *big_state;
/* bitfields */
/* Determines if layer->big_state is valid */
unsigned int has_big_state:1;
};
typedef gboolean
(*CoglPipelineLayerStateComparator) (CoglPipelineLayer *authority0,
CoglPipelineLayer *authority1);
void
_cogl_pipeline_init_default_layers (void);
static inline CoglPipelineLayer *
_cogl_pipeline_layer_get_parent (CoglPipelineLayer *layer)
{
CoglNode *parent_node = COGL_NODE (layer)->parent;
return COGL_PIPELINE_LAYER (parent_node);
}
CoglPipelineLayer *
_cogl_pipeline_layer_copy (CoglPipelineLayer *layer);
void
_cogl_pipeline_layer_resolve_authorities (CoglPipelineLayer *layer,
unsigned long differences,
CoglPipelineLayer **authorities);
gboolean
_cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1,
unsigned long differences_mask,
CoglPipelineEvalFlags flags);
CoglPipelineLayer *
_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
CoglPipelineLayer *layer,
CoglPipelineLayerState change);
void
_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_layer_has_alpha (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_layer_has_user_matrix (CoglPipeline *pipeline,
int layer_index);
/*
* Calls the pre_paint method on the layer texture if there is
* one. This will determine whether mipmaps are needed based on the
* filter settings.
*/
void
_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layerr);
void
_cogl_pipeline_layer_get_wrap_modes (CoglPipelineLayer *layer,
CoglSamplerCacheWrapMode *wrap_mode_s,
CoglSamplerCacheWrapMode *wrap_mode_t);
void
_cogl_pipeline_layer_get_filters (CoglPipelineLayer *layer,
CoglPipelineFilter *min_filter,
CoglPipelineFilter *mag_filter);
const CoglSamplerCacheEntry *
_cogl_pipeline_layer_get_sampler_state (CoglPipelineLayer *layer);
typedef enum
{
COGL_PIPELINE_LAYER_TYPE_TEXTURE
} CoglPipelineLayerType;
CoglPipelineLayerType
_cogl_pipeline_layer_get_type (CoglPipelineLayer *layer);
COGL_EXPORT CoglTexture *
_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
CoglTexture *
_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
CoglPipelineFilter
_cogl_pipeline_layer_get_mag_filter (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_s (CoglPipelineLayer *layer);
CoglPipelineWrapMode
_cogl_pipeline_layer_get_wrap_mode_t (CoglPipelineLayer *layer);
void
_cogl_pipeline_layer_copy_differences (CoglPipelineLayer *dest,
CoglPipelineLayer *src,
unsigned long differences);
unsigned long
_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
CoglPipelineLayer *layer1);
CoglPipelineLayer *
_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
unsigned long difference);
int
_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);
gboolean
_cogl_pipeline_layer_needs_combine_separate
(CoglPipelineLayer *combine_authority);
#endif /* __COGL_PIPELINE_LAYER_PRIVATE_H */