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bf71cb2e3c
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We can't use clutter-config.h in clutter because its already used and installed. https://bugzilla.gnome.org/show_bug.cgi?id=768976
186 lines
5.6 KiB
C
186 lines
5.6 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-scriptable
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* @short_description: Override the UI definition parsing
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*
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* The #ClutterScriptableIface interface exposes the UI definition parsing
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* process to external classes. By implementing this interface, a class can
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* override the UI definition parsing and transform complex data types into
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* GObject properties, or allow custom properties.
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*
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* #ClutterScriptable is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "clutter-build-config.h"
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <glib.h>
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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typedef ClutterScriptableIface ClutterScriptableInterface;
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G_DEFINE_INTERFACE (ClutterScriptable, clutter_scriptable, G_TYPE_OBJECT);
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static void
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clutter_scriptable_default_init (ClutterScriptableInterface *iface)
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{
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}
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/**
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* clutter_scriptable_set_id:
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* @scriptable: a #ClutterScriptable
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* @id_: the #ClutterScript id of the object
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*
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* Sets @id_ as the unique Clutter script it for this instance of
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* #ClutterScriptableIface.
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*
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* This name can be used by user interface designer applications to
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* define a unique name for an object constructable using the UI
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* definition language parsed by #ClutterScript.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_id (ClutterScriptable *scriptable,
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const gchar *id_)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (id_ != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_id)
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iface->set_id (scriptable, id_);
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else
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g_object_set_data_full (G_OBJECT (scriptable),
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"clutter-script-id",
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g_strdup (id_),
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g_free);
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}
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/**
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* clutter_scriptable_get_id:
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* @scriptable: a #ClutterScriptable
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*
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* Retrieves the id of @scriptable set using clutter_scriptable_set_id().
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*
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* Return value: the id of the object. The returned string is owned by
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* the scriptable object and should never be modified of freed
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*
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* Since: 0.6
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*/
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const gchar *
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clutter_scriptable_get_id (ClutterScriptable *scriptable)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->get_id)
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return iface->get_id (scriptable);
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else
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return g_object_get_data (G_OBJECT (scriptable), "clutter-script-id");
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}
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/**
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* clutter_scriptable_parse_custom_node:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @value: the generic value to be set
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* @name: the name of the node
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* @node: the JSON node to be parsed
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*
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* Parses the passed JSON node. The implementation must set the type
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* of the passed #GValue pointer using g_value_init().
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*
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* Return value: %TRUE if the node was successfully parsed, %FALSE otherwise.
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*
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* Since: 0.6
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*/
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gboolean
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clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), FALSE);
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g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
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g_return_val_if_fail (name != NULL, FALSE);
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g_return_val_if_fail (node != NULL, FALSE);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->parse_custom_node)
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return iface->parse_custom_node (scriptable, script, value, name, node);
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return FALSE;
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}
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/**
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* clutter_scriptable_set_custom_property:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @name: the name of the property
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* @value: the value of the property
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*
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* Overrides the common properties setting. The underlying virtual
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* function should be used when implementing custom properties.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (CLUTTER_IS_SCRIPT (script));
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g_return_if_fail (name != NULL);
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g_return_if_fail (value != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_custom_property)
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iface->set_custom_property (scriptable, script, name, value);
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}
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