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This aims to reduce the amount of pixels that have to be redrawed on the screen on a clipped actor redraw in case using the union of two different clips in a surface will substantially increase the redrawn area. This should not result in excessive memory consumption as callers of `clutter_actor_queue_redraw_with_clip` are expected to ensure that the redraw clip rectangles are adequately deduplicated. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2965> |
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meson.build |