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37e9d94f4b
fixes to follow.
98 lines
2.1 KiB
C
98 lines
2.1 KiB
C
#include <stdlib.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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/* We use a nice slow timeline for this test since we
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* dont want the timeouts to interpolate the timeline
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* forward multiple frames */
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#define TEST_TIMELINE_FPS 10
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#define TEST_TIMELINE_FRAME_COUNT 20
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typedef struct _TestState {
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ClutterTimeline *timeline;
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gint prev_frame;
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gint completion_count;
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gint passed;
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}TestState;
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static void
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new_frame_cb (ClutterTimeline *timeline,
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gint frame_num,
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TestState *state)
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{
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gint current_frame = clutter_timeline_get_current_frame (state->timeline);
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if (state->prev_frame != clutter_timeline_get_current_frame (state->timeline))
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{
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g_print("timeline previous frame=%-4i actual frame=%-4i (OK)\n",
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state->prev_frame,
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current_frame);
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}
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else
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{
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g_print("timeline previous frame=%-4i actual frame=%-4i (FAILED)\n",
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state->prev_frame,
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current_frame);
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state->passed = FALSE;
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}
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state->prev_frame = current_frame;
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}
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static void
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completed_cb (ClutterTimeline *timeline,
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TestState *state)
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{
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state->completion_count++;
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if (state->completion_count == 2)
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{
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if (state->passed)
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{
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g_print("Passed\n");
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exit(EXIT_SUCCESS);
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}
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else
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{
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g_print("Failed\n");
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exit(EXIT_FAILURE);
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}
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}
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}
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int
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main(int argc, char **argv)
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{
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TestState state;
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clutter_init(&argc, &argv);
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state.timeline =
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clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT,
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TEST_TIMELINE_FPS);
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clutter_timeline_set_loop (state.timeline, TRUE);
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g_signal_connect (G_OBJECT(state.timeline),
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"new-frame",
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G_CALLBACK(new_frame_cb),
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&state);
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g_signal_connect (G_OBJECT(state.timeline),
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"completed",
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G_CALLBACK(completed_cb),
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&state);
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state.prev_frame = -1;
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state.completion_count = 0;
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state.passed = TRUE;
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clutter_timeline_start (state.timeline);
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clutter_main();
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return EXIT_FAILURE;
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}
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