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When reorganizing the textures, we can avoid downloading the entire texture data if we bind the source texture in a framebuffer object and copy the destination using glCopyTexSubImage2D. This is also implemented using a much faster path in Mesa. Currently it is calling the GL framebuffer API directly but ideally it would use the Cogl offscreen API. However there is no way to tell Cogl not to create a stencil renderbuffer which seems like a waste in this situation. If FBOs are not available it will fallback to reading back the entire texture data as before. |
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cogl | ||
doc/reference/cogl | ||
pango | ||
Makefile.am |