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f6dce7f9e5
* clutter/x11/clutter-backend-x11.c: * clutter/clutter-event.h: * clutter/clutter-feature.h: * clutter/clutter-fixed.c: * clutter/clutter-model.h: Fix documentation. * clutter/eglnative/clutter-backend-egl.[ch]: * clutter/eglnative/clutter-event-egl.c: Add the same solution used for the SDL backend in order to get the time of an event. This should fix the motion event throttling and the click count on button press. * tests/test-pixmap.c (create_pixmap), (main): Fix preprocessor directives.
286 lines
7.7 KiB
C
286 lines
7.7 KiB
C
/* Clutter.
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* An OpenGL based 'interactive canvas' library.
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Copyright (C) 2006-2007 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "clutter-stage-egl.h"
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#include "clutter-backend-egl.h"
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#include "clutter-egl.h"
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#include "../clutter-backend.h"
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#include "../clutter-event.h"
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#include "../clutter-private.h"
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#include "../clutter-debug.h"
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#include "../clutter-main.h"
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#include <string.h>
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#include <glib.h>
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#ifdef HAVE_TSLIB
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#include <tslib.h>
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#endif
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typedef struct _ClutterEventSource ClutterEventSource;
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struct _ClutterEventSource
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{
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GSource source;
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ClutterBackend *backend;
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GPollFD event_poll_fd;
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#ifdef HAVE_TSLIB
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struct tsdev *ts_device;
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#endif
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};
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static gboolean clutter_event_prepare (GSource *source,
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gint *timeout);
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static gboolean clutter_event_check (GSource *source);
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static gboolean clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data);
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static GList *event_sources = NULL;
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static GSourceFuncs event_funcs = {
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clutter_event_prepare,
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clutter_event_check,
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clutter_event_dispatch,
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NULL
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};
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static GSource *
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clutter_event_source_new (ClutterBackend *backend)
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{
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GSource *source = g_source_new (&event_funcs, sizeof (ClutterEventSource));
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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event_source->backend = backend;
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return source;
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}
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static guint32
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get_backend_time (void)
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{
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ClutterBackendEGL *backend_egl;
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backend_egl = CLUTTER_BACKEND_EGL (clutter_get_default_backend ());
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return g_timer_elapsed (backend_egl->event_timer) * 1000;
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}
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void
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_clutter_events_init (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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GSource *source;
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ClutterEventSource *event_source;
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CLUTTER_NOTE (EVENT, "Starting timer");
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g_assert (backend_egl->event_timer != NULL);
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g_timer_start (backend_egl->event_timer);
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#ifdef HAVE_TSLIB
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/* FIXME LEAK on error paths */
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source = backend_egl->event_source = clutter_event_source_new (backend);
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event_source = (ClutterEventSource *) source;
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event_source->ts_device = ts_open (g_getenv ("TSLIB_TSDEVICE"), 0);
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if (event_source->ts_device)
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{
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CLUTTER_NOTE (EVENT, "Opened '%s'", g_getenv ("TSLIB_TSDEVICE"));
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if (ts_config (event_source->ts_device))
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{
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g_warning ("ts_config() failed");
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ts_close (event_source->ts_device);
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return;
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}
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g_source_set_priority (source, CLUTTER_PRIORITY_EVENTS);
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event_source->event_poll_fd.fd = ts_fd(event_source->ts_device);
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event_source->event_poll_fd.events = G_IO_IN;
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event_sources = g_list_prepend (event_sources, event_source);
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g_source_add_poll (source, &event_source->event_poll_fd);
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g_source_set_can_recurse (source, TRUE);
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g_source_attach (source, NULL);
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}
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else
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g_warning ("ts_open() failed opening %s'",
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g_getenv("TSLIB_TSDEVICE") ?
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g_getenv("TSLIB_TSDEVICE") : "None, TSLIB_TSDEVICE not set");
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#endif
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}
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void
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_clutter_events_uninit (ClutterBackend *backend)
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{
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ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
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if (backend_egl->event_timer)
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{
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CLUTTER_NOTE (EVENT, "Stopping the timer");
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g_timer_stop (backend_egl->event_timer);
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}
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if (backend_egl->event_source)
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{
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CLUTTER_NOTE (EVENT, "Destroying the event source");
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ClutterEventSource *event_source =
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(ClutterEventSource *) backend_egl->event_source;
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#ifdef HAVE_TSLIB
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ts_close (event_source->ts_device);
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event_sources = g_list_remove (event_sources,
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backend_egl->event_source);
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#endif
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g_source_destroy (backend_egl->event_source);
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g_source_unref (backend_egl->event_source);
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backend_egl->event_source = NULL;
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}
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}
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static gboolean
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clutter_event_prepare (GSource *source,
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gint *timeout)
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{
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ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
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gboolean retval;
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clutter_threads_enter ();
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*timeout = -1;
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retval = clutter_events_pending ();
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_check (GSource *source)
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{
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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ClutterBackend *backend = event_source->backend;
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gboolean retval;
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clutter_threads_enter ();
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retval = ((event_source->event_poll_fd.revents & G_IO_IN) ||
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clutter_events_pending ());
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clutter_threads_leave ();
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return retval;
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}
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static gboolean
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clutter_event_dispatch (GSource *source,
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GSourceFunc callback,
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gpointer user_data)
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{
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ClutterBackend *backend = ((ClutterEventSource *) source)->backend;
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ClutterEventSource *event_source = (ClutterEventSource *) source;
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ClutterEvent *event;
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#ifdef HAVE_TSLIB
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struct ts_sample tsevent;
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#endif
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ClutterMainContext *clutter_context;
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static gint last_x = 0, last_y = 0;
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static gboolean clicked = FALSE;
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clutter_threads_enter ();
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clutter_context = clutter_context_get_default ();
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#ifdef HAVE_TSLIB
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/* FIXME while would be better here but need to deal with lockups */
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if ((!clutter_events_pending()) &&
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(ts_read(event_source->ts_device, &tsevent, 1) == 1))
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{
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/* Avoid sending too many events which are just pressure changes.
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* We dont current handle pressure in events (FIXME) and thus
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* event_button_generate gets confused generating lots of double
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* and triple clicks.
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*/
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if (tsevent.pressure && last_x == tsevent.x && last_y == tsevent.y)
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goto out;
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event = clutter_event_new (CLUTTER_NOTHING);
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event->any.stage = clutter_stage_get_default ();
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last_x = event->button.x = tsevent.x;
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last_y = event->button.y = tsevent.y;
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if (tsevent.pressure && !clicked)
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{
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event->button.type = event->type = CLUTTER_BUTTON_PRESS;
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event->button.time = get_backend_time ();
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event->button.modifier_state = 0;
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event->button.button = 1;
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clicked = TRUE;
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}
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else if (tsevent.pressure && clicked)
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{
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event->motion.type = event->type = CLUTTER_MOTION;
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event->motion.time = get_backend_time ();
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event->motion.modifier_state = 0;
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}
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else
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{
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event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
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event->button.time = get_backend_time ();
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event->button.modifier_state = 0;
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event->button.button = 1;
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clicked = FALSE;
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}
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g_queue_push_head (clutter_context->events_queue, event);
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}
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#endif
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/* Pop an event off the queue if any */
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event = clutter_event_get ();
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if (event)
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{
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/* forward the event into clutter for emission etc. */
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clutter_do_event (event);
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clutter_event_free (event);
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}
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out:
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clutter_threads_leave ();
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return TRUE;
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}
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