mirror of
https://github.com/brl/mutter.git
synced 2024-11-22 08:00:42 -05:00
425 lines
8.4 KiB
C
425 lines
8.4 KiB
C
/*
|
|
* Cogl
|
|
*
|
|
* A Low Level GPU Graphics and Utilities API
|
|
*
|
|
* Copyright (C) 2008,2009 Intel Corporation.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person
|
|
* obtaining a copy of this software and associated documentation
|
|
* files (the "Software"), to deal in the Software without
|
|
* restriction, including without limitation the rights to use, copy,
|
|
* modify, merge, publish, distribute, sublicense, and/or sell copies
|
|
* of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be
|
|
* included in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
|
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
|
|
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
|
|
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*
|
|
*
|
|
*/
|
|
|
|
#include "cogl-config.h"
|
|
|
|
#include <string.h>
|
|
|
|
#include "cogl-util.h"
|
|
#include "cogl-color.h"
|
|
#include "cogl-color-private.h"
|
|
#include "cogl-gtype-private.h"
|
|
|
|
COGL_GTYPE_DEFINE_BOXED (Color, color, cogl_color_copy, cogl_color_free);
|
|
|
|
CoglColor *
|
|
cogl_color_new (void)
|
|
{
|
|
return g_slice_new (CoglColor);
|
|
}
|
|
|
|
CoglColor *
|
|
cogl_color_copy (const CoglColor *color)
|
|
{
|
|
if (G_LIKELY (color))
|
|
return g_slice_dup (CoglColor, color);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void
|
|
cogl_color_free (CoglColor *color)
|
|
{
|
|
if (G_LIKELY (color))
|
|
g_slice_free (CoglColor, color);
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_4ub (CoglColor *color,
|
|
uint8_t red,
|
|
uint8_t green,
|
|
uint8_t blue,
|
|
uint8_t alpha)
|
|
{
|
|
g_return_if_fail (color != NULL);
|
|
|
|
color->red = red;
|
|
color->green = green;
|
|
color->blue = blue;
|
|
color->alpha = alpha;
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_4f (CoglColor *color,
|
|
float red,
|
|
float green,
|
|
float blue,
|
|
float alpha)
|
|
{
|
|
g_return_if_fail (color != NULL);
|
|
|
|
color->red = (red * 255);
|
|
color->green = (green * 255);
|
|
color->blue = (blue * 255);
|
|
color->alpha = (alpha * 255);
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_4fv (CoglColor *color,
|
|
const float *color_array)
|
|
{
|
|
g_return_if_fail (color != NULL);
|
|
|
|
color->red = (color_array[0] * 255);
|
|
color->green = (color_array[1] * 255);
|
|
color->blue = (color_array[2] * 255);
|
|
color->alpha = (color_array[3] * 255);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_red_byte (const CoglColor *color)
|
|
{
|
|
return color->red;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_red_float (const CoglColor *color)
|
|
{
|
|
return (float) color->red / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_red (const CoglColor *color)
|
|
{
|
|
return ((float) color->red / 255.0);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_green_byte (const CoglColor *color)
|
|
{
|
|
return color->green;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_green_float (const CoglColor *color)
|
|
{
|
|
return (float) color->green / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_green (const CoglColor *color)
|
|
{
|
|
return ((float) color->green / 255.0);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_blue_byte (const CoglColor *color)
|
|
{
|
|
return color->blue;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_blue_float (const CoglColor *color)
|
|
{
|
|
return (float) color->blue / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_blue (const CoglColor *color)
|
|
{
|
|
return ((float) color->blue / 255.0);
|
|
}
|
|
|
|
unsigned char
|
|
cogl_color_get_alpha_byte (const CoglColor *color)
|
|
{
|
|
return color->alpha;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_alpha_float (const CoglColor *color)
|
|
{
|
|
return (float) color->alpha / 255.0;
|
|
}
|
|
|
|
float
|
|
cogl_color_get_alpha (const CoglColor *color)
|
|
{
|
|
return ((float) color->alpha / 255.0);
|
|
}
|
|
|
|
void
|
|
cogl_color_set_red_byte (CoglColor *color,
|
|
unsigned char red)
|
|
{
|
|
color->red = red;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_red_float (CoglColor *color,
|
|
float red)
|
|
{
|
|
color->red = red * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_red (CoglColor *color,
|
|
float red)
|
|
{
|
|
color->red = red * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_green_byte (CoglColor *color,
|
|
unsigned char green)
|
|
{
|
|
color->green = green;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_green_float (CoglColor *color,
|
|
float green)
|
|
{
|
|
color->green = green * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_green (CoglColor *color,
|
|
float green)
|
|
{
|
|
color->green = green * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_blue_byte (CoglColor *color,
|
|
unsigned char blue)
|
|
{
|
|
color->blue = blue;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_blue_float (CoglColor *color,
|
|
float blue)
|
|
{
|
|
color->blue = blue * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_blue (CoglColor *color,
|
|
float blue)
|
|
{
|
|
color->blue = blue * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_alpha_byte (CoglColor *color,
|
|
unsigned char alpha)
|
|
{
|
|
color->alpha = alpha;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_alpha_float (CoglColor *color,
|
|
float alpha)
|
|
{
|
|
color->alpha = alpha * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_set_alpha (CoglColor *color,
|
|
float alpha)
|
|
{
|
|
color->alpha = alpha * 255.0;
|
|
}
|
|
|
|
void
|
|
cogl_color_premultiply (CoglColor *color)
|
|
{
|
|
color->red = (color->red * color->alpha + 128) / 255;
|
|
color->green = (color->green * color->alpha + 128) / 255;
|
|
color->blue = (color->blue * color->alpha + 128) / 255;
|
|
}
|
|
|
|
void
|
|
cogl_color_unpremultiply (CoglColor *color)
|
|
{
|
|
if (color->alpha != 0)
|
|
{
|
|
color->red = (color->red * 255) / color->alpha;
|
|
color->green = (color->green * 255) / color->alpha;
|
|
color->blue = (color->blue * 255) / color->alpha;
|
|
}
|
|
}
|
|
|
|
gboolean
|
|
cogl_color_equal (const void *v1, const void *v2)
|
|
{
|
|
const uint32_t *c1 = v1, *c2 = v2;
|
|
|
|
g_return_val_if_fail (v1 != NULL, FALSE);
|
|
g_return_val_if_fail (v2 != NULL, FALSE);
|
|
|
|
/* XXX: We don't compare the padding */
|
|
return *c1 == *c2 ? TRUE : FALSE;
|
|
}
|
|
|
|
void
|
|
_cogl_color_get_rgba_4ubv (const CoglColor *color,
|
|
uint8_t *dest)
|
|
{
|
|
memcpy (dest, color, 4);
|
|
}
|
|
|
|
void
|
|
cogl_color_to_hsl (const CoglColor *color,
|
|
float *hue,
|
|
float *saturation,
|
|
float *luminance)
|
|
{
|
|
float red, green, blue;
|
|
float min, max, delta;
|
|
float h, l, s;
|
|
|
|
red = color->red / 255.0;
|
|
green = color->green / 255.0;
|
|
blue = color->blue / 255.0;
|
|
|
|
if (red > green)
|
|
{
|
|
if (red > blue)
|
|
max = red;
|
|
else
|
|
max = blue;
|
|
|
|
if (green < blue)
|
|
min = green;
|
|
else
|
|
min = blue;
|
|
}
|
|
else
|
|
{
|
|
if (green > blue)
|
|
max = green;
|
|
else
|
|
max = blue;
|
|
|
|
if (red < blue)
|
|
min = red;
|
|
else
|
|
min = blue;
|
|
}
|
|
|
|
l = (max + min) / 2;
|
|
s = 0;
|
|
h = 0;
|
|
|
|
if (max != min)
|
|
{
|
|
if (l <= 0.5)
|
|
s = (max - min) / (max + min);
|
|
else
|
|
s = (max - min) / (2.0 - max - min);
|
|
|
|
delta = max - min;
|
|
|
|
if (red == max)
|
|
h = (green - blue) / delta;
|
|
else if (green == max)
|
|
h = 2.0 + (blue - red) / delta;
|
|
else if (blue == max)
|
|
h = 4.0 + (red - green) / delta;
|
|
|
|
h *= 60;
|
|
|
|
if (h < 0)
|
|
h += 360.0;
|
|
}
|
|
|
|
if (hue)
|
|
*hue = h;
|
|
|
|
if (luminance)
|
|
*luminance = l;
|
|
|
|
if (saturation)
|
|
*saturation = s;
|
|
}
|
|
|
|
void
|
|
cogl_color_init_from_hsl (CoglColor *color,
|
|
float hue,
|
|
float saturation,
|
|
float luminance)
|
|
{
|
|
float tmp1, tmp2;
|
|
float tmp3[3];
|
|
float clr[3];
|
|
int i;
|
|
|
|
hue /= 360.0;
|
|
|
|
if (saturation == 0)
|
|
{
|
|
cogl_color_init_from_4f (color, luminance, luminance, luminance, 1.0f);
|
|
return;
|
|
}
|
|
|
|
if (luminance <= 0.5)
|
|
tmp2 = luminance * (1.0 + saturation);
|
|
else
|
|
tmp2 = luminance + saturation - (luminance * saturation);
|
|
|
|
tmp1 = 2.0 * luminance - tmp2;
|
|
|
|
tmp3[0] = hue + 1.0 / 3.0;
|
|
tmp3[1] = hue;
|
|
tmp3[2] = hue - 1.0 / 3.0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (tmp3[i] < 0)
|
|
tmp3[i] += 1.0;
|
|
|
|
if (tmp3[i] > 1)
|
|
tmp3[i] -= 1.0;
|
|
|
|
if (6.0 * tmp3[i] < 1.0)
|
|
clr[i] = tmp1 + (tmp2 - tmp1) * tmp3[i] * 6.0;
|
|
else if (2.0 * tmp3[i] < 1.0)
|
|
clr[i] = tmp2;
|
|
else if (3.0 * tmp3[i] < 2.0)
|
|
clr[i] = (tmp1 + (tmp2 - tmp1) * ((2.0 / 3.0) - tmp3[i]) * 6.0);
|
|
else
|
|
clr[i] = tmp1;
|
|
}
|
|
|
|
cogl_color_init_from_4f (color, clr[0], clr[1], clr[2], 1.0f);
|
|
}
|