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https://github.com/brl/mutter.git
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2b447c3b48
* clutter/clutter-effect.[ch]: Update the effects API to remove the start value for most of them. (clutter_effect_move): Make it a simple "move from current position to new coordinates" effect. (clutter_effect_path): Rename from clutter_effect_move(). (clutter_effect_rotate): Sync up with the new actor rotation API. * tests/test-effects.c: Regression test for the effects. * tests/Makefile.am: Build glue for test-effects * tests/test-behave.c: Emulate a full ramp by using a looping timeline changing its direction when reaching the last frame.
93 lines
3.0 KiB
C
93 lines
3.0 KiB
C
#include <stdlib.h>
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#include <clutter/clutter.h>
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static ClutterEffectTemplate *tmpl = NULL;
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static ClutterTimeline *timeline = NULL;
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int
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main (int argc, char *argv[])
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{
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ClutterActor *stage, *actor;
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ClutterContainer *container;
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ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff };
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ClutterColor rect_color = { 0, 0, 0, 0xdd };
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clutter_init (&argc, &argv);
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timeline = clutter_timeline_new_for_duration (5000);
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clutter_timeline_set_loop (timeline, TRUE);
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tmpl =
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clutter_effect_template_new (timeline, CLUTTER_ALPHA_RAMP_INC);
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stage = clutter_stage_get_default ();
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container = CLUTTER_CONTAINER (stage);
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g_signal_connect (stage,
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"button-press-event", G_CALLBACK (clutter_main_quit),
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NULL);
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE);
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clutter_actor_set_size (stage, 800, 600);
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clutter_actor_show_all (stage);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 50, 10);
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clutter_effect_fade (tmpl, actor, 0x22, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 750, 70);
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clutter_effect_depth (tmpl, actor, -500, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 50, 140);
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clutter_effect_move (tmpl, actor, 750, 140, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 750, 210);
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{
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ClutterKnot knots[2];
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knots[0].x = 750; knots[0].y = 210;
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knots[1].x = 350; knots[1].y = 210;
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clutter_effect_path (tmpl, actor, knots, 2, NULL, NULL);
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}
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 50, 280);
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clutter_effect_scale (tmpl, actor, 2.0, CLUTTER_GRAVITY_CENTER, NULL, NULL);
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clutter_actor_show (actor);
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actor = clutter_rectangle_new_with_color (&rect_color);
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clutter_container_add_actor (container, actor);
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clutter_actor_set_size (actor, 50, 50);
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clutter_actor_set_position (actor, 750, 350);
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clutter_effect_rotate (tmpl, actor,
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CLUTTER_Z_AXIS, 180.0,
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25, 25, 0,
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CLUTTER_ROTATE_CW,
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NULL, NULL);
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clutter_actor_show (actor);
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clutter_main ();
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g_object_unref (tmpl);
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g_object_unref (timeline);
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return EXIT_SUCCESS;
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}
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