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98a9428967
It seems that cogl-context-private.h needs to be included before including any of the pipeline-related stuff to avoid build errors on C89 compilers. This is due to the recent cogl-pipeline decoupling, seems like. Reviewed-by: Robert Bragg <robert@linux.intel.com>
237 lines
7.7 KiB
C
237 lines
7.7 KiB
C
/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see
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* <http://www.gnu.org/licenses/>.
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*
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*
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* Authors:
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* Neil Roberts <neil@linux.intel.com>
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "cogl-context-private.h"
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#include "cogl-pipeline-private.h"
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#include "cogl-pipeline-cache.h"
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struct _CoglPipelineCache
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{
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GHashTable *fragment_hash;
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GHashTable *vertex_hash;
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};
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static unsigned int
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pipeline_fragment_hash (const void *data)
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{
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unsigned int fragment_state;
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unsigned int layer_fragment_state;
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_COGL_GET_CONTEXT (ctx, 0);
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fragment_state =
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_cogl_pipeline_get_state_for_fragment_codegen (ctx);
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layer_fragment_state =
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_cogl_pipeline_get_layer_state_for_fragment_codegen (ctx);
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return _cogl_pipeline_hash ((CoglPipeline *)data,
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fragment_state, layer_fragment_state,
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0);
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}
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static gboolean
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pipeline_fragment_equal (const void *a, const void *b)
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{
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unsigned int fragment_state;
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unsigned int layer_fragment_state;
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_COGL_GET_CONTEXT (ctx, 0);
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fragment_state =
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_cogl_pipeline_get_state_for_fragment_codegen (ctx);
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layer_fragment_state =
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_cogl_pipeline_get_layer_state_for_fragment_codegen (ctx);
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return _cogl_pipeline_equal ((CoglPipeline *)a, (CoglPipeline *)b,
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fragment_state, layer_fragment_state,
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0);
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}
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static unsigned int
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pipeline_vertex_hash (const void *data)
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{
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unsigned long vertex_state =
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COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN;
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unsigned long layer_vertex_state =
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COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN;
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return _cogl_pipeline_hash ((CoglPipeline *)data,
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vertex_state, layer_vertex_state,
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0);
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}
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static gboolean
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pipeline_vertex_equal (const void *a, const void *b)
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{
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unsigned long vertex_state =
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COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN;
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unsigned long layer_vertex_state =
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COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN;
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return _cogl_pipeline_equal ((CoglPipeline *)a, (CoglPipeline *)b,
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vertex_state, layer_vertex_state,
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0);
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}
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CoglPipelineCache *
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cogl_pipeline_cache_new (void)
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{
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CoglPipelineCache *cache = g_new (CoglPipelineCache, 1);
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cache->fragment_hash = g_hash_table_new_full (pipeline_fragment_hash,
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pipeline_fragment_equal,
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cogl_object_unref,
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cogl_object_unref);
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cache->vertex_hash = g_hash_table_new_full (pipeline_vertex_hash,
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pipeline_vertex_equal,
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cogl_object_unref,
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cogl_object_unref);
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return cache;
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}
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void
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cogl_pipeline_cache_free (CoglPipelineCache *cache)
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{
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g_hash_table_destroy (cache->fragment_hash);
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g_hash_table_destroy (cache->vertex_hash);
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g_free (cache);
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}
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CoglPipeline *
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_cogl_pipeline_cache_get_fragment_template (CoglPipelineCache *cache,
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CoglPipeline *key_pipeline)
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{
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CoglPipeline *template =
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g_hash_table_lookup (cache->fragment_hash, key_pipeline);
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if (template == NULL)
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{
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/* XXX: I wish there was a way to insert into a GHashTable with
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* a pre-calculated hash value since there is a cost to
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* calculating the hash of a CoglPipeline and in this case we
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* know we have already called _cogl_pipeline_hash during the
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* lookup so we could pass the value through to here to avoid
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* hashing it again.
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*/
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/* XXX: Any keys referenced by the hash table need to remain
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* valid all the while that there are corresponding values,
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* so for now we simply make a copy of the current authority
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* pipeline.
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*
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* FIXME: A problem with this is that our key into the cache may
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* hold references to some arbitrary user textures which will
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* now be kept alive indefinitly which is a shame. A better
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* solution will be to derive a special "key pipeline" from the
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* authority which derives from the base Cogl pipeline (to avoid
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* affecting the lifetime of any other pipelines) and only takes
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* a copy of the state that relates to the fragment shader and
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* references small dummy textures instead of potentially large
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* user textures. */
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template = cogl_pipeline_copy (key_pipeline);
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g_hash_table_insert (cache->fragment_hash,
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template,
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cogl_object_ref (template));
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if (G_UNLIKELY (g_hash_table_size (cache->fragment_hash) > 50))
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{
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static gboolean seen = FALSE;
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if (!seen)
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g_warning ("Over 50 separate fragment shaders have been "
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"generated which is very unusual, so something "
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"is probably wrong!\n");
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seen = TRUE;
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}
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}
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return template;
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}
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CoglPipeline *
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_cogl_pipeline_cache_get_vertex_template (CoglPipelineCache *cache,
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CoglPipeline *key_pipeline)
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{
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CoglPipeline *template =
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g_hash_table_lookup (cache->vertex_hash, key_pipeline);
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if (template == NULL)
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{
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template = cogl_pipeline_copy (key_pipeline);
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g_hash_table_insert (cache->vertex_hash,
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template,
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cogl_object_ref (template));
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if (G_UNLIKELY (g_hash_table_size (cache->vertex_hash) > 50))
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{
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static gboolean seen = FALSE;
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if (!seen)
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g_warning ("Over 50 separate vertex shaders have been "
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"generated which is very unusual, so something "
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"is probably wrong!\n");
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seen = TRUE;
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}
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}
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return template;
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}
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CoglPipeline *
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_cogl_pipeline_cache_get_combined_template (CoglPipelineCache *cache,
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CoglPipeline *key_pipeline)
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{
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unsigned int pipeline_state_for_fragment_codegen;
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unsigned int pipeline_layer_state_for_fragment_codegen;
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_COGL_GET_CONTEXT (ctx, NULL);
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pipeline_state_for_fragment_codegen =
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_cogl_pipeline_get_state_for_fragment_codegen (ctx);
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pipeline_layer_state_for_fragment_codegen =
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_cogl_pipeline_get_layer_state_for_fragment_codegen (ctx);
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/* Currently the vertex shader state is a subset of the fragment
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shader state so we can avoid a third hash table here by just
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using the fragment shader table. This assert should catch it if
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that ever changes */
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g_assert ((pipeline_state_for_fragment_codegen |
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COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN) ==
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pipeline_state_for_fragment_codegen);
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g_assert ((pipeline_layer_state_for_fragment_codegen |
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COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN) ==
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pipeline_layer_state_for_fragment_codegen);
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return _cogl_pipeline_cache_get_fragment_template (cache, key_pipeline);
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}
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