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ecfa0c4f92
The silent rules we use for custom targets should be moved into a separate Makefile.am that gets included from all the others.
64 lines
1.9 KiB
Makefile
64 lines
1.9 KiB
Makefile
include $(top_srcdir)/build/autotools/Makefile.am.silent
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NULL =
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cogl_headers = \
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$(top_builddir)/clutter/cogl/cogl-defines-gl.h \
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$(top_srcdir)/clutter/cogl/cogl-color.h \
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$(top_srcdir)/clutter/cogl/cogl-deprecated.h \
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$(top_srcdir)/clutter/cogl/cogl-fixed.h \
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$(top_srcdir)/clutter/cogl/cogl-offscreen.h \
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$(top_srcdir)/clutter/cogl/cogl-path.h \
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$(top_srcdir)/clutter/cogl/cogl-shader.h \
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$(top_srcdir)/clutter/cogl/cogl-bitmap.h \
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$(top_srcdir)/clutter/cogl/cogl-texture.h \
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$(top_srcdir)/clutter/cogl/cogl-types.h \
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$(top_srcdir)/clutter/cogl/cogl-vertex-buffer.h \
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$(top_srcdir)/clutter/cogl/cogl-material.h \
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$(top_srcdir)/clutter/cogl/cogl-matrix.h \
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$(top_srcdir)/clutter/cogl/cogl-debug.h \
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$(NULL)
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cogl_priv_headers = \
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cogl-texture-private.h \
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cogl-fbo.h \
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cogl-shader-private.h \
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cogl-program.h \
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cogl-context.h \
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$(NULL)
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cogl_sources = \
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cogl.c \
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cogl-primitives.c \
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cogl-texture.c \
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cogl-fbo.c \
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cogl-shader.c \
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cogl-program.c \
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cogl-context.c \
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$(NULL)
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INCLUDES = \
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-I$(top_srcdir)/clutter/cogl \
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-I$(top_srcdir)/clutter/cogl/common \
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-I$(top_srcdir)/clutter/cogl/$(CLUTTER_COGL) \
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-I$(top_srcdir)/clutter \
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-I$(top_builddir)/clutter \
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-I$(top_builddir)/clutter/cogl \
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-DG_DISABLE_SINGLE_INCLUDES \
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-DG_LOG_DOMAIN=\"Cogl-GL\" \
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-DCLUTTER_COMPILATION
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noinst_LTLIBRARIES = libclutter-cogl-gl.la
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libclutter_cogl_gl_la_CPPFLAGS = $(CLUTTER_CFLAGS) $(COGL_DEBUG_CFLAGS) $(CLUTTER_DEBUG_CFLAGS) $(MAINTAINER_CFLAGS)
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libclutter_cogl_gl_la_LIBADD = -lm $(CLUTTER_LIBS) $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
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libclutter_cogl_gl_la_DEPENDENCIES = $(top_builddir)/clutter/cogl/common/libclutter-cogl-common.la
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libclutter_cogl_gl_la_SOURCES = \
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$(top_builddir)/clutter/cogl/cogl.h \
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$(cogl_headers) \
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$(cogl_priv_headers) \
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$(cogl_sources) \
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$(NULL)
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EXTRA_DIST = cogl-defines.h.in
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