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9c32d07453
This creates a material which users a layer to override the color of the rectangle. A simple vertex shader is then created which just emulates the fixed function pipeline. No fragment shader is added. This demonstrates a bug where the layer state is getting ignored when a vertex shader is in use. http://bugzilla.clutter-project.org/show_bug.cgi?id=2221
248 lines
10 KiB
C
248 lines
10 KiB
C
#include "config.h"
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#include <clutter/clutter.h>
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#include <glib.h>
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#include <locale.h>
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#include <stdlib.h>
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#include "test-conform-common.h"
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static void
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test_conform_skip_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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/* void */
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}
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static void
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test_conform_todo_test (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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#ifdef G_OS_UNIX
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const TestConformTodo *todo = data;
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if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDOUT | G_TEST_TRAP_SILENCE_STDERR))
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{
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todo->func (fixture, NULL);
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exit (0);
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}
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g_test_trap_assert_failed ();
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#endif
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}
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void
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verify_failure (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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g_assert (FALSE);
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}
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static TestConformSharedState *shared_state = NULL;
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/* This is a bit of sugar for adding new conformance tests:
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*
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* - It adds an extern function definition just to save maintaining a header
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* that lists test entry points.
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* - It sets up callbacks for a fixture, which lets us share initialization
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* *code* between tests. (see test-conform-common.c)
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* - It passes in a shared *data* pointer that is initialised once in main(),
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* that gets passed to the fixture setup and test functions. (See the
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* definition in test-conform-common.h)
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*/
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#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
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extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
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g_test_add ("/conform" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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FUNC, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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/* this is a macro that conditionally executes a test if CONDITION
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* evaluates to TRUE; otherwise, it will put the test under the
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* "/skip" namespace and execute a dummy function that will always
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* pass.
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*/
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#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
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if (CONDITION) { \
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g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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shared_state, /* data argument for test */ \
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test_conform_simple_fixture_setup, \
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test_conform_skip_test, \
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test_conform_simple_fixture_teardown); \
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} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
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#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
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extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
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TestConformTodo *_clos = g_new0 (TestConformTodo, 1); \
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_clos->name = g_strdup ( #FUNC ); \
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_clos->func = FUNC; \
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g_test_add ("/todo" NAMESPACE "/" #FUNC, \
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TestConformSimpleFixture, \
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_clos, \
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test_conform_simple_fixture_setup, \
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test_conform_todo_test, \
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test_conform_simple_fixture_teardown); } G_STMT_END
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gchar *
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clutter_test_get_data_file (const gchar *filename)
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{
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return g_build_filename (TESTS_DATADIR, filename, NULL);
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}
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static void
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clutter_test_init (gint *argc,
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gchar ***argv)
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{
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/* Turning of sync-to-vblank removes a dependency on the specifics of the
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* test environment. It also means that the timeline-only tests are
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* throttled to a reasonable frame rate rather than running in tight
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* infinite loop.
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*/
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g_setenv ("CLUTTER_VBLANK", "none", FALSE);
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g_test_init (argc, argv, NULL);
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g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
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/* Initialise the state you need to share with everything.
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*/
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shared_state = g_new0 (TestConformSharedState, 1);
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shared_state->argc_addr = argc;
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shared_state->argv_addr = argv;
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}
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int
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main (int argc, char **argv)
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{
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clutter_test_init (&argc, &argv);
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/* This file is run through a sed script during the make step so the
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lines containing the tests need to be formatted on a single line
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each. To comment out a test use the SKIP or TODO macros. Using
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#if 0 would break the script. */
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/* sanity check for the test suite itself */
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TEST_CONFORM_TODO ("/suite", verify_failure);
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
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TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
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TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
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TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
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TEST_CONFORM_SIMPLE ("/invariants", test_realized);
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TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
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TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
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TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
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TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
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TEST_CONFORM_SIMPLE ("/invariants", test_contains);
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TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
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TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
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TEST_CONFORM_SIMPLE ("/text", text_utf8_validation);
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TEST_CONFORM_SIMPLE ("/text", text_set_empty);
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TEST_CONFORM_SIMPLE ("/text", text_set_text);
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TEST_CONFORM_SIMPLE ("/text", text_append_some);
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TEST_CONFORM_SIMPLE ("/text", text_prepend_some);
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TEST_CONFORM_SIMPLE ("/text", text_insert);
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TEST_CONFORM_SIMPLE ("/text", text_delete_chars);
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TEST_CONFORM_SIMPLE ("/text", text_delete_text);
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TEST_CONFORM_SIMPLE ("/text", text_cursor);
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TEST_CONFORM_SIMPLE ("/text", text_event);
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TEST_CONFORM_SIMPLE ("/text", text_get_chars);
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TEST_CONFORM_SIMPLE ("/text", text_cache);
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TEST_CONFORM_SIMPLE ("/text", text_password_char);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
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TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
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TEST_CONFORM_SIMPLE ("/texture", test_texture_pick_with_alpha);
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TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
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TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture);
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TEST_CONFORM_SIMPLE ("/path", test_path);
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TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
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TEST_CONFORM_SIMPLE ("/model", test_list_model_from_script);
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TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
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TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
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TEST_CONFORM_SIMPLE ("/color", test_color_operators);
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TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
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TEST_CONFORM_SIMPLE ("/units", test_units_string);
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TEST_CONFORM_SIMPLE ("/units", test_units_cache);
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TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting);
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TEST_CONFORM_SIMPLE ("/script", test_script_single);
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TEST_CONFORM_SIMPLE ("/script", test_script_child);
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TEST_CONFORM_SIMPLE ("/script", test_script_implicit_alpha);
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TEST_CONFORM_SIMPLE ("/script", test_script_object_property);
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TEST_CONFORM_SIMPLE ("/script", test_script_animation);
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TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
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TEST_CONFORM_SIMPLE ("/script", test_animator_base);
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TEST_CONFORM_SIMPLE ("/script", test_animator_properties);
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TEST_CONFORM_SIMPLE ("/script", test_animator_multi_properties);
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TEST_CONFORM_SIMPLE ("/script", test_state_base);
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TEST_CONFORM_SIMPLE ("/script", test_script_layout_property);
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TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_interpolation);
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TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_rewind);
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TEST_CONFORM_SIMPLE ("/score", test_score);
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TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_object);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_blend_strings);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_path);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_depth_test);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_pixel_array);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_3d);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
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TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
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TEST_CONFORM_SIMPLE ("/cogl/vertex-array", test_cogl_primitive);
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TEST_CONFORM_SIMPLE ("/cogl/shaders", test_cogl_just_vertex_shader);
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/* left to the end because they aren't currently very orthogonal and tend to
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* break subsequent tests! */
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
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TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen);
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return g_test_run ();
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}
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