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e3259435f2
We're starting from scratch.
736 lines
21 KiB
C
736 lines
21 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2012 Intel Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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/**
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* SECTION:clutter-keyframe-transition
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* @Title: ClutterKeyframeTransition
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* @Short_Description: Keyframe property transition
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*
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* #ClutterKeyframeTransition allows animating a property by defining
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* "key frames": values at a normalized position on the transition
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* duration.
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*
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* The #ClutterKeyframeTransition interpolates the value of the property
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* to which it's bound across these key values.
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*
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* Setting up a #ClutterKeyframeTransition means providing the times,
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* values, and easing modes between these key frames, for instance:
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*
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* |[
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* ClutterTransition *keyframe;
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*
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* keyframe = clutter_keyframe_transition_new ("opacity");
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* clutter_transition_set_from (keyframe, G_TYPE_UINT, 255);
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* clutter_transition_set_to (keyframe, G_TYPE_UINT, 0);
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* clutter_keyframe_transition_set (CLUTTER_KEYFRAME_TRANSITION (keyframe),
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* G_TYPE_UINT,
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* 1, /* number of key frames */
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* 0.5, 128, CLUTTER_EASE_IN_OUT_CUBIC);
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* ]|
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*
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* The example above sets up a keyframe transition for the #ClutterActor:opacity
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* property of a #ClutterActor; the transition starts and sets the value of the
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* property to fully transparent; between the start of the transition and its mid
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* point, it will animate the property to half opacity, using an easy in/easy out
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* progress. Once the transition reaches the mid point, it will linearly fade the
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* actor out until it reaches the end of the transition.
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*
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* The #ClutterKeyframeTransition will add an implicit key frame between the last
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* and the 1.0 value, to interpolate to the final value of the transition's
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* interval.
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*
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* #ClutterKeyframeTransition is available since Clutter 1.12.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-keyframe-transition.h"
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#include "clutter-debug.h"
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#include "clutter-easing.h"
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#include "clutter-interval.h"
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#include "clutter-private.h"
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#include "clutter-timeline.h"
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#include <math.h>
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#include <gobject/gvaluecollector.h>
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typedef struct _KeyFrame
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{
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double key;
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double start;
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double end;
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ClutterAnimationMode mode;
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ClutterInterval *interval;
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} KeyFrame;
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struct _ClutterKeyframeTransitionPrivate
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{
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GArray *frames;
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gint current_frame;
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};
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G_DEFINE_TYPE (ClutterKeyframeTransition,
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clutter_keyframe_transition,
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CLUTTER_TYPE_PROPERTY_TRANSITION)
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static void
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key_frame_free (gpointer data)
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{
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if (data != NULL)
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{
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KeyFrame *key = data;
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g_object_unref (key->interval);
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}
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}
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static int
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sort_by_key (gconstpointer a,
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gconstpointer b)
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{
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const KeyFrame *k_a = a;
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const KeyFrame *k_b = b;
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if (fabs (k_a->key - k_b->key) < 0.0001)
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return 0;
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if (k_a->key > k_a->key)
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return 1;
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return -1;
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}
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static inline void
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clutter_keyframe_transition_sort_frames (ClutterKeyframeTransition *transition)
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{
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if (transition->priv->frames != NULL)
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g_array_sort (transition->priv->frames, sort_by_key);
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}
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static inline void
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clutter_keyframe_transition_init_frames (ClutterKeyframeTransition *transition,
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gssize n_key_frames)
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{
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ClutterKeyframeTransitionPrivate *priv = transition->priv;
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guint i;
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priv->frames = g_array_sized_new (FALSE, FALSE,
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sizeof (KeyFrame),
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n_key_frames);
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g_array_set_clear_func (priv->frames, key_frame_free);
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/* we add an implicit key frame that goes to 1.0, so that the
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* user doesn't have to do that an can simply add key frames
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* in between 0.0 and 1.0
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*/
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for (i = 0; i < n_key_frames + 1; i++)
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{
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KeyFrame frame;
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if (i == n_key_frames)
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frame.key = 1.0;
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else
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frame.key = 0.0;
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frame.mode = CLUTTER_LINEAR;
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frame.interval = NULL;
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g_array_insert_val (priv->frames, i, frame);
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}
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}
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static inline void
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clutter_keyframe_transition_update_frames (ClutterKeyframeTransition *transition)
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{
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ClutterKeyframeTransitionPrivate *priv = transition->priv;
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guint i;
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if (priv->frames == NULL)
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return;
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for (i = 0; i < priv->frames->len; i++)
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{
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KeyFrame *cur_frame = &g_array_index (priv->frames, KeyFrame, i);
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KeyFrame *prev_frame;
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if (i > 0)
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prev_frame = &g_array_index (priv->frames, KeyFrame, i - 1);
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else
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prev_frame = NULL;
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if (prev_frame != NULL)
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{
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cur_frame->start = prev_frame->key;
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if (prev_frame->interval != NULL)
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{
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const GValue *value;
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value = clutter_interval_peek_final_value (prev_frame->interval);
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if (cur_frame->interval != NULL)
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clutter_interval_set_initial_value (cur_frame->interval, value);
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else
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{
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cur_frame->interval =
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clutter_interval_new_with_values (G_VALUE_TYPE (value), value, NULL);
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}
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}
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}
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else
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cur_frame->start = 0.0;
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cur_frame->end = cur_frame->key;
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}
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}
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static void
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clutter_keyframe_transition_compute_value (ClutterTransition *transition,
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ClutterAnimatable *animatable,
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ClutterInterval *interval,
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gdouble progress)
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{
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ClutterKeyframeTransition *self = CLUTTER_KEYFRAME_TRANSITION (transition);
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ClutterTimeline *timeline = CLUTTER_TIMELINE (transition);
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ClutterKeyframeTransitionPrivate *priv = self->priv;
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ClutterTransitionClass *parent_class;
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ClutterTimelineDirection direction;
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ClutterInterval *real_interval;
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gdouble real_progress;
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double t, d, p;
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KeyFrame *cur_frame = NULL;
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real_interval = interval;
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real_progress = progress;
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/* if we don't have any keyframe, we behave like our parent class */
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if (priv->frames == NULL)
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goto out;
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direction = clutter_timeline_get_direction (timeline);
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/* we need a normalized linear value */
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t = clutter_timeline_get_elapsed_time (timeline);
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d = clutter_timeline_get_duration (timeline);
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p = t / d;
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if (priv->current_frame < 0)
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{
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if (direction == CLUTTER_TIMELINE_FORWARD)
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priv->current_frame = 0;
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else
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priv->current_frame = priv->frames->len - 1;
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}
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cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
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/* skip to the next key frame, depending on the direction of the timeline */
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if (direction == CLUTTER_TIMELINE_FORWARD)
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{
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if (p > cur_frame->end)
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{
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priv->current_frame = MIN (priv->current_frame + 1,
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priv->frames->len - 1);
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cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
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}
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}
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else
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{
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if (p < cur_frame->start)
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{
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priv->current_frame = MAX (priv->current_frame - 1, 0);
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cur_frame = &g_array_index (priv->frames, KeyFrame, priv->current_frame);
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}
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}
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/* if we are at the boundaries of the transition, use the from and to
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* value from the transition
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*/
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if (priv->current_frame == 0)
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{
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const GValue *value;
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value = clutter_interval_peek_initial_value (interval);
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clutter_interval_set_initial_value (cur_frame->interval, value);
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}
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else if (priv->current_frame == priv->frames->len - 1)
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{
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const GValue *value;
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cur_frame->mode = clutter_timeline_get_progress_mode (timeline);
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value = clutter_interval_peek_final_value (interval);
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clutter_interval_set_final_value (cur_frame->interval, value);
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}
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/* update the interval to be used to interpolate the property */
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real_interval = cur_frame->interval;
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/* normalize the progress */
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real_progress = (p - cur_frame->start) / (cur_frame->end - cur_frame->start);
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#ifdef CLUTTER_ENABLE_DEBUG
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if (CLUTTER_HAS_DEBUG (ANIMATION))
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{
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char *from, *to;
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const GValue *value;
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value = clutter_interval_peek_initial_value (cur_frame->interval);
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from = g_strdup_value_contents (value);
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value = clutter_interval_peek_final_value (cur_frame->interval);
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to = g_strdup_value_contents (value);
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CLUTTER_NOTE (ANIMATION,
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"cur_frame [%d] => { %g, %s, %s %s %s } - "
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"progress: %g, sub-progress: %g\n",
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priv->current_frame,
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cur_frame->key,
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clutter_get_easing_name_for_mode (cur_frame->mode),
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from,
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direction == CLUTTER_TIMELINE_FORWARD ? "->" : "<-",
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to,
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p, real_progress);
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g_free (from);
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g_free (to);
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}
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#endif /* CLUTTER_ENABLE_DEBUG */
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out:
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parent_class =
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CLUTTER_TRANSITION_CLASS (clutter_keyframe_transition_parent_class);
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parent_class->compute_value (transition, animatable, real_interval, real_progress);
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}
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static void
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clutter_keyframe_transition_started (ClutterTimeline *timeline)
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{
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ClutterKeyframeTransition *transition;
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transition = CLUTTER_KEYFRAME_TRANSITION (timeline);
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transition->priv->current_frame = -1;
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clutter_keyframe_transition_sort_frames (transition);
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clutter_keyframe_transition_update_frames (transition);
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}
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static void
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clutter_keyframe_transition_completed (ClutterTimeline *timeline)
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{
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ClutterKeyframeTransitionPrivate *priv;
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priv = CLUTTER_KEYFRAME_TRANSITION (timeline)->priv;
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priv->current_frame = -1;
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}
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static void
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clutter_keyframe_transition_finalize (GObject *gobject)
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{
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ClutterKeyframeTransitionPrivate *priv;
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priv = CLUTTER_KEYFRAME_TRANSITION (gobject)->priv;
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if (priv->frames != NULL)
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g_array_unref (priv->frames);
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G_OBJECT_CLASS (clutter_keyframe_transition_parent_class)->finalize (gobject);
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}
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static void
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clutter_keyframe_transition_class_init (ClutterKeyframeTransitionClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterTimelineClass *timeline_class = CLUTTER_TIMELINE_CLASS (klass);
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ClutterTransitionClass *transition_class = CLUTTER_TRANSITION_CLASS (klass);
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g_type_class_add_private (klass, sizeof (ClutterKeyframeTransitionPrivate));
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gobject_class->finalize = clutter_keyframe_transition_finalize;
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timeline_class->started = clutter_keyframe_transition_started;
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timeline_class->completed = clutter_keyframe_transition_completed;
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transition_class->compute_value = clutter_keyframe_transition_compute_value;
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}
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static void
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clutter_keyframe_transition_init (ClutterKeyframeTransition *self)
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{
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self->priv =
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G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_KEYFRAME_TRANSITION,
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ClutterKeyframeTransitionPrivate);
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}
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/**
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* clutter_keyframe_transition_new:
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* @property_name: the property to animate
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*
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* Creates a new #ClutterKeyframeTransition for @property_name.
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*
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* Return value: (transfer full): the newly allocated
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* #ClutterKeyframeTransition instance. Use g_object_unref() when
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* done to free its resources.
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*
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*
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*/
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ClutterTransition *
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clutter_keyframe_transition_new (const char *property_name)
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{
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return g_object_new (CLUTTER_TYPE_KEYFRAME_TRANSITION,
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"property-name", property_name,
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NULL);
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}
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/**
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* clutter_keyframe_transition_set_key_frames:
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* @transition: a #ClutterKeyframeTransition
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* @n_key_frames: the number of values
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* @key_frames: (array length=n_key_frames): an array of keys between 0.0
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* and 1.0, one for each key frame
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*
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* Sets the keys for each key frame inside @transition.
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*
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* If @transition does not hold any key frame, @n_key_frames key frames
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* will be created; if @transition already has key frames, @key_frames must
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* have at least as many elements as the number of key frames.
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*
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*
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*/
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void
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clutter_keyframe_transition_set_key_frames (ClutterKeyframeTransition *transition,
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guint n_key_frames,
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const double *key_frames)
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{
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ClutterKeyframeTransitionPrivate *priv;
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guint i;
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g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
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g_return_if_fail (n_key_frames > 0);
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g_return_if_fail (key_frames != NULL);
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priv = transition->priv;
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if (priv->frames == NULL)
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clutter_keyframe_transition_init_frames (transition, n_key_frames);
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else
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g_return_if_fail (n_key_frames == priv->frames->len - 1);
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for (i = 0; i < n_key_frames; i++)
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{
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KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
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frame->key = key_frames[i];
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}
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}
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/**
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* clutter_keyframe_transition_set_values:
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* @transition: a #ClutterKeyframeTransition
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* @n_values: the number of values
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* @values: (array length=n_values): an array of values, one for each
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* key frame
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*
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* Sets the values for each key frame inside @transition.
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*
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* If @transition does not hold any key frame, @n_values key frames will
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* be created; if @transition already has key frames, @values must have
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* at least as many elements as the number of key frames.
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*
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*
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*/
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void
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clutter_keyframe_transition_set_values (ClutterKeyframeTransition *transition,
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guint n_values,
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const GValue *values)
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{
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ClutterKeyframeTransitionPrivate *priv;
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guint i;
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g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
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g_return_if_fail (n_values > 0);
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g_return_if_fail (values != NULL);
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priv = transition->priv;
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if (priv->frames == NULL)
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clutter_keyframe_transition_init_frames (transition, n_values);
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else
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g_return_if_fail (n_values == priv->frames->len - 1);
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for (i = 0; i < n_values; i++)
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{
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KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
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if (frame->interval)
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clutter_interval_set_final_value (frame->interval, &values[i]);
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else
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frame->interval =
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clutter_interval_new_with_values (G_VALUE_TYPE (&values[i]), NULL,
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&values[i]);
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}
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}
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/**
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* clutter_keyframe_transition_set_modes:
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* @transition: a #ClutterKeyframeTransition
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* @n_modes: the number of easing modes
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* @modes: (array length=n_modes): an array of easing modes, one for
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* each key frame
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*
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* Sets the easing modes for each key frame inside @transition.
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*
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* If @transition does not hold any key frame, @n_modes key frames will
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* be created; if @transition already has key frames, @modes must have
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* at least as many elements as the number of key frames.
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*
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*
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*/
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void
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clutter_keyframe_transition_set_modes (ClutterKeyframeTransition *transition,
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guint n_modes,
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const ClutterAnimationMode *modes)
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{
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ClutterKeyframeTransitionPrivate *priv;
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guint i;
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g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
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g_return_if_fail (n_modes > 0);
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g_return_if_fail (modes != NULL);
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priv = transition->priv;
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if (priv->frames == NULL)
|
|
clutter_keyframe_transition_init_frames (transition, n_modes);
|
|
else
|
|
g_return_if_fail (n_modes == priv->frames->len - 1);
|
|
|
|
for (i = 0; i < n_modes; i++)
|
|
{
|
|
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
|
|
frame->mode = modes[i];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set: (skip)
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @gtype: the type of the values to use for the key frames
|
|
* @n_key_frames: the number of key frames between the initial
|
|
* and final values
|
|
* @...: a list of tuples, containing the key frame index, the value
|
|
* at the key frame, and the animation mode
|
|
*
|
|
* Sets the key frames of the @transition.
|
|
*
|
|
* This variadic arguments function is a convenience for C developers;
|
|
* language bindings should use clutter_keyframe_transition_set_key_frames(),
|
|
* clutter_keyframe_transition_set_modes(), and
|
|
* clutter_keyframe_transition_set_values() instead.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set (ClutterKeyframeTransition *transition,
|
|
GType gtype,
|
|
guint n_key_frames,
|
|
...)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
va_list args;
|
|
guint i;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
g_return_if_fail (gtype != G_TYPE_INVALID);
|
|
g_return_if_fail (n_key_frames > 0);
|
|
|
|
priv = transition->priv;
|
|
|
|
if (priv->frames == NULL)
|
|
clutter_keyframe_transition_init_frames (transition, n_key_frames);
|
|
else
|
|
g_return_if_fail (n_key_frames == priv->frames->len - 1);
|
|
|
|
va_start (args, n_key_frames);
|
|
|
|
for (i = 0; i < n_key_frames; i++)
|
|
{
|
|
KeyFrame *frame = &g_array_index (priv->frames, KeyFrame, i);
|
|
GValue value = G_VALUE_INIT;
|
|
char *error = NULL;
|
|
|
|
frame->key = va_arg (args, double);
|
|
|
|
G_VALUE_COLLECT_INIT (&value, gtype, args, 0, &error);
|
|
if (error != NULL)
|
|
{
|
|
g_warning ("%s: %s", G_STRLOC, error);
|
|
g_free (error);
|
|
break;
|
|
}
|
|
|
|
frame->mode = va_arg (args, ClutterAnimationMode);
|
|
|
|
g_clear_object (&frame->interval);
|
|
frame->interval = clutter_interval_new_with_values (gtype, NULL, &value);
|
|
|
|
g_value_unset (&value);
|
|
}
|
|
|
|
va_end (args);
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_clear:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
*
|
|
* Removes all key frames from @transition.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_clear (ClutterKeyframeTransition *transition)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
|
|
if (transition->priv->frames != NULL)
|
|
{
|
|
g_array_unref (transition->priv->frames);
|
|
transition->priv->frames = NULL;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_get_n_key_frames:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
*
|
|
* Retrieves the number of key frames inside @transition.
|
|
*
|
|
* Return value: the number of key frames
|
|
*
|
|
*
|
|
*/
|
|
guint
|
|
clutter_keyframe_transition_get_n_key_frames (ClutterKeyframeTransition *transition)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition), 0);
|
|
|
|
if (transition->priv->frames == NULL)
|
|
return 0;
|
|
|
|
return transition->priv->frames->len - 1;
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_set_key_frame:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @index_: the index of the key frame
|
|
* @key: the key of the key frame
|
|
* @mode: the easing mode of the key frame
|
|
* @value: a #GValue containing the value of the key frame
|
|
*
|
|
* Sets the details of the key frame at @index_ inside @transition.
|
|
*
|
|
* The @transition must already have a key frame at @index_, and @index_
|
|
* must be smaller than the number of key frames inside @transition.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_set_key_frame (ClutterKeyframeTransition *transition,
|
|
guint index_,
|
|
double key,
|
|
ClutterAnimationMode mode,
|
|
const GValue *value)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
KeyFrame *frame;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
|
|
priv = transition->priv;
|
|
g_return_if_fail (priv->frames != NULL);
|
|
g_return_if_fail (index_ < priv->frames->len - 1);
|
|
|
|
frame = &g_array_index (priv->frames, KeyFrame, index_);
|
|
frame->key = key;
|
|
frame->mode = mode;
|
|
clutter_interval_set_final_value (frame->interval, value);
|
|
}
|
|
|
|
/**
|
|
* clutter_keyframe_transition_get_key_frame:
|
|
* @transition: a #ClutterKeyframeTransition
|
|
* @index_: the index of the key frame
|
|
* @key: (out) (allow-none): return location for the key, or %NULL
|
|
* @mode: (out) (allow-none): return location for the easing mode, or %NULL
|
|
* @value: (out caller-allocates): a #GValue initialized with the type of
|
|
* the values
|
|
*
|
|
* Retrieves the details of the key frame at @index_ inside @transition.
|
|
*
|
|
* The @transition must already have key frames set, and @index_ must be
|
|
* smaller than the number of key frames.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_keyframe_transition_get_key_frame (ClutterKeyframeTransition *transition,
|
|
guint index_,
|
|
double *key,
|
|
ClutterAnimationMode *mode,
|
|
GValue *value)
|
|
{
|
|
ClutterKeyframeTransitionPrivate *priv;
|
|
const KeyFrame *frame;
|
|
|
|
g_return_if_fail (CLUTTER_IS_KEYFRAME_TRANSITION (transition));
|
|
|
|
priv = transition->priv;
|
|
g_return_if_fail (priv->frames != NULL);
|
|
g_return_if_fail (index_ < priv->frames->len - 1);
|
|
|
|
frame = &g_array_index (priv->frames, KeyFrame, index_);
|
|
|
|
if (key != NULL)
|
|
*key = frame->key;
|
|
|
|
if (mode != NULL)
|
|
*mode = frame->mode;
|
|
|
|
if (value != NULL)
|
|
clutter_interval_get_final_value (frame->interval, value);
|
|
}
|