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6e571928a4
Instead of counting on a JsonNode pointer to survive we should take a copy. This allows keeping unresolved properties across different ClutterScript passes.
2512 lines
71 KiB
C
2512 lines
71 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-script
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* @short_description: Loads a scene from UI definition data
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*
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* #ClutterScript is an object used for loading and building parts or a
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* complete scenegraph from external definition data in forms of string
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* buffers or files.
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*
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* The UI definition format is JSON, the JavaScript Object Notation as
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* described by RFC 4627. #ClutterScript can load a JSON data stream,
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* parse it and build all the objects defined into it. Each object must
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* have an "id" and a "type" properties defining the name to be used
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* to retrieve it from #ClutterScript with clutter_script_get_object(),
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* and the class type to be instanciated. Every other attribute will
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* be mapped to the class properties.
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*
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* A #ClutterScript holds a reference on every object it creates from
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* the definition data, except for the stage. Every non-actor object
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* will be finalized when the #ClutterScript instance holding it will
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* be finalized, so they need to be referenced using g_object_ref() in
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* order for them to survive.
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*
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* A simple object might be defined as:
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*
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* |[
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* {
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* "id" : "red-button",
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* "type" : "ClutterRectangle",
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* "width" : 100,
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* "height" : 100,
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* "color" : "#ff0000ff"
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* }
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* ]|
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*
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* This will produce a red #ClutterRectangle, 100x100 pixels wide, and
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* with a ClutterScript id of "red-button"; it can be retrieved by calling:
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*
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* |[
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* ClutterActor *red_button;
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*
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* red_button = CLUTTER_ACTOR (clutter_script_get_object (script, "red-button"));
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* ]|
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*
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* and then manipulated with the Clutter API. For every object created
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* using ClutterScript it is possible to check the id by calling
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* clutter_get_script_id().
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*
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* Packing can be represented using the "children" member, and passing an
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* array of objects or ids of objects already defined (but not packed: the
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* packing rules of Clutter still apply, and an actor cannot be packed
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* in multiple containers without unparenting it in between).
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*
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* Behaviours and timelines can also be defined inside a UI definition
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* buffer:
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*
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* |[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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* "angle-start" : 0.0,
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* "angle-end" : 360.0,
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* "axis" : "z-axis",
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* "alpha" : {
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* "timeline" : { "duration" : 4000, "loop" : true },
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* "mode" : "easeInSine"
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* }
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* }
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* ]|
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*
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* And then to apply a defined behaviour to an actor defined inside the
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* definition of an actor, the "behaviour" member can be used:
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*
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* |[
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* {
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* "id" : "my-rotating-actor",
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* "type" : "ClutterTexture",
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* ...
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* "behaviours" : [ "rotate-behaviour" ]
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* }
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* ]|
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*
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* A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined
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* implicitly like in the example above, or explicitly by setting the
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* "alpha" property to point to a previously defined #ClutterAlpha, e.g.:
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*
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* |[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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* "angle-start" : 0.0,
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* "angle-end" : 360.0,
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* "axis" : "z-axis",
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* "alpha" : {
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* "id" : "rotate-alpha",
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* "type" : "ClutterAlpha",
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* "timeline" : {
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* "id" : "rotate-timeline",
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* "type : "ClutterTimeline",
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* "duration" : 4000,
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* "loop" : true
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* },
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* "function" : "custom_sine_alpha"
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* }
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* }
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* ]|
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*
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* Implicitely defined #ClutterAlpha<!-- -->s and #ClutterTimeline<!-- -->s
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* can omit the <varname>id</varname> member, as well as the
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* <varname>type</varname> member, but will not be available using
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* clutter_script_get_object() (they can, however, be extracted using the
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* #ClutterBehaviour and #ClutterAlpha API respectively).
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*
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* Signal handlers can be defined inside a Clutter UI definition file and
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* then autoconnected to their respective signals using the
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* clutter_script_connect_signals() function:
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*
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* |[
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* ...
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* "signals" : [
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* { "name" : "button-press-event", "handler" : "on_button_press" },
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* {
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* "name" : "foo-signal",
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* "handler" : "after_foo",
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* "after" : true
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* },
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* ],
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* ...
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* ]|
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*
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* Signal handler definitions must have a "name" and a "handler" members;
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* they can also have the "after" and "swapped" boolean members (for the
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* signal connection flags %G_CONNECT_AFTER and %G_CONNECT_SWAPPED
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* respectively) and the "object" string member for calling
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* g_signal_connect_object() instead of g_signal_connect().
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*
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* Clutter reserves the following names, so classes defining properties
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* through the usual GObject registration process should avoid using these
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* names to avoid collisions:
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*
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* <programlisting><![CDATA[
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* "id" := the unique name of a ClutterScript object
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* "type" := the class literal name, also used to infer the type
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* function
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* "type_func" := the GType function name, for non-standard classes
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* "children" := an array of names or objects to add as children
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* "behaviours" := an array of names or objects to apply to an actor
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* "signals" := an array of signal definitions to connect to an object
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* "is-default" := a boolean flag used when defining the #ClutterStage;
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* if set to "true" the default stage will be used instead
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* of creating a new #ClutterStage instance
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* ]]></programlisting>
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*
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* #ClutterScript is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <errno.h>
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#include <glib.h>
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#include <glib-object.h>
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#include <gmodule.h>
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#ifdef USE_GDKPIXBUF
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#include <gdk-pixbuf/gdk-pixbuf.h>
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#endif
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#include "clutter-actor.h"
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#include "clutter-alpha.h"
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#include "clutter-behaviour.h"
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#include "clutter-container.h"
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#include "clutter-stage.h"
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#include "clutter-texture.h"
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#include "clutter-script.h"
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#include "clutter-script-private.h"
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#include "clutter-scriptable.h"
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#include "clutter-enum-types.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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#include "json/json-parser.h"
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enum
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{
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PROP_0,
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PROP_FILENAME_SET,
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PROP_FILENAME
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};
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#define CLUTTER_SCRIPT_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_SCRIPT, ClutterScriptPrivate))
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struct _ClutterScriptPrivate
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{
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GHashTable *objects;
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guint last_merge_id;
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guint last_unknown;
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JsonParser *parser;
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gchar **search_paths;
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gchar *filename;
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guint is_filename : 1;
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};
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G_DEFINE_TYPE (ClutterScript, clutter_script, G_TYPE_OBJECT);
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static void
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warn_missing_attribute (ClutterScript *script,
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const gchar *id,
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const gchar *attribute)
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{
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ClutterScriptPrivate *priv = script->priv;
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if (G_LIKELY (id))
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{
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g_warning ("%s:%d: object '%s' has no '%s' attribute",
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priv->is_filename ? priv->filename : "<input>",
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json_parser_get_current_line (priv->parser),
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id,
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attribute);
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}
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else
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{
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g_warning ("%s:%d: object has no '%s' attribute",
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priv->is_filename ? priv->filename : "<input>",
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json_parser_get_current_line (priv->parser),
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attribute);
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}
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}
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static void
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warn_invalid_value (ClutterScript *script,
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const gchar *attribute,
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const gchar *expected,
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JsonNode *node)
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{
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ClutterScriptPrivate *priv = script->priv;
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if (G_LIKELY (node))
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{
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g_warning ("%s:%d: invalid value of type '%s' for attribute '%s':"
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"a value of type '%s' is expected",
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priv->is_filename ? priv->filename : "<input>",
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json_parser_get_current_line (priv->parser),
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json_node_type_name (node),
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attribute,
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expected);
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}
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else
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{
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g_warning ("%s:%d: invalid value for attribute '%s':"
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"a value of type '%s' is expected",
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priv->is_filename ? priv->filename : "<input>",
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json_parser_get_current_line (priv->parser),
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attribute,
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expected);
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}
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}
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static const gchar *
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get_id_from_node (JsonNode *node)
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{
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JsonObject *object;
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switch (JSON_NODE_TYPE (node))
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{
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case JSON_NODE_OBJECT:
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object = json_node_get_object (node);
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if (json_object_has_member (object, "id"))
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return json_object_get_string_member (object, "id");
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break;
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case JSON_NODE_VALUE:
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return json_node_get_string (node);
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default:
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break;
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}
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return NULL;
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}
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static GList *
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parse_children (ObjectInfo *oinfo,
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JsonNode *node)
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{
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JsonArray *array;
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GList *retval;
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guint array_len, i;
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if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
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return NULL;
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retval = oinfo->children;
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array = json_node_get_array (node);
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array_len = json_array_get_length (array);
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for (i = 0; i < array_len; i++)
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{
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JsonNode *child = json_array_get_element (array, i);
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const gchar *id;
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id = get_id_from_node (child);
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if (id)
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retval = g_list_prepend (retval, g_strdup (id));
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}
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return g_list_reverse (retval);
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}
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static GList *
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parse_signals (ClutterScript *script,
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ObjectInfo *oinfo,
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JsonNode *node)
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{
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JsonArray *array;
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GList *retval;
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guint array_len, i;
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if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
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{
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warn_invalid_value (script, "signals", "Array", node);
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return NULL;
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}
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retval = oinfo->signals;
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array = json_node_get_array (node);
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array_len = json_array_get_length (array);
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for (i = 0; i < array_len; i++)
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{
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JsonNode *val = json_array_get_element (array, i);
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JsonObject *object;
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SignalInfo *sinfo;
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const gchar *name;
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const gchar *handler;
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const gchar *connect;
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GConnectFlags flags = 0;
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if (JSON_NODE_TYPE (val) != JSON_NODE_OBJECT)
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{
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warn_invalid_value (script, "signals array", "Object", node);
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continue;
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}
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object = json_node_get_object (val);
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/* mandatory: "name" */
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if (!json_object_has_member (object, "name"))
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{
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warn_missing_attribute (script, NULL, "name");
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continue;
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}
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else
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{
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name = json_object_get_string_member (object, "name");
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if (!name)
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{
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warn_invalid_value (script, "name", "string", val);
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continue;
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}
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}
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/* mandatory: "handler" */
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if (!json_object_has_member (object, "handler"))
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{
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warn_missing_attribute (script, NULL, "handler");
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continue;
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}
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else
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{
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handler = json_object_get_string_member (object, "handler");
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if (!handler)
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{
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warn_invalid_value (script, "handler", "string", val);
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continue;
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}
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}
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/* optional: "object" */
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if (json_object_has_member (object, "object"))
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connect = json_object_get_string_member (object, "object");
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else
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connect = NULL;
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/* optional: "after" */
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if (json_object_has_member (object, "after"))
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{
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if (json_object_get_boolean_member (object, "after"))
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flags |= G_CONNECT_AFTER;
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}
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/* optional: "swapped" */
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if (json_object_has_member (object, "swapped"))
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{
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if (json_object_get_boolean_member (object, "swapped"))
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flags |= G_CONNECT_SWAPPED;
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}
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CLUTTER_NOTE (SCRIPT,
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"Parsing signal '%s' (handler:%s, object:%s, flags:%d)",
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name,
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handler, connect, flags);
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sinfo = g_slice_new0 (SignalInfo);
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sinfo->name = g_strdup (name);
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sinfo->handler = g_strdup (handler);
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sinfo->object = g_strdup (connect);
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sinfo->flags = flags;
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retval = g_list_prepend (retval, sinfo);
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}
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return retval;
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}
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static GList *
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parse_behaviours (ObjectInfo *oinfo,
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JsonNode *node)
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{
|
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JsonArray *array;
|
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GList *retval;
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guint array_len, i;
|
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|
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if (JSON_NODE_TYPE (node) != JSON_NODE_ARRAY)
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return NULL;
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retval = oinfo->behaviours;
|
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|
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array = json_node_get_array (node);
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array_len = json_array_get_length (array);
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|
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for (i = 0; i < array_len; i++)
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{
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JsonNode *child = json_array_get_element (array, i);
|
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const gchar *id;
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id = get_id_from_node (child);
|
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if (id)
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retval = g_list_prepend (retval, g_strdup (id));
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}
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return g_list_reverse (retval);
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}
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static ClutterTimeline *
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construct_timeline (ClutterScript *script,
|
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JsonObject *object)
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{
|
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ClutterTimeline *retval = NULL;
|
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ObjectInfo *oinfo;
|
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GList *members, *l;
|
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|
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/* we fake an ObjectInfo so we can reuse clutter_script_construct_object()
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* here; we do not save it inside the hash table, because if this had
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* been a named object then we wouldn't have ended up here in the first
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* place
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*/
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oinfo = g_slice_new0 (ObjectInfo);
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oinfo->gtype = CLUTTER_TYPE_TIMELINE;
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oinfo->id = g_strdup ("dummy");
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members = json_object_get_members (object);
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for (l = members; l != NULL; l = l->next)
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{
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const gchar *name = l->data;
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JsonNode *node = json_object_get_member (object, name);
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PropertyInfo *pinfo = g_slice_new0 (PropertyInfo);
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pinfo->name = g_strdelimit (g_strdup (name), G_STR_DELIMITERS, '-');
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pinfo->node = node;
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oinfo->properties = g_list_prepend (oinfo->properties, pinfo);
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}
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g_list_free (members);
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retval = CLUTTER_TIMELINE (clutter_script_construct_object (script, oinfo));
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/* we transfer ownership to the alpha function later */
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oinfo->is_toplevel = FALSE;
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object_info_free (oinfo);
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return retval;
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}
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|
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/* define the names of the animation modes to match the ones
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* that developers might be more accustomed to
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*/
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static const struct
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{
|
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const gchar *name;
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ClutterAnimationMode mode;
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} animation_modes[] = {
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{ "linear", CLUTTER_LINEAR },
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{ "easeInQuad", CLUTTER_EASE_IN_QUAD },
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{ "easeOutQuad", CLUTTER_EASE_OUT_QUAD },
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{ "easeInOutQuad", CLUTTER_EASE_IN_OUT_QUAD },
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{ "easeInCubic", CLUTTER_EASE_IN_CUBIC },
|
|
{ "easeOutCubic", CLUTTER_EASE_OUT_CUBIC },
|
|
{ "easeInOutCubic", CLUTTER_EASE_IN_OUT_CUBIC },
|
|
{ "easeInQuart", CLUTTER_EASE_IN_QUART },
|
|
{ "easeOutQuart", CLUTTER_EASE_OUT_QUART },
|
|
{ "easeInOutQuart", CLUTTER_EASE_IN_OUT_QUART },
|
|
{ "easeInQuint", CLUTTER_EASE_IN_QUINT },
|
|
{ "easeOutQuint", CLUTTER_EASE_OUT_QUINT },
|
|
{ "easeInOutQuint", CLUTTER_EASE_IN_OUT_QUINT },
|
|
{ "easeInSine", CLUTTER_EASE_IN_SINE },
|
|
{ "easeOutSine", CLUTTER_EASE_OUT_SINE },
|
|
{ "easeInOutSine", CLUTTER_EASE_IN_OUT_SINE },
|
|
{ "easeInExpo", CLUTTER_EASE_IN_EXPO },
|
|
{ "easeOutExpo", CLUTTER_EASE_OUT_EXPO },
|
|
{ "easeInOutExpo", CLUTTER_EASE_IN_OUT_EXPO },
|
|
{ "easeInCirc", CLUTTER_EASE_IN_CIRC },
|
|
{ "easeOutCirc", CLUTTER_EASE_OUT_CIRC },
|
|
{ "easeInOutCirc", CLUTTER_EASE_IN_OUT_CIRC },
|
|
{ "easeInElastic", CLUTTER_EASE_IN_ELASTIC },
|
|
{ "easeOutElastic", CLUTTER_EASE_OUT_ELASTIC },
|
|
{ "easeInOutElastic", CLUTTER_EASE_IN_OUT_ELASTIC },
|
|
{ "easeInBack", CLUTTER_EASE_IN_BACK },
|
|
{ "easeOutBack", CLUTTER_EASE_OUT_BACK },
|
|
{ "easeInOutBack", CLUTTER_EASE_IN_OUT_BACK },
|
|
{ "easeInBounce", CLUTTER_EASE_IN_BOUNCE },
|
|
{ "easeOutBounce", CLUTTER_EASE_OUT_BOUNCE },
|
|
{ "easeInOutBounce", CLUTTER_EASE_IN_OUT_BOUNCE },
|
|
};
|
|
|
|
static const gint n_animation_modes = G_N_ELEMENTS (animation_modes);
|
|
|
|
gulong
|
|
clutter_script_resolve_animation_mode (const gchar *name)
|
|
{
|
|
gint i, res = 0;
|
|
|
|
/* XXX - we might be able to optimize by changing the ordering
|
|
* of the animation_modes array, e.g.
|
|
* - special casing linear
|
|
* - tokenizing ('ease', 'In', 'Sine') and matching on token
|
|
* - binary searching?
|
|
*/
|
|
for (i = 0; i < n_animation_modes; i++)
|
|
{
|
|
if (strcmp (animation_modes[i].name, name) == 0)
|
|
return animation_modes[i].mode;
|
|
}
|
|
|
|
if (clutter_script_enum_from_string (CLUTTER_TYPE_ANIMATION_MODE,
|
|
name, &res))
|
|
return res;
|
|
|
|
g_warning ("Unable to find the animation mode '%s'", name);
|
|
|
|
return CLUTTER_CUSTOM_MODE;
|
|
}
|
|
|
|
static ClutterAlphaFunc
|
|
resolve_alpha_func (const gchar *name)
|
|
{
|
|
static GModule *module = NULL;
|
|
ClutterAlphaFunc func;
|
|
|
|
CLUTTER_NOTE (SCRIPT, "Looking up '%s' alpha function", name);
|
|
|
|
if (G_UNLIKELY (!module))
|
|
module = g_module_open (NULL, G_MODULE_BIND_LAZY);
|
|
|
|
if (g_module_symbol (module, name, (gpointer) &func))
|
|
{
|
|
CLUTTER_NOTE (SCRIPT, "Found '%s' alpha function in the symbols table",
|
|
name);
|
|
return func;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
GObject *
|
|
clutter_script_parse_alpha (ClutterScript *script,
|
|
JsonNode *node)
|
|
{
|
|
GObject *retval = NULL;
|
|
JsonObject *object;
|
|
ClutterTimeline *timeline = NULL;
|
|
ClutterAlphaFunc alpha_func = NULL;
|
|
ClutterAnimationMode mode = CLUTTER_CUSTOM_MODE;
|
|
JsonNode *val;
|
|
gboolean unref_timeline = FALSE;
|
|
|
|
if (JSON_NODE_TYPE (node) != JSON_NODE_OBJECT)
|
|
return NULL;
|
|
|
|
object = json_node_get_object (node);
|
|
|
|
val = json_object_get_member (object, "timeline");
|
|
if (val)
|
|
{
|
|
if (JSON_NODE_TYPE (val) == JSON_NODE_VALUE &&
|
|
json_node_get_string (val) != NULL)
|
|
{
|
|
const gchar *id = json_node_get_string (val);
|
|
|
|
timeline =
|
|
CLUTTER_TIMELINE (clutter_script_get_object (script, id));
|
|
}
|
|
else if (JSON_NODE_TYPE (val) == JSON_NODE_OBJECT)
|
|
{
|
|
timeline = construct_timeline (script, json_node_get_object (val));
|
|
unref_timeline = TRUE;
|
|
}
|
|
}
|
|
|
|
val = json_object_get_member (object, "mode");
|
|
if (val && json_node_get_string (val) != NULL)
|
|
mode = clutter_script_resolve_animation_mode (json_node_get_string (val));
|
|
|
|
if (mode == CLUTTER_CUSTOM_MODE)
|
|
{
|
|
val = json_object_get_member (object, "function");
|
|
if (val && json_node_get_string (val) != NULL)
|
|
{
|
|
alpha_func = resolve_alpha_func (json_node_get_string (val));
|
|
if (!alpha_func)
|
|
{
|
|
g_warning ("Unable to find the function '%s' in the "
|
|
"Clutter alpha functions or the symbols table",
|
|
json_node_get_string (val));
|
|
}
|
|
}
|
|
}
|
|
|
|
CLUTTER_NOTE (SCRIPT, "Parsed alpha: %s timeline (%p) (mode:%d, func:%p)",
|
|
unref_timeline ? "implicit" : "explicit",
|
|
timeline ? timeline : 0x0,
|
|
mode != CLUTTER_CUSTOM_MODE ? mode : 0,
|
|
alpha_func ? alpha_func : 0x0);
|
|
|
|
retval = g_object_new (CLUTTER_TYPE_ALPHA, NULL);
|
|
|
|
if (mode != CLUTTER_CUSTOM_MODE)
|
|
clutter_alpha_set_mode (CLUTTER_ALPHA (retval), mode);
|
|
|
|
if (alpha_func != NULL)
|
|
clutter_alpha_set_func (CLUTTER_ALPHA (retval), alpha_func, NULL, NULL);
|
|
|
|
clutter_alpha_set_timeline (CLUTTER_ALPHA (retval), timeline);
|
|
if (unref_timeline)
|
|
g_object_unref (timeline);
|
|
|
|
return retval;
|
|
}
|
|
|
|
static void
|
|
json_object_end (JsonParser *parser,
|
|
JsonObject *object,
|
|
gpointer user_data)
|
|
{
|
|
ClutterScript *script = user_data;
|
|
ClutterScriptPrivate *priv = script->priv;
|
|
ObjectInfo *oinfo;
|
|
JsonNode *val;
|
|
const gchar *id;
|
|
GList *members, *l;
|
|
|
|
if (!json_object_has_member (object, "id"))
|
|
{
|
|
gchar *fake;
|
|
|
|
if (!json_object_has_member (object, "type"))
|
|
return;
|
|
|
|
fake = g_strdup_printf ("script-%d-%d",
|
|
priv->last_merge_id,
|
|
priv->last_unknown++);
|
|
|
|
val = json_node_new (JSON_NODE_VALUE);
|
|
json_node_set_string (val, fake);
|
|
json_object_set_member (object, "id", val);
|
|
|
|
g_free (fake);
|
|
}
|
|
|
|
if (!json_object_has_member (object, "type"))
|
|
{
|
|
val = json_object_get_member (object, "id");
|
|
|
|
warn_missing_attribute (script, json_node_get_string (val), "type");
|
|
return;
|
|
}
|
|
|
|
id = json_object_get_string_member (object, "id");
|
|
|
|
oinfo = g_hash_table_lookup (priv->objects, id);
|
|
if (G_LIKELY (!oinfo))
|
|
{
|
|
const gchar *class_name;
|
|
|
|
oinfo = g_slice_new0 (ObjectInfo);
|
|
oinfo->merge_id = priv->last_merge_id;
|
|
oinfo->id = g_strdup (id);
|
|
|
|
class_name = json_object_get_string_member (object, "type");
|
|
oinfo->class_name = g_strdup (class_name);
|
|
|
|
if (json_object_has_member (object, "type_func"))
|
|
{
|
|
const gchar *type_func;
|
|
|
|
type_func = json_object_get_string_member (object, "type_func");
|
|
oinfo->type_func = g_strdup (type_func);
|
|
|
|
json_object_remove_member (object, "type_func");
|
|
}
|
|
}
|
|
|
|
if (json_object_has_member (object, "children"))
|
|
{
|
|
val = json_object_get_member (object, "children");
|
|
oinfo->children = parse_children (oinfo, val);
|
|
|
|
json_object_remove_member (object, "children");
|
|
}
|
|
|
|
if (json_object_has_member (object, "behaviours"))
|
|
{
|
|
val = json_object_get_member (object, "behaviours");
|
|
oinfo->behaviours = parse_behaviours (oinfo, val);
|
|
|
|
json_object_remove_member (object, "behaviours");
|
|
}
|
|
|
|
if (json_object_has_member (object, "signals"))
|
|
{
|
|
val = json_object_get_member (object, "signals");
|
|
oinfo->signals = parse_signals (script, oinfo, val);
|
|
|
|
json_object_remove_member (object, "signals");
|
|
}
|
|
|
|
if (strcmp (oinfo->class_name, "ClutterStage") == 0 &&
|
|
json_object_has_member (object, "is-default"))
|
|
{
|
|
oinfo->is_stage_default =
|
|
json_object_get_boolean_member (object, "is-default");
|
|
|
|
json_object_remove_member (object, "is-default");
|
|
}
|
|
else
|
|
oinfo->is_stage_default = FALSE;
|
|
|
|
oinfo->is_toplevel = FALSE;
|
|
oinfo->is_unmerged = FALSE;
|
|
oinfo->has_unresolved = TRUE;
|
|
|
|
members = json_object_get_members (object);
|
|
for (l = members; l; l = l->next)
|
|
{
|
|
const gchar *name = l->data;
|
|
PropertyInfo *pinfo;
|
|
JsonNode *node;
|
|
|
|
/* we have already parsed these */
|
|
if (strcmp (name, "id") == 0 || strcmp (name, "type") == 0)
|
|
continue;
|
|
|
|
node = json_object_get_member (object, name);
|
|
|
|
pinfo = g_slice_new (PropertyInfo);
|
|
|
|
pinfo->name = g_strdup (name);
|
|
pinfo->node = json_node_copy (node);
|
|
pinfo->pspec = NULL;
|
|
|
|
oinfo->properties = g_list_prepend (oinfo->properties, pinfo);
|
|
}
|
|
|
|
g_list_free (members);
|
|
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Added object '%s' (type:%s, id:%d, props:%d, signals:%d)",
|
|
oinfo->id,
|
|
oinfo->class_name,
|
|
oinfo->merge_id,
|
|
g_list_length (oinfo->properties),
|
|
g_list_length (oinfo->signals));
|
|
|
|
g_hash_table_steal (priv->objects, oinfo->id);
|
|
g_hash_table_insert (priv->objects, oinfo->id, oinfo);
|
|
|
|
oinfo->object = clutter_script_construct_object (script, oinfo);
|
|
}
|
|
|
|
gboolean
|
|
clutter_script_parse_node (ClutterScript *script,
|
|
GValue *value,
|
|
const gchar *name,
|
|
JsonNode *node,
|
|
GParamSpec *pspec)
|
|
{
|
|
GValue node_value = { 0, };
|
|
gboolean retval = FALSE;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
|
|
g_return_val_if_fail (name != NULL, FALSE);
|
|
g_return_val_if_fail (node != NULL, FALSE);
|
|
|
|
switch (JSON_NODE_TYPE (node))
|
|
{
|
|
case JSON_NODE_OBJECT:
|
|
if (!pspec)
|
|
return FALSE;
|
|
else
|
|
{
|
|
g_value_init (value, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
|
|
|
if (G_VALUE_HOLDS (value, CLUTTER_TYPE_ALPHA))
|
|
{
|
|
GObject *alpha;
|
|
|
|
alpha = clutter_script_parse_alpha (script, node);
|
|
if (alpha)
|
|
{
|
|
g_value_set_object (value, alpha);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_KNOT))
|
|
{
|
|
ClutterKnot knot = { 0, };
|
|
|
|
/* knot := { "x" : (int), "y" : (int) } */
|
|
|
|
if (clutter_script_parse_knot (script, node, &knot))
|
|
{
|
|
g_value_set_boxed (value, &knot);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_GEOMETRY))
|
|
{
|
|
ClutterGeometry geom = { 0, };
|
|
|
|
/* geometry := {
|
|
* "x" : (int),
|
|
* "y" : (int),
|
|
* "width" : (int),
|
|
* "height" : (int)
|
|
* }
|
|
*/
|
|
|
|
if (clutter_script_parse_geometry (script, node, &geom))
|
|
{
|
|
g_value_set_boxed (value, &geom);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (CLUTTER_VALUE_HOLDS_COLOR (value))
|
|
{
|
|
ClutterColor color = { 0, };
|
|
|
|
/* color := {
|
|
* "red" : (int),
|
|
* "green" : (int),
|
|
* "blue" : (int),
|
|
* "alpha" : (int)
|
|
* }
|
|
*/
|
|
|
|
if (clutter_script_parse_color (script, node, &color))
|
|
{
|
|
g_value_set_boxed (value, &color);
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
|
|
case JSON_NODE_ARRAY:
|
|
if (!pspec)
|
|
return FALSE;
|
|
else
|
|
{
|
|
g_value_init (value, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
|
|
|
if (G_VALUE_HOLDS (value, CLUTTER_TYPE_KNOT))
|
|
{
|
|
ClutterKnot knot = { 0, };
|
|
|
|
/* knot := [ (int), (int) ] */
|
|
|
|
if (clutter_script_parse_knot (script, node, &knot))
|
|
{
|
|
g_value_set_boxed (value, &knot);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (G_VALUE_HOLDS (value, CLUTTER_TYPE_GEOMETRY))
|
|
{
|
|
ClutterGeometry geom = { 0, };
|
|
|
|
/* geometry := [ (int), (int), (int), (int) ] */
|
|
|
|
if (clutter_script_parse_geometry (script, node, &geom))
|
|
{
|
|
g_value_set_boxed (value, &geom);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (CLUTTER_VALUE_HOLDS_COLOR (value))
|
|
{
|
|
ClutterColor color = { 0, };
|
|
|
|
/* color := [ (int), (int), (int), (int) ] */
|
|
|
|
if (clutter_script_parse_color (script, node, &color))
|
|
{
|
|
g_value_set_boxed (value, &color);
|
|
return TRUE;
|
|
}
|
|
}
|
|
else if (G_VALUE_HOLDS (value, G_TYPE_STRV))
|
|
{
|
|
JsonArray *array = json_node_get_array (node);
|
|
guint i, array_len = json_array_get_length (array);
|
|
GPtrArray *str_array = g_ptr_array_sized_new (array_len);
|
|
|
|
/* strv := [ (str), (str), ... ] */
|
|
|
|
for (i = 0; i < array_len; i++)
|
|
{
|
|
JsonNode *val = json_array_get_element (array, i);
|
|
|
|
if (JSON_NODE_TYPE (val) != JSON_NODE_VALUE &&
|
|
json_node_get_string (val) == NULL)
|
|
continue;
|
|
|
|
g_ptr_array_add (str_array,
|
|
(gpointer) json_node_get_string (val));
|
|
}
|
|
|
|
g_value_set_boxed (value, str_array->pdata);
|
|
g_ptr_array_free (str_array, TRUE);
|
|
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
|
|
case JSON_NODE_NULL:
|
|
return FALSE;
|
|
|
|
case JSON_NODE_VALUE:
|
|
json_node_get_value (node, &node_value);
|
|
|
|
if (pspec)
|
|
g_value_init (value, G_PARAM_SPEC_VALUE_TYPE (pspec));
|
|
else
|
|
g_value_init (value, G_VALUE_TYPE (&node_value));
|
|
|
|
switch (G_TYPE_FUNDAMENTAL (G_VALUE_TYPE (value)))
|
|
{
|
|
/* fundamental JSON types */
|
|
case G_TYPE_INT64:
|
|
case G_TYPE_DOUBLE:
|
|
case G_TYPE_STRING:
|
|
case G_TYPE_BOOLEAN:
|
|
g_value_copy (&node_value, value);
|
|
retval = TRUE;
|
|
break;
|
|
|
|
case G_TYPE_INT:
|
|
g_value_set_int (value, g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
break;
|
|
|
|
case G_TYPE_UINT:
|
|
g_value_set_uint (value, (guint) g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
break;
|
|
|
|
case G_TYPE_ULONG:
|
|
g_value_set_ulong (value, (gulong) g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
break;
|
|
|
|
case G_TYPE_UCHAR:
|
|
g_value_set_uchar (value, (guchar) g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
break;
|
|
|
|
case G_TYPE_FLOAT:
|
|
if (G_VALUE_HOLDS (&node_value, G_TYPE_DOUBLE))
|
|
{
|
|
g_value_set_float (value, g_value_get_double (&node_value));
|
|
retval = TRUE;
|
|
}
|
|
else if (G_VALUE_HOLDS (&node_value, G_TYPE_INT64))
|
|
{
|
|
g_value_set_float (value, g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
}
|
|
break;
|
|
|
|
case G_TYPE_ENUM:
|
|
if (G_VALUE_HOLDS (&node_value, G_TYPE_INT64))
|
|
{
|
|
g_value_set_enum (value, g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
}
|
|
else if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING))
|
|
{
|
|
gint enum_value;
|
|
|
|
retval = clutter_script_enum_from_string (G_VALUE_TYPE (value),
|
|
g_value_get_string (&node_value),
|
|
&enum_value);
|
|
if (retval)
|
|
g_value_set_enum (value, enum_value);
|
|
}
|
|
break;
|
|
|
|
case G_TYPE_FLAGS:
|
|
if (G_VALUE_HOLDS (&node_value, G_TYPE_INT64))
|
|
{
|
|
g_value_set_flags (value, g_value_get_int64 (&node_value));
|
|
retval = TRUE;
|
|
}
|
|
else if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING))
|
|
{
|
|
gint flags_value;
|
|
|
|
retval = clutter_script_flags_from_string (G_VALUE_TYPE (value),
|
|
g_value_get_string (&node_value),
|
|
&flags_value);
|
|
if (retval)
|
|
g_value_set_flags (value, flags_value);
|
|
}
|
|
break;
|
|
|
|
case G_TYPE_BOXED:
|
|
if (G_VALUE_HOLDS (value, CLUTTER_TYPE_COLOR))
|
|
{
|
|
if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING))
|
|
{
|
|
const gchar *str = g_value_get_string (&node_value);
|
|
ClutterColor color = { 0, };
|
|
|
|
if (str && str[0] != '\0')
|
|
clutter_color_from_string (&color, str);
|
|
|
|
g_value_set_boxed (value, &color);
|
|
retval = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case G_TYPE_OBJECT:
|
|
#ifdef USE_GDKPIXBUF
|
|
if (G_VALUE_HOLDS (value, GDK_TYPE_PIXBUF))
|
|
{
|
|
if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING))
|
|
{
|
|
const gchar *str = g_value_get_string (&node_value);
|
|
GdkPixbuf *pixbuf = NULL;
|
|
gchar *path;
|
|
GError *error;
|
|
|
|
if (g_path_is_absolute (str))
|
|
path = g_strdup (str);
|
|
else
|
|
{
|
|
gchar *dirname = NULL;
|
|
|
|
if (script->priv->is_filename)
|
|
dirname = g_path_get_dirname (script->priv->filename);
|
|
else
|
|
dirname = g_get_current_dir ();
|
|
|
|
path = g_build_filename (dirname, str, NULL);
|
|
g_free (dirname);
|
|
}
|
|
|
|
error = NULL;
|
|
pixbuf = gdk_pixbuf_new_from_file (path, &error);
|
|
if (error)
|
|
{
|
|
g_warning ("Unable to open image at path '%s': %s",
|
|
path,
|
|
error->message);
|
|
g_error_free (error);
|
|
}
|
|
else
|
|
{
|
|
g_value_take_object (value, pixbuf);
|
|
retval = TRUE;
|
|
}
|
|
|
|
g_free (path);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (G_VALUE_HOLDS (&node_value, G_TYPE_STRING))
|
|
{
|
|
const gchar *str = g_value_get_string (&node_value);
|
|
GObject *object = clutter_script_get_object (script, str);
|
|
if (object)
|
|
{
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Assigning '%s' (%s) to property '%s'",
|
|
str,
|
|
G_OBJECT_TYPE_NAME (object),
|
|
name);
|
|
|
|
g_value_set_object (value, object);
|
|
retval = TRUE;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
retval = FALSE;
|
|
break;
|
|
}
|
|
|
|
g_value_unset (&node_value);
|
|
break;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
static GList *
|
|
clutter_script_translate_parameters (ClutterScript *script,
|
|
GObject *object,
|
|
const gchar *name,
|
|
GList *properties,
|
|
GArray **params)
|
|
{
|
|
ClutterScriptable *scriptable = NULL;
|
|
ClutterScriptableIface *iface = NULL;
|
|
GList *l, *unparsed;
|
|
gboolean parse_custom = FALSE;
|
|
|
|
*params = g_array_new (FALSE, FALSE, sizeof (GParameter));
|
|
|
|
if (CLUTTER_IS_SCRIPTABLE (object))
|
|
{
|
|
scriptable = CLUTTER_SCRIPTABLE (object);
|
|
iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
|
|
|
|
if (iface->parse_custom_node)
|
|
parse_custom = TRUE;
|
|
}
|
|
|
|
unparsed = NULL;
|
|
|
|
for (l = properties; l != NULL; l = l->next)
|
|
{
|
|
PropertyInfo *pinfo = l->data;
|
|
GParameter param = { NULL };
|
|
gboolean res = FALSE;
|
|
|
|
CLUTTER_NOTE (SCRIPT, "Parsing %s property (id:%s)",
|
|
pinfo->pspec ? "regular" : "custom",
|
|
pinfo->name);
|
|
|
|
if (parse_custom)
|
|
res = iface->parse_custom_node (scriptable, script, ¶m.value,
|
|
pinfo->name,
|
|
pinfo->node);
|
|
|
|
if (!res)
|
|
res = clutter_script_parse_node (script, ¶m.value,
|
|
pinfo->name,
|
|
pinfo->node,
|
|
pinfo->pspec);
|
|
|
|
if (!res)
|
|
{
|
|
CLUTTER_NOTE (SCRIPT, "Property '%s' ignored", pinfo->name);
|
|
unparsed = g_list_prepend (unparsed, pinfo);
|
|
continue;
|
|
}
|
|
|
|
param.name = g_strdup (pinfo->name);
|
|
|
|
g_array_append_val (*params, param);
|
|
|
|
property_info_free (pinfo);
|
|
}
|
|
|
|
g_list_free (properties);
|
|
|
|
return unparsed;
|
|
}
|
|
|
|
static GList *
|
|
clutter_script_construct_parameters (ClutterScript *script,
|
|
GType gtype,
|
|
const gchar *name,
|
|
GList *properties,
|
|
GArray **construct_params)
|
|
{
|
|
GObjectClass *klass;
|
|
GList *l, *unparsed;
|
|
|
|
klass = g_type_class_ref (gtype);
|
|
g_assert (klass != NULL);
|
|
|
|
*construct_params = g_array_new (FALSE, FALSE, sizeof (GParameter));
|
|
|
|
unparsed = NULL;
|
|
|
|
for (l = properties; l != NULL; l = l->next)
|
|
{
|
|
PropertyInfo *pinfo = l->data;
|
|
GParameter param = { NULL };
|
|
GParamSpec *pspec = NULL;
|
|
|
|
/* we allow custom property names for classes, so if we
|
|
* don't find a corresponding GObject property for this
|
|
* class we just skip it and let the class itself deal
|
|
* with it later on
|
|
*/
|
|
pspec = g_object_class_find_property (klass, pinfo->name);
|
|
if (pspec)
|
|
pinfo->pspec = g_param_spec_ref (pspec);
|
|
else
|
|
{
|
|
pinfo->pspec = NULL;
|
|
unparsed = g_list_prepend (unparsed, pinfo);
|
|
continue;
|
|
}
|
|
|
|
if (!(pspec->flags & G_PARAM_CONSTRUCT_ONLY))
|
|
{
|
|
unparsed = g_list_prepend (unparsed, pinfo);
|
|
continue;
|
|
}
|
|
|
|
param.name = g_strdup (pinfo->name);
|
|
|
|
if (!clutter_script_parse_node (script, ¶m.value,
|
|
pinfo->name,
|
|
pinfo->node,
|
|
pinfo->pspec))
|
|
{
|
|
unparsed = g_list_prepend (unparsed, pinfo);
|
|
continue;
|
|
}
|
|
|
|
g_array_append_val (*construct_params, param);
|
|
|
|
property_info_free (pinfo);
|
|
}
|
|
|
|
g_list_free (properties);
|
|
|
|
g_type_class_unref (klass);
|
|
|
|
return unparsed;
|
|
}
|
|
|
|
static void
|
|
apply_behaviours (ClutterScript *script,
|
|
ClutterActor *actor,
|
|
ObjectInfo *oinfo)
|
|
{
|
|
GObject *object;
|
|
GList *l, *unresolved;
|
|
|
|
unresolved = NULL;
|
|
for (l = oinfo->behaviours; l != NULL; l = l->next)
|
|
{
|
|
const gchar *name = l->data;
|
|
|
|
object = clutter_script_get_object (script, name);
|
|
if (!object)
|
|
{
|
|
ObjectInfo *behaviour_info;
|
|
|
|
behaviour_info = g_hash_table_lookup (script->priv->objects, name);
|
|
if (behaviour_info)
|
|
object = clutter_script_construct_object (script, behaviour_info);
|
|
}
|
|
|
|
if (!object)
|
|
{
|
|
unresolved = g_list_prepend (unresolved, g_strdup (name));
|
|
continue;
|
|
}
|
|
|
|
CLUTTER_NOTE (SCRIPT, "Applying behaviour '%s' to actor of type '%s'",
|
|
name,
|
|
g_type_name (G_OBJECT_TYPE (actor)));
|
|
|
|
clutter_behaviour_apply (CLUTTER_BEHAVIOUR (object), actor);
|
|
}
|
|
|
|
g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
|
|
g_list_free (oinfo->behaviours);
|
|
|
|
oinfo->behaviours = unresolved;
|
|
}
|
|
|
|
static void
|
|
add_children (ClutterScript *script,
|
|
ClutterContainer *container,
|
|
ObjectInfo *oinfo)
|
|
{
|
|
GObject *object;
|
|
GList *l, *unresolved;
|
|
|
|
unresolved = NULL;
|
|
for (l = oinfo->children; l != NULL; l = l->next)
|
|
{
|
|
const gchar *name = l->data;
|
|
|
|
object = clutter_script_get_object (script, name);
|
|
if (!object)
|
|
{
|
|
ObjectInfo *child_info;
|
|
|
|
child_info = g_hash_table_lookup (script->priv->objects, name);
|
|
if (child_info)
|
|
object = clutter_script_construct_object (script, child_info);
|
|
}
|
|
|
|
if (!object)
|
|
{
|
|
unresolved = g_list_prepend (unresolved, g_strdup (name));
|
|
continue;
|
|
}
|
|
|
|
CLUTTER_NOTE (SCRIPT, "Adding children '%s' to actor of type '%s'",
|
|
name,
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
|
|
clutter_container_add_actor (container, CLUTTER_ACTOR (object));
|
|
}
|
|
|
|
g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
|
|
g_list_free (oinfo->children);
|
|
|
|
oinfo->children = unresolved;
|
|
}
|
|
|
|
/* top-level classes: these classes are the roots of the
|
|
* hiearchy; some of them must be unreferenced, whilst
|
|
* others are owned by other instances
|
|
*/
|
|
static const struct
|
|
{
|
|
const gchar *type_name;
|
|
guint is_toplevel : 1;
|
|
} clutter_toplevels[] = {
|
|
{ "ClutterActor", FALSE },
|
|
{ "ClutterAlpha", FALSE },
|
|
{ "ClutterBehaviour", TRUE },
|
|
{ "ClutterEffectTemplate", TRUE },
|
|
{ "ClutterModel", TRUE },
|
|
{ "ClutterScore", TRUE },
|
|
{ "ClutterTimeline", TRUE }
|
|
};
|
|
|
|
static guint n_clutter_toplevels = G_N_ELEMENTS (clutter_toplevels);
|
|
|
|
GObject *
|
|
clutter_script_construct_object (ClutterScript *script,
|
|
ObjectInfo *oinfo)
|
|
{
|
|
GObject *object;
|
|
guint i;
|
|
GArray *params;
|
|
GArray *construct_params;
|
|
ClutterScriptable *scriptable = NULL;
|
|
ClutterScriptableIface *iface = NULL;
|
|
gboolean set_custom_property = FALSE;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
g_return_val_if_fail (oinfo != NULL, NULL);
|
|
|
|
/* we have completely updated the object */
|
|
if (oinfo->object && !oinfo->has_unresolved)
|
|
return oinfo->object;
|
|
|
|
if (oinfo->gtype == G_TYPE_INVALID)
|
|
{
|
|
if (G_UNLIKELY (oinfo->type_func))
|
|
oinfo->gtype = clutter_script_get_type_from_symbol (oinfo->type_func);
|
|
else
|
|
oinfo->gtype = clutter_script_get_type_from_name (script, oinfo->class_name);
|
|
}
|
|
|
|
if (G_UNLIKELY (oinfo->gtype == G_TYPE_INVALID))
|
|
return NULL;
|
|
|
|
if (oinfo->object)
|
|
object = oinfo->object;
|
|
else if (oinfo->gtype == CLUTTER_TYPE_STAGE && oinfo->is_stage_default)
|
|
{
|
|
/* the default stage is a complex beast: we cannot create it using
|
|
* g_object_newv() but we need clutter_script_construct_parameters()
|
|
* to add the GParamSpec to the PropertyInfo pspec member, so
|
|
* that we don't have to implement every complex property (like
|
|
* the "color" one) directly inside the ClutterStage class.
|
|
*/
|
|
oinfo->properties =
|
|
clutter_script_construct_parameters (script,
|
|
oinfo->gtype,
|
|
oinfo->id,
|
|
oinfo->properties,
|
|
&construct_params);
|
|
|
|
object = G_OBJECT (clutter_stage_get_default ());
|
|
|
|
for (i = 0; i < construct_params->len; i++)
|
|
{
|
|
GParameter *param = &g_array_index (construct_params, GParameter, i);
|
|
|
|
g_free ((gchar *) param->name);
|
|
g_value_unset (¶m->value);
|
|
}
|
|
|
|
g_array_free (construct_params, TRUE);
|
|
}
|
|
else
|
|
{
|
|
/* every other object: first, we get the construction parameters */
|
|
oinfo->properties =
|
|
clutter_script_construct_parameters (script,
|
|
oinfo->gtype,
|
|
oinfo->id,
|
|
oinfo->properties,
|
|
&construct_params);
|
|
|
|
object = g_object_newv (oinfo->gtype,
|
|
construct_params->len,
|
|
(GParameter *) construct_params->data);
|
|
|
|
for (i = 0; i < construct_params->len; i++)
|
|
{
|
|
GParameter *param = &g_array_index (construct_params, GParameter, i);
|
|
|
|
g_free ((gchar *) param->name);
|
|
g_value_unset (¶m->value);
|
|
}
|
|
|
|
g_array_free (construct_params, TRUE);
|
|
}
|
|
|
|
/* shortcut, to avoid typechecking every time */
|
|
if (CLUTTER_IS_SCRIPTABLE (object))
|
|
{
|
|
scriptable = CLUTTER_SCRIPTABLE (object);
|
|
iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
|
|
|
|
if (iface->set_custom_property)
|
|
set_custom_property = TRUE;
|
|
}
|
|
|
|
/* then we get the rest of the parameters, asking the object itself
|
|
* to translate them for us, if we cannot do that
|
|
*/
|
|
oinfo->properties = clutter_script_translate_parameters (script,
|
|
object,
|
|
oinfo->id,
|
|
oinfo->properties,
|
|
¶ms);
|
|
|
|
/* consume all the properties we could translate in this pass */
|
|
for (i = 0; i < params->len; i++)
|
|
{
|
|
GParameter *param = &g_array_index (params, GParameter, i);
|
|
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Setting %s property '%s' (type:%s) to object '%s' (id:%s)",
|
|
set_custom_property ? "custom" : "regular",
|
|
param->name,
|
|
g_type_name (G_VALUE_TYPE (¶m->value)),
|
|
g_type_name (oinfo->gtype),
|
|
oinfo->id);
|
|
|
|
if (set_custom_property)
|
|
iface->set_custom_property (scriptable, script,
|
|
param->name,
|
|
¶m->value);
|
|
else
|
|
g_object_set_property (object, param->name, ¶m->value);
|
|
|
|
g_free ((gchar *) param->name);
|
|
g_value_unset (¶m->value);
|
|
}
|
|
|
|
g_array_free (params, TRUE);
|
|
|
|
for (i = 0; i < n_clutter_toplevels; i++)
|
|
{
|
|
const gchar *t_name = clutter_toplevels[i].type_name;
|
|
GType t_type;
|
|
|
|
t_type = clutter_script_get_type_from_name (script, t_name);
|
|
if (g_type_is_a (oinfo->gtype, t_type))
|
|
{
|
|
oinfo->is_toplevel = clutter_toplevels[i].is_toplevel;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* XXX - at the moment, we are adding the children (and constructing
|
|
* the scenegraph) after we applied all the properties of an object;
|
|
* this usually ensures that an object is fully constructed before
|
|
* it is added to its parent. unfortunately, this also means that
|
|
* children cannot reference the parent's state inside their own
|
|
* definition.
|
|
*
|
|
* see bug:
|
|
* http://bugzilla.openedhand.com/show_bug.cgi?id=1042
|
|
*/
|
|
|
|
if (oinfo->children && CLUTTER_IS_CONTAINER (object))
|
|
add_children (script, CLUTTER_CONTAINER (object), oinfo);
|
|
|
|
if (oinfo->behaviours && CLUTTER_IS_ACTOR (object))
|
|
apply_behaviours (script, CLUTTER_ACTOR (object), oinfo);
|
|
|
|
if (oinfo->properties || oinfo->children || oinfo->behaviours)
|
|
oinfo->has_unresolved = TRUE;
|
|
else
|
|
oinfo->has_unresolved = FALSE;
|
|
|
|
if (scriptable)
|
|
clutter_scriptable_set_id (scriptable, oinfo->id);
|
|
else
|
|
g_object_set_data_full (object, "clutter-script-id",
|
|
g_strdup (oinfo->id),
|
|
g_free);
|
|
|
|
return object;
|
|
}
|
|
|
|
static void
|
|
construct_each_object (gpointer key,
|
|
gpointer value,
|
|
gpointer data)
|
|
{
|
|
ClutterScript *script = data;
|
|
ObjectInfo *oinfo = value;
|
|
|
|
if (!oinfo->object)
|
|
oinfo->object = clutter_script_construct_object (script, oinfo);
|
|
}
|
|
|
|
static void
|
|
json_parse_end (JsonParser *parser,
|
|
gpointer user_data)
|
|
{
|
|
ClutterScript *script = user_data;
|
|
ClutterScriptPrivate *priv = script->priv;
|
|
|
|
g_hash_table_foreach (priv->objects, construct_each_object, script);
|
|
}
|
|
|
|
static GType
|
|
clutter_script_real_get_type_from_name (ClutterScript *script,
|
|
const gchar *type_name)
|
|
{
|
|
GType gtype;
|
|
|
|
gtype = g_type_from_name (type_name);
|
|
if (gtype != G_TYPE_INVALID)
|
|
return gtype;
|
|
|
|
return clutter_script_get_type_from_class (type_name);
|
|
}
|
|
|
|
void
|
|
property_info_free (gpointer data)
|
|
{
|
|
if (G_LIKELY (data))
|
|
{
|
|
PropertyInfo *pinfo = data;
|
|
|
|
if (pinfo->node)
|
|
json_node_free (pinfo->node);
|
|
|
|
if (pinfo->pspec)
|
|
g_param_spec_unref (pinfo->pspec);
|
|
|
|
g_free (pinfo->name);
|
|
|
|
g_slice_free (PropertyInfo, pinfo);
|
|
}
|
|
}
|
|
|
|
void
|
|
signal_info_free (gpointer data)
|
|
{
|
|
if (G_LIKELY (data))
|
|
{
|
|
SignalInfo *sinfo = data;
|
|
|
|
g_free (sinfo->name);
|
|
g_free (sinfo->handler);
|
|
g_free (sinfo->object);
|
|
|
|
g_slice_free (SignalInfo, sinfo);
|
|
}
|
|
}
|
|
|
|
void
|
|
object_info_free (gpointer data)
|
|
{
|
|
if (G_LIKELY (data))
|
|
{
|
|
ObjectInfo *oinfo = data;
|
|
|
|
g_free (oinfo->id);
|
|
g_free (oinfo->class_name);
|
|
g_free (oinfo->type_func);
|
|
|
|
g_list_foreach (oinfo->properties, (GFunc) property_info_free, NULL);
|
|
g_list_free (oinfo->properties);
|
|
|
|
g_list_foreach (oinfo->signals, (GFunc) signal_info_free, NULL);
|
|
g_list_free (oinfo->signals);
|
|
|
|
/* these are ids */
|
|
g_list_foreach (oinfo->children, (GFunc) g_free, NULL);
|
|
g_list_free (oinfo->children);
|
|
|
|
g_list_foreach (oinfo->behaviours, (GFunc) g_free, NULL);
|
|
g_list_free (oinfo->behaviours);
|
|
|
|
/* we unref top-level objects and leave the actors alone,
|
|
* unless we are unmerging in which case we have to destroy
|
|
* the actor to unparent them
|
|
*/
|
|
if (oinfo->object)
|
|
{
|
|
if (oinfo->is_unmerged)
|
|
{
|
|
if (oinfo->is_toplevel)
|
|
g_object_unref (oinfo->object);
|
|
else
|
|
{
|
|
/* destroy every actor, unless it's the default stage */
|
|
if (oinfo->is_stage_default == FALSE &&
|
|
CLUTTER_IS_ACTOR (oinfo->object))
|
|
clutter_actor_destroy (CLUTTER_ACTOR (oinfo->object));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (oinfo->is_toplevel)
|
|
g_object_unref (oinfo->object);
|
|
}
|
|
|
|
oinfo->object = NULL;
|
|
}
|
|
|
|
g_slice_free (ObjectInfo, oinfo);
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_script_finalize (GObject *gobject)
|
|
{
|
|
ClutterScriptPrivate *priv = CLUTTER_SCRIPT_GET_PRIVATE (gobject);
|
|
|
|
g_object_unref (priv->parser);
|
|
g_hash_table_destroy (priv->objects);
|
|
g_strfreev (priv->search_paths);
|
|
g_free (priv->filename);
|
|
|
|
G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
|
|
}
|
|
|
|
static void
|
|
clutter_script_get_property (GObject *gobject,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ClutterScript *script = CLUTTER_SCRIPT (gobject);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_FILENAME_SET:
|
|
g_value_set_boolean (value, script->priv->is_filename);
|
|
break;
|
|
case PROP_FILENAME:
|
|
g_value_set_string (value, script->priv->filename);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
clutter_script_class_init (ClutterScriptClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (ClutterScriptPrivate));
|
|
|
|
klass->get_type_from_name = clutter_script_real_get_type_from_name;
|
|
|
|
gobject_class->get_property = clutter_script_get_property;
|
|
gobject_class->finalize = clutter_script_finalize;
|
|
|
|
/**
|
|
* ClutterScript:filename-set:
|
|
*
|
|
* Whether the ClutterScript:filename property is set. If this property
|
|
* is %TRUE then the currently parsed data comes from a file, and the
|
|
* file name is stored inside the ClutterScript:filename property.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_FILENAME_SET,
|
|
g_param_spec_boolean ("filename-set",
|
|
"Filename Set",
|
|
"Whether the :filename property is set",
|
|
FALSE,
|
|
CLUTTER_PARAM_READABLE));
|
|
/**
|
|
* ClutterScript:filename:
|
|
*
|
|
* The path of the currently parsed file. If ClutterScript:filename-set
|
|
* is %FALSE then the value of this property is undefined.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
g_object_class_install_property (gobject_class,
|
|
PROP_FILENAME,
|
|
g_param_spec_string ("filename",
|
|
"Filename",
|
|
"The path of the currently parsed file",
|
|
NULL,
|
|
CLUTTER_PARAM_READABLE));
|
|
}
|
|
|
|
static void
|
|
clutter_script_init (ClutterScript *script)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
|
|
script->priv = priv = CLUTTER_SCRIPT_GET_PRIVATE (script);
|
|
|
|
priv->parser = json_parser_new ();
|
|
g_signal_connect (priv->parser,
|
|
"object-end", G_CALLBACK (json_object_end),
|
|
script);
|
|
g_signal_connect (priv->parser,
|
|
"parse-end", G_CALLBACK (json_parse_end),
|
|
script);
|
|
|
|
priv->is_filename = FALSE;
|
|
priv->last_merge_id = 0;
|
|
|
|
priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
|
|
NULL,
|
|
object_info_free);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_new:
|
|
*
|
|
* Creates a new #ClutterScript instance. #ClutterScript can be used
|
|
* to load objects definitions for scenegraph elements, like actors,
|
|
* or behavioural elements, like behaviours and timelines. The
|
|
* definitions must be encoded using the JavaScript Object Notation (JSON)
|
|
* language.
|
|
*
|
|
* Return value: the newly created #ClutterScript instance. Use
|
|
* g_object_unref() when done.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
ClutterScript *
|
|
clutter_script_new (void)
|
|
{
|
|
return g_object_new (CLUTTER_TYPE_SCRIPT, NULL);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_load_from_file:
|
|
* @script: a #ClutterScript
|
|
* @filename: the full path to the definition file
|
|
* @error: return location for a #GError, or %NULL
|
|
*
|
|
* Loads the definitions from @filename into @script and merges with
|
|
* the currently loaded ones, if any.
|
|
*
|
|
* Return value: on error, zero is returned and @error is set
|
|
* accordingly. On success, the merge id for the UI definitions is
|
|
* returned. You can use the merge id with clutter_script_unmerge().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_script_load_from_file (ClutterScript *script,
|
|
const gchar *filename,
|
|
GError **error)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
GError *internal_error;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
g_return_val_if_fail (filename != NULL, 0);
|
|
|
|
priv = script->priv;
|
|
|
|
g_free (priv->filename);
|
|
priv->filename = g_strdup (filename);
|
|
priv->is_filename = TRUE;
|
|
priv->last_merge_id += 1;
|
|
|
|
internal_error = NULL;
|
|
json_parser_load_from_file (priv->parser, filename, &internal_error);
|
|
if (internal_error)
|
|
{
|
|
g_propagate_error (error, internal_error);
|
|
priv->last_merge_id -= 1;
|
|
return 0;
|
|
}
|
|
|
|
return priv->last_merge_id;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_load_from_data:
|
|
* @script: a #ClutterScript
|
|
* @data: a buffer containing the definitions
|
|
* @length: the length of the buffer, or -1 if @data is a NUL-terminated
|
|
* buffer
|
|
* @error: return location for a #GError, or %NULL
|
|
*
|
|
* Loads the definitions from @data into @script and merges with
|
|
* the currently loaded ones, if any.
|
|
*
|
|
* Return value: on error, zero is returned and @error is set
|
|
* accordingly. On success, the merge id for the UI definitions is
|
|
* returned. You can use the merge id with clutter_script_unmerge().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
guint
|
|
clutter_script_load_from_data (ClutterScript *script,
|
|
const gchar *data,
|
|
gssize length,
|
|
GError **error)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
GError *internal_error;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
g_return_val_if_fail (data != NULL, 0);
|
|
|
|
if (length < 0)
|
|
length = strlen (data);
|
|
|
|
priv = script->priv;
|
|
|
|
g_free (priv->filename);
|
|
priv->filename = NULL;
|
|
priv->is_filename = FALSE;
|
|
priv->last_merge_id += 1;
|
|
|
|
internal_error = NULL;
|
|
json_parser_load_from_data (priv->parser, data, length, &internal_error);
|
|
if (internal_error)
|
|
{
|
|
g_propagate_error (error, internal_error);
|
|
priv->last_merge_id -= 1;
|
|
return 0;
|
|
}
|
|
|
|
return priv->last_merge_id;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_object:
|
|
* @script: a #ClutterScript
|
|
* @name: the name of the object to retrieve
|
|
*
|
|
* Retrieves the object bound to @name. This function does not increment
|
|
* the reference count of the returned object.
|
|
*
|
|
* Return value: : (transfer none): the named object, or %NULL if no object
|
|
* with the given name was available
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
GObject *
|
|
clutter_script_get_object (ClutterScript *script,
|
|
const gchar *name)
|
|
{
|
|
ObjectInfo *oinfo;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
g_return_val_if_fail (name != NULL, NULL);
|
|
|
|
oinfo = g_hash_table_lookup (script->priv->objects, name);
|
|
if (!oinfo)
|
|
return NULL;
|
|
|
|
return clutter_script_construct_object (script, oinfo);
|
|
}
|
|
|
|
static gint
|
|
clutter_script_get_objects_valist (ClutterScript *script,
|
|
const gchar *first_name,
|
|
va_list args)
|
|
{
|
|
gint retval = 0;
|
|
const gchar *name;
|
|
|
|
name = first_name;
|
|
while (name)
|
|
{
|
|
GObject **obj = NULL;
|
|
|
|
obj = va_arg (args, GObject**);
|
|
|
|
*obj = clutter_script_get_object (script, name);
|
|
if (*obj)
|
|
retval += 1;
|
|
|
|
name = va_arg (args, gchar*);
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_objects:
|
|
* @script: a #ClutterScript
|
|
* @first_name: the name of the first object to retrieve
|
|
* @Varargs: return location for a #GObject, then additional names, ending
|
|
* with %NULL
|
|
*
|
|
* Retrieves a list of objects for the given names. After @script, object
|
|
* names/return location pairs should be listed, with a %NULL pointer
|
|
* ending the list, like:
|
|
*
|
|
* <informalexample><programlisting>
|
|
* GObject *my_label, *a_button, *main_timeline;
|
|
*
|
|
* clutter_script_get_objects (script,
|
|
* "my-label", &my_label,
|
|
* "a-button", &a_button,
|
|
* "main-timeline", &main_timeline,
|
|
* NULL);
|
|
* </programlisting></informalexample>
|
|
*
|
|
* Note: This function does not increment the reference count of the
|
|
* returned objects.
|
|
*
|
|
* Return value: the number of objects returned.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
gint
|
|
clutter_script_get_objects (ClutterScript *script,
|
|
const gchar *first_name,
|
|
...)
|
|
{
|
|
gint retval;
|
|
va_list var_args;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), 0);
|
|
g_return_val_if_fail (first_name != NULL, 0);
|
|
|
|
va_start (var_args, first_name);
|
|
retval = clutter_script_get_objects_valist (script, first_name, var_args);
|
|
va_end (var_args);
|
|
|
|
return retval;
|
|
}
|
|
|
|
typedef struct {
|
|
ClutterScript *script;
|
|
guint merge_id;
|
|
GSList *ids;
|
|
} UnmergeData;
|
|
|
|
static void
|
|
remove_by_merge_id (gpointer key,
|
|
gpointer value,
|
|
gpointer data)
|
|
{
|
|
gchar *name = key;
|
|
ObjectInfo *oinfo = value;
|
|
UnmergeData *unmerge_data = data;
|
|
|
|
if (oinfo->merge_id == unmerge_data->merge_id)
|
|
{
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Unmerging object (id:%s, type:%s, merge-id:%d)",
|
|
oinfo->id,
|
|
oinfo->class_name,
|
|
oinfo->merge_id);
|
|
|
|
unmerge_data->ids = g_slist_prepend (unmerge_data->ids, g_strdup (name));
|
|
oinfo->is_unmerged = TRUE;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* clutter_script_unmerge_objects:
|
|
* @script: a #ClutterScript
|
|
* @merge_id: merge id returned when loading a UI definition
|
|
*
|
|
* Unmerges the objects identified by @merge_id.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_unmerge_objects (ClutterScript *script,
|
|
guint merge_id)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
UnmergeData data;
|
|
GSList *l;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (merge_id > 0);
|
|
|
|
priv = script->priv;
|
|
|
|
data.script = script;
|
|
data.merge_id = merge_id;
|
|
data.ids = NULL;
|
|
g_hash_table_foreach (priv->objects, remove_by_merge_id, &data);
|
|
|
|
for (l = data.ids; l != NULL; l = l->next)
|
|
g_hash_table_remove (priv->objects, l->data);
|
|
|
|
g_slist_foreach (data.ids, (GFunc) g_free, NULL);
|
|
g_slist_free (data.ids);
|
|
|
|
clutter_script_ensure_objects (script);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_ensure_objects:
|
|
* @script: a #ClutterScript
|
|
*
|
|
* Ensure that every object defined inside @script is correctly
|
|
* constructed. You should rarely need to use this function.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_ensure_objects (ClutterScript *script)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
|
|
priv = script->priv;
|
|
g_hash_table_foreach (priv->objects, construct_each_object, script);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_get_type_from_name:
|
|
* @script: a #ClutterScript
|
|
* @type_name: name of the type to look up
|
|
*
|
|
* Looks up a type by name, using the virtual function that
|
|
* #ClutterScript has for that purpose. This function should
|
|
* rarely be used.
|
|
*
|
|
* Return value: the type for the requested type name, or
|
|
* %G_TYPE_INVALID if not corresponding type was found.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
GType
|
|
clutter_script_get_type_from_name (ClutterScript *script,
|
|
const gchar *type_name)
|
|
{
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), G_TYPE_INVALID);
|
|
g_return_val_if_fail (type_name != NULL, G_TYPE_INVALID);
|
|
|
|
return CLUTTER_SCRIPT_GET_CLASS (script)->get_type_from_name (script, type_name);
|
|
}
|
|
|
|
/**
|
|
* clutter_get_script_id:
|
|
* @gobject: a #GObject
|
|
*
|
|
* Retrieves the Clutter script id, if any.
|
|
*
|
|
* Return value: the script id, or %NULL if @object was not defined inside
|
|
* a UI definition file. The returned string is owned by the object and
|
|
* should never be modified or freed.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
G_CONST_RETURN gchar *
|
|
clutter_get_script_id (GObject *gobject)
|
|
{
|
|
g_return_val_if_fail (G_IS_OBJECT (gobject), NULL);
|
|
|
|
if (CLUTTER_IS_SCRIPTABLE (gobject))
|
|
return clutter_scriptable_get_id (CLUTTER_SCRIPTABLE (gobject));
|
|
else
|
|
return g_object_get_data (gobject, "clutter-script-id");
|
|
}
|
|
|
|
typedef struct {
|
|
GModule *module;
|
|
gpointer data;
|
|
} ConnectData;
|
|
|
|
/* default signal connection code */
|
|
static void
|
|
clutter_script_default_connect (ClutterScript *script,
|
|
GObject *gobject,
|
|
const gchar *signal_name,
|
|
const gchar *signal_handler,
|
|
GObject *connect_gobject,
|
|
GConnectFlags flags,
|
|
gpointer user_data)
|
|
{
|
|
ConnectData *data = user_data;
|
|
GCallback function;
|
|
|
|
if (!data->module)
|
|
return;
|
|
|
|
if (!g_module_symbol (data->module, signal_handler, (gpointer) &function))
|
|
{
|
|
g_warning ("Could not find a signal handler '%s' for signal '%s::%s'",
|
|
signal_handler,
|
|
connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
|
|
: G_OBJECT_TYPE_NAME (gobject),
|
|
signal_name);
|
|
return;
|
|
}
|
|
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"connecting %s::%s to %s (afetr:%s, swapped:%s, object:%s)",
|
|
(connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
|
|
: G_OBJECT_TYPE_NAME (gobject)),
|
|
signal_name,
|
|
signal_handler,
|
|
(flags & G_CONNECT_AFTER) ? "true" : "false",
|
|
(flags & G_CONNECT_SWAPPED) ? "true" : "false",
|
|
(connect_gobject ? G_OBJECT_TYPE_NAME (connect_gobject)
|
|
: "<none>"));
|
|
|
|
if (connect_gobject != NULL)
|
|
g_signal_connect_object (gobject,
|
|
signal_name, function,
|
|
connect_gobject,
|
|
flags);
|
|
else
|
|
g_signal_connect_data (gobject,
|
|
signal_name, function,
|
|
data->data,
|
|
NULL,
|
|
flags);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_connect_signals:
|
|
* @script: a #ClutterScript
|
|
* @user_data: data to be passed to the signal handlers, or %NULL
|
|
*
|
|
* Connects all the signals defined into a UI definition file to their
|
|
* handlers.
|
|
*
|
|
* This method invokes clutter_script_connect_signals_full() internally
|
|
* and uses #GModule's introspective features (by opening the current
|
|
* module's scope) to look at the application's symbol table.
|
|
*
|
|
* Note that this function will not work if #GModule is not supported by
|
|
* the platform Clutter is running on.
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_connect_signals (ClutterScript *script,
|
|
gpointer user_data)
|
|
{
|
|
ConnectData *cd;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
|
|
if (!g_module_supported ())
|
|
{
|
|
g_critical ("clutter_script_connect_signals() requires a working "
|
|
"GModule support from GLib");
|
|
return;
|
|
}
|
|
|
|
cd = g_new (ConnectData, 1);
|
|
cd->module = g_module_open (NULL, G_MODULE_BIND_LAZY);
|
|
cd->data = user_data;
|
|
|
|
clutter_script_connect_signals_full (script,
|
|
clutter_script_default_connect,
|
|
cd);
|
|
|
|
g_module_close (cd->module);
|
|
|
|
g_free (cd);
|
|
}
|
|
|
|
typedef struct {
|
|
ClutterScript *script;
|
|
ClutterScriptConnectFunc func;
|
|
gpointer user_data;
|
|
} SignalConnectData;
|
|
|
|
static void
|
|
connect_each_object (gpointer key,
|
|
gpointer value,
|
|
gpointer data)
|
|
{
|
|
SignalConnectData *connect_data = data;
|
|
ClutterScript *script = connect_data->script;
|
|
ObjectInfo *oinfo = value;
|
|
GObject *object = oinfo->object;
|
|
GList *unresolved, *l;
|
|
|
|
if (G_UNLIKELY (!oinfo->object))
|
|
oinfo->object = clutter_script_construct_object (script, oinfo);
|
|
|
|
unresolved = NULL;
|
|
for (l = oinfo->signals; l != NULL; l = l->next)
|
|
{
|
|
SignalInfo *sinfo = l->data;
|
|
GObject *connect_object = NULL;
|
|
|
|
if (sinfo->object)
|
|
connect_object = clutter_script_get_object (script, sinfo->object);
|
|
|
|
if (sinfo->object && !connect_object)
|
|
unresolved = g_list_prepend (unresolved, sinfo);
|
|
else
|
|
{
|
|
connect_data->func (script, object,
|
|
sinfo->name,
|
|
sinfo->handler,
|
|
connect_object,
|
|
sinfo->flags,
|
|
connect_data->user_data);
|
|
|
|
signal_info_free (sinfo);
|
|
}
|
|
}
|
|
|
|
/* keep the unresolved signal handlers around, in case
|
|
* clutter_script_connect_signals() is called multiple
|
|
* times (e.g. after a UI definition merge)
|
|
*/
|
|
g_list_free (oinfo->signals);
|
|
oinfo->signals = unresolved;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_connect_signals_full:
|
|
* @script: a #ClutterScript
|
|
* @func: signal connection function
|
|
* @user_data: data to be passed to the signal handlers, or %NULL
|
|
*
|
|
* Connects all the signals defined into a UI definition file to their
|
|
* handlers.
|
|
*
|
|
* This function allows to control how the signal handlers are
|
|
* going to be connected to their respective signals. It is meant
|
|
* primarily for language bindings to allow resolving the function
|
|
* names using the native API.
|
|
*
|
|
* Applications should use clutter_script_connect_signals().
|
|
*
|
|
* Since: 0.6
|
|
*/
|
|
void
|
|
clutter_script_connect_signals_full (ClutterScript *script,
|
|
ClutterScriptConnectFunc func,
|
|
gpointer user_data)
|
|
{
|
|
SignalConnectData data;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (func != NULL);
|
|
|
|
data.script = script;
|
|
data.func = func;
|
|
data.user_data = user_data;
|
|
|
|
g_hash_table_foreach (script->priv->objects, connect_each_object, &data);
|
|
}
|
|
|
|
GQuark
|
|
clutter_script_error_quark (void)
|
|
{
|
|
return g_quark_from_static_string ("clutter-script-error");
|
|
}
|
|
|
|
/**
|
|
* clutter_script_add_search_paths:
|
|
* @script: a #ClutterScript
|
|
* @paths: an array of strings containing different search paths
|
|
* @n_paths: the length of the passed array
|
|
*
|
|
* Adds @paths to the list of search paths held by @script.
|
|
*
|
|
* The search paths are used by clutter_script_lookup_filename(), which
|
|
* can be used to define search paths for the textures source file name
|
|
* or other custom, file-based properties.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
void
|
|
clutter_script_add_search_paths (ClutterScript *script,
|
|
const gchar * const paths[],
|
|
gsize n_paths)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
gchar **old_paths, **new_paths;
|
|
gsize old_paths_len, i;
|
|
gsize iter = 0;
|
|
|
|
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
|
|
g_return_if_fail (paths != NULL);
|
|
g_return_if_fail (n_paths > 0);
|
|
|
|
priv = script->priv;
|
|
|
|
if (priv->search_paths)
|
|
{
|
|
old_paths = priv->search_paths;
|
|
old_paths_len = g_strv_length (old_paths);
|
|
}
|
|
else
|
|
{
|
|
old_paths = NULL;
|
|
old_paths_len = 0;
|
|
}
|
|
|
|
new_paths = g_new0 (gchar*, old_paths_len + n_paths + 1);
|
|
|
|
for (i = 0, iter = 0; i < old_paths_len; i++, iter++)
|
|
new_paths[iter] = g_strdup (old_paths[i]);
|
|
|
|
for (i = 0; i < n_paths; i++, iter++)
|
|
new_paths[iter] = g_strdup (paths[i]);
|
|
|
|
CLUTTER_NOTE (SCRIPT,
|
|
"Added %" G_GSIZE_FORMAT " new search paths (new size: %d)",
|
|
n_paths,
|
|
g_strv_length (new_paths));
|
|
|
|
priv->search_paths = new_paths;
|
|
|
|
if (old_paths)
|
|
g_strfreev (old_paths);
|
|
}
|
|
|
|
/**
|
|
* clutter_script_lookup_filename:
|
|
* @script: a #ClutterScript
|
|
* @filename: the name of the file to lookup
|
|
*
|
|
* Looks up @filename inside the search paths of @script. If @filename
|
|
* is found, its full path will be returned .
|
|
*
|
|
* Return value: the full path of @filename or %NULL if no path was
|
|
* found.
|
|
*
|
|
* Since: 0.8
|
|
*/
|
|
gchar *
|
|
clutter_script_lookup_filename (ClutterScript *script,
|
|
const gchar *filename)
|
|
{
|
|
ClutterScriptPrivate *priv;
|
|
gchar *dirname;
|
|
gchar *retval;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
|
|
g_return_val_if_fail (filename != NULL, FALSE);
|
|
|
|
if (g_path_is_absolute (filename))
|
|
return g_strdup (filename);
|
|
|
|
priv = script->priv;
|
|
|
|
if (priv->search_paths)
|
|
{
|
|
gsize paths_len, i;
|
|
|
|
paths_len = g_strv_length (priv->search_paths);
|
|
for (i = 0; i < paths_len; i++)
|
|
{
|
|
retval = g_build_filename (priv->search_paths[i], filename, NULL);
|
|
if (g_file_test (retval, G_FILE_TEST_EXISTS))
|
|
return retval;
|
|
else
|
|
{
|
|
g_free (retval);
|
|
retval = NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Fall back to assuming relative to our script */
|
|
if (priv->is_filename)
|
|
dirname = g_path_get_dirname (script->priv->filename);
|
|
else
|
|
dirname = g_get_current_dir ();
|
|
|
|
retval = g_build_filename (dirname, filename, NULL);
|
|
if (!g_file_test (retval, G_FILE_TEST_EXISTS))
|
|
{
|
|
g_free (retval);
|
|
retval = NULL;
|
|
}
|
|
|
|
g_free (dirname);
|
|
|
|
return retval;
|
|
}
|
|
|
|
/**
|
|
* clutter_script_list_objects:
|
|
* @script: a #ClutterScript
|
|
*
|
|
* Retrieves all the objects created by @script.
|
|
*
|
|
* Note: this function does not increment the reference count of the
|
|
* objects it returns.
|
|
*
|
|
* Return value: (transfer container) (element-type GObject): a list of #GObject<!-- -->s,
|
|
* or %NULL. The objects are owned by the #ClutterScript instance. Use g_list_free() on the
|
|
* returned value when done.
|
|
*
|
|
* Since: 0.8.2
|
|
*/
|
|
GList *
|
|
clutter_script_list_objects (ClutterScript *script)
|
|
{
|
|
GList *objects, *l;
|
|
GList *retval;
|
|
|
|
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
|
|
|
|
clutter_script_ensure_objects (script);
|
|
if (!script->priv->objects)
|
|
return NULL;
|
|
|
|
retval = NULL;
|
|
objects = g_hash_table_get_values (script->priv->objects);
|
|
for (l = objects; l != NULL; l = l->next)
|
|
{
|
|
ObjectInfo *oinfo = l->data;
|
|
|
|
if (oinfo->object)
|
|
retval = g_list_prepend (retval, oinfo->object);
|
|
}
|
|
|
|
g_list_free (objects);
|
|
|
|
return retval;
|
|
}
|