mirror of
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943fcc7c1a
In order to queue the right values for transformed `MetaRendererView`s. While on it ensure we query the framebuffers width/height only once, saving some cpu cycles. Closes https://gitlab.gnome.org/GNOME/mutter/-/issues/2557 Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2860>
588 lines
23 KiB
C
588 lines
23 KiB
C
/*
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* Cogl
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*
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* A Low Level GPU Graphics and Utilities API
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*
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* Copyright (C) 2011,2012,2013 Intel Corporation.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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*
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_ONSCREEN_H
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#define __COGL_ONSCREEN_H
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#include <cogl/cogl-context.h>
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#include <cogl/cogl-framebuffer.h>
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#include <cogl/cogl-frame-info.h>
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#include <cogl/cogl-object.h>
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#include <glib-object.h>
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G_BEGIN_DECLS
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typedef struct _CoglScanout CoglScanout;
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#define COGL_TYPE_ONSCREEN (cogl_onscreen_get_type ())
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COGL_EXPORT
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G_DECLARE_DERIVABLE_TYPE (CoglOnscreen, cogl_onscreen,
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COGL, ONSCREEN,
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CoglFramebuffer)
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struct _CoglOnscreenClass
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{
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/*< private >*/
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CoglFramebufferClass parent_class;
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void (* bind) (CoglOnscreen *onscreen);
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void (* swap_buffers_with_damage) (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data);
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void (* swap_region) (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data);
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void (* queue_damage_region) (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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gboolean (* direct_scanout) (CoglOnscreen *onscreen,
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CoglScanout *scanout,
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CoglFrameInfo *info,
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gpointer user_data,
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GError **error);
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int (* get_buffer_age) (CoglOnscreen *onscreen);
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};
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#define COGL_SCANOUT_ERROR (cogl_scanout_error_quark ())
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COGL_EXPORT GQuark
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cogl_scanout_error_quark (void);
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typedef enum _CoglScanoutError
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{
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COGL_SCANOUT_ERROR_INHIBITED,
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} CoglScanoutError;
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/**
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* cogl_onscreen_show:
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* @onscreen: The onscreen framebuffer to make visible
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*
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* This requests to make @onscreen visible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function will implicitly allocate the given @onscreen
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* framebuffer before showing it if it hasn't already been allocated.
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*
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* When using the Wayland winsys calling this will set the surface to
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* a toplevel type which will make it appear. If the application wants
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* to set a different type for the surface, it can avoid calling
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* cogl_onscreen_show() and set its own type directly with the Wayland
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* client API via cogl_wayland_onscreen_get_surface().
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it won't try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*/
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COGL_EXPORT void
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cogl_onscreen_show (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_hide:
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* @onscreen: The onscreen framebuffer to make invisible
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*
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* This requests to make @onscreen invisible to the user.
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*
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* Actually the precise semantics of this function depend on the
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* window system currently in use, and if you don't have a
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* multi-windowining system this function may in-fact do nothing.
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*
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* This function does not implicitly allocate the given @onscreen
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* framebuffer before hiding it.
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*
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* <note>Since Cogl doesn't explicitly track the visibility status of
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* onscreen framebuffers it won't try to avoid redundant window system
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* requests e.g. to show an already visible window. This also means
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* that it's acceptable to alternatively use native APIs to show and
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* hide windows without confusing Cogl.</note>
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*/
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COGL_EXPORT void
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cogl_onscreen_hide (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_swap_buffers:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Swaps the current back buffer being rendered too, to the front for display.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*
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* <note>It is highly recommended that applications use
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* cogl_onscreen_swap_buffers_with_damage() instead whenever possible
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* and also use the cogl_onscreen_get_buffer_age() api so they can
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* perform incremental updates to older buffers instead of having to
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* render a full buffer for every frame.</note>
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*/
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COGL_EXPORT void
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cogl_onscreen_swap_buffers (CoglOnscreen *onscreen,
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CoglFrameInfo *frame_info,
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gpointer user_data);
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/**
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* cogl_onscreen_get_buffer_age:
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* @onscreen: A #CoglOnscreen framebuffer
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*
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* Gets the current age of the buffer contents.
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*
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* This function allows applications to query the age of the current
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* back buffer contents for a #CoglOnscreen as the number of frames
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* elapsed since the contents were most recently defined.
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*
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* These age values exposes enough information to applications about
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* how Cogl internally manages back buffers to allow applications to
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* re-use the contents of old frames and minimize how much must be
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* redrawn for the next frame.
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*
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* The back buffer contents can either be reported as invalid (has an
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* age of 0) or it may be reported to be the same contents as from n
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* frames prior to the current frame.
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*
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* The queried value remains valid until the next buffer swap.
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*
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* <note>One caveat is that under X11 the buffer age does not reflect
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* changes to buffer contents caused by the window systems. X11
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* applications must track Expose events to determine what buffer
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* regions need to additionally be repaired each frame.</note>
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*
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* The recommended way to take advantage of this buffer age api is to
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* build up a circular buffer of length 3 for tracking damage regions
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* over the last 3 frames and when starting a new frame look at the
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* age of the buffer and combine the damage regions for the current
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* frame with the damage regions of previous @age frames so you know
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* everything that must be redrawn to update the old contents for the
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* new frame.
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*
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* <note>If the system doesn't not support being able to track the age
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* of back buffers then this function will always return 0 which
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* implies that the contents are undefined.</note>
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*
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* <note>The %COGL_FEATURE_ID_BUFFER_AGE feature can optionally be
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* explicitly checked to determine if Cogl is currently tracking the
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* age of #CoglOnscreen back buffer contents. If this feature is
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* missing then this function will always return 0.</note>
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*
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* Return value: The age of the buffer contents or 0 when the buffer
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* contents are undefined.
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*/
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COGL_EXPORT int
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cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen);
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/**
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* cogl_onscreen_queue_damage_region:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing damaged
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* rectangles as (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Implementation for https://www.khronos.org/registry/EGL/extensions/KHR/EGL_KHR_partial_update.txt
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* This immediately queues state to OpenGL that will be used for the
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* next swap.
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* This needs to be called every frame.
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*
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* The expected values are independent of any viewport transforms applied to
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* the framebuffer.
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*/
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COGL_EXPORT void
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cogl_onscreen_queue_damage_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles);
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/**
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* cogl_onscreen_swap_buffers_with_damage:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing damaged
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* rectangles as (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps the current back buffer being rendered too, to the front for
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* display and provides information to any system compositor about
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* what regions of the buffer have changed (damage) with respect to
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* the last swapped buffer.
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*
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* This function has the same semantics as
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* cogl_framebuffer_swap_buffers() except that it additionally allows
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* applications to pass a list of damaged rectangles which may be
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* passed on to a compositor so that it can minimize how much of the
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* screen is redrawn in response to this applications newly swapped
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* front buffer.
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*
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* For example if your application is only animating a small object in
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* the corner of the screen and everything else is remaining static
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* then it can help the compositor to know that only the bottom right
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* corner of your newly swapped buffer has really changed with respect
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* to your previously swapped front buffer.
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*
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* If @n_rectangles is 0 then the whole buffer will implicitly be
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* reported as damaged as if cogl_onscreen_swap_buffers() had been
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* called.
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*
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* This function also implicitly discards the contents of the color,
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* depth and stencil buffers as if cogl_framebuffer_discard_buffers()
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* were used. The significance of the discard is that you should not
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* expect to be able to start a new frame that incrementally builds on
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* the contents of the previous frame. If you want to perform
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* incremental updates to older back buffers then please refer to the
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* cogl_onscreen_get_buffer_age() api.
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*
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* Whenever possible it is recommended that applications use this
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* function instead of cogl_onscreen_swap_buffers() to improve
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* performance when running under a compositor.
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*
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* <note>It is highly recommended to use this API in conjunction with
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* the cogl_onscreen_get_buffer_age() api so that your application can
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* perform incremental rendering based on old back buffers.</note>
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*/
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COGL_EXPORT void
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cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data);
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/**
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* cogl_onscreen_direct_scanout: (skip)
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*/
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COGL_EXPORT gboolean
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cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
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CoglScanout *scanout,
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CoglFrameInfo *info,
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gpointer user_data,
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GError **error);
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/**
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* cogl_onscreen_add_frame_info: (skip)
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*/
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COGL_EXPORT void
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cogl_onscreen_add_frame_info (CoglOnscreen *onscreen,
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CoglFrameInfo *info);
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/**
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* cogl_onscreen_swap_region:
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* @onscreen: A #CoglOnscreen framebuffer
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* @rectangles: An array of integer 4-tuples representing rectangles as
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* (x, y, width, height) tuples.
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* @n_rectangles: The number of 4-tuples to be read from @rectangles
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*
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* Swaps a region of the back buffer being rendered too, to the front for
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* display. @rectangles represents the region as array of @n_rectangles each
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* defined by 4 sequential (x, y, width, height) integers.
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*
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* This function also implicitly discards the contents of the color, depth and
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* stencil buffers as if cogl_framebuffer_discard_buffers() were used. The
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* significance of the discard is that you should not expect to be able to
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* start a new frame that incrementally builds on the contents of the previous
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* frame.
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*/
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COGL_EXPORT void
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cogl_onscreen_swap_region (CoglOnscreen *onscreen,
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const int *rectangles,
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int n_rectangles,
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CoglFrameInfo *info,
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gpointer user_data);
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/**
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* CoglFrameEvent:
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* @COGL_FRAME_EVENT_SYNC: Notifies that the system compositor has
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* acknowledged a frame and is ready for a
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* new frame to be created.
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* @COGL_FRAME_EVENT_COMPLETE: Notifies that a frame has ended. This
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* is a good time for applications to
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* collect statistics about the frame
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* since the #CoglFrameInfo should hold
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* the most data at this point. No other
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* events should be expected after a
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* @COGL_FRAME_EVENT_COMPLETE event.
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*
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* Identifiers that are passed to #CoglFrameCallback functions
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* (registered using cogl_onscreen_add_frame_callback()) that
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* mark the progression of a frame in some way which usually
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* means that new information will have been accumulated in the
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* frame's corresponding #CoglFrameInfo object.
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*
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* The last event that will be sent for a frame will be a
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* @COGL_FRAME_EVENT_COMPLETE event and so these are a good
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* opportunity to collect statistics about a frame since the
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* #CoglFrameInfo should hold the most data at this point.
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*
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* <note>A frame may not be completed before the next frame can start
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* so applications should avoid needing to collect all statistics for
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* a particular frame before they can start a new frame.</note>
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*/
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typedef enum _CoglFrameEvent
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{
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COGL_FRAME_EVENT_SYNC = 1,
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COGL_FRAME_EVENT_COMPLETE
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} CoglFrameEvent;
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/**
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* CoglFrameCallback:
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* @onscreen: The onscreen that the frame is associated with
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* @event: A #CoglFrameEvent notifying how the frame has progressed
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* @info: The meta information, such as timing information, about
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* the frame that has progressed.
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* @user_data: The user pointer passed to
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* cogl_onscreen_add_frame_callback()
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*
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* Is a callback that can be registered via
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* cogl_onscreen_add_frame_callback() to be called when a frame
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* progresses in some notable way.
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*
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* Please see the documentation for #CoglFrameEvent and
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* cogl_onscreen_add_frame_callback() for more details about what
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* events can be notified.
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*/
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typedef void (*CoglFrameCallback) (CoglOnscreen *onscreen,
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CoglFrameEvent event,
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CoglFrameInfo *info,
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void *user_data);
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/**
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* CoglFrameClosure:
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*
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* An opaque type that tracks a #CoglFrameCallback and associated user
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* data. A #CoglFrameClosure pointer will be returned from
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* cogl_onscreen_add_frame_callback() and it allows you to remove a
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* callback later using cogl_onscreen_remove_frame_callback().
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*/
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typedef struct _CoglClosure CoglFrameClosure;
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/**
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* cogl_frame_closure_get_gtype:
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*
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* Returns: a #GType that can be used with the GLib type system.
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*/
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COGL_EXPORT
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GType cogl_frame_closure_get_gtype (void);
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/**
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* cogl_onscreen_add_frame_callback:
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* @onscreen: A #CoglOnscreen framebuffer
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* @callback: (scope notified): A callback function to call for frame events
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* @user_data: (closure): A private pointer to be passed to @callback
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* @destroy: (allow-none): An optional callback to destroy @user_data
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* when the @callback is removed or @onscreen is freed.
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*
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* Installs a @callback function that will be called for significant
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* events relating to the given @onscreen framebuffer.
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*
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* The @callback will be used to notify when the system compositor is
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* ready for this application to render a new frame. In this case
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* %COGL_FRAME_EVENT_SYNC will be passed as the event argument to the
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* given @callback in addition to the #CoglFrameInfo corresponding to
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* the frame being acknowledged by the compositor.
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*
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* The @callback will also be called to notify when the frame has
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* ended. In this case %COGL_FRAME_EVENT_COMPLETE will be passed as
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* the event argument to the given @callback in addition to the
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* #CoglFrameInfo corresponding to the newly presented frame. The
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* meaning of "ended" here simply means that no more timing
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* information will be collected within the corresponding
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* #CoglFrameInfo and so this is a good opportunity to analyse the
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* given info. It does not necessarily mean that the GPU has finished
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* rendering the corresponding frame.
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*
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* We highly recommend throttling your application according to
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* %COGL_FRAME_EVENT_SYNC events so that your application can avoid
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* wasting resources, drawing more frames than your system compositor
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* can display.
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*
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* Return value: a #CoglFrameClosure pointer that can be used to
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* remove the callback and associated @user_data later.
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*/
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COGL_EXPORT CoglFrameClosure *
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cogl_onscreen_add_frame_callback (CoglOnscreen *onscreen,
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CoglFrameCallback callback,
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void *user_data,
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CoglUserDataDestroyCallback destroy);
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/**
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* cogl_onscreen_remove_frame_callback:
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* @onscreen: A #CoglOnscreen
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* @closure: A #CoglFrameClosure returned from
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* cogl_onscreen_add_frame_callback()
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*
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* Removes a callback and associated user data that were previously
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* registered using cogl_onscreen_add_frame_callback().
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*
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* If a destroy callback was passed to
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* cogl_onscreen_add_frame_callback() to destroy the user data then
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* this will get called.
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*/
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COGL_EXPORT void
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cogl_onscreen_remove_frame_callback (CoglOnscreen *onscreen,
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CoglFrameClosure *closure);
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/**
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* CoglOnscreenDirtyInfo:
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* @x: Left edge of the dirty rectangle
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|
* @y: Top edge of the dirty rectangle, measured from the top of the window
|
|
* @width: Width of the dirty rectangle
|
|
* @height: Height of the dirty rectangle
|
|
*
|
|
* A structure passed to callbacks registered using
|
|
* cogl_onscreen_add_dirty_callback(). The members describe a
|
|
* rectangle within the onscreen buffer that should be redrawn.
|
|
*/
|
|
typedef struct _CoglOnscreenDirtyInfo CoglOnscreenDirtyInfo;
|
|
|
|
struct _CoglOnscreenDirtyInfo
|
|
{
|
|
int x, y;
|
|
int width, height;
|
|
};
|
|
|
|
/**
|
|
* CoglOnscreenDirtyCallback:
|
|
* @onscreen: The onscreen that the frame is associated with
|
|
* @info: A #CoglOnscreenDirtyInfo struct containing the details of the
|
|
* dirty area
|
|
* @user_data: The user pointer passed to
|
|
* cogl_onscreen_add_frame_callback()
|
|
*
|
|
* Is a callback that can be registered via
|
|
* cogl_onscreen_add_dirty_callback() to be called when the windowing
|
|
* system determines that a region of the onscreen window has been
|
|
* lost and the application should redraw it.
|
|
*/
|
|
typedef void (*CoglOnscreenDirtyCallback) (CoglOnscreen *onscreen,
|
|
const CoglOnscreenDirtyInfo *info,
|
|
void *user_data);
|
|
|
|
/**
|
|
* CoglOnscreenDirtyClosure:
|
|
*
|
|
* An opaque type that tracks a #CoglOnscreenDirtyCallback and associated
|
|
* user data. A #CoglOnscreenDirtyClosure pointer will be returned from
|
|
* cogl_onscreen_add_dirty_callback() and it allows you to remove a
|
|
* callback later using cogl_onscreen_remove_dirty_callback().
|
|
*/
|
|
typedef struct _CoglClosure CoglOnscreenDirtyClosure;
|
|
|
|
/**
|
|
* cogl_onscreen_dirty_closure_get_gtype:
|
|
*
|
|
* Returns: a #GType that can be used with the GLib type system.
|
|
*/
|
|
COGL_EXPORT
|
|
GType cogl_onscreen_dirty_closure_get_gtype (void);
|
|
|
|
/**
|
|
* cogl_onscreen_add_dirty_callback:
|
|
* @onscreen: A #CoglOnscreen framebuffer
|
|
* @callback: (scope notified): A callback function to call for dirty events
|
|
* @user_data: (closure): A private pointer to be passed to @callback
|
|
* @destroy: (allow-none): An optional callback to destroy @user_data when the
|
|
* @callback is removed or @onscreen is freed.
|
|
*
|
|
* Installs a @callback function that will be called whenever the
|
|
* window system has lost the contents of a region of the onscreen
|
|
* buffer and the application should redraw it to repair the buffer.
|
|
* For example this may happen in a window system without a compositor
|
|
* if a window that was previously covering up the onscreen window has
|
|
* been moved causing a region of the onscreen to be exposed.
|
|
*
|
|
* The @callback will be passed a #CoglOnscreenDirtyInfo struct which
|
|
* describes a rectangle containing the newly dirtied region. Note that
|
|
* this may be called multiple times to describe a non-rectangular
|
|
* region composed of multiple smaller rectangles.
|
|
*
|
|
* The dirty events are separate from %COGL_FRAME_EVENT_SYNC events so
|
|
* the application should also listen for this event before rendering
|
|
* the dirty region to ensure that the framebuffer is actually ready
|
|
* for rendering.
|
|
*
|
|
* Return value: a #CoglOnscreenDirtyClosure pointer that can be used to
|
|
* remove the callback and associated @user_data later.
|
|
*/
|
|
COGL_EXPORT CoglOnscreenDirtyClosure *
|
|
cogl_onscreen_add_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyCallback callback,
|
|
void *user_data,
|
|
CoglUserDataDestroyCallback destroy);
|
|
|
|
/**
|
|
* cogl_onscreen_remove_dirty_callback:
|
|
* @onscreen: A #CoglOnscreen
|
|
* @closure: A #CoglOnscreenDirtyClosure returned from
|
|
* cogl_onscreen_add_dirty_callback()
|
|
*
|
|
* Removes a callback and associated user data that were previously
|
|
* registered using cogl_onscreen_add_dirty_callback().
|
|
*
|
|
* If a destroy callback was passed to
|
|
* cogl_onscreen_add_dirty_callback() to destroy the user data then
|
|
* this will also get called.
|
|
*/
|
|
COGL_EXPORT void
|
|
cogl_onscreen_remove_dirty_callback (CoglOnscreen *onscreen,
|
|
CoglOnscreenDirtyClosure *closure);
|
|
|
|
/**
|
|
* cogl_onscreen_get_frame_counter:
|
|
*
|
|
* Gets the value of the framebuffers frame counter. This is
|
|
* a counter that increases by one each time
|
|
* cogl_onscreen_swap_buffers() or cogl_onscreen_swap_region()
|
|
* is called.
|
|
*
|
|
* Return value: the current frame counter value
|
|
*/
|
|
COGL_EXPORT int64_t
|
|
cogl_onscreen_get_frame_counter (CoglOnscreen *onscreen);
|
|
|
|
G_END_DECLS
|
|
|
|
#endif /* __COGL_ONSCREEN_H */
|