mutter/cogl/cogl/cogl-context.h
Robert Mader 1f557a502b cogl/context: Add API to create named pipelines
In certain situations it's desirable to keep pipelines around for
the whole lifetime of the session. In order to not leak them and
properly clean them up on shutdown, introduce a new mechanism to
create named pipelines that are bound to their correstponding
context and may be used across file boundries.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1372
2020-08-31 15:47:08 +00:00

407 lines
14 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_CONTEXT_H__
#define __COGL_CONTEXT_H__
/* We forward declare the CoglContext type here to avoid some circular
* dependency issues with the following headers.
*/
typedef struct _CoglContext CoglContext;
#include <cogl/cogl-defines.h>
#include <cogl/cogl-display.h>
#include <cogl/cogl-pipeline.h>
#include <cogl/cogl-primitive.h>
#include <glib-object.h>
G_BEGIN_DECLS
/**
* SECTION:cogl-context
* @short_description: The top level application context.
*
* A #CoglContext is the top most sandbox of Cogl state for an
* application or toolkit. Its main purpose is to act as a sandbox
* for the memory management of state objects. Normally an application
* will only create a single context since there is no way to share
* resources between contexts.
*
* For those familiar with OpenGL or perhaps Cairo it should be
* understood that unlike these APIs a Cogl context isn't a rendering
* context as such. In other words Cogl doesn't aim to provide a state
* machine style model for configuring rendering parameters. Most
* rendering state in Cogl is directly associated with user managed
* objects called pipelines and geometry is drawn with a specific
* pipeline object to a framebuffer object and those 3 things fully
* define the state for drawing. This is an important part of Cogl's
* design since it helps you write orthogonal rendering components
* that can all access the same GPU without having to worry about
* what state other components have left you with.
*
* <note><para>Cogl does not maintain internal references to the context for
* resources that depend on the context so applications. This is to
* help applications control the lifetime a context without us needing to
* introduce special api to handle the breakup of internal circular
* references due to internal resources and caches associated with the
* context.
*
* One a context has been destroyed then all directly or indirectly
* dependent resources will be in an inconsistent state and should not
* be manipulated or queried in any way.
*
* For applications that rely on the operating system to clean up
* resources this policy shouldn't affect them, but for applications
* that need to carefully destroy and re-create Cogl contexts multiple
* times throughout their lifetime (such as Android applications) they
* should be careful to destroy all context dependent resources, such as
* framebuffers or textures etc before unrefing and destroying the
* context.</para></note>
*/
#define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
/**
* cogl_context_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_context_get_gtype (void);
/**
* cogl_context_new: (constructor) (skip)
* @display: (allow-none): A #CoglDisplay pointer
* @error: A GError return location.
*
* Creates a new #CoglContext which acts as an application sandbox
* for any state objects that are allocated.
*
* Return value: (transfer full): A newly allocated #CoglContext
* Since: 1.8
* Stability: unstable
*/
COGL_EXPORT CoglContext *
cogl_context_new (CoglDisplay *display,
GError **error);
/**
* cogl_context_get_display: (skip)
* @context: A #CoglContext pointer
*
* Retrieves the #CoglDisplay that is internally associated with the
* given @context. This will return the same #CoglDisplay that was
* passed to cogl_context_new() or if %NULL was passed to
* cogl_context_new() then this function returns a pointer to the
* display that was automatically setup internally.
*
* Return value: (transfer none): The #CoglDisplay associated with the
* given @context.
* Since: 1.8
* Stability: unstable
*/
COGL_EXPORT CoglDisplay *
cogl_context_get_display (CoglContext *context);
/**
* cogl_context_get_renderer: (skip)
* @context: A #CoglContext pointer
*
* Retrieves the #CoglRenderer that is internally associated with the
* given @context. This will return the same #CoglRenderer that was
* passed to cogl_display_new() or if %NULL was passed to
* cogl_display_new() or cogl_context_new() then this function returns
* a pointer to the renderer that was automatically connected
* internally.
*
* Return value: (transfer none): The #CoglRenderer associated with the
* given @context.
* Since: 1.16
* Stability: unstable
*/
COGL_EXPORT CoglRenderer *
cogl_context_get_renderer (CoglContext *context);
/**
* cogl_is_context:
* @object: An object or %NULL
*
* Gets whether the given object references an existing context object.
*
* Return value: %TRUE if the @object references a #CoglContext,
* %FALSE otherwise
*
* Since: 1.10
* Stability: Unstable
*/
COGL_EXPORT gboolean
cogl_is_context (void *object);
/* XXX: not guarded by the EXPERIMENTAL_API defines to avoid
* upsetting glib-mkenums, but this can still be considered implicitly
* experimental since it's only useable with experimental API... */
/**
* CoglFeatureID:
* @COGL_FEATURE_ID_TEXTURE_RG: Support for
* %COGL_TEXTURE_COMPONENTS_RG as the internal components of a
* texture.
* @COGL_FEATURE_ID_UNSIGNED_INT_INDICES: Set if
* %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
* cogl_indices_new().
* @COGL_FEATURE_ID_MAP_BUFFER_FOR_READ: Whether cogl_buffer_map() is
* supported with CoglBufferAccess including read support.
* @COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE: Whether cogl_buffer_map() is
* supported with CoglBufferAccess including write support.
* @COGL_FEATURE_ID_SWAP_BUFFERS_EVENT:
* Available if the window system supports reporting an event
* for swap buffer completions.
* @COGL_FEATURE_ID_BUFFER_AGE: Available if the age of #CoglOnscreen back
* buffers are tracked and so cogl_onscreen_get_buffer_age() can be
* expected to return age values other than 0.
* @COGL_FEATURE_ID_PRESENTATION_TIME: Whether frame presentation
* time stamps will be recorded in #CoglFrameInfo objects.
* @COGL_FEATURE_ID_BLIT_FRAMEBUFFER: Whether blitting using
* cogl_blit_framebuffer() is supported.
*
* All the capabilities that can vary between different GPUs supported
* by Cogl. Applications that depend on any of these features should explicitly
* check for them using cogl_has_feature() or cogl_has_features().
*
* Since: 1.10
*/
typedef enum _CoglFeatureID
{
COGL_FEATURE_ID_UNSIGNED_INT_INDICES,
COGL_FEATURE_ID_MAP_BUFFER_FOR_READ,
COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE,
COGL_FEATURE_ID_SWAP_BUFFERS_EVENT,
COGL_FEATURE_ID_PRESENTATION_TIME,
COGL_FEATURE_ID_FENCE,
COGL_FEATURE_ID_TEXTURE_RG,
COGL_FEATURE_ID_BUFFER_AGE,
COGL_FEATURE_ID_TEXTURE_EGL_IMAGE_EXTERNAL,
COGL_FEATURE_ID_BLIT_FRAMEBUFFER,
/*< private >*/
_COGL_N_FEATURE_IDS /*< skip >*/
} CoglFeatureID;
/**
* cogl_has_feature:
* @context: A #CoglContext pointer
* @feature: A #CoglFeatureID
*
* Checks if a given @feature is currently available
*
* Cogl does not aim to be a lowest common denominator API, it aims to
* expose all the interesting features of GPUs to application which
* means applications have some responsibility to explicitly check
* that certain features are available before depending on them.
*
* Returns: %TRUE if the @feature is currently supported or %FALSE if
* not.
*
* Since: 1.10
* Stability: unstable
*/
COGL_EXPORT gboolean
cogl_has_feature (CoglContext *context, CoglFeatureID feature);
/**
* cogl_has_features:
* @context: A #CoglContext pointer
* @...: A 0 terminated list of CoglFeatureID<!-- -->s
*
* Checks if a list of features are all currently available.
*
* This checks all of the listed features using cogl_has_feature() and
* returns %TRUE if all the features are available or %FALSE
* otherwise.
*
* Return value: %TRUE if all the features are available, %FALSE
* otherwise.
*
* Since: 1.10
* Stability: unstable
*/
COGL_EXPORT gboolean
cogl_has_features (CoglContext *context, ...);
/**
* CoglFeatureCallback:
* @feature: A single feature currently supported by Cogl
* @user_data: A private pointer passed to cogl_foreach_feature().
*
* A callback used with cogl_foreach_feature() for enumerating all
* context level features supported by Cogl.
*
* Since: 0.10
* Stability: unstable
*/
typedef void (*CoglFeatureCallback) (CoglFeatureID feature, void *user_data);
/**
* cogl_foreach_feature:
* @context: A #CoglContext pointer
* @callback: (scope call): A #CoglFeatureCallback called for each
* supported feature
* @user_data: (closure): Private data to pass to the callback
*
* Iterates through all the context level features currently supported
* for a given @context and for each feature @callback is called.
*
* Since: 1.10
* Stability: unstable
*/
COGL_EXPORT void
cogl_foreach_feature (CoglContext *context,
CoglFeatureCallback callback,
void *user_data);
/**
* cogl_get_clock_time:
* @context: a #CoglContext pointer
*
* Returns the current time value from Cogl's internal clock. This
* clock is used for measuring times such as the presentation time
* in a #CoglFrameInfo.
*
* This method is meant for converting timestamps retrieved from Cogl
* to other time systems, and is not meant to be used as a standalone
* timing system. For that reason, if this function is called without
* having retrieved a valid (non-zero) timestamp from Cogl first, it
* may return 0 to indicate that Cogl has no active internal clock.
*
* Return value: the time value for the Cogl clock, in nanoseconds
* from an arbitrary point in time, or 0 if Cogl doesn't have an
* active internal clock.
* Since: 1.14
* Stability: unstable
*/
COGL_EXPORT int64_t
cogl_get_clock_time (CoglContext *context);
/**
* CoglGraphicsResetStatus:
* @COGL_GRAPHICS_RESET_STATUS_NO_ERROR:
* @COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET:
* @COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET:
* @COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET:
* @COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET:
*
* All the error values that might be returned by
* cogl_get_graphics_reset_status(). Each value's meaning corresponds
* to the similarly named value defined in the ARB_robustness and
* NV_robustness_video_memory_purge extensions.
*/
typedef enum _CoglGraphicsResetStatus
{
COGL_GRAPHICS_RESET_STATUS_NO_ERROR,
COGL_GRAPHICS_RESET_STATUS_GUILTY_CONTEXT_RESET,
COGL_GRAPHICS_RESET_STATUS_INNOCENT_CONTEXT_RESET,
COGL_GRAPHICS_RESET_STATUS_UNKNOWN_CONTEXT_RESET,
COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET,
} CoglGraphicsResetStatus;
/**
* cogl_get_graphics_reset_status:
* @context: a #CoglContext pointer
*
* Returns the graphics reset status as reported by
* GetGraphicsResetStatusARB defined in the ARB_robustness extension.
*
* Note that Cogl doesn't normally enable the ARB_robustness
* extension in which case this will only ever return
* #COGL_GRAPHICS_RESET_STATUS_NO_ERROR.
*
* Applications must explicitly use a backend specific method to
* request that errors get reported such as X11's
* cogl_xlib_renderer_request_reset_on_video_memory_purge().
*
* Return value: a #CoglGraphicsResetStatus
*/
COGL_EXPORT CoglGraphicsResetStatus
cogl_get_graphics_reset_status (CoglContext *context);
/**
* cogl_context_is_hardware_accelerated:
* @context: a #CoglContext pointer
*
* Returns: %TRUE if the @context is hardware accelerated, or %FALSE if
* not.
*/
COGL_EXPORT gboolean
cogl_context_is_hardware_accelerated (CoglContext *context);
typedef const char * const CoglPipelineKey;
/**
* cogl_context_set_named_pipeline:
* @context: a #CoglContext pointer
* @key: a #CoglPipelineKey pointer
* @pipeline: (nullable): a #CoglPipeline to associate with the @context and
* @key
*
* Associate a #CoglPipeline with a @context and @key. This will not take a new
* reference to the @pipeline, but will unref all associated pipelines when
* the @context gets destroyed. Similarly, if a pipeline gets overwritten,
* it will get unreffed as well.
*/
COGL_EXPORT void
cogl_context_set_named_pipeline (CoglContext *context,
CoglPipelineKey *key,
CoglPipeline *pipeline);
/**
* cogl_context_get_named_pipeline:
* @context: a #CoglContext pointer
* @key: a #CoglPipelineKey pointer
*
* Return value: (transfer none): The #CoglPipeline associated with the
* given @context and @key, or %NULL if no such #CoglPipeline
* was found.
*/
COGL_EXPORT CoglPipeline *
cogl_context_get_named_pipeline (CoglContext *context,
CoglPipelineKey *key);
G_END_DECLS
#endif /* __COGL_CONTEXT_H__ */