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e3259435f2
We're starting from scratch.
1003 lines
31 KiB
C
1003 lines
31 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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* Copyright (C) 2011 Robert Bosch Car Multimedia GmbH.
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* Copyright (C) 2012 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Tomeu Vizoso <tomeu.vizoso@collabora.co.uk>
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*/
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/**
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* SECTION:clutter-gesture-action
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* @Title: ClutterGestureAction
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* @Short_Description: Action for gesture gestures
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*
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* #ClutterGestureAction is a sub-class of #ClutterAction that implements
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* the logic for recognizing gesture gestures. It listens for low level events
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* such as #ClutterButtonEvent and #ClutterMotionEvent on the stage to raise
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* the #ClutterGestureAction::gesture-begin, #ClutterGestureAction::gesture-progress,
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* and #ClutterGestureAction::gesture-end signals.
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*
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* To use #ClutterGestureAction you just need to apply it to a #ClutterActor
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* using clutter_actor_add_action() and connect to the signals:
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*
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* |[
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* ClutterAction *action = clutter_gesture_action_new ();
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*
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* clutter_actor_add_action (actor, action);
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*
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* g_signal_connect (action, "gesture-begin", G_CALLBACK (on_gesture_begin), NULL);
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* g_signal_connect (action, "gesture-progress", G_CALLBACK (on_gesture_progress), NULL);
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* g_signal_connect (action, "gesture-end", G_CALLBACK (on_gesture_end), NULL);
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* ]|
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*
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* <refsect2 id="creating-gesture-action">
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* <title>Creating Gesture actions</title>
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* <para>A #ClutterGestureAction provides four separate states that can be
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* used to recognize or ignore gestures when writing a new action class:</para>
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* <informalexample><programlisting><![CDATA[
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Prepare -> Cancel
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Prepare -> Begin -> Cancel
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Prepare -> Begin -> End
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Prepare -> Begin -> Progress -> Cancel
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Prepare -> Begin -> Progress -> End
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* ]]>
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* </programlisting></informalexample>
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* <para>Each #ClutterGestureAction starts in the "prepare" state, and calls
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* the #ClutterGestureActionClass.gesture_prepare() virtual function; this
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* state can be used to reset the internal state of a #ClutterGestureAction
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* subclass, but it can also immediately cancel a gesture without going
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* through the rest of the states.</para>
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* <para>The "begin" state follows the "prepare" state, and calls the
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* #ClutterGestureActionClass.gesture_begin() virtual function. This state
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* signals the start of a gesture recognizing process. From the "begin" state
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* the gesture recognition process can successfully end, by going to the
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* "end" state; it can continue in the "progress" state, in case of a
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* continuous gesture; or it can be terminated, by moving to the "cancel"
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* state.</para>
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* <para>In case of continuous gestures, the #ClutterGestureAction will use
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* the "progress" state, calling the #ClutterGestureActionClass.gesture_progress()
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* virtual function; the "progress" state will continue until the end of the
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* gesture, in which case the "end" state will be reached, or until the
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* gesture is cancelled, in which case the "cancel" gesture will be used
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* instead.</para>
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-gesture-action-private.h"
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#include "clutter-debug.h"
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#include "clutter-enum-types.h"
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#include "clutter-marshal.h"
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#include "clutter-private.h"
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#include <math.h>
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#define MAX_GESTURE_POINTS (10)
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#define FLOAT_EPSILON (1e-15)
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typedef struct
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{
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ClutterInputDevice *device;
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ClutterEventSequence *sequence;
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ClutterEvent *last_event;
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gfloat press_x, press_y;
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gint64 last_motion_time;
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gfloat last_motion_x, last_motion_y;
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gint64 last_delta_time;
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gfloat last_delta_x, last_delta_y;
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gfloat release_x, release_y;
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} GesturePoint;
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struct _ClutterGestureActionPrivate
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{
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ClutterActor *stage;
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gint requested_nb_points;
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GArray *points;
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guint actor_capture_id;
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gulong stage_capture_id;
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ClutterGestureTriggerEdge edge;
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guint in_gesture : 1;
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};
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enum
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{
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GESTURE_BEGIN,
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GESTURE_PROGRESS,
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GESTURE_END,
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GESTURE_CANCEL,
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LAST_SIGNAL
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};
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static guint gesture_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE (ClutterGestureAction, clutter_gesture_action, CLUTTER_TYPE_ACTION);
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static GesturePoint *
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gesture_register_point (ClutterGestureAction *action, ClutterEvent *event)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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GesturePoint *point = NULL;
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if (priv->points->len >= MAX_GESTURE_POINTS)
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return NULL;
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g_array_set_size (priv->points, priv->points->len + 1);
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point = &g_array_index (priv->points, GesturePoint, priv->points->len - 1);
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point->last_event = clutter_event_copy (event);
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point->device = clutter_event_get_device (event);
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clutter_event_get_coords (event, &point->press_x, &point->press_y);
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point->last_motion_x = point->press_x;
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point->last_motion_y = point->press_y;
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point->last_motion_time = clutter_event_get_time (event);
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point->last_delta_x = point->last_delta_y = 0;
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point->last_delta_time = 0;
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if (clutter_event_type (event) != CLUTTER_BUTTON_PRESS)
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point->sequence = clutter_event_get_event_sequence (event);
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else
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point->sequence = NULL;
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return point;
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}
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static GesturePoint *
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gesture_find_point (ClutterGestureAction *action,
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ClutterEvent *event,
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gint *position)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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GesturePoint *point = NULL;
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ClutterEventType type = clutter_event_type (event);
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ClutterInputDevice *device = clutter_event_get_device (event);
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ClutterEventSequence *sequence = NULL;
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gint i;
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if ((type != CLUTTER_BUTTON_PRESS) &&
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(type != CLUTTER_BUTTON_RELEASE) &&
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(type != CLUTTER_MOTION))
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sequence = clutter_event_get_event_sequence (event);
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for (i = 0; i < priv->points->len; i++)
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{
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if ((g_array_index (priv->points, GesturePoint, i).device == device) &&
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(g_array_index (priv->points, GesturePoint, i).sequence == sequence))
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{
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if (position != NULL)
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*position = i;
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point = &g_array_index (priv->points, GesturePoint, i);
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break;
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}
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}
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return point;
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}
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static void
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gesture_unregister_point (ClutterGestureAction *action, gint position)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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g_array_remove_index (priv->points, position);
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}
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static gint
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gesture_get_threshold (ClutterGestureAction *action)
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{
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gint threshold;
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ClutterSettings *settings = clutter_settings_get_default ();
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g_object_get (settings, "dnd-drag-threshold", &threshold, NULL);
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return threshold;
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}
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static void
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gesture_point_unset (GesturePoint *point)
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{
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clutter_event_free (point->last_event);
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}
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static void
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cancel_gesture (ClutterGestureAction *action)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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ClutterActor *actor;
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priv->in_gesture = FALSE;
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if (priv->stage_capture_id != 0)
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{
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g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
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priv->stage_capture_id = 0;
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}
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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g_signal_emit (action, gesture_signals[GESTURE_CANCEL], 0, actor);
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g_array_set_size (action->priv->points, 0);
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}
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static gboolean
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begin_gesture (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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gboolean return_value;
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priv->in_gesture = TRUE;
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if (!CLUTTER_GESTURE_ACTION_GET_CLASS (action)->gesture_prepare (action, actor))
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{
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cancel_gesture (action);
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return FALSE;
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}
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/* clutter_gesture_action_cancel() may have been called during
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* gesture_prepare(), check that the gesture is still active. */
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if (!priv->in_gesture)
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return FALSE;
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g_signal_emit (action, gesture_signals[GESTURE_BEGIN], 0, actor,
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&return_value);
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if (!return_value)
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{
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cancel_gesture (action);
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return FALSE;
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}
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return TRUE;
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}
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static gboolean
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stage_captured_event_cb (ClutterActor *stage,
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ClutterEvent *event,
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ClutterGestureAction *action)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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ClutterActor *actor;
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gint position, drag_threshold;
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gboolean return_value;
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GesturePoint *point;
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gfloat motion_x, motion_y;
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gint64 time;
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if ((point = gesture_find_point (action, event, &position)) == NULL)
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return CLUTTER_EVENT_PROPAGATE;
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actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
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switch (clutter_event_type (event))
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{
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case CLUTTER_MOTION:
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{
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ClutterModifierType mods = clutter_event_get_state (event);
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/* we might miss a button-release event in case of grabs,
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* so we need to check whether the button is still down
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* during a motion event
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*/
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if (!(mods & CLUTTER_BUTTON1_MASK))
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{
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cancel_gesture (action);
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return CLUTTER_EVENT_PROPAGATE;
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}
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}
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/* Follow same code path as a touch event update */
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case CLUTTER_TOUCH_UPDATE:
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clutter_event_get_coords (event,
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&motion_x,
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&motion_y);
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if (priv->points->len < priv->requested_nb_points)
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return CLUTTER_EVENT_PROPAGATE;
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drag_threshold = gesture_get_threshold (action);
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if (!priv->in_gesture)
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{
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/* Wait until the drag threshold has been exceeded
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* before starting _TRIGGER_EDGE_AFTER gestures. */
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if (priv->edge == CLUTTER_GESTURE_TRIGGER_EDGE_AFTER &&
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(fabsf (point->press_y - motion_y) < drag_threshold) &&
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(fabsf (point->press_x - motion_x) < drag_threshold))
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return CLUTTER_EVENT_PROPAGATE;
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if (!begin_gesture(action, actor))
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return CLUTTER_EVENT_PROPAGATE;
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}
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clutter_event_free (point->last_event);
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point->last_event = clutter_event_copy (event);
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point->last_delta_x = motion_x - point->last_motion_x;
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point->last_delta_y = motion_y - point->last_motion_y;
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point->last_motion_x = motion_x;
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point->last_motion_y = motion_y;
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time = clutter_event_get_time (event);
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point->last_delta_time = time - point->last_motion_time;
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point->last_motion_time = time;
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g_signal_emit (action, gesture_signals[GESTURE_PROGRESS], 0, actor,
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&return_value);
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if (!return_value)
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{
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cancel_gesture (action);
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return CLUTTER_EVENT_PROPAGATE;
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}
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/* Check if a _TRIGGER_EDGE_BEFORE gesture needs to be cancelled because
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* the drag threshold has been exceeded. */
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if (priv->edge == CLUTTER_GESTURE_TRIGGER_EDGE_BEFORE &&
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((fabsf (point->press_y - motion_y) > drag_threshold) ||
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(fabsf (point->press_x - motion_x) > drag_threshold)))
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{
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cancel_gesture (action);
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return CLUTTER_EVENT_PROPAGATE;
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}
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break;
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case CLUTTER_BUTTON_RELEASE:
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case CLUTTER_TOUCH_END:
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{
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clutter_event_get_coords (event, &point->release_x, &point->release_y);
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clutter_event_free (point->last_event);
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point->last_event = clutter_event_copy (event);
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if (priv->in_gesture &&
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((priv->points->len - 1) < priv->requested_nb_points))
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{
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/* Treat the release event as the continuation of the last motion,
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* in case the user keeps the pointer still for a while before
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* releasing it. */
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time = clutter_event_get_time (event);
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point->last_delta_time += time - point->last_motion_time;
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priv->in_gesture = FALSE;
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g_signal_emit (action, gesture_signals[GESTURE_END], 0, actor);
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}
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gesture_unregister_point (action, position);
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}
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break;
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case CLUTTER_TOUCH_CANCEL:
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{
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if (priv->in_gesture)
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{
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priv->in_gesture = FALSE;
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cancel_gesture (action);
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}
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gesture_unregister_point (action, position);
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}
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break;
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default:
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break;
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}
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if (priv->points->len == 0)
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{
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g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
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priv->stage_capture_id = 0;
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}
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return CLUTTER_EVENT_PROPAGATE;
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}
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static gboolean
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actor_captured_event_cb (ClutterActor *actor,
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ClutterEvent *event,
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ClutterGestureAction *action)
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{
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ClutterGestureActionPrivate *priv = action->priv;
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GesturePoint *point G_GNUC_UNUSED;
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if ((clutter_event_type (event) != CLUTTER_BUTTON_PRESS) &&
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(clutter_event_type (event) != CLUTTER_TOUCH_BEGIN))
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return CLUTTER_EVENT_PROPAGATE;
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if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (action)))
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return CLUTTER_EVENT_PROPAGATE;
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point = gesture_register_point (action, event);
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if (priv->stage == NULL)
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priv->stage = clutter_actor_get_stage (actor);
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if (priv->stage_capture_id == 0)
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priv->stage_capture_id =
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g_signal_connect_after (priv->stage, "captured-event",
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G_CALLBACK (stage_captured_event_cb),
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action);
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/* Start the gesture immediately if the gesture has no
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* _TRIGGER_EDGE_AFTER drag threshold. */
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if (priv->edge != CLUTTER_GESTURE_TRIGGER_EDGE_AFTER)
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begin_gesture (action, actor);
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return CLUTTER_EVENT_PROPAGATE;
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}
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static void
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clutter_gesture_action_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ClutterGestureActionPrivate *priv = CLUTTER_GESTURE_ACTION (meta)->priv;
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ClutterActorMetaClass *meta_class =
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CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
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if (priv->actor_capture_id != 0)
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{
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ClutterActor *old_actor = clutter_actor_meta_get_actor (meta);
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if (old_actor != NULL)
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g_signal_handler_disconnect (old_actor, priv->actor_capture_id);
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priv->actor_capture_id = 0;
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}
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if (priv->stage_capture_id != 0)
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{
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if (priv->stage != NULL)
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g_signal_handler_disconnect (priv->stage, priv->stage_capture_id);
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priv->stage_capture_id = 0;
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priv->stage = NULL;
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}
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if (actor != NULL)
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{
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priv->actor_capture_id =
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g_signal_connect (actor, "captured-event",
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G_CALLBACK (actor_captured_event_cb),
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meta);
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}
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meta_class->set_actor (meta, actor);
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}
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static gboolean
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default_event_handler (ClutterGestureAction *action,
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ClutterActor *actor)
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{
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return TRUE;
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}
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/*< private >
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* _clutter_gesture_action_set_threshold_trigger_edge:
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* @action: a #ClutterGestureAction
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* @edge: the %ClutterGestureTriggerEdge
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*
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* Sets the edge trigger for the gesture drag threshold, if any.
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*
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* This function can be called by #ClutterGestureAction subclasses that needs
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* to change the %CLUTTER_GESTURE_TRIGGER_EDGE_AFTER default.
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*/
|
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void
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_clutter_gesture_action_set_threshold_trigger_edge (ClutterGestureAction *action,
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ClutterGestureTriggerEdge edge)
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{
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action->priv->edge = edge;
|
|
}
|
|
|
|
static void
|
|
clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
|
|
{
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterGestureActionPrivate));
|
|
|
|
meta_class->set_actor = clutter_gesture_action_set_actor;
|
|
|
|
klass->gesture_begin = default_event_handler;
|
|
klass->gesture_progress = default_event_handler;
|
|
klass->gesture_prepare = default_event_handler;
|
|
|
|
/**
|
|
* ClutterGestureAction::gesture-begin:
|
|
* @action: the #ClutterGestureAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::gesture_begin signal is emitted when the #ClutterActor to which
|
|
* a #ClutterGestureAction has been applied starts receiving a gesture.
|
|
*
|
|
* Return value: %TRUE if the gesture should start, and %FALSE if
|
|
* the gesture should be ignored.
|
|
*
|
|
*
|
|
*/
|
|
gesture_signals[GESTURE_BEGIN] =
|
|
g_signal_new (I_("gesture-begin"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_begin),
|
|
_clutter_boolean_continue_accumulator, NULL,
|
|
_clutter_marshal_BOOLEAN__OBJECT,
|
|
G_TYPE_BOOLEAN, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ClutterGestureAction::gesture-progress:
|
|
* @action: the #ClutterGestureAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::gesture-progress signal is emitted for each motion event after
|
|
* the #ClutterGestureAction::gesture-begin signal has been emitted.
|
|
*
|
|
* Return value: %TRUE if the gesture should continue, and %FALSE if
|
|
* the gesture should be cancelled.
|
|
*
|
|
*
|
|
*/
|
|
gesture_signals[GESTURE_PROGRESS] =
|
|
g_signal_new (I_("gesture-progress"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_progress),
|
|
_clutter_boolean_continue_accumulator, NULL,
|
|
_clutter_marshal_BOOLEAN__OBJECT,
|
|
G_TYPE_BOOLEAN, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ClutterGestureAction::gesture-end:
|
|
* @action: the #ClutterGestureAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::gesture-end signal is emitted at the end of the gesture gesture,
|
|
* when the pointer's button is released
|
|
*
|
|
* This signal is emitted if and only if the #ClutterGestureAction::gesture-begin
|
|
* signal has been emitted first.
|
|
*
|
|
*
|
|
*/
|
|
gesture_signals[GESTURE_END] =
|
|
g_signal_new (I_("gesture-end"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_end),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ClutterGestureAction::gesture-cancel:
|
|
* @action: the #ClutterGestureAction that emitted the signal
|
|
* @actor: the #ClutterActor attached to the @action
|
|
*
|
|
* The ::gesture-cancel signal is emitted when the ongoing gesture gets
|
|
* cancelled from the #ClutterGestureAction::gesture-progress signal handler.
|
|
*
|
|
* This signal is emitted if and only if the #ClutterGestureAction::gesture-begin
|
|
* signal has been emitted first.
|
|
*
|
|
*
|
|
*/
|
|
gesture_signals[GESTURE_CANCEL] =
|
|
g_signal_new (I_("gesture-cancel"),
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
G_STRUCT_OFFSET (ClutterGestureActionClass, gesture_cancel),
|
|
NULL, NULL,
|
|
_clutter_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1,
|
|
CLUTTER_TYPE_ACTOR);
|
|
}
|
|
|
|
static void
|
|
clutter_gesture_action_init (ClutterGestureAction *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, CLUTTER_TYPE_GESTURE_ACTION,
|
|
ClutterGestureActionPrivate);
|
|
|
|
self->priv->points = g_array_sized_new (FALSE, TRUE, sizeof (GesturePoint), 3);
|
|
g_array_set_clear_func (self->priv->points, (GDestroyNotify) gesture_point_unset);
|
|
|
|
self->priv->requested_nb_points = 1;
|
|
self->priv->edge = CLUTTER_GESTURE_TRIGGER_EDGE_AFTER;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_new:
|
|
*
|
|
* Creates a new #ClutterGestureAction instance.
|
|
*
|
|
* Return value: the newly created #ClutterGestureAction
|
|
*
|
|
*
|
|
*/
|
|
ClutterAction *
|
|
clutter_gesture_action_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_GESTURE_ACTION, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_press_coords:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: the touch point index, with 0 being the first touch
|
|
* point received by the action
|
|
* @press_x: (out) (allow-none): return location for the press
|
|
* event's X coordinate
|
|
* @press_y: (out) (allow-none): return location for the press
|
|
* event's Y coordinate
|
|
*
|
|
* Retrieves the coordinates, in stage space, of the press event
|
|
* that started the dragging for a specific touch point.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_gesture_action_get_press_coords (ClutterGestureAction *action,
|
|
guint point,
|
|
gfloat *press_x,
|
|
gfloat *press_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
|
g_return_if_fail (action->priv->points->len > point);
|
|
|
|
if (press_x)
|
|
*press_x = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).press_x;
|
|
|
|
if (press_y)
|
|
*press_y = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).press_y;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_motion_coords:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: the touch point index, with 0 being the first touch
|
|
* point received by the action
|
|
* @motion_x: (out) (allow-none): return location for the latest motion
|
|
* event's X coordinate
|
|
* @motion_y: (out) (allow-none): return location for the latest motion
|
|
* event's Y coordinate
|
|
*
|
|
* Retrieves the coordinates, in stage space, of the latest motion
|
|
* event during the dragging.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_gesture_action_get_motion_coords (ClutterGestureAction *action,
|
|
guint point,
|
|
gfloat *motion_x,
|
|
gfloat *motion_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
|
g_return_if_fail (action->priv->points->len > point);
|
|
|
|
if (motion_x)
|
|
*motion_x = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).last_motion_x;
|
|
|
|
if (motion_y)
|
|
*motion_y = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).last_motion_y;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_motion_delta:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: the touch point index, with 0 being the first touch
|
|
* point received by the action
|
|
* @delta_x: (out) (allow-none): return location for the X axis
|
|
* component of the incremental motion delta
|
|
* @delta_y: (out) (allow-none): return location for the Y axis
|
|
* component of the incremental motion delta
|
|
*
|
|
* Retrieves the incremental delta since the last motion event
|
|
* during the dragging.
|
|
*
|
|
* Return value: the distance since last motion event
|
|
*/
|
|
gfloat
|
|
clutter_gesture_action_get_motion_delta (ClutterGestureAction *action,
|
|
guint point,
|
|
gfloat *delta_x,
|
|
gfloat *delta_y)
|
|
{
|
|
gfloat d_x, d_y;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
|
g_return_val_if_fail (action->priv->points->len > point, 0);
|
|
|
|
d_x = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).last_delta_x;
|
|
d_y = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).last_delta_y;
|
|
|
|
if (delta_x)
|
|
*delta_x = d_x;
|
|
|
|
if (delta_y)
|
|
*delta_y = d_y;
|
|
|
|
return sqrt ((d_x * d_x) + (d_y * d_y));
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_release_coords:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: the touch point index, with 0 being the first touch
|
|
* point received by the action
|
|
* @release_x: (out) (allow-none): return location for the X coordinate of
|
|
* the last release
|
|
* @release_y: (out) (allow-none): return location for the Y coordinate of
|
|
* the last release
|
|
*
|
|
* Retrieves the coordinates, in stage space, where the touch point was
|
|
* last released.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_gesture_action_get_release_coords (ClutterGestureAction *action,
|
|
guint point,
|
|
gfloat *release_x,
|
|
gfloat *release_y)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
|
g_return_if_fail (action->priv->points->len > point);
|
|
|
|
if (release_x)
|
|
*release_x = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).release_x;
|
|
|
|
if (release_y)
|
|
*release_y = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).release_y;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_velocity:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: the touch point index, with 0 being the first touch
|
|
* point received by the action
|
|
* @velocity_x: (out) (allow-none): return location for the latest motion
|
|
* event's X velocity
|
|
* @velocity_y: (out) (allow-none): return location for the latest motion
|
|
* event's Y velocity
|
|
*
|
|
* Retrieves the velocity, in stage pixels per millisecond, of the
|
|
* latest motion event during the dragging.
|
|
*/
|
|
gfloat
|
|
clutter_gesture_action_get_velocity (ClutterGestureAction *action,
|
|
guint point,
|
|
gfloat *velocity_x,
|
|
gfloat *velocity_y)
|
|
{
|
|
gfloat d_x, d_y, distance, velocity;
|
|
gint64 d_t;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
|
g_return_val_if_fail (action->priv->points->len > point, 0);
|
|
|
|
distance = clutter_gesture_action_get_motion_delta (action, point,
|
|
&d_x, &d_y);
|
|
|
|
d_t = g_array_index (action->priv->points,
|
|
GesturePoint,
|
|
point).last_delta_time;
|
|
|
|
if (velocity_x)
|
|
*velocity_x = d_t > FLOAT_EPSILON ? d_x / d_t : 0;
|
|
|
|
if (velocity_y)
|
|
*velocity_y = d_t > FLOAT_EPSILON ? d_y / d_t : 0;
|
|
|
|
velocity = d_t > FLOAT_EPSILON ? distance / d_t : 0;
|
|
return velocity;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_n_touch_points:
|
|
* @action: a #ClutterGestureAction
|
|
*
|
|
* Retrieves the number of requested points to trigger the gesture.
|
|
*
|
|
* Return value: the number of points to trigger the gesture.
|
|
*
|
|
*
|
|
*/
|
|
gint
|
|
clutter_gesture_action_get_n_touch_points (ClutterGestureAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
|
|
|
return action->priv->requested_nb_points;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_set_n_touch_points:
|
|
* @action: a #ClutterGestureAction
|
|
* @nb_points: a number of points
|
|
*
|
|
* Sets the number of points needed to trigger the gesture.
|
|
*
|
|
*
|
|
*/
|
|
void
|
|
clutter_gesture_action_set_n_touch_points (ClutterGestureAction *action,
|
|
gint nb_points)
|
|
{
|
|
ClutterGestureActionPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
|
g_return_if_fail (nb_points >= 1);
|
|
|
|
priv = action->priv;
|
|
|
|
priv->requested_nb_points = nb_points;
|
|
|
|
if (priv->in_gesture)
|
|
{
|
|
if (priv->points->len < priv->requested_nb_points)
|
|
cancel_gesture (action);
|
|
}
|
|
else if (priv->edge == CLUTTER_GESTURE_TRIGGER_EDGE_AFTER)
|
|
{
|
|
if (priv->points->len >= priv->requested_nb_points)
|
|
{
|
|
ClutterActor *actor =
|
|
clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (action));
|
|
gint i, drag_threshold;
|
|
|
|
drag_threshold = gesture_get_threshold (action);
|
|
|
|
for (i = 0; i < priv->points->len; i++)
|
|
{
|
|
GesturePoint *point = &g_array_index (priv->points, GesturePoint, i);
|
|
|
|
if ((ABS (point->press_y - point->last_motion_y) >= drag_threshold) ||
|
|
(ABS (point->press_x - point->last_motion_x) >= drag_threshold))
|
|
{
|
|
begin_gesture (action, actor);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_n_current_points:
|
|
* @action: a #ClutterGestureAction
|
|
*
|
|
* Retrieves the number of points currently active.
|
|
*
|
|
* Return value: the number of points currently active.
|
|
*/
|
|
guint
|
|
clutter_gesture_action_get_n_current_points (ClutterGestureAction *action)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), 0);
|
|
|
|
return action->priv->points->len;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_sequence:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: index of a point currently active
|
|
*
|
|
* Retrieves the #ClutterEventSequence of a touch point.
|
|
*
|
|
* Return value: (transfer none): the #ClutterEventSequence of a touch point.
|
|
*/
|
|
ClutterEventSequence *
|
|
clutter_gesture_action_get_sequence (ClutterGestureAction *action,
|
|
guint point)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
|
g_return_val_if_fail (action->priv->points->len > point, NULL);
|
|
|
|
return g_array_index (action->priv->points, GesturePoint, point).sequence;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_device:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: the touch point index, with 0 being the first touch
|
|
* point received by the action
|
|
*
|
|
* Retrieves the #ClutterInputDevice of a touch point.
|
|
*
|
|
* Return value: (transfer none): the #ClutterInputDevice of a touch point.
|
|
*/
|
|
ClutterInputDevice *
|
|
clutter_gesture_action_get_device (ClutterGestureAction *action,
|
|
guint point)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
|
g_return_val_if_fail (action->priv->points->len > point, NULL);
|
|
|
|
return g_array_index (action->priv->points, GesturePoint, point).device;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_get_last_event:
|
|
* @action: a #ClutterGestureAction
|
|
* @point: index of a point currently active
|
|
*
|
|
* Retrieves a reference to the last #ClutterEvent for a touch point. Call
|
|
* clutter_event_copy() if you need to store the reference somewhere.
|
|
*
|
|
* Return value: (transfer none): the last #ClutterEvent for a touch point.
|
|
*/
|
|
const ClutterEvent *
|
|
clutter_gesture_action_get_last_event (ClutterGestureAction *action,
|
|
guint point)
|
|
{
|
|
GesturePoint *gesture_point;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_GESTURE_ACTION (action), NULL);
|
|
g_return_val_if_fail (action->priv->points->len > point, NULL);
|
|
|
|
gesture_point = &g_array_index (action->priv->points, GesturePoint, point);
|
|
|
|
return gesture_point->last_event;
|
|
}
|
|
|
|
/**
|
|
* clutter_gesture_action_cancel:
|
|
* @action: a #ClutterGestureAction
|
|
*
|
|
* Cancel a #ClutterGestureAction before it begins
|
|
*/
|
|
void
|
|
clutter_gesture_action_cancel (ClutterGestureAction *action)
|
|
{
|
|
g_return_if_fail (CLUTTER_IS_GESTURE_ACTION (action));
|
|
|
|
cancel_gesture (action);
|
|
}
|